2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
37 #include "t_context.h"
38 #include "t_pipeline.h"
39 #include "t_vp_build.h"
44 _tnl_CreateContext( GLcontext
*ctx
)
48 /* Create the TNLcontext structure
50 ctx
->swtnl_context
= tnl
= (TNLcontext
*) CALLOC( sizeof(TNLcontext
) );
58 tnl
->vb
.Size
= ctx
->Const
.MaxArrayLockSize
+ MAX_CLIPPED_VERTICES
;
61 /* Initialize tnl state.
63 if (ctx
->VertexProgram
._MaintainTnlProgram
) {
64 _tnl_ProgramCacheInit( ctx
);
65 _tnl_install_pipeline( ctx
, _tnl_vp_pipeline
);
67 _tnl_install_pipeline( ctx
, _tnl_default_pipeline
);
70 tnl
->NeedNdcCoords
= GL_TRUE
;
71 tnl
->AllowVertexFog
= GL_TRUE
;
72 tnl
->AllowPixelFog
= GL_TRUE
;
74 /* Set a few default values in the driver struct.
76 tnl
->Driver
.Render
.PrimTabElts
= _tnl_render_tab_elts
;
77 tnl
->Driver
.Render
.PrimTabVerts
= _tnl_render_tab_verts
;
78 tnl
->Driver
.NotifyMaterialChange
= _mesa_validate_all_lighting_tables
;
87 _tnl_DestroyContext( GLcontext
*ctx
)
89 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
91 _tnl_destroy_pipeline( ctx
);
93 if (ctx
->VertexProgram
._MaintainTnlProgram
)
94 _tnl_ProgramCacheDestroy( ctx
);
97 ctx
->swtnl_context
= NULL
;
102 _tnl_InvalidateState( GLcontext
*ctx
, GLuint new_state
)
104 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
106 if (new_state
& (_NEW_HINT
)) {
107 ASSERT(tnl
->AllowVertexFog
|| tnl
->AllowPixelFog
);
108 tnl
->_DoVertexFog
= (tnl
->AllowVertexFog
&& (ctx
->Hint
.Fog
!= GL_NICEST
))
109 || !tnl
->AllowPixelFog
;
112 tnl
->pipeline
.new_state
|= new_state
;
114 /* Calculate tnl->render_inputs:
116 if (ctx
->Visual
.rgbMode
) {
119 RENDERINPUTS_ZERO( tnl
->render_inputs_bitset
);
120 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_POS
);
121 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_COLOR0
);
122 for (i
= 0; i
< ctx
->Const
.MaxTextureCoordUnits
; i
++) {
123 if (ctx
->Texture
._EnabledCoordUnits
& (1 << i
)) {
124 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_TEX(i
) );
128 if (NEED_SECONDARY_COLOR(ctx
))
129 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_COLOR1
);
132 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_POS
);
133 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_COLOR_INDEX
);
136 if (ctx
->Fog
.Enabled
||
137 (ctx
->FragmentProgram
._Current
&&
138 (ctx
->FragmentProgram
._Current
->FogOption
!= GL_NONE
||
139 ctx
->FragmentProgram
._Current
->Base
.InputsRead
& FRAG_BIT_FOGC
)))
140 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_FOG
);
142 if (ctx
->Polygon
.FrontMode
!= GL_FILL
||
143 ctx
->Polygon
.BackMode
!= GL_FILL
)
144 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_EDGEFLAG
);
146 if (ctx
->RenderMode
== GL_FEEDBACK
)
147 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_TEX0
);
149 if (ctx
->Point
._Attenuated
||
150 (ctx
->VertexProgram
._Enabled
&& ctx
->VertexProgram
.PointSizeEnabled
))
151 RENDERINPUTS_SET( tnl
->render_inputs_bitset
, _TNL_ATTRIB_POINTSIZE
);
153 #if 1 /* XXX NEW_SLANG */
154 RENDERINPUTS_SET_RANGE( tnl
->render_inputs_bitset
,
155 _TNL_FIRST_GENERIC
, _TNL_LAST_GENERIC
);
157 if (ctx
->ShaderObjects
._VertexShaderPresent
|| ctx
->ShaderObjects
._FragmentShaderPresent
)
158 RENDERINPUTS_SET_RANGE( tnl
->render_inputs_bitset
, _TNL_FIRST_GENERIC
, _TNL_LAST_GENERIC
);
164 _tnl_wakeup( GLcontext
*ctx
)
166 /* Assume we haven't been getting state updates either:
168 _tnl_InvalidateState( ctx
, ~0 );
171 if (ctx
->Light
.ColorMaterialEnabled
) {
172 _mesa_update_color_material( ctx
,
173 ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
] );
182 * Drivers call this function to tell the TCL module whether or not
183 * it wants Normalized Device Coords (NDC) computed. I.e. whether
184 * we should "Divide-by-W". Software renders will want that.
187 _tnl_need_projected_coords( GLcontext
*ctx
, GLboolean mode
)
189 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
190 tnl
->NeedNdcCoords
= mode
;
194 _tnl_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
)
196 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
197 tnl
->AllowVertexFog
= value
;
198 tnl
->_DoVertexFog
= (tnl
->AllowVertexFog
&& (ctx
->Hint
.Fog
!= GL_NICEST
))
199 || !tnl
->AllowPixelFog
;
204 _tnl_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
)
206 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
207 tnl
->AllowPixelFog
= value
;
208 tnl
->_DoVertexFog
= (tnl
->AllowVertexFog
&& (ctx
->Hint
.Fog
!= GL_NICEST
))
209 || !tnl
->AllowPixelFog
;