2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
33 * \mainpage The TNL-module
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
46 * The initial vertex_buffer data may either come from an ::immediate
47 * structure or client vertex_arrays or display lists:
50 * - The ::immediate structure records all the GL commands issued between
51 * glBegin and glEnd. \n
52 * The structure accumulates data, until it is either full or it is
53 * flushed (usually by a state change). Before starting then the pipeline,
54 * the collected vertex data in ::immediate has to be pushed into
56 * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
57 * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
58 * is stored in TNLcontext::Driver. \n
59 * An ::immediate does (for performance reasons) usually not finish with a
60 * glEnd, and hence it also does not need to start with a glBegin.
61 * This means that the last vertices of one ::immediate may need to be
62 * saved for the next one.
65 * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
66 * glDrawArrays etc. \n
67 * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
68 * into TNLcontext::vb, so that the pipeline can be started.
78 #include "math/m_matrix.h"
79 #include "math/m_vector.h"
80 #include "math/m_xform.h"
83 #define MAX_PIPELINE_STAGES 30
86 * Note: The first attributes match the VERT_ATTRIB_* definitions
87 * in mtypes.h. However, the tnl module has additional attributes
88 * for materials, color indexes, edge flags, etc.
90 /* Although it's nice to use these as bit indexes in a DWORD flag, we
91 * could manage without if necessary. Another limit currently is the
92 * number of bits allocated for these numbers in places like vertex
93 * program instruction formats and register layouts.
95 /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
96 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
97 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
98 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
103 _TNL_ATTRIB_WEIGHT
= 1,
104 _TNL_ATTRIB_NORMAL
= 2,
105 _TNL_ATTRIB_COLOR0
= 3,
106 _TNL_ATTRIB_COLOR1
= 4,
108 _TNL_ATTRIB_COLOR_INDEX
= 6,
109 _TNL_ATTRIB_SEVEN
= 7,
110 _TNL_ATTRIB_TEX0
= 8,
111 _TNL_ATTRIB_TEX1
= 9,
112 _TNL_ATTRIB_TEX2
= 10,
113 _TNL_ATTRIB_TEX3
= 11,
114 _TNL_ATTRIB_TEX4
= 12,
115 _TNL_ATTRIB_TEX5
= 13,
116 _TNL_ATTRIB_TEX6
= 14,
117 _TNL_ATTRIB_TEX7
= 15,
118 _TNL_ATTRIB_GENERIC0
= 16,
119 _TNL_ATTRIB_GENERIC1
= 17,
120 _TNL_ATTRIB_GENERIC2
= 18,
121 _TNL_ATTRIB_GENERIC3
= 19,
122 _TNL_ATTRIB_GENERIC4
= 20,
123 _TNL_ATTRIB_GENERIC5
= 21,
124 _TNL_ATTRIB_GENERIC6
= 22,
125 _TNL_ATTRIB_GENERIC7
= 23,
126 _TNL_ATTRIB_GENERIC8
= 24,
127 _TNL_ATTRIB_GENERIC9
= 25,
128 _TNL_ATTRIB_GENERIC10
= 26,
129 _TNL_ATTRIB_GENERIC11
= 27,
130 _TNL_ATTRIB_GENERIC12
= 28,
131 _TNL_ATTRIB_GENERIC13
= 29,
132 _TNL_ATTRIB_GENERIC14
= 30,
133 _TNL_ATTRIB_GENERIC15
= 31,
134 _TNL_ATTRIB_MAT_FRONT_AMBIENT
= 32,
135 _TNL_ATTRIB_MAT_BACK_AMBIENT
= 33,
136 _TNL_ATTRIB_MAT_FRONT_DIFFUSE
= 34,
137 _TNL_ATTRIB_MAT_BACK_DIFFUSE
= 35,
138 _TNL_ATTRIB_MAT_FRONT_SPECULAR
= 36,
139 _TNL_ATTRIB_MAT_BACK_SPECULAR
= 37,
140 _TNL_ATTRIB_MAT_FRONT_EMISSION
= 38,
141 _TNL_ATTRIB_MAT_BACK_EMISSION
= 39,
142 _TNL_ATTRIB_MAT_FRONT_SHININESS
= 40,
143 _TNL_ATTRIB_MAT_BACK_SHININESS
= 41,
144 _TNL_ATTRIB_MAT_FRONT_INDEXES
= 42,
145 _TNL_ATTRIB_MAT_BACK_INDEXES
= 43,
