ebaae6335b942d906bacce86ae0dc9ac08d21a50
[mesa.git] / src / mesa / tnl / t_context.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49 #ifndef _T_CONTEXT_H
50 #define _T_CONTEXT_H
51
52 #include "main/glheader.h"
53 #include "main/bitset.h"
54 #include "main/mtypes.h"
55
56 #include "math/m_matrix.h"
57 #include "math/m_vector.h"
58 #include "math/m_xform.h"
59
60 #include "vbo/vbo.h"
61
62 #define MAX_PIPELINE_STAGES 30
63
64 /*
65 * Note: The first attributes match the VERT_ATTRIB_* definitions
66 * in mtypes.h. However, the tnl module has additional attributes
67 * for materials, color indexes, edge flags, etc.
68 */
69 /* Although it's nice to use these as bit indexes in a DWORD flag, we
70 * could manage without if necessary. Another limit currently is the
71 * number of bits allocated for these numbers in places like vertex
72 * program instruction formats and register layouts.
73 */
74 /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
75 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
76 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
77 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
78 * attribs want (16).
79 */
80 enum {
81 _TNL_ATTRIB_POS = 0,
82 _TNL_ATTRIB_WEIGHT = 1,
83 _TNL_ATTRIB_NORMAL = 2,
84 _TNL_ATTRIB_COLOR0 = 3,
85 _TNL_ATTRIB_COLOR1 = 4,
86 _TNL_ATTRIB_FOG = 5,
87 _TNL_ATTRIB_COLOR_INDEX = 6,
88 _TNL_ATTRIB_EDGEFLAG = 7,
89 _TNL_ATTRIB_TEX0 = 8,
90 _TNL_ATTRIB_TEX1 = 9,
91 _TNL_ATTRIB_TEX2 = 10,
92 _TNL_ATTRIB_TEX3 = 11,
93 _TNL_ATTRIB_TEX4 = 12,
94 _TNL_ATTRIB_TEX5 = 13,
95 _TNL_ATTRIB_TEX6 = 14,
96 _TNL_ATTRIB_TEX7 = 15,
97
98 _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
99 _TNL_ATTRIB_GENERIC1 = 17,
100 _TNL_ATTRIB_GENERIC2 = 18,
101 _TNL_ATTRIB_GENERIC3 = 19,
102 _TNL_ATTRIB_GENERIC4 = 20,
103 _TNL_ATTRIB_GENERIC5 = 21,
104 _TNL_ATTRIB_GENERIC6 = 22,
105 _TNL_ATTRIB_GENERIC7 = 23,
106 _TNL_ATTRIB_GENERIC8 = 24,
107 _TNL_ATTRIB_GENERIC9 = 25,
108 _TNL_ATTRIB_GENERIC10 = 26,
109 _TNL_ATTRIB_GENERIC11 = 27,
110 _TNL_ATTRIB_GENERIC12 = 28,
111 _TNL_ATTRIB_GENERIC13 = 29,
112 _TNL_ATTRIB_GENERIC14 = 30,
113 _TNL_ATTRIB_GENERIC15 = 31,
114
115 /* These alias with the generics, but they are not active
116 * concurrently, so it's not a problem. The TNL module
117 * doesn't have to do anything about this as this is how they
118 * are passed into the _draw_prims callback.
119 *
120 * When we generate fixed-function replacement programs (in
121 * t_vp_build.c currently), they refer to the appropriate
122 * generic attribute in order to pick up per-vertex material
123 * data.
124 */
125 _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
126 _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
127 _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
128 _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
129 _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
130 _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
131 _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
132 _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
133 _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
134 _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
135 _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
136 _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
137
138 /* This is really a VERT_RESULT, not an attrib. Need to fix
139 * tnl to understand the difference.
