Lots more eval fixes
[mesa.git] / src / mesa / tnl / t_context.h
1 /* $Id: t_context.h,v 1.22 2001/04/30 21:08:52 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Author:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #ifndef _T_CONTEXT_H
31 #define _T_CONTEXT_H
32
33 #include "glheader.h"
34 #include "mtypes.h"
35
36 #include "math/m_matrix.h"
37 #include "math/m_vector.h"
38 #include "math/m_xform.h"
39
40
41 #define MAX_PIPELINE_STAGES 30
42
43
44 /* Numbers for sizing immediate structs.
45 */
46 #define IMM_MAX_COPIED_VERTS 3
47 #define IMM_MAXDATA (216 + IMM_MAX_COPIED_VERTS)
48 #define IMM_SIZE (IMM_MAXDATA + MAX_CLIPPED_VERTICES)
49
50
51 /* Values for IM->BeginState
52 */
53 #define VERT_BEGIN_0 0x1 /* glBegin (if initially inside beg/end) */
54 #define VERT_BEGIN_1 0x2 /* glBegin (if initially outside beg/end) */
55 #define VERT_ERROR_0 0x4 /* invalid_operation in initial state 0 */
56 #define VERT_ERROR_1 0x8 /* invalid_operation in initial state 1 */
57
58
59 /* Flags to be added to the primitive enum in VB->Primitive.
60 */
61 #define PRIM_MODE_MASK 0xff /* Extract the actual primitive */
62 #define PRIM_BEGIN 0x100 /* The prim starts here (not wrapped) */
63 #define PRIM_END 0x200 /* The prim ends in this VB (does not wrap) */
64 #define PRIM_PARITY 0x400 /* The prim wrapped on an odd number of verts */
65 #define PRIM_LAST 0x800 /* No more prims in the VB */
66
67
68 /* Flags that describe the inputs and outputs of pipeline stages, and
69 * the contents of a vertex-cassette.
70 *
71 * 5 spare flags, rearrangement of eval flags can secure at least 3
72 * more.
73 */
74 #define VERT_OBJ _NEW_ARRAY_VERTEX
75 #define VERT_RGBA _NEW_ARRAY_COLOR
76 #define VERT_NORM _NEW_ARRAY_NORMAL
77 #define VERT_INDEX _NEW_ARRAY_INDEX
78 #define VERT_EDGE _NEW_ARRAY_EDGEFLAG
79 #define VERT_SPEC_RGB _NEW_ARRAY_SECONDARYCOLOR
80 #define VERT_FOG_COORD _NEW_ARRAY_FOGCOORD
81 #define VERT_TEX0 _NEW_ARRAY_TEXCOORD_0
82 #define VERT_TEX1 _NEW_ARRAY_TEXCOORD_1
83 #define VERT_TEX2 _NEW_ARRAY_TEXCOORD_2
84 #define VERT_TEX3 _NEW_ARRAY_TEXCOORD_3
85 #define VERT_TEX4 _NEW_ARRAY_TEXCOORD_4
86 #define VERT_TEX5 _NEW_ARRAY_TEXCOORD_5
87 #define VERT_TEX6 _NEW_ARRAY_TEXCOORD_6
88 #define VERT_TEX7 _NEW_ARRAY_TEXCOORD_7
89 #define VERT_EVAL_C1 0x8000 /* imm only */
90 #define VERT_EVAL_C2 0x10000 /* imm only */
91 #define VERT_EVAL_P1 0x20000 /* imm only */
92 #define VERT_EVAL_P2 0x40000 /* imm only */
93 #define VERT_OBJ_3 0x80000 /* imm only */
94 #define VERT_OBJ_4 0x100000 /* imm only */
95 #define VERT_MATERIAL 0x200000 /* imm only, but tested in vb code */
96 #define VERT_ELT 0x400000 /* imm only */
97 #define VERT_BEGIN 0x800000 /* imm only, but tested in vb code */
98 #define VERT_END 0x1000000 /* imm only, but tested in vb code */
99 #define VERT_END_VB 0x2000000 /* imm only, but tested in vb code */
100 #define VERT_POINT_SIZE 0x4000000 /* vb only, could reuse a bit */
101 #define VERT_EYE VERT_BEGIN /* vb only, reuse imm bit */
102 #define VERT_CLIP VERT_END /* vb only, reuse imm bit*/
103
104
105 /* Flags for IM->TexCoordSize. Enough flags for 16 units.
