More GLSL code:
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "api_arrayelt.h"
30 #include "glheader.h"
31 #include "imports.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "dlist.h"
36 #include "light.h"
37 #include "vtxfmt.h"
38
39 #include "tnl.h"
40 #include "t_array_api.h"
41 #include "t_context.h"
42 #include "t_pipeline.h"
43 #include "t_save_api.h"
44 #include "t_vp_build.h"
45 #include "t_vtx_api.h"
46
47
48
49 static void
50 install_driver_callbacks( GLcontext *ctx )
51 {
52 ctx->Driver.NewList = _tnl_NewList;
53 ctx->Driver.EndList = _tnl_EndList;
54 ctx->Driver.FlushVertices = _tnl_FlushVertices;
55 ctx->Driver.SaveFlushVertices = _tnl_SaveFlushVertices;
56 ctx->Driver.BeginCallList = _tnl_BeginCallList;
57 ctx->Driver.EndCallList = _tnl_EndCallList;
58 }
59
60
61
62 GLboolean
63 _tnl_CreateContext( GLcontext *ctx )
64 {
65 TNLcontext *tnl;
66
67 /* Create the TNLcontext structure
68 */
69 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
70
71 if (!tnl) {
72 return GL_FALSE;
73 }
74
75 if (_mesa_getenv("MESA_CODEGEN"))
76 tnl->AllowCodegen = GL_TRUE;
77
78 /* Initialize the VB.
79 */
80 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
81
82
83 /* Initialize tnl state and tnl->vtxfmt.
84 */
85 _tnl_save_init( ctx );
86 _tnl_array_init( ctx );
87 _tnl_vtx_init( ctx );
88
89 if (ctx->_MaintainTnlProgram) {
90 tnl->vp_cache = (struct tnl_cache *) MALLOC(sizeof(*tnl->vp_cache));
91 tnl->vp_cache->size = 5;
92 tnl->vp_cache->n_items = 0;
93 tnl->vp_cache->items = (struct tnl_cache_item**)
94 _mesa_malloc(tnl->vp_cache->size * sizeof(*tnl->vp_cache->items));
95 _mesa_memset(tnl->vp_cache->items, 0, tnl->vp_cache->size *
96 sizeof(*tnl->vp_cache->items));
97
98 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
99 } else {
100 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
101 }
102
103 /* Initialize the arrayelt helper
104 */
105 if (!_ae_create_context( ctx ))
106 return GL_FALSE;
107
108
109 tnl->NeedNdcCoords = GL_TRUE;
110 tnl->LoopbackDListCassettes = GL_FALSE;
111 tnl->CalcDListNormalLengths = GL_TRUE;
112 tnl->AllowVertexFog = GL_TRUE;
113 tnl->AllowPixelFog = GL_TRUE;
114
115 /* Hook our functions into exec and compile dispatch tables.
116 */
117 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
118
119
120 /* Set a few default values in the driver struct.