146 _TNL_ATTRIB_EDGEFLAG
= 44,
147 _TNL_ATTRIB_POINTSIZE
= 45,
151 #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
152 #define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
154 /* special index used for handing invalid glVertexAttribute() indices */
155 #define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
158 * Handy attribute ranges:
160 #define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
161 #define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
163 #define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
164 #define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
166 #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
167 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
169 #define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
170 #define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
172 /* Number of available generic attributes */
173 #define _TNL_NUM_GENERIC 16
175 /* Number of attributes used for evaluators */
176 #define _TNL_NUM_EVAL 16
178 #define PRIM_BEGIN 0x10
179 #define PRIM_END 0x20
180 #define PRIM_WEAK 0x40
181 #define PRIM_MODE_MASK 0x0f
193 struct tnl_eval1_map
{
194 struct gl_1d_map
*map
;
198 struct tnl_eval2_map
{
199 struct gl_2d_map
*map
;
205 struct tnl_eval1_map map1
[_TNL_NUM_EVAL
];
206 struct tnl_eval2_map map2
[_TNL_NUM_EVAL
];
210 #define TNL_MAX_PRIM 16
211 #define TNL_MAX_COPIED_VERTS 3
213 struct tnl_copied_vtx
{
214 GLfloat buffer
[_TNL_ATTRIB_MAX
* 4 * TNL_MAX_COPIED_VERTS
];
218 #define VERT_BUFFER_SIZE 2048 /* 8kbytes */
221 typedef void (*tnl_attrfv_func
)( const GLfloat
* );
224 struct _tnl_dynfn
*next
, *prev
;
229 struct _tnl_dynfn_lists
{
230 struct _tnl_dynfn Vertex
[4];
231 struct _tnl_dynfn Attribute
[4];
234 struct _tnl_dynfn_generators
{
235 struct _tnl_dynfn
*(*Vertex
[4])( GLcontext
*ctx
, int key
);
236 struct _tnl_dynfn
*(*Attribute
[4])( GLcontext
*ctx
, int key
);
239 #define _TNL_MAX_ATTR_CODEGEN 32
243 * The assembly of vertices in immediate mode is separated from
244 * display list compilation. This allows a simpler immediate mode
245 * treatment and a display list compiler better suited to
246 * hardware-acceleration.
249 GLfloat buffer
[VERT_BUFFER_SIZE
];
250 GLubyte attrsz
[_TNL_ATTRIB_MAX
];
252 struct tnl_prim prim
[TNL_MAX_PRIM
];
254 GLfloat
*vbptr
; /* cursor, points into buffer */
255 GLfloat vertex
[_TNL_ATTRIB_MAX
*4]; /* current vertex */
256 GLfloat
*attrptr
[_TNL_ATTRIB_MAX
]; /* points into vertex */
257 GLfloat
*current
[_TNL_ATTRIB_MAX
]; /* points into ctx->Current, etc */
258 GLfloat CurrentFloatEdgeFlag
;
259 GLuint counter
, initial_counter
;
260 struct tnl_copied_vtx copied
;
262 /** Note extra space for error handler: */
263 tnl_attrfv_func tabfv
[_TNL_ATTRIB_ERROR
+1][4];
265 struct _tnl_dynfn_lists cache
;
266 struct _tnl_dynfn_generators gen
;
268 struct tnl_eval eval
;
269 GLboolean
*edgeflag_tmp
;
270 GLboolean have_materials
;
276 /* For display lists, this structure holds a run of vertices of the
277 * same format, and a strictly well-formed set of begin/end pairs,
278 * starting on the first vertex and ending at the last. Vertex
279 * copying on buffer breaks is precomputed according to these
280 * primitives, though there are situations where the copying will need
281 * correction at execute-time, perhaps by replaying the list as
282 * immediate mode commands.