106 */
107 #define TEX_0_SIZE_3 0x1
108 #define TEX_0_SIZE_4 0x1001
109 #define TEX_SIZE_3(unit) (TEX_0_SIZE_3<<unit)
110 #define TEX_SIZE_4(unit) (TEX_0_SIZE_4<<unit)
111
112
113 /* Shorthands.
114 */
115 #define VERT_EVAL_ANY (VERT_EVAL_C1|VERT_EVAL_P1| \
116 VERT_EVAL_C2|VERT_EVAL_P2)
117
118 #define VERT_OBJ_23 (VERT_OBJ_3|VERT_OBJ)
119 #define VERT_OBJ_234 (VERT_OBJ_4|VERT_OBJ_23)
120
121 #define VERT_TEX0_SHIFT 11
122
123 #define VERT_TEX(i) (VERT_TEX0 << i)
124
125 #define VERT_TEX_ANY (VERT_TEX0 | \
126 VERT_TEX1 | \
127 VERT_TEX2 | \
128 VERT_TEX3 | \
129 VERT_TEX4 | \
130 VERT_TEX5 | \
131 VERT_TEX6 | \
132 VERT_TEX7)
133
134 #define VERT_FIXUP (VERT_TEX_ANY | \
135 VERT_RGBA | \
136 VERT_SPEC_RGB | \
137 VERT_FOG_COORD | \
138 VERT_INDEX | \
139 VERT_EDGE | \
140 VERT_NORM)
141
142 #define VERT_CURRENT_DATA (VERT_FIXUP | \
143 VERT_MATERIAL)
144
145 #define VERT_DATA (VERT_TEX_ANY | \
146 VERT_RGBA | \
147 VERT_SPEC_RGB | \
148 VERT_FOG_COORD | \
149 VERT_INDEX | \
150 VERT_EDGE | \
151 VERT_NORM | \
152 VERT_OBJ | \
153 VERT_MATERIAL | \
154 VERT_ELT | \
155 VERT_EVAL_ANY)
156
157
158 /* KW: Represents everything that can take place between a begin and
159 * end, and can represent multiple begin/end pairs. Can be used to
160 * losslessly encode this information in display lists.
161 */
162 struct immediate
163 {
164 struct __GLcontextRec *backref;
165 GLuint id, ref_count;
166
167 /* This must be saved when immediates are shared in display lists.
168 */
169 GLuint CopyStart, Start, Count;
170 GLuint LastData; /* count or count+1 */
171 GLuint AndFlag, OrFlag;
172 GLuint TexSize; /* keep track of texcoord sizes */
173 GLuint BeginState, SavedBeginState;
174 GLuint LastPrimitive;
175
176 GLuint ArrayEltFlags; /* precalc'ed for glArrayElt */
177 GLuint ArrayEltIncr;
178 GLuint ArrayEltFlush;
179 GLuint FlushElt;
180
181 GLuint MaxTextureUnits; /* precalc'ed for glMultiTexCoordARB */
182
183 /* Temporary values created when vertices are copied into the
184 * first 3 slots of the struct:
185 */
186 GLuint CopyOrFlag;
187 GLuint CopyAndFlag;
188 GLuint CopyTexSize;
189
190
191 /* allocate storage for these on demand:
192 */
193 struct gl_material (*Material)[2];
194 GLuint *MaterialMask;
195 GLuint LastMaterial;
196 GLuint MaterialOrMask;
197 GLuint MaterialAndMask;
198
199 GLfloat (*TexCoord[MAX_TEXTURE_UNITS])[4];
200
201 GLuint Primitive[IMM_SIZE]; /* BEGIN/END */
202 GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
203 GLuint Flag[IMM_SIZE]; /* VERT_* flags */
204 GLfloat Color[IMM_SIZE][4];
205 GLfloat Obj[IMM_SIZE][4];
206 GLfloat Normal[IMM_SIZE][3];
207 GLfloat TexCoord0[IMM_SIZE][4]; /* just VERT_TEX0 */
208 GLuint Elt[IMM_SIZE];
209 GLubyte EdgeFlag[IMM_SIZE];
210 GLuint Index[IMM_SIZE];
211 GLfloat SecondaryColor[IMM_SIZE][4];
212 GLfloat FogCoord[IMM_SIZE];
213 };
214
215
216 struct vertex_arrays
217 {
218 GLvector4f Obj;
219 GLvector3f Normal;
220 struct gl_client_array Color;
221 struct gl_client_array SecondaryColor;
222 GLvector1ui Index;
223 GLvector1ub EdgeFlag;
224 GLvector4f TexCoord[MAX_TEXTURE_UNITS];
225 GLvector1ui Elt;
226 GLvector1f FogCoord;
227 };
228
229
230 typedef struct gl_material GLmaterial;
231
232 /* Contains the current state of a running pipeline.
