protected all codegen behind AllowCodegen
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "api_arrayelt.h"
30 #include "glheader.h"
31 #include "imports.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "dlist.h"
36 #include "light.h"
37 #include "vtxfmt.h"
38 #include "nvfragprog.h"
39
40 #include "t_context.h"
41 #include "t_array_api.h"
42 #include "t_vtx_api.h"
43 #include "t_save_api.h"
44 #include "t_pipeline.h"
45 #include "tnl.h"
46
47
48
49 void
50 _tnl_MakeCurrent( GLcontext *ctx,
51 GLframebuffer *drawBuffer,
52 GLframebuffer *readBuffer )
53 {
54 }
55
56
57 static void
58 install_driver_callbacks( GLcontext *ctx )
59 {
60 ctx->Driver.NewList = _tnl_NewList;
61 ctx->Driver.EndList = _tnl_EndList;
62 ctx->Driver.FlushVertices = _tnl_FlushVertices;
63 ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
64 ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
65 ctx->Driver.BeginCallList = _tnl_BeginCallList;
66 ctx->Driver.EndCallList = _tnl_EndCallList;
67 }
68
69
70
71 GLboolean
72 _tnl_CreateContext( GLcontext *ctx )
73 {
74 TNLcontext *tnl;
75
76 /* Create the TNLcontext structure
77 */
78 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
79
80 if (!tnl) {
81 return GL_FALSE;
82 }
83
84 if (getenv("MESA_CODEGEN"))
85 tnl->AllowCodegen = GL_TRUE;
86
87 /* Initialize the VB.
88 */
89 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
90
91
92 /* Initialize tnl state and tnl->vtxfmt.
93 */
94 _tnl_save_init( ctx );
95 _tnl_array_init( ctx );
96 _tnl_vtx_init( ctx );
97 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
98
99 /* Initialize the arrayelt helper
100 */
101 if (!_ae_create_context( ctx ))
102 return GL_FALSE;
103
104
105 tnl->NeedNdcCoords = GL_TRUE;
106 tnl->LoopbackDListCassettes = GL_FALSE;
107 tnl->CalcDListNormalLengths = GL_TRUE;
108 tnl->AllowVertexFog = GL_TRUE;
109 tnl->AllowPixelFog = GL_TRUE;
110
111 /* Hook our functions into exec and compile dispatch tables.
112 */
113 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
114
115
116 /* Set a few default values in the driver struct.
117 */
118 install_driver_callbacks(ctx);
119 ctx->Driver.NeedFlush = 0;
120 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
121 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
122
123 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
124 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
125 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
126
127 return GL_TRUE;
128 }
129
130
131 void
132 _tnl_DestroyContext( GLcontext *ctx )
133 {
134 TNLcontext *tnl = TNL_CONTEXT(ctx);
135
136 _tnl_array_destroy( ctx );
137 _tnl_vtx_destroy( ctx );
138 _tnl_save_destroy( ctx );
139 _tnl_destroy_pipeline( ctx );
140 _ae_destroy_context( ctx );
141
142 FREE(tnl);
143 ctx->swtnl_context = 0;
144 }
145
146
147 void
148 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
149 {
150 TNLcontext *tnl = TNL_CONTEXT(ctx);
151
152 if (new_state & (_NEW_HINT)) {
153 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
154 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
155 || !tnl->AllowPixelFog;
156 }
157
158 if (new_state & _NEW_ARRAY) {
159 tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
160 }
161
162 _ae_invalidate_state(ctx, new_state);
163
164 tnl->pipeline.run_state_changes |= new_state;
165 tnl->pipeline.build_state_changes |= (new_state &
166 tnl->pipeline.build_state_trigger);
167
168 tnl->vtx.eval.new_state |= new_state;
169
170 /* Calculate tnl->render_inputs:
171 */
172 if (ctx->Visual.rgbMode) {
173 tnl->render_inputs = (_TNL_BIT_POS|
174 _TNL_BIT_COLOR0|
175 (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0));
176
177 if (NEED_SECONDARY_COLOR(ctx))
178 tnl->render_inputs |= _TNL_BIT_COLOR1;
179 }
180 else {
181 tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
182 }
183
184 if (ctx->Fog.Enabled)
185 tnl->render_inputs |= _TNL_BIT_FOG;
186
187 if (ctx->Polygon.FrontMode != GL_FILL ||
188 ctx->Polygon.BackMode != GL_FILL)
189 tnl->render_inputs |= _TNL_BIT_EDGEFLAG;
190
191 if (ctx->RenderMode == GL_FEEDBACK)
192 tnl->render_inputs |= _TNL_BIT_TEX0;
193
194 if (ctx->Point._Attenuated ||
195 (ctx->VertexProgram.Enabled && ctx->VertexProgram.PointSizeEnabled))
196 tnl->render_inputs |= _TNL_BIT_POINTSIZE;
197 }
198
199
200 void
201 _tnl_wakeup_exec( GLcontext *ctx )
202 {
203 TNLcontext *tnl = TNL_CONTEXT(ctx);
204
205 install_driver_callbacks(ctx);
206 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
207
208 /* Hook our functions into exec and compile dispatch tables.
209 */
210 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
211
212 /* Call all appropriate driver callbacks to revive state.
213 */
214 _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
215
216 /* Assume we haven't been getting state updates either:
217 */
218 _tnl_InvalidateState( ctx, ~0 );
219 tnl->pipeline.run_input_changes = ~0;
220
221 if (ctx->Light.ColorMaterialEnabled) {
222 _mesa_update_color_material( ctx,
223 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
224 }
225 }
226
227
228 void
229 _tnl_wakeup_save_exec( GLcontext *ctx )
230 {
231 TNLcontext *tnl = TNL_CONTEXT(ctx);
232
233 _tnl_wakeup_exec( ctx );
234 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
235 }
236
237
238 /**
239 * Drivers call this function to tell the TCL module whether or not
240 * it wants Normalized Device Coords (NDC) computed. I.e. whether
241 * we should "Divide-by-W". Software renders will want that.
242 */
243 void
244 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
245 {
246 TNLcontext *tnl = TNL_CONTEXT(ctx);
247 if (tnl->NeedNdcCoords != mode) {
248 tnl->NeedNdcCoords = mode;
249 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
250 }
251 }
252
253 void
254 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
255 {
256 TNLcontext *tnl = TNL_CONTEXT(ctx);
257 tnl->LoopbackDListCassettes = mode;
258 }
259
260 void
261 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
262 {
263 TNLcontext *tnl = TNL_CONTEXT(ctx);
264 tnl->CalcDListNormalLengths = mode;
265 }
266
267 void
268 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
269 {
270 TNLcontext *tnl = TNL_CONTEXT(ctx);
271 tnl->IsolateMaterials = mode;
272 }
273
274 void
275 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
276 {
277 TNLcontext *tnl = TNL_CONTEXT(ctx);
278 tnl->AllowVertexFog = value;
279 }
280
281 void
282 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
283 {
284 TNLcontext *tnl = TNL_CONTEXT(ctx);
285 tnl->AllowPixelFog = value;
286 }
287