284 * On executing this list, the 'current' values may be updated with
285 * the values of the final vertex, and often no fixup of the start of
286 * the vertex list is required.
288 * Eval and other commands that don't fit into these vertex lists are
289 * compiled using the fallback opcode mechanism provided by dlist.c.
291 struct tnl_vertex_list
{
292 GLubyte attrsz
[_TNL_ATTRIB_MAX
];
297 GLuint wrap_count
; /* number of copied vertices at start */
298 GLboolean have_materials
; /* bit of a hack - quick check for materials */
299 GLboolean dangling_attr_ref
; /* current attr implicitly referenced
302 GLfloat
*normal_lengths
;
303 struct tnl_prim
*prim
;
306 struct tnl_vertex_store
*vertex_store
;
307 struct tnl_primitive_store
*prim_store
;
310 /* These buffers should be a reasonable size to support upload to
311 * hardware? Maybe drivers should stitch them back together, or
312 * specify a desired size?
314 #define SAVE_BUFFER_SIZE (16*1024)
315 #define SAVE_PRIM_SIZE 128
317 /* Storage to be shared among several vertex_lists.
319 struct tnl_vertex_store
{
320 GLfloat buffer
[SAVE_BUFFER_SIZE
];
325 struct tnl_primitive_store
{
326 struct tnl_prim buffer
[SAVE_PRIM_SIZE
];
333 GLubyte attrsz
[_TNL_ATTRIB_MAX
];
341 struct tnl_prim
*prim
;
342 GLuint prim_count
, prim_max
;
344 struct tnl_vertex_store
*vertex_store
;
345 struct tnl_primitive_store
*prim_store
;
347 GLfloat
*vbptr
; /* cursor, points into buffer */
348 GLfloat vertex
[_TNL_ATTRIB_MAX
*4]; /* current values */
349 GLfloat
*attrptr
[_TNL_ATTRIB_MAX
];
350 GLuint counter
, initial_counter
;
351 GLboolean dangling_attr_ref
;
352 GLboolean have_materials
;
354 GLuint opcode_vertex_list
;
356 struct tnl_copied_vtx copied
;
358 GLfloat CurrentFloatEdgeFlag
;
360 GLfloat
*current
[_TNL_ATTRIB_MAX
]; /* points into ctx->ListState */
361 GLubyte
*currentsz
[_TNL_ATTRIB_MAX
];
363 void (*tabfv
[_TNL_ATTRIB_MAX
][4])( const GLfloat
* );
368 * A collection of vertex arrays.
370 struct tnl_vertex_arrays
372 /* Conventional vertex attribute arrays */
376 GLvector4f SecondaryColor
;
378 GLvector4f TexCoord
[MAX_TEXTURE_COORD_UNITS
];
384 /* These attributes don't alias with the conventional attributes.
385 * The GL_NV_vertex_program extension defines 16 extra sets of vertex
386 * arrays which have precedent over the conventional arrays when enabled.
388 /* XXX I think the array size is wronge (47 vs. 16) */
389 GLvector4f Attribs
[_TNL_ATTRIB_MAX
];
394 * Contains the current state of a running pipeline.
398 GLuint Size
; /**< Max vertices per vertex buffer, constant */
400 /* Constant over the pipeline.
402 GLuint Count
; /**< Number of vertices currently in buffer */
404 /* Pointers to current data.
405 * XXX some of these fields alias AttribPtr below and should be removed
406 * such as NormalPtr, TexCoordPtr, FogCoordPtr, etc.