233 */
234 typedef struct vertex_buffer
235 {
236 /* Constant over life of the vertex_buffer.
237 */
238 GLuint Size;
239
240 /* Constant over the pipeline.
241 */
242 GLuint Count; /* for everything except Elts */
243 GLuint FirstClipped; /* temp verts for clipping */
244 GLuint FirstPrimitive; /* usually zero */
245
246 /* Pointers to current data.
247 */
248 GLuint *Elts; /* VERT_ELT */
249 GLvector4f *ObjPtr; /* VERT_OBJ */
250 GLvector4f *EyePtr; /* VERT_EYE */
251 GLvector4f *ClipPtr; /* VERT_CLIP */
252 GLvector4f *ProjectedClipPtr; /* VERT_CLIP (2) */
253 GLubyte ClipOrMask; /* VERT_CLIP (3) */
254 GLubyte *ClipMask; /* VERT_CLIP (4) */
255 GLvector3f *NormalPtr; /* VERT_NORM */
256 GLboolean *EdgeFlag; /* VERT_EDGE */
257 GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */
258 GLvector1ui *IndexPtr[2]; /* VERT_INDEX */
259 struct gl_client_array *ColorPtr[2]; /* VERT_RGBA */
260 struct gl_client_array *SecondaryColorPtr[2]; /* VERT_SPEC_RGB */
261 GLvector1f *FogCoordPtr; /* VERT_FOG_COORD */
262 GLvector1f *PointSizePtr; /* VERT_POINT_SIZE */
263 GLmaterial (*Material)[2]; /* VERT_MATERIAL, optional */
264 GLuint *MaterialMask; /* VERT_MATERIAL, optional */
265 GLuint *Flag; /* VERT_* flags, optional */
266 GLuint *Primitive; /* GL_(mode)|PRIM_* flags */
267 GLuint *PrimitiveLength; /* integers */
268
269
270 GLuint importable_data;
271 void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
272 /* Callback to the provider of the untransformed input for the
273 * render stage (or other stages) to call if they need to write into
274 * write-protected arrays, or fixup the stride on input arrays.
275 *
276 * This is currently only necessary for client arrays that make it
277 * as far down the pipeline as the render stage.
278 */
279
280 GLuint LastClipped;
281 /* Private data from _tnl_render_stage that has no business being
282 * in this struct.
283 */
284
285 } TNLvertexbuffer;
286
287
288
289 /* Describes an individual operation on the pipeline.
290 */
291 struct gl_pipeline_stage {
292 const char *name;
293 GLuint check_state; /* All state referenced in check() --
294 * When is the pipeline_stage struct
295 * itself invalidated? Must be
296 * constant.
297 */
298
299 /* Usually constant or set by the 'check' callback:
300 */
301 GLuint run_state; /* All state referenced in run() --
302 * When is the cached output of the
303 * stage invalidated?