140 */
141 _TNL_ATTRIB_POINTSIZE = 16,
142
143 _TNL_ATTRIB_MAX = 32
144 } ;
145
146 #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
147 #define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
148
149 /* special index used for handing invalid glVertexAttribute() indices */
150 #define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
151
152 /**
153 * Handy attribute ranges:
154 */
155 #define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
156 #define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
157
158 #define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
159 #define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
160
161 #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
162 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
163
164 #define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
165 #define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
166
167 /* Number of available generic attributes */
168 #define _TNL_NUM_GENERIC 16
169
170 /* Number of attributes used for evaluators */
171 #define _TNL_NUM_EVAL 16
172
173
174 #define PRIM_BEGIN 0x10
175 #define PRIM_END 0x20
176 #define PRIM_MODE_MASK 0x0f
177
178 static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
179 {
180 GLuint flag;
181 flag = prim->mode;
182 if (prim->begin) flag |= PRIM_BEGIN;
183 if (prim->end) flag |= PRIM_END;
184 return flag;
185 }
186
187
188
189
190 /**
191 * Contains the current state of a running pipeline.
192 */
193 struct vertex_buffer
194 {
195 GLuint Size; /**< Max vertices per vertex buffer, constant */
196
197 /* Constant over the pipeline.
198 */
199 GLuint Count; /**< Number of vertices currently in buffer */
200
201 /* Pointers to current data. Most of the data is in AttribPtr -- all of
202 * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
203 * such as backface color or eye-space coordinates, they are stored
204 * here.
205 */
206 GLuint *Elts;
207 GLvector4f *EyePtr; /* _TNL_BIT_POS */
208 GLvector4f *ClipPtr; /* _TNL_BIT_POS */
209 GLvector4f *NdcPtr; /* _TNL_BIT_POS */
210 GLubyte ClipOrMask; /* _TNL_BIT_POS */
211 GLubyte ClipAndMask; /* _TNL_BIT_POS */
212 GLubyte *ClipMask; /* _TNL_BIT_POS */
213 GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
214 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
215 GLvector4f *BackfaceIndexPtr;
216 GLvector4f *BackfaceColorPtr;
217 GLvector4f *BackfaceSecondaryColorPtr;
218
219 const struct _mesa_prim *Primitive;
220 GLuint PrimitiveCount;
221
222 /* Inputs to the vertex program stage */
223 GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
224 };
225
226
227 /**
228 * Describes an individual operation on the pipeline.
229 */
230 struct tnl_pipeline_stage
231 {
232 const char *name;
233
234 /* Private data for the pipeline stage:
235 */
236 void *privatePtr;
237
238 /* Allocate private data
239 */
240 GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
241
242 /* Free private data.
243 */
244 void (*destroy)( struct tnl_pipeline_stage * );
245
246 /* Called on any statechange or input array size change or
247 * input array change to/from zero stride.
248 */
249 void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
250
251 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
252 * encodes all inputs to thee struct which have changed. If
253 * non-zero, recompute all affected outputs of the stage, otherwise
254 * execute any 'sideeffects' of the stage.
255 *
256 * Return value: GL_TRUE - keep going
257 * GL_FALSE - finished pipeline
258 */
259 GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
260 };
261
262
263
264 /** Contains the array of all pipeline stages.
265 * The default values are defined at the end of t_pipeline.c
266 */
267 struct tnl_pipeline {
268
269 GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
270 GLuint last_attrib_size[_TNL_ATTRIB_MAX];
271 GLuint input_changes;
272 GLuint new_state;
273
274 struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
275 GLuint nr_stages;
276 };
277
278 struct tnl_clipspace;
279 struct tnl_clipspace_attr;
280
281 typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
282 GLfloat *out,
283 const GLubyte *v );
284
285 typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
286 GLubyte *v,
287 const GLfloat *in );
288
289 typedef void (*tnl_emit_func)( GLcontext *ctx,
290 GLuint count,
291 GLubyte *dest );
292
293
294 /**
295 * Describes how to convert/move a vertex attribute from a vertex array
296 * to a vertex structure.