121 */
122 install_driver_callbacks(ctx);
123 ctx->Driver.NeedFlush = 0;
124 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
125 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
126
127 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
128 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
129 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
130
131 return GL_TRUE;
132 }
133
134
135 void
136 _tnl_DestroyContext( GLcontext *ctx )
137 {
138 TNLcontext *tnl = TNL_CONTEXT(ctx);
139
140 _tnl_array_destroy( ctx );
141 _tnl_vtx_destroy( ctx );
142 _tnl_save_destroy( ctx );
143 _tnl_destroy_pipeline( ctx );
144 _ae_destroy_context( ctx );
145
146 if (ctx->_MaintainTnlProgram)
147 _tnl_ProgramCacheDestroy( ctx );
148
149 FREE(tnl);
150 ctx->swtnl_context = NULL;
151 }
152
153
154 void
155 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
156 {
157 TNLcontext *tnl = TNL_CONTEXT(ctx);
158
159 if (new_state & (_NEW_HINT)) {
160 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
161 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
162 || !tnl->AllowPixelFog;
163 }
164
165 _ae_invalidate_state(ctx, new_state);
166
167 tnl->pipeline.new_state |= new_state;
168 tnl->vtx.eval.new_state |= new_state;
169
170 /* Calculate tnl->render_inputs:
171 */
172 if (ctx->Visual.rgbMode) {
173 GLuint i;
174
175 RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
176 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
177 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
178 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
179 if (ctx->Texture._EnabledCoordUnits & (1 << i)) {
180 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
181 }
182 }
183
184 if (NEED_SECONDARY_COLOR(ctx))
185 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
186 }
187 else {
188 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
189 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_INDEX );
190 }
191
192 if (ctx->Fog.Enabled ||
193 (ctx->FragmentProgram._Active &&
194 ctx->FragmentProgram._Current->FogOption != GL_NONE))
195 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
196
197 if (ctx->Polygon.FrontMode != GL_FILL ||
198 ctx->Polygon.BackMode != GL_FILL)
199 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
200
201 if (ctx->RenderMode == GL_FEEDBACK)
202 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
203
204 if (ctx->Point._Attenuated ||
205 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
206 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
207
208 if (ctx->ShaderObjects._VertexShaderPresent || ctx->ShaderObjects._FragmentShaderPresent)
209 RENDERINPUTS_SET_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_ATTRIBUTE, _TNL_LAST_ATTRIBUTE );
210 }
211
212
213 void
214 _tnl_wakeup_exec( GLcontext *ctx )
215 {
216 TNLcontext *tnl = TNL_CONTEXT(ctx);
217
218 install_driver_callbacks(ctx);
219 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
220
221 /* Hook our functions into exec and compile dispatch tables.
222 */
223 _mesa_install_exec_vtxfmt( ctx, &tnl->exec_vtxfmt );
224
225 /* Assume we haven't been getting state updates either:
226 */
227 _tnl_InvalidateState( ctx, ~0 );
228
229 if (ctx->Light.ColorMaterialEnabled) {
230 _mesa_update_color_material( ctx,
231 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
232 }
233 }
234
235
236 void
237 _tnl_wakeup_save_exec( GLcontext *ctx )
238 {
239 TNLcontext *tnl = TNL_CONTEXT(ctx);
240
241 _tnl_wakeup_exec( ctx );
242 _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt );
243 }
244
245
246 /**
247 * Drivers call this function to tell the TCL module whether or not
248 * it wants Normalized Device Coords (NDC) computed. I.e. whether
249 * we should "Divide-by-W". Software renders will want that.
250 */
251 void
252 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
253 {
254 TNLcontext *tnl = TNL_CONTEXT(ctx);
255 if (tnl->NeedNdcCoords != mode) {
256 tnl->NeedNdcCoords = mode;
257 _tnl_InvalidateState( ctx, _NEW_PROJECTION );
258 }
259 }
260
261 void
262 _tnl_need_dlist_loopback( GLcontext *ctx, GLboolean mode )
263 {
264 TNLcontext *tnl = TNL_CONTEXT(ctx);
265 tnl->LoopbackDListCassettes = mode;
266 }
267
268 void
269 _tnl_need_dlist_norm_lengths( GLcontext *ctx, GLboolean mode )
270 {
271 TNLcontext *tnl = TNL_CONTEXT(ctx);
272 tnl->CalcDListNormalLengths = mode;
273 }
274
275 void
276 _tnl_isolate_materials( GLcontext *ctx, GLboolean mode )
277 {
278 TNLcontext *tnl = TNL_CONTEXT(ctx);
279 tnl->IsolateMaterials = mode;
280 }
281
282 void
283 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
284 {
285 TNLcontext *tnl = TNL_CONTEXT(ctx);
286 tnl->AllowVertexFog = value;
287 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
288 || !tnl->AllowPixelFog;
289
290 }
291
292 void
293 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
294 {
295 TNLcontext *tnl = TNL_CONTEXT(ctx);
296 tnl->AllowPixelFog = value;
297 tnl->_DoVertexFog = (tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
298 || !tnl->AllowPixelFog;
299 }
300