409 GLvector4f
*ObjPtr
; /* _TNL_BIT_POS */
410 GLvector4f
*EyePtr
; /* _TNL_BIT_POS */
411 GLvector4f
*ClipPtr
; /* _TNL_BIT_POS */
412 GLvector4f
*NdcPtr
; /* _TNL_BIT_POS */
413 GLubyte ClipOrMask
; /* _TNL_BIT_POS */
414 GLubyte ClipAndMask
; /* _TNL_BIT_POS */
415 GLubyte
*ClipMask
; /* _TNL_BIT_POS */
416 GLvector4f
*NormalPtr
; /* _TNL_BIT_NORMAL */
417 GLfloat
*NormalLengthPtr
; /* _TNL_BIT_NORMAL */
418 GLboolean
*EdgeFlag
; /* _TNL_BIT_EDGEFLAG */
419 GLvector4f
*TexCoordPtr
[MAX_TEXTURE_COORD_UNITS
]; /* VERT_TEX_0..n */
420 GLvector4f
*IndexPtr
[2]; /* _TNL_BIT_INDEX */
421 GLvector4f
*ColorPtr
[2]; /* _TNL_BIT_COLOR0 */
422 GLvector4f
*SecondaryColorPtr
[2]; /* _TNL_BIT_COLOR1 */
423 GLvector4f
*FogCoordPtr
; /* _TNL_BIT_FOG */
424 GLvector4f
*VaryingPtr
[MAX_VARYING_VECTORS
];
426 struct tnl_prim
*Primitive
;
427 GLuint PrimitiveCount
;
429 /* Inputs to the vertex program stage */
430 /* XXX This array may be too large (47 vs. 16) */
431 GLvector4f
*AttribPtr
[_TNL_ATTRIB_MAX
]; /* GL_NV_vertex_program */
436 * Describes an individual operation on the pipeline.
438 struct tnl_pipeline_stage
442 /* Private data for the pipeline stage:
446 /* Allocate private data
448 GLboolean (*create
)( GLcontext
*ctx
, struct tnl_pipeline_stage
* );
450 /* Free private data.
452 void (*destroy
)( struct tnl_pipeline_stage
* );
454 /* Called on any statechange or input array size change or
455 * input array change to/from zero stride.
457 void (*validate
)( GLcontext
*ctx
, struct tnl_pipeline_stage
* );
459 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
460 * encodes all inputs to thee struct which have changed. If
461 * non-zero, recompute all affected outputs of the stage, otherwise
462 * execute any 'sideeffects' of the stage.
464 * Return value: GL_TRUE - keep going
465 * GL_FALSE - finished pipeline
467 GLboolean (*run
)( GLcontext
*ctx
, struct tnl_pipeline_stage
* );
472 /** Contains the array of all pipeline stages.
473 * The default values are defined at the end of t_pipeline.c
475 struct tnl_pipeline
{
477 GLuint last_attrib_stride
[_TNL_ATTRIB_MAX
];
478 GLuint last_attrib_size
[_TNL_ATTRIB_MAX
];
479 GLuint input_changes
;
482 struct tnl_pipeline_stage stages
[MAX_PIPELINE_STAGES
+1];
486 struct tnl_clipspace
;
487 struct tnl_clipspace_attr
;
489 typedef void (*tnl_extract_func
)( const struct tnl_clipspace_attr
*a
,
493 typedef void (*tnl_insert_func
)( const struct tnl_clipspace_attr
*a
,
497 typedef void (*tnl_emit_func
)( GLcontext
*ctx
,
503 * Describes how to convert/move a vertex attribute from a vertex array
504 * to a vertex structure.
