mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "api_arrayelt.h"
30 #include "glheader.h"
31 #include "imports.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "dlist.h"
36 #include "light.h"
37 #include "vtxfmt.h"
38 #include "nvfragprog.h"
39
40 #include "t_context.h"
41 #include "t_array_api.h"
42 #include "t_vtx_api.h"
43 #include "t_save_api.h"
44 #include "t_pipeline.h"
45 #include "tnl.h"
46
47
48
49 void
50 _tnl_MakeCurrent( GLcontext *ctx,
51 GLframebuffer *drawBuffer,
52 GLframebuffer *readBuffer )
53 {
54 (void) ctx; (void) drawBuffer; (void) readBuffer;
55 }
56
57
58 static void
59 install_driver_callbacks( GLcontext *ctx )
60 {
61 ctx->Driver.NewList = _tnl_NewList;
62 ctx->Driver.EndList = _tnl_EndList;
63 ctx->Driver.FlushVertices = _tnl_FlushVertices;
64 ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
65 ctx->Driver.MakeCurrent = _tnl_MakeCurrent;
66 ctx->Driver.BeginCallList = _tnl_BeginCallList;
67 ctx->Driver.EndCallList = _tnl_EndCallList;
68 }
69
70
71
72 GLboolean
73 _tnl_CreateContext( GLcontext *ctx )
74 {
75 TNLcontext *tnl;
76
77 /* Create the TNLcontext structure
78 */
79 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
80
81 if (!tnl) {
82 return GL_FALSE;
83 }
84
85 if (getenv("MESA_CODEGEN"))
86 tnl->AllowCodegen = GL_TRUE;
87
88 /* Initialize the VB.
89 */
90 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
91
92
93 /* Initialize tnl state and tnl->vtxfmt.
94 */
95 _tnl_save_init( ctx );
96 _tnl_array_init( ctx );
97 _tnl_vtx_init( ctx );
98 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
99
100 /* Initialize the arrayelt helper
101 */
102 if (!_ae_create_context( ctx ))
103 return GL_FALSE;
104
105
106 tnl->NeedNdcCoords = GL_TRUE;
107 tnl->LoopbackDListCassettes = GL_FALSE;
108 tnl->CalcDListNormalLengths = GL_TRUE;
109 tnl->AllowVertexFog = GL_TRUE;
110 tnl->AllowPixelFog = GL_TRUE;
111
112 /* Hook our functions into exec and compile dispatch tables.
113 */
114 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
115
116
117 /* Set a few default values in the driver struct.
118 */
119 install_driver_callbacks(ctx);
120 ctx->Driver.NeedFlush = 0;
121 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
122 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
123
124 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
125 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
126 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
127
128 return GL_TRUE;
129 }
130
131
132 void
133 _tnl_DestroyContext( GLcontext *ctx )
134 {
135 TNLcontext *tnl = TNL_CONTEXT(ctx);
136
137 _tnl_array_destroy( ctx );
138 _tnl_vtx_destroy( ctx );
139 _tnl_save_destroy( ctx );
140 _tnl_destroy_pipeline( ctx );
141 _ae_destroy_context( ctx );
142
143 FREE(tnl);
144 ctx->swtnl_context = NULL;
145 }
146
147
148 void
149 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
150 {
151 TNLcontext *tnl = TNL_CONTEXT(ctx);
152
153 if (new_state & (_NEW_HINT)) {
154 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
155 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
156 || !tnl->AllowPixelFog;
157 }
158
159 if (new_state & _NEW_ARRAY) {
160 tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
161 }
162
163 _ae_invalidate_state(ctx, new_state);
164
165 tnl->pipeline.run_state_changes |= new_state;
166 tnl->pipeline.build_state_changes |= (new_state &
167 tnl->pipeline.build_state_trigger);
168
169 tnl->vtx.eval.new_state |= new_state;
170
171 /* Calculate tnl->render_inputs:
172 */
173 if (ctx->Visual.rgbMode) {
174 tnl->render_inputs = (_TNL_BIT_POS|
175 _TNL_BIT_COLOR0|
176 (ctx->Texture._EnabledCoordUnits << _TNL_ATTRIB_TEX0));
177
178 if (NEED_SECONDARY_COLOR(ctx))
179 tnl->render_inputs |= _TNL_BIT_COLOR1;
180 }
181 else {
182 tnl->render_inputs |= (_TNL_BIT_POS|_TNL_BIT_INDEX);
183 }
184
185 if (ctx->Fog.Enabled)
186 tnl->render_inputs |= _TNL_BIT_FOG;
187
188 if (ctx->Polygon.FrontMode != GL_FILL ||
189 ctx->Polygon.BackMode != GL_FILL)
190 tnl->render_inputs |= _TNL_BIT_EDGEFLAG;
191
192 if (ctx->RenderMode == GL_FEEDBACK)
193 tnl->render_inputs |= _TNL_BIT_TEX0;
194
195 if (ctx->Point._Attenuated ||
196 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
197 tnl->render_inputs |= _TNL_BIT_POINTSIZE;
198 }
199
200
201 void
202 _tnl_wakeup_exec( GLcontext *ctx )
203 {
204 TNLcontext *tnl = TNL_CONTEXT(ctx);
205
206 install_driver_callbacks(ctx);
207 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
208
209 /* Hook our functions into exec and compile dispatch tables.
210 */
211 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
212
213 /* Call all appropriate driver callbacks to revive state.
214 */
215 _tnl_MakeCurrent( ctx, ctx->DrawBuffer, ctx->ReadBuffer );
216
217 /* Assume we haven't been getting state updates either:
218 */
219 _tnl_InvalidateState( ctx, ~0 );
220 tnl->pipeline.run_input_changes = ~0;
221
222 if (ctx->Light.ColorMaterialEnabled) {
223 _mesa_update_color_material( ctx,
224 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
225 }
226 }
227
228
229 void
230 _tnl_wakeup_save_exec( GLcontext *ctx )
231 {
232 TNLcontext *tnl = TNL_CONTEXT(ctx);
233
234 _tnl_wakeup_exec( ctx );
235 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
236 }
237
238
239 /**
240 * Drivers call this function to tell the TCL module whether or not
241 * it wants Normalized Device Coords (NDC) computed. I.e. whether
242 * we should "Divide-by-W". Software renders will want that.
243 */
244 void
245 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
246 {
247 TNLcontext *tnl = TNL_CONTEXT(ctx);
248 if (tnl->NeedNdcCoords != mode) {
249 tnl->NeedNdcCoords = mode;
250 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
251 }
252 }
253
254 void
255 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
256 {
257 TNLcontext *tnl = TNL_CONTEXT(ctx);
258 tnl->LoopbackDListCassettes = mode;
259 }
260
261 void
262 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
263 {
264 TNLcontext *tnl = TNL_CONTEXT(ctx);
265 tnl->CalcDListNormalLengths = mode;
266 }
267
268 void
269 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
270 {
271 TNLcontext *tnl = TNL_CONTEXT(ctx);
272 tnl->IsolateMaterials = mode;
273 }
274
275 void
276 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
277 {
278 TNLcontext *tnl = TNL_CONTEXT(ctx);
279 tnl->AllowVertexFog = value;
280 }
281
282 void
283 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
284 {
285 TNLcontext *tnl = TNL_CONTEXT(ctx);
286 tnl->AllowPixelFog = value;
287 }
288