304 */
305
306 GLboolean active; /* True if runnable in current state */
307 GLuint inputs; /* VERT_* inputs to the stage */
308 GLuint outputs; /* VERT_* outputs of the stage */
309
310 /* Set in _tnl_run_pipeline():
311 */
312 GLuint changed_inputs; /* Generated value -- inputs to the
313 * stage that have changed since last
314 * call to 'run'.
315 */
316
317 /* Private data for the pipeline stage:
318 */
319 void *privatePtr;
320
321 /* Free private data. May not be null.
322 */
323 void (*destroy)( struct gl_pipeline_stage * );
324
325 /* Called from _tnl_validate_pipeline(). Must update all fields in
326 * the pipeline_stage struct for the current state.
327 */
328 void (*check)( GLcontext *ctx, struct gl_pipeline_stage * );
329
330 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
331 * encodes all inputs to thee struct which have changed. If
332 * non-zero, recompute all affected outputs of the stage, otherwise
333 * execute any 'sideeffects' of the stage.
334 *
335 * Return value: GL_TRUE - keep going
336 * GL_FALSE - finished pipeline
337 */
338 GLboolean (*run)( GLcontext *ctx, struct gl_pipeline_stage * );
339 };
340
341
342 struct gl_pipeline {
343 GLuint build_state_trigger; /* state changes which require build */
344 GLuint build_state_changes; /* state changes since last build */
345 GLuint run_state_changes; /* state changes since last run */
346 GLuint run_input_changes; /* VERT_* changes since last run */
347 GLuint inputs; /* VERT_* inputs to pipeline */
348 struct gl_pipeline_stage stages[MAX_PIPELINE_STAGES];
349 GLuint nr_stages;
350 };
351
352
353 struct tnl_eval_store {
354 GLuint EvalMap1Flags;
355 GLuint EvalMap2Flags;
356 GLuint EvalNewState;
357 struct immediate *im; /* used for temporary data */
358 };
359
360
361 typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
362 typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
363 typedef void (*triangle_func)( GLcontext *ctx,
364 GLuint v1, GLuint v2, GLuint v3 );
365 typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
366 GLuint v3, GLuint v4 );
367 typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
368 GLuint flags );
369 typedef void (*interp_func)( GLcontext *ctx,
370 GLfloat t, GLuint dst, GLuint in, GLuint out,
371 GLboolean force_boundary );
372 typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
373
374
375 struct tnl_device_driver {
376 /***
377 *** TNL Pipeline
378 ***/
379
380 void (*PipelineStart)(GLcontext *ctx);
381 void (*PipelineFinish)(GLcontext *ctx);
382 /* Called before and after all pipeline stages.
383 * These are a suitable place for grabbing/releasing hardware locks.
384 */
385
386 /***
387 *** Rendering
388 ***/
389
390 void (*RenderStart)(GLcontext *ctx);
391 void (*RenderFinish)(GLcontext *ctx);
392 /* Called before and after all rendering operations, including DrawPixels,
393 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
394 * These are a suitable place for grabbing/releasing hardware locks.
395 */
396
397 void (*RenderPrimitive)(GLcontext *ctx, GLenum mode);
398 /* Called between RednerStart() and RenderFinish() to indicate the
399 * type of primitive we're about to draw. Mode will be one of the
400 * modes accepted by glBegin().
401 */
402
403 interp_func RenderInterp;
404 copy_pv_func RenderCopyPV;
405 void (*RenderClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
406 void (*RenderClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
407 /* Functions to interpolate between prebuilt vertices, copy flat-shade
408 * provoking color, and to render clipped primitives.
409 */
410
411 points_func PointsFunc; /* must now respect vb->elts */
412 line_func LineFunc;
413 triangle_func TriangleFunc;
414 quad_func QuadFunc;
415 /* These functions are called in order to render points, lines,
416 * triangles and quads. These are only called via the T&L module.
417 */
418
419 render_func *RenderTabVerts;
420 render_func *RenderTabElts;
421 /* Render whole unclipped primitives (points, lines, linestrips,
422 * lineloops, etc). The tables are indexed by the GL enum of the
423 * primitive to be rendered.
