1 /* $Id: t_context.c,v 1.11 2001/01/13 18:28:20 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Keith Whitwell <keithw@valinux.com>
38 #include "t_context.h"
39 #include "t_array_api.h"
40 #include "t_eval_api.h"
41 #include "t_imm_alloc.h"
42 #include "t_imm_api.h"
43 #include "t_imm_exec.h"
44 #include "t_imm_dlist.h"
45 #include "t_pipeline.h"
49 struct immediate
*_tnl_CurrentInput
= NULL
;
54 _tnl_MakeCurrent( GLcontext
*ctx
,
55 GLframebuffer
*drawBuffer
,
56 GLframebuffer
*readBuffer
)
59 SET_IMMEDIATE( ctx
, TNL_CURRENT_IM(ctx
) );
65 install_driver_callbacks( GLcontext
*ctx
)
67 ctx
->Driver
.NewList
= _tnl_NewList
;
68 ctx
->Driver
.EndList
= _tnl_EndList
;
69 ctx
->Driver
.FlushVertices
= _tnl_flush_vertices
;
70 ctx
->Driver
.MakeCurrent
= _tnl_MakeCurrent
;
71 ctx
->Driver
.BeginCallList
= _tnl_BeginCallList
;
72 ctx
->Driver
.EndCallList
= _tnl_EndCallList
;
74 ctx
->Driver
.RenderTabElts
= _tnl_render_tab_elts
;
75 ctx
->Driver
.RenderTabVerts
= _tnl_render_tab_verts
;
81 _tnl_CreateContext( GLcontext
*ctx
)
85 /* Create the TNLcontext structure
87 ctx
->swtnl_context
= tnl
= CALLOC( sizeof(TNLcontext
) );
95 tnl
->vb
.Size
= MAX2( IMM_SIZE
,
96 ctx
->Const
.MaxArrayLockSize
+ MAX_CLIPPED_VERTICES
);
99 /* Initialize tnl state and tnl->vtxfmt.
101 _tnl_dlist_init( ctx
);
102 _tnl_array_init( ctx
);
103 _tnl_imm_init( ctx
);
104 _tnl_eval_init( ctx
);
105 _tnl_install_pipeline( ctx
, _tnl_default_pipeline
);
108 tnl
->NeedProjCoords
= GL_TRUE
;
110 /* Hook our functions into exec and compile dispatch tables.
112 _mesa_install_exec_vtxfmt( ctx
, &tnl
->vtxfmt
);
113 _mesa_install_save_vtxfmt( ctx
, &tnl
->vtxfmt
);
114 ctx
->Save
->CallList
= _mesa_save_CallList
; /* fixme */
115 ctx
->Save
->CallLists
= _mesa_save_CallLists
;
116 ctx
->Save
->EvalMesh1
= _mesa_save_EvalMesh1
; /* fixme */
117 ctx
->Save
->EvalMesh2
= _mesa_save_EvalMesh2
;
118 ctx
->Save
->Begin
= _tnl_save_Begin
;
120 /* Set a few default values in the driver struct.
122 install_driver_callbacks(ctx
);
123 ctx
->Driver
.NeedFlush
= FLUSH_UPDATE_CURRENT
;
124 ctx
->Driver
.CurrentExecPrimitive
= PRIM_OUTSIDE_BEGIN_END
;
125 ctx
->Driver
.CurrentSavePrimitive
= PRIM_UNKNOWN
;
131 _tnl_DestroyContext( GLcontext
*ctx
)
133 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
135 /* _tnl_dlist_destroy( ctx ); */
136 _tnl_array_destroy( ctx
);
137 _tnl_imm_destroy( ctx
);
138 /* _tnl_eval_destroy( ctx ); */
139 _tnl_destroy_pipeline( ctx
);
142 ctx
->swtnl_context
= 0;
147 _tnl_InvalidateState( GLcontext
*ctx
, GLuint new_state
)
149 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
151 if (new_state
& _NEW_ARRAY
) {
152 struct immediate
*IM
= TNL_CURRENT_IM(ctx
);
153 IM
->ArrayEltFlags
= ~ctx
->Array
._Enabled
;
154 IM
->ArrayEltFlush
= !ctx
->Array
.LockCount
;
155 IM
->ArrayEltIncr
= ctx
->Array
.Vertex
.Enabled
? 1 : 0;
156 tnl
->pipeline
.run_input_changes
|= ctx
->Array
.NewState
; /* overkill */
159 tnl
->pipeline
.run_state_changes
|= new_state
;
160 tnl
->pipeline
.build_state_changes
|= (new_state
&
161 tnl
->pipeline
.build_state_trigger
);
163 tnl
->eval
.EvalNewState
|= new_state
;
168 _tnl_wakeup_exec( GLcontext
*ctx
)
170 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
172 install_driver_callbacks(ctx
);
173 ctx
->Driver
.NeedFlush
|= FLUSH_UPDATE_CURRENT
;
175 /* Hook our functions into exec and compile dispatch tables.
177 _mesa_install_exec_vtxfmt( ctx
, &tnl
->vtxfmt
);
179 /* Call all appropriate driver callbacks to revive state.
181 _tnl_MakeCurrent( ctx
, ctx
->DrawBuffer
, ctx
->ReadBuffer
);
183 /* Assume we haven't been getting state updates either:
185 _tnl_InvalidateState( ctx
, ~0 );
186 tnl
->pipeline
.run_input_changes
= ~0;
191 _tnl_wakeup_save_exec( GLcontext
*ctx
)
193 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
195 _tnl_wakeup_exec( ctx
);
196 _mesa_install_save_vtxfmt( ctx
, &tnl
->vtxfmt
);
197 ctx
->Save
->CallList
= _mesa_save_CallList
; /* fixme */
198 ctx
->Save
->CallLists
= _mesa_save_CallLists
;
199 ctx
->Save
->EvalMesh1
= _mesa_save_EvalMesh1
; /* fixme */
200 ctx
->Save
->EvalMesh2
= _mesa_save_EvalMesh2
;
201 ctx
->Save
->Begin
= _tnl_save_Begin
;
206 _tnl_need_projected_coords( GLcontext
*ctx
, GLboolean mode
)
208 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
209 if (tnl
->NeedProjCoords
!= mode
) {
210 tnl
->NeedProjCoords
= mode
;
211 _tnl_InvalidateState( ctx
, _NEW_PROJECTION
);