297 */
298 struct tnl_clipspace_attr
299 {
300 GLuint attrib; /* which vertex attrib (0=position, etc) */
301 GLuint format;
302 GLuint vertoffset; /* position of the attrib in the vertex struct */
303 GLuint vertattrsize; /* size of the attribute in bytes */
304 GLubyte *inputptr;
305 GLuint inputstride;
306 GLuint inputsize;
307 const tnl_insert_func *insert;
308 tnl_insert_func emit;
309 tnl_extract_func extract;
310 const GLfloat *vp; /* NDC->Viewport mapping matrix */
311 };
312
313
314
315
316 typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
317 typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
318 typedef void (*tnl_triangle_func)( GLcontext *ctx,
319 GLuint v1, GLuint v2, GLuint v3 );
320 typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
321 GLuint v3, GLuint v4 );
322 typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
323 GLuint flags );
324 typedef void (*tnl_interp_func)( GLcontext *ctx,
325 GLfloat t, GLuint dst, GLuint out, GLuint in,
326 GLboolean force_boundary );
327 typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
328 typedef void (*tnl_setup_func)( GLcontext *ctx,
329 GLuint start, GLuint end,
330 GLuint new_inputs);
331
332
333 struct tnl_attr_type {
334 GLuint format;
335 GLuint size;
336 GLuint stride;
337 GLuint offset;
338 };
339
340 struct tnl_clipspace_fastpath {
341 GLuint vertex_size;
342 GLuint attr_count;
343 GLboolean match_strides;
344
345 struct tnl_attr_type *attr;
346
347 tnl_emit_func func;
348 struct tnl_clipspace_fastpath *next;
349 };
350
351 /**
352 * Used to describe conversion of vertex arrays to vertex structures.
353 * I.e. Structure of arrays to arrays of structs.
354 */
355 struct tnl_clipspace
356 {
357 GLboolean need_extras;
358
359 GLuint new_inputs;
360
361 GLubyte *vertex_buf;
362 GLuint vertex_size;
363 GLuint max_vertex_size;
364
365 struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
366 GLuint attr_count;
367
368 tnl_emit_func emit;
369 tnl_interp_func interp;
370 tnl_copy_pv_func copy_pv;
371
372 /* Parameters and constants for codegen:
373 */
374 GLboolean need_viewport;
375 GLfloat vp_scale[4];
376 GLfloat vp_xlate[4];
377 GLfloat chan_scale[4];
378 GLfloat identity[4];
379
380 struct tnl_clipspace_fastpath *fastpath;
381
382 void (*codegen_emit)( GLcontext *ctx );
383 };
384
385
386 struct tnl_device_driver
387 {
388 /***
389 *** TNL Pipeline
390 ***/
391
392 void (*RunPipeline)(GLcontext *ctx);
393 /* Replaces PipelineStart/PipelineFinish -- intended to allow
394 * drivers to wrap _tnl_run_pipeline() with code to validate state
395 * and grab/release hardware locks.
396 */
397
398 void (*NotifyMaterialChange)(GLcontext *ctx);
399 /* Alert tnl-aware drivers of changes to material.
400 */
401
402 /***
403 *** Rendering -- These functions called only from t_vb_render.c
404 ***/
405 struct
406 {
407 void (*Start)(GLcontext *ctx);
408 void (*Finish)(GLcontext *ctx);
409 /* Called before and after all rendering operations, including DrawPixels,
410 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
411 * These are a suitable place for grabbing/releasing hardware locks.
412 */
413
414 void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
415 /* Called between RenderStart() and RenderFinish() to indicate the
416 * type of primitive we're about to draw. Mode will be one of the
417 * modes accepted by glBegin().
