mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords
[mesa.git] / src / mesa / tnl / t_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.2
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/imports.h"
31 #include "main/context.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34 #include "main/light.h"
35
36 #include "tnl.h"
37 #include "t_context.h"
38 #include "t_pipeline.h"
39 #include "t_vp_build.h"
40
41 #include "vbo/vbo.h"
42
43 GLboolean
44 _tnl_CreateContext( GLcontext *ctx )
45 {
46 TNLcontext *tnl;
47
48 /* Create the TNLcontext structure
49 */
50 ctx->swtnl_context = tnl = (TNLcontext *) CALLOC( sizeof(TNLcontext) );
51
52 if (!tnl) {
53 return GL_FALSE;
54 }
55
56 /* Initialize the VB.
57 */
58 tnl->vb.Size = ctx->Const.MaxArrayLockSize + MAX_CLIPPED_VERTICES;
59
60
61 /* Initialize tnl state.
62 */
63 if (ctx->VertexProgram._MaintainTnlProgram) {
64 _tnl_install_pipeline( ctx, _tnl_vp_pipeline );
65 } else {
66 _tnl_install_pipeline( ctx, _tnl_default_pipeline );
67 }
68
69 tnl->NeedNdcCoords = GL_TRUE;
70 tnl->AllowVertexFog = GL_TRUE;
71 tnl->AllowPixelFog = GL_TRUE;
72
73 /* Set a few default values in the driver struct.
74 */
75 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
76 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
77 tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
78
79 tnl->nr_blocks = 0;
80
81 return GL_TRUE;
82 }
83
84
85 void
86 _tnl_DestroyContext( GLcontext *ctx )
87 {
88 TNLcontext *tnl = TNL_CONTEXT(ctx);
89
90 _tnl_destroy_pipeline( ctx );
91
92 FREE(tnl);
93 ctx->swtnl_context = NULL;
94 }
95
96
97 void
98 _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
99 {
100 TNLcontext *tnl = TNL_CONTEXT(ctx);
101 const struct gl_vertex_program *vp = ctx->VertexProgram._Current;
102 const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
103
104 if (new_state & (_NEW_HINT | _NEW_PROGRAM)) {
105 ASSERT(tnl->AllowVertexFog || tnl->AllowPixelFog);
106 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
107 || !tnl->AllowPixelFog) && !fp;
108 }
109
110 tnl->pipeline.new_state |= new_state;
111
112 /* Calculate tnl->render_inputs. This bitmask indicates which vertex
113 * attributes need to be emitted to the rasterizer.
114 */
115 if (ctx->Visual.rgbMode) {
116 GLuint i;
117
118 RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
119 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
120
121 if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
122 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
123 }
124
125 if (NEED_SECONDARY_COLOR(ctx))
126 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
127
128 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
129 if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
130 (fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
131 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
132 }
133 }
134 }
135 else {
136 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
137 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR_INDEX );
138 }
139
140 if (ctx->Fog.Enabled) {
141 /* fixed-function fog */
142 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
143 }
144 else if (ctx->FragmentProgram._Current) {
145 struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
146 if (fp) {
147 if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
148 /* fragment program needs fog coord */
149 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
150 }
151 }
152 }
153
154 if (ctx->Polygon.FrontMode != GL_FILL ||
155 ctx->Polygon.BackMode != GL_FILL)
156 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
157
158 if (ctx->RenderMode == GL_FEEDBACK)
159 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
160
161 if (ctx->Point._Attenuated ||
162 (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
163 RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
164
165 /* check for varying vars which are written by the vertex program */
166 if (vp) {
167 GLuint i;
168 for (i = 0; i < MAX_VARYING; i++) {
169 if (vp->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
170 RENDERINPUTS_SET(tnl->render_inputs_bitset,
171 _TNL_ATTRIB_GENERIC(i));
172 }
173 }
174 }
175 }
176
177
178 void
179 _tnl_wakeup( GLcontext *ctx )
180 {
181 /* Assume we haven't been getting state updates either:
182 */
183 _tnl_InvalidateState( ctx, ~0 );
184
185 #if 0
186 if (ctx->Light.ColorMaterialEnabled) {
187 _mesa_update_color_material( ctx,
188 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
189 }
190 #endif
191 }
192
193
194
195
196 /**
197 * Drivers call this function to tell the TCL module whether or not
198 * it wants Normalized Device Coords (NDC) computed. I.e. whether
199 * we should "Divide-by-W". Software renders will want that.
200 */
201 void
202 _tnl_need_projected_coords( GLcontext *ctx, GLboolean mode )
203 {
204 TNLcontext *tnl = TNL_CONTEXT(ctx);
205 tnl->NeedNdcCoords = mode;
206 }
207
208 void
209 _tnl_allow_vertex_fog( GLcontext *ctx, GLboolean value )
210 {
211 TNLcontext *tnl = TNL_CONTEXT(ctx);
212 tnl->AllowVertexFog = value;
213 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
214 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
215
216 }
217
218 void
219 _tnl_allow_pixel_fog( GLcontext *ctx, GLboolean value )
220 {
221 TNLcontext *tnl = TNL_CONTEXT(ctx);
222 tnl->AllowPixelFog = value;
223 tnl->_DoVertexFog = ((tnl->AllowVertexFog && (ctx->Hint.Fog != GL_NICEST))
224 || !tnl->AllowPixelFog) && !ctx->FragmentProgram._Current;
225 }
226