506 struct tnl_clipspace_attr
508 GLuint attrib
; /* which vertex attrib (0=position, etc) */
510 GLuint vertoffset
; /* position of the attrib in the vertex struct */
511 GLuint vertattrsize
; /* size of the attribute in bytes */
515 const tnl_insert_func
*insert
;
516 tnl_insert_func emit
;
517 tnl_extract_func extract
;
518 const GLfloat
*vp
; /* NDC->Viewport mapping matrix */
524 typedef void (*tnl_points_func
)( GLcontext
*ctx
, GLuint first
, GLuint last
);
525 typedef void (*tnl_line_func
)( GLcontext
*ctx
, GLuint v1
, GLuint v2
);
526 typedef void (*tnl_triangle_func
)( GLcontext
*ctx
,
527 GLuint v1
, GLuint v2
, GLuint v3
);
528 typedef void (*tnl_quad_func
)( GLcontext
*ctx
, GLuint v1
, GLuint v2
,
529 GLuint v3
, GLuint v4
);
530 typedef void (*tnl_render_func
)( GLcontext
*ctx
, GLuint start
, GLuint count
,
532 typedef void (*tnl_interp_func
)( GLcontext
*ctx
,
533 GLfloat t
, GLuint dst
, GLuint out
, GLuint in
,
534 GLboolean force_boundary
);
535 typedef void (*tnl_copy_pv_func
)( GLcontext
*ctx
, GLuint dst
, GLuint src
);
536 typedef void (*tnl_setup_func
)( GLcontext
*ctx
,
537 GLuint start
, GLuint end
,
541 struct tnl_attr_type
{
548 struct tnl_clipspace_fastpath
{
551 GLboolean match_strides
;
553 struct tnl_attr_type
*attr
;
556 struct tnl_clipspace_fastpath
*next
;
560 * Used to describe conversion of vertex arrays to vertex structures.
561 * I.e. Structure of arrays to arrays of structs.
565 GLboolean need_extras
;
571 GLuint max_vertex_size
;
573 struct tnl_clipspace_attr attr
[_TNL_ATTRIB_MAX
];
577 tnl_interp_func interp
;
578 tnl_copy_pv_func copy_pv
;
580 /* Parameters and constants for codegen:
582 GLboolean need_viewport
;
585 GLfloat chan_scale
[4];
588 struct tnl_clipspace_fastpath
*fastpath
;
590 void (*codegen_emit
)( GLcontext
*ctx
);
594 struct tnl_cache_item
{
598 struct tnl_cache_item
*next
;
602 struct tnl_cache_item
**items
;
603 GLuint size
, n_items
;
607 struct tnl_device_driver
613 void (*RunPipeline
)(GLcontext
*ctx
);
614 /* Replaces PipelineStart/PipelineFinish -- intended to allow
615 * drivers to wrap _tnl_run_pipeline() with code to validate state
616 * and grab/release hardware locks.
619 void (*NotifyMaterialChange
)(GLcontext
*ctx
);
620 /* Alert tnl-aware drivers of changes to material.
623 void (*NotifyInputChanges
)(GLcontext
*ctx
, GLuint bitmask
);
624 /* Alert tnl-aware drivers of changes to size and stride of input
628 GLboolean (*NotifyBegin
)(GLcontext
*ctx
, GLenum p
);
629 /* Allow drivers to hook in optimized begin/end engines.
630 * Return value: GL_TRUE - driver handled the begin
631 * GL_FALSE - driver didn't handle the begin
635 *** Rendering -- These functions called only from t_vb_render.c
639 void (*Start
)(GLcontext
*ctx
);
640 void (*Finish
)(GLcontext
*ctx
);
641 /* Called before and after all rendering operations, including DrawPixels,
642 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
643 * These are a suitable place for grabbing/releasing hardware locks.
646 void (*PrimitiveNotify
)(GLcontext
*ctx
, GLenum mode
);
647 /* Called between RenderStart() and RenderFinish() to indicate the
648 * type of primitive we're about to draw. Mode will be one of the
649 * modes accepted by glBegin().
652 tnl_interp_func Interp
;
653 /* The interp function is called by the clipping routines when we need
654 * to generate an interpolated vertex. All pertinant vertex ancilliary
655 * data should be computed by interpolating between the 'in' and 'out'
659 tnl_copy_pv_func CopyPV
;
660 /* The copy function is used to make a copy of a vertex. All pertinant
661 * vertex attributes should be copied.