418 */
419
420 tnl_interp_func Interp;
421 /* The interp function is called by the clipping routines when we need
422 * to generate an interpolated vertex. All pertinant vertex ancilliary
423 * data should be computed by interpolating between the 'in' and 'out'
424 * vertices.
425 */
426
427 tnl_copy_pv_func CopyPV;
428 /* The copy function is used to make a copy of a vertex. All pertinant
429 * vertex attributes should be copied.
430 */
431
432 void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
433 /* Render a polygon with <n> vertices whose indexes are in the <elts>
434 * array.
435 */
436
437 void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
438 /* Render a line between the two vertices given by indexes v0 and v1. */
439
440 tnl_points_func Points; /* must now respect vb->elts */
441 tnl_line_func Line;
442 tnl_triangle_func Triangle;
443 tnl_quad_func Quad;
444 /* These functions are called in order to render points, lines,
445 * triangles and quads. These are only called via the T&L module.
446 */
447
448 tnl_render_func *PrimTabVerts;
449 tnl_render_func *PrimTabElts;
450 /* Render whole unclipped primitives (points, lines, linestrips,
451 * lineloops, etc). The tables are indexed by the GL enum of the
452 * primitive to be rendered. RenderTabVerts is used for non-indexed
453 * arrays of vertices. RenderTabElts is used for indexed arrays of
454 * vertices.
455 */
456
457 void (*ResetLineStipple)( GLcontext *ctx );
458 /* Reset the hardware's line stipple counter.
459 */
460
461 tnl_setup_func BuildVertices;
462 /* This function is called whenever new vertices are required for
463 * rendering. The vertices in question are those n such that start
464 * <= n < end. The new_inputs parameter indicates those fields of
465 * the vertex which need to be updated, if only a partial repair of
466 * the vertex is required.
467 *
468 * This function is called only from _tnl_render_stage in tnl/t_render.c.
469 */
470
471
472 GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
473 /* Driver may request additional render passes by returning GL_TRUE
474 * when this function is called. This function will be called
475 * after the first pass, and passes will be made until the function
476 * returns GL_FALSE. If no function is registered, only one pass
477 * is made.
478 *
479 * This function will be first invoked with passno == 1.
480 */
481 } Render;
482 };
483
484
485 #define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
486 #define RENDERINPUTS_COPY BITSET64_COPY
487 #define RENDERINPUTS_EQUAL BITSET64_EQUAL
488 #define RENDERINPUTS_ZERO BITSET64_ZERO
489 #define RENDERINPUTS_ONES BITSET64_ONES
490 #define RENDERINPUTS_TEST BITSET64_TEST
491 #define RENDERINPUTS_SET BITSET64_SET
492 #define RENDERINPUTS_CLEAR BITSET64_CLEAR
493 #define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
494 #define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
495 #define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
496
497
498 /**
499 * Context state for T&L context.
500 */
501 typedef struct
502 {
503 /* Driver interface.
504 */
505 struct tnl_device_driver Driver;
506
507 /* Pipeline
508 */
509 struct tnl_pipeline pipeline;
510 struct vertex_buffer vb;
511
512 /* Clipspace/ndc/window vertex managment:
513 */
514 struct tnl_clipspace clipspace;
515
516 /* Probably need a better configuration mechanism:
517 */
518 GLboolean NeedNdcCoords;
519 GLboolean AllowVertexFog;
520 GLboolean AllowPixelFog;
521 GLboolean _DoVertexFog; /* eval fog function at each vertex? */
522
523 DECLARE_RENDERINPUTS(render_inputs_bitset);
524
525 GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
526
527 /* Temp storage for t_draw.c:
528 */
529 GLubyte *block[VERT_ATTRIB_MAX];
530 GLuint nr_blocks;
531
532 } TNLcontext;
533
534
535
536 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
537
538
539 #define TYPE_IDX(t) ((t) & 0xf)
540 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
541
542
543 extern void
544 tnl_clip_prepare(GLcontext *ctx);
545
546
547 #endif