424 */
425
426 void (*ResetLineStipple)( GLcontext *ctx );
427 /* Reset the hardware's line stipple counter.
428 */
429
430 void (*BuildProjectedVertices)( GLcontext *ctx,
431 GLuint start, GLuint end,
432 GLuint new_inputs);
433 /* This function is called whenever new vertices are required for
434 * rendering. The vertices in question are those n such that start
435 * <= n < end. The new_inputs parameter indicates those fields of
436 * the vertex which need to be updated, if only a partial repair of
437 * the vertex is required.
438 *
439 * This function is called only from _tnl_render_stage in tnl/t_render.c.
440 */
441
442
443 GLboolean (*MultipassFunc)( GLcontext *ctx, GLuint passno );
444 /* Driver may request additional render passes by returning GL_TRUE
445 * when this function is called. This function will be called
446 * after the first pass, and passes will be made until the function
447 * returns GL_FALSE. If no function is registered, only one pass
448 * is made.
449 *
450 * This function will be first invoked with passno == 1.
451 */
452 };
453
454
455 typedef struct {
456
457 /* Driver interface.
458 */
459 struct tnl_device_driver Driver;
460
461 /* Track whether the module is active.
462 */
463 GLboolean bound_exec;
464
465 /* Display list extensions
466 */
467 GLuint opcode_vertex_cassette;
468
469 /* Pipeline
470 */
471 struct gl_pipeline pipeline;
472 struct vertex_buffer vb;
473
474 /* GLvectors for binding to vb:
475 */
476 struct vertex_arrays imm_inputs;
477 struct vertex_arrays array_inputs;
478 GLuint *tmp_primitive;
479 GLuint *tmp_primitive_length;
480
481 /* Set when executing an internally generated begin/end object. If
482 * such an object is encountered in a display list, it will be
483 * replayed only if the list is outside any existing begin/end
484 * objects.
485 */
486 GLboolean ReplayHardBeginEnd;
487
488 /* Note which vertices need copying over succesive immediates.
489 * Will add save versions to precompute vertex copying where
490 * possible.
491 */
492 struct immediate *ExecCopySource;
493 GLuint ExecCopyCount;
494 GLuint ExecCopyElts[IMM_MAX_COPIED_VERTS];
495 GLuint ExecCopyTexSize;
496 GLuint ExecParity;
497
498 GLuint DlistPrimitive;
499 GLuint DlistPrimitiveLength;
500 GLuint DlistLastPrimitive;
501
502 /* Cache a single free immediate (refcount == 0)
503 */
504 struct immediate *freed_immediate;
505
506 /* Probably need a better configuration mechanism:
507 */
508 GLboolean NeedProjCoords;
509
510 /* Derived state and storage for _tnl_eval_vb:
511 */
512 struct tnl_eval_store eval;
513
514 /* Functions to be plugged into dispatch when tnl is active.
515 */
516 GLvertexformat vtxfmt;
517
518 } TNLcontext;
519
520
521
522 #define TNL_CONTEXT(ctx) ((TNLcontext *)(ctx->swtnl_context))
523 #define TNL_CURRENT_IM(ctx) ((struct immediate *)(ctx->swtnl_im))
524
525
526 #define TYPE_IDX(t) ((t) & 0xf)
527 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
528
529 extern void _tnl_MakeCurrent( GLcontext *ctx,
530 GLframebuffer *drawBuffer,
531 GLframebuffer *readBuffer );
532
533
534 /*
535 * Macros for fetching current input buffer.
536 */
537 #ifdef THREADS
538 #define GET_IMMEDIATE struct immediate *IM = TNL_CURRENT_IM(((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())))
539 #define SET_IMMEDIATE(ctx, im) ctx->swtnl_im = (void *)im
540 #else
541 extern struct immediate *_tnl_CurrentInput;
542 #define GET_IMMEDIATE struct immediate *IM = _tnl_CurrentInput
543 #define SET_IMMEDIATE(ctx, im) \
544 do { \
545 ctx->swtnl_im = (void *)im; \
546 _tnl_CurrentInput = im; \
547 } while (0)
548 #endif
549
550
551 #endif