664 void (*ClippedPolygon
)( GLcontext
*ctx
, const GLuint
*elts
, GLuint n
);
665 /* Render a polygon with <n> vertices whose indexes are in the <elts>
669 void (*ClippedLine
)( GLcontext
*ctx
, GLuint v0
, GLuint v1
);
670 /* Render a line between the two vertices given by indexes v0 and v1. */
672 tnl_points_func Points
; /* must now respect vb->elts */
674 tnl_triangle_func Triangle
;
676 /* These functions are called in order to render points, lines,
677 * triangles and quads. These are only called via the T&L module.
680 tnl_render_func
*PrimTabVerts
;
681 tnl_render_func
*PrimTabElts
;
682 /* Render whole unclipped primitives (points, lines, linestrips,
683 * lineloops, etc). The tables are indexed by the GL enum of the
684 * primitive to be rendered. RenderTabVerts is used for non-indexed
685 * arrays of vertices. RenderTabElts is used for indexed arrays of
689 void (*ResetLineStipple
)( GLcontext
*ctx
);
690 /* Reset the hardware's line stipple counter.
693 tnl_setup_func BuildVertices
;
694 /* This function is called whenever new vertices are required for
695 * rendering. The vertices in question are those n such that start
696 * <= n < end. The new_inputs parameter indicates those fields of
697 * the vertex which need to be updated, if only a partial repair of
698 * the vertex is required.
700 * This function is called only from _tnl_render_stage in tnl/t_render.c.
704 GLboolean (*Multipass
)( GLcontext
*ctx
, GLuint passno
);
705 /* Driver may request additional render passes by returning GL_TRUE
706 * when this function is called. This function will be called
707 * after the first pass, and passes will be made until the function
708 * returns GL_FALSE. If no function is registered, only one pass
711 * This function will be first invoked with passno == 1.
717 #define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
718 #define RENDERINPUTS_COPY BITSET64_COPY
719 #define RENDERINPUTS_EQUAL BITSET64_EQUAL
720 #define RENDERINPUTS_ZERO BITSET64_ZERO
721 #define RENDERINPUTS_ONES BITSET64_ONES
722 #define RENDERINPUTS_TEST BITSET64_TEST
723 #define RENDERINPUTS_SET BITSET64_SET
724 #define RENDERINPUTS_CLEAR BITSET64_CLEAR
725 #define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
726 #define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
727 #define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
731 * Context state for T&L context.
737 struct tnl_device_driver Driver
;
745 struct tnl_save save
;
749 struct tnl_pipeline pipeline
;
750 struct vertex_buffer vb
;
752 /* GLvectors for binding to vb:
754 struct tnl_vertex_arrays vtx_inputs
;
755 struct tnl_vertex_arrays save_inputs
;
756 struct tnl_vertex_arrays current
;
757 struct tnl_vertex_arrays array_inputs
;
759 /* Clipspace/ndc/window vertex managment:
761 struct tnl_clipspace clipspace
;
763 /* Probably need a better configuration mechanism:
765 GLboolean NeedNdcCoords
;
766 GLboolean LoopbackDListCassettes
;
767 GLboolean CalcDListNormalLengths
;
768 GLboolean IsolateMaterials
;
769 GLboolean AllowVertexFog
;
770 GLboolean AllowPixelFog
;
771 GLboolean AllowCodegen
;
773 GLboolean _DoVertexFog
; /* eval fog function at each vertex? */
775 /* If True, it means we started a glBegin/End primtive with an invalid
776 * vertex/fragment program or incomplete framebuffer. In that case,
777 * discard any buffered vertex data.
779 GLboolean DiscardPrimitive
;
781 DECLARE_RENDERINPUTS(render_inputs_bitset
);
783 GLvertexformat exec_vtxfmt
;
784 GLvertexformat save_vtxfmt
;
786 struct tnl_cache
*vp_cache
;
792 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
795 #define TYPE_IDX(t) ((t) & 0xf)
796 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */