Simplify the pipeline_stage structure
[mesa.git] / src / mesa / tnl / t_context.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 * The initial vertex_buffer data may either come from an ::immediate
47 * structure or client vertex_arrays or display lists:
48 *
49 *
50 * - The ::immediate structure records all the GL commands issued between
51 * glBegin and glEnd. \n
52 * The structure accumulates data, until it is either full or it is
53 * flushed (usually by a state change). Before starting then the pipeline,
54 * the collected vertex data in ::immediate has to be pushed into
55 * TNLcontext::vb.
56 * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
57 * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
58 * is stored in TNLcontext::Driver. \n
59 * An ::immediate does (for performance reasons) usually not finish with a
60 * glEnd, and hence it also does not need to start with a glBegin.
61 * This means that the last vertices of one ::immediate may need to be
62 * saved for the next one.
63 *
64 *
65 * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
66 * glDrawArrays etc. \n
67 * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
68 * into TNLcontext::vb, so that the pipeline can be started.
69 */
70
71
72 #ifndef _T_CONTEXT_H
73 #define _T_CONTEXT_H
74
75 #include "glheader.h"
76 #include "mtypes.h"
77
78 #include "math/m_matrix.h"
79 #include "math/m_vector.h"
80 #include "math/m_xform.h"
81
82
83 #define MAX_PIPELINE_STAGES 30
84
85 /*
86 * Note: The first attributes match the VERT_ATTRIB_* definitions
87 * in mtypes.h. However, the tnl module has additional attributes
88 * for materials, color indexes, edge flags, etc.
89 */
90 /* Although it's nice to use these as bit indexes in a DWORD flag, we
91 * could manage without if necessary. Another limit currently is the
92 * number of bits allocated for these numbers in places like vertex
93 * program instruction formats and register layouts.
94 */
95 enum {
96 _TNL_ATTRIB_POS = 0,
97 _TNL_ATTRIB_WEIGHT = 1,
98 _TNL_ATTRIB_NORMAL = 2,
99 _TNL_ATTRIB_COLOR0 = 3,
100 _TNL_ATTRIB_COLOR1 = 4,
101 _TNL_ATTRIB_FOG = 5,
102 _TNL_ATTRIB_SIX = 6,
103 _TNL_ATTRIB_SEVEN = 7,
104 _TNL_ATTRIB_TEX0 = 8,
105 _TNL_ATTRIB_TEX1 = 9,
106 _TNL_ATTRIB_TEX2 = 10,
107 _TNL_ATTRIB_TEX3 = 11,
108 _TNL_ATTRIB_TEX4 = 12,
109 _TNL_ATTRIB_TEX5 = 13,
110 _TNL_ATTRIB_TEX6 = 14,
111 _TNL_ATTRIB_TEX7 = 15,
112 _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
113 _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
114 _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
115 _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
116 _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
117 _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
118 _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
119 _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
120 _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
121 _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
122 _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
123 _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
124 _TNL_ATTRIB_INDEX = 28,
125 _TNL_ATTRIB_EDGEFLAG = 29,
126 _TNL_ATTRIB_POINTSIZE = 30,
127 _TNL_ATTRIB_MAX = 31
128 } ;
129
130 /* Will probably have to revise this scheme fairly shortly, eg. by
131 * compacting all the MAT flags down to one bit, or by using two
132 * dwords to store the flags.
133 */
134 #define _TNL_BIT_POS (1<<0)
135 #define _TNL_BIT_WEIGHT (1<<1)
136 #define _TNL_BIT_NORMAL (1<<2)
137 #define _TNL_BIT_COLOR0 (1<<3)
138 #define _TNL_BIT_COLOR1 (1<<4)
139 #define _TNL_BIT_FOG (1<<5)
140 #define _TNL_BIT_SIX (1<<6)
141 #define _TNL_BIT_SEVEN (1<<7)
142 #define _TNL_BIT_TEX0 (1<<8)
143 #define _TNL_BIT_TEX1 (1<<9)
144 #define _TNL_BIT_TEX2 (1<<10)
145 #define _TNL_BIT_TEX3 (1<<11)
146 #define _TNL_BIT_TEX4 (1<<12)
147 #define _TNL_BIT_TEX5 (1<<13)
148 #define _TNL_BIT_TEX6 (1<<14)
149 #define _TNL_BIT_TEX7 (1<<15)
150 #define _TNL_BIT_MAT_FRONT_AMBIENT (1<<16)
151 #define _TNL_BIT_MAT_BACK_AMBIENT (1<<17)
152 #define _TNL_BIT_MAT_FRONT_DIFFUSE (1<<18)
153 #define _TNL_BIT_MAT_BACK_DIFFUSE (1<<19)
154 #define _TNL_BIT_MAT_FRONT_SPECULAR (1<<20)
155 #define _TNL_BIT_MAT_BACK_SPECULAR (1<<21)
156 #define _TNL_BIT_MAT_FRONT_EMISSION (1<<22)
157 #define _TNL_BIT_MAT_BACK_EMISSION (1<<23)
158 #define _TNL_BIT_MAT_FRONT_SHININESS (1<<24)
159 #define _TNL_BIT_MAT_BACK_SHININESS (1<<25)
160 #define _TNL_BIT_MAT_FRONT_INDEXES (1<<26)
161 #define _TNL_BIT_MAT_BACK_INDEXES (1<<27)
162 #define _TNL_BIT_INDEX (1<<28)
163 #define _TNL_BIT_EDGEFLAG (1<<29)
164 #define _TNL_BIT_POINTSIZE (1<<30)
165
166 #define _TNL_BIT_TEX(u) (1 << (_TNL_ATTRIB_TEX0 + (u)))
167
168
169
170 #define _TNL_BITS_MAT_ANY (_TNL_BIT_MAT_FRONT_AMBIENT | \
171 _TNL_BIT_MAT_BACK_AMBIENT | \
172 _TNL_BIT_MAT_FRONT_DIFFUSE | \
173 _TNL_BIT_MAT_BACK_DIFFUSE | \
174 _TNL_BIT_MAT_FRONT_SPECULAR | \
175 _TNL_BIT_MAT_BACK_SPECULAR | \
176 _TNL_BIT_MAT_FRONT_EMISSION | \
177 _TNL_BIT_MAT_BACK_EMISSION | \
178 _TNL_BIT_MAT_FRONT_SHININESS | \
179 _TNL_BIT_MAT_BACK_SHININESS | \
180 _TNL_BIT_MAT_FRONT_INDEXES | \
181 _TNL_BIT_MAT_BACK_INDEXES)
182
183
184 #define _TNL_BITS_TEX_ANY (_TNL_BIT_TEX0 | \
185 _TNL_BIT_TEX1 | \
186 _TNL_BIT_TEX2 | \
187 _TNL_BIT_TEX3 | \
188 _TNL_BIT_TEX4 | \
189 _TNL_BIT_TEX5 | \
190 _TNL_BIT_TEX6 | \
191 _TNL_BIT_TEX7)
192
193
194 #define _TNL_BITS_PROG_ANY (_TNL_BIT_POS | \
195 _TNL_BIT_WEIGHT | \
196 _TNL_BIT_NORMAL | \
197 _TNL_BIT_COLOR0 | \
198 _TNL_BIT_COLOR1 | \
199 _TNL_BIT_FOG | \
200 _TNL_BIT_SIX | \
201 _TNL_BIT_SEVEN | \
202 _TNL_BITS_TEX_ANY)
203
204
205
206 #define PRIM_BEGIN 0x10
207 #define PRIM_END 0x20
208 #define PRIM_WEAK 0x40
209 #define PRIM_MODE_MASK 0x0f
210
211 /*
212 */
213 struct tnl_prim {
214 GLuint mode;
215 GLuint start;
216 GLuint count;
217 };
218
219
220
221 struct tnl_eval1_map {
222 struct gl_1d_map *map;
223 GLuint sz;
224 };
225
226 struct tnl_eval2_map {
227 struct gl_2d_map *map;
228 GLuint sz;
229 };
230
231 struct tnl_eval {
232 GLuint new_state;
233 struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1];
234 struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1];
235 };
236
237
238 #define TNL_MAX_PRIM 16
239 #define TNL_MAX_COPIED_VERTS 3
240
241 struct tnl_copied_vtx {
242 GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
243 GLuint nr;
244 };
245
246 #define VERT_BUFFER_SIZE 2048 /* 8kbytes */
247
248
249 typedef void (*tnl_attrfv_func)( const GLfloat * );
250
251 struct _tnl_dynfn {
252 struct _tnl_dynfn *next, *prev;
253 GLuint key;
254 char *code;
255 };
256
257 struct _tnl_dynfn_lists {
258 struct _tnl_dynfn Vertex[4];
259 struct _tnl_dynfn Attribute[4];
260 };
261
262 struct _tnl_dynfn_generators {
263 struct _tnl_dynfn *(*Vertex[4])( GLcontext *ctx, int key );
264 struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key );
265 };
266
267 #define _TNL_MAX_ATTR_CODEGEN 16
268
269
270 /* The assembly of vertices in immediate mode is separated from
271 * display list compilation. This allows a simpler immediate mode
272 * treatment and a display list compiler better suited to
273 * hardware-acceleration.
274 */
275 struct tnl_vtx {
276 GLfloat buffer[VERT_BUFFER_SIZE];
277 GLubyte attrsz[_TNL_ATTRIB_MAX];
278 GLuint vertex_size;
279 struct tnl_prim prim[TNL_MAX_PRIM];
280 GLuint prim_count;
281 GLfloat *vbptr; /* cursor, points into buffer */
282 GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
283 GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
284 GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
285 GLuint counter, initial_counter;
286 struct tnl_copied_vtx copied;
287
288 tnl_attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */
289
290 struct _tnl_dynfn_lists cache;
291 struct _tnl_dynfn_generators gen;
292
293 struct tnl_eval eval;
294 GLboolean *edgeflag_tmp;
295 GLboolean have_materials;
296 };
297
298
299
300
301 /* For display lists, this structure holds a run of vertices of the
302 * same format, and a strictly well-formed set of begin/end pairs,
303 * starting on the first vertex and ending at the last. Vertex
304 * copying on buffer breaks is precomputed according to these
305 * primitives, though there are situations where the copying will need
306 * correction at execute-time, perhaps by replaying the list as
307 * immediate mode commands.
308 *
309 * On executing this list, the 'current' values may be updated with
310 * the values of the final vertex, and often no fixup of the start of
311 * the vertex list is required.
312 *
313 * Eval and other commands that don't fit into these vertex lists are
314 * compiled using the fallback opcode mechanism provided by dlist.c.
315 */
316 struct tnl_vertex_list {
317 GLubyte attrsz[_TNL_ATTRIB_MAX];
318 GLuint vertex_size;
319
320 GLfloat *buffer;
321 GLuint count;
322 GLuint wrap_count; /* number of copied vertices at start */
323 GLboolean have_materials; /* bit of a hack - quick check for materials */
324 GLboolean dangling_attr_ref; /* current attr implicitly referenced
325 outside the list */
326
327 GLfloat *normal_lengths;
328 struct tnl_prim *prim;
329 GLuint prim_count;
330
331 struct tnl_vertex_store *vertex_store;
332 struct tnl_primitive_store *prim_store;
333 };
334
335 /* These buffers should be a reasonable size to support upload to
336 * hardware? Maybe drivers should stitch them back together, or
337 * specify a desired size?
338 */
339 #define SAVE_BUFFER_SIZE (16*1024)
340 #define SAVE_PRIM_SIZE 128
341
342 /* Storage to be shared among several vertex_lists.
343 */
344 struct tnl_vertex_store {
345 GLfloat buffer[SAVE_BUFFER_SIZE];
346 GLuint used;
347 GLuint refcount;
348 };
349
350 struct tnl_primitive_store {
351 struct tnl_prim buffer[SAVE_PRIM_SIZE];
352 GLuint used;
353 GLuint refcount;
354 };
355
356
357 struct tnl_save {
358 GLubyte attrsz[_TNL_ATTRIB_MAX];
359 GLuint vertex_size;
360
361 GLfloat *buffer;
362 GLuint count;
363 GLuint wrap_count;
364 GLuint replay_flags;
365
366 struct tnl_prim *prim;
367 GLuint prim_count, prim_max;
368
369 struct tnl_vertex_store *vertex_store;
370 struct tnl_primitive_store *prim_store;
371
372 GLfloat *vbptr; /* cursor, points into buffer */
373 GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
374 GLfloat *attrptr[_TNL_ATTRIB_MAX];
375 GLuint counter, initial_counter;
376 GLboolean dangling_attr_ref;
377 GLboolean have_materials;
378
379 GLuint opcode_vertex_list;
380
381 struct tnl_copied_vtx copied;
382
383 GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
384 GLubyte *currentsz[_TNL_ATTRIB_MAX];
385
386 void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
387 };
388
389
390 struct tnl_vertex_arrays
391 {
392 /* Conventional vertex attribute arrays */
393 GLvector4f Obj;
394 GLvector4f Normal;
395 GLvector4f Color;
396 GLvector4f SecondaryColor;
397 GLvector4f FogCoord;
398 GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
399 GLvector4f Index;
400
401 GLubyte *EdgeFlag;
402 GLuint *Elt;
403
404 /* These attributes don't alias with the conventional attributes.
405 * The GL_NV_vertex_program extension defines 16 extra sets of vertex
406 * arrays which have precedent over the conventional arrays when enabled.
407 */
408 GLvector4f Attribs[_TNL_ATTRIB_MAX];
409 };
410
411
412 /**
413 * Contains the current state of a running pipeline.
414 */
415 struct vertex_buffer
416 {
417 /* Constant over life of the vertex_buffer.
418 */
419 GLuint Size;
420
421 /* Constant over the pipeline.
422 */
423 GLuint Count; /* for everything except Elts */
424
425 /* Pointers to current data.
426 */
427 GLuint *Elts;
428 GLvector4f *ObjPtr; /* _TNL_BIT_POS */
429 GLvector4f *EyePtr; /* _TNL_BIT_POS */
430 GLvector4f *ClipPtr; /* _TNL_BIT_POS */
431 GLvector4f *NdcPtr; /* _TNL_BIT_POS */
432 GLubyte ClipOrMask; /* _TNL_BIT_POS */
433 GLubyte ClipAndMask; /* _TNL_BIT_POS */
434 GLubyte *ClipMask; /* _TNL_BIT_POS */
435 GLvector4f *NormalPtr; /* _TNL_BIT_NORMAL */
436 GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
437 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
438 GLvector4f *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */
439 GLvector4f *IndexPtr[2]; /* _TNL_BIT_INDEX */
440 GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
441 GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
442 GLvector4f *PointSizePtr; /* _TNL_BIT_POS */
443 GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
444
445 struct tnl_prim *Primitive;
446 GLuint PrimitiveCount;
447
448 /* Inputs to the vertex program stage */
449 GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
450
451 GLuint LastClipped;
452 /* Private data from _tnl_render_stage that has no business being
453 * in this struct.
454 */
455 };
456
457
458 /** Describes an individual operation on the pipeline.
459 */
460 struct tnl_pipeline_stage
461 {
462 const char *name;
463
464 /* Private data for the pipeline stage:
465 */
466 void *privatePtr;
467
468 /* Allocate private data
469 */
470 GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
471
472 /* Free private data.
473 */
474 void (*destroy)( struct tnl_pipeline_stage * );
475
476 /* Called on any statechange or input array size change or
477 * input array change to/from zero stride.
478 */
479 void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
480
481 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
482 * encodes all inputs to thee struct which have changed. If
483 * non-zero, recompute all affected outputs of the stage, otherwise
484 * execute any 'sideeffects' of the stage.
485 *
486 * Return value: GL_TRUE - keep going
487 * GL_FALSE - finished pipeline
488 */
489 GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
490 };
491
492
493
494 /** Contains the array of all pipeline stages.
495 * The default values are defined at the end of t_pipeline.c
496 */
497 struct tnl_pipeline {
498
499 GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
500 GLuint last_attrib_size[_TNL_ATTRIB_MAX];
501 GLuint input_changes;
502 GLuint new_state;
503
504 struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
505 GLuint nr_stages;
506 };
507
508 struct tnl_clipspace;
509 struct tnl_clipspace_attr;
510
511 typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
512 GLfloat *out,
513 const GLubyte *v );
514
515 typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
516 GLubyte *v,
517 const GLfloat *in );
518
519 typedef void (*tnl_emit_func)( GLcontext *ctx,
520 GLuint count,
521 GLubyte *dest );
522
523
524 /**
525 * Describes how to convert/move a vertex attribute from a vertex array
526 * to a vertex structure.
527 */
528 struct tnl_clipspace_attr
529 {
530 GLuint attrib; /* which vertex attrib (0=position, etc) */
531 GLuint format;
532 GLuint vertoffset; /* position of the attrib in the vertex struct */
533 GLuint vertattrsize; /* size of the attribute in bytes */
534 GLubyte *inputptr;
535 GLuint inputstride;
536 const tnl_insert_func *insert;
537 tnl_insert_func emit;
538 tnl_extract_func extract;
539 const GLfloat *vp; /* NDC->Viewport mapping matrix */
540 };
541
542
543 struct tnl_clipspace_codegen {
544 GLboolean (*emit_header)( struct tnl_clipspace_codegen *,
545 struct tnl_clipspace *);
546 GLboolean (*emit_footer)( struct tnl_clipspace_codegen * );
547 GLboolean (*emit_attr_header)( struct tnl_clipspace_codegen *,
548 struct tnl_clipspace_attr *,
549 GLint j, GLenum out_type,
550 GLboolean need_vp );
551 GLboolean (*emit_attr_footer)( struct tnl_clipspace_codegen * );
552 GLboolean (*emit_mov)( struct tnl_clipspace_codegen *,
553 GLint, GLint );
554 GLboolean (*emit_const)( struct tnl_clipspace_codegen *,
555 GLint, GLfloat );
556 GLboolean (*emit_mad)( struct tnl_clipspace_codegen *,
557 GLint, GLint, GLint, GLint );
558 GLboolean (*emit_float_to_chan)( struct tnl_clipspace_codegen *,
559 GLint, GLint );
560 GLboolean (*emit_const_chan)( struct tnl_clipspace_codegen *,
561 GLint, GLchan );
562 GLboolean (*emit_float_to_ubyte)( struct tnl_clipspace_codegen *,
563 GLint, GLint );
564 GLboolean (*emit_const_ubyte)( struct tnl_clipspace_codegen *,
565 GLint, GLubyte );
566 tnl_emit_func (*emit_store_func)( struct tnl_clipspace_codegen * );
567
568 struct _tnl_dynfn codegen_list;
569
570 char *buf;
571 int buf_size;
572 int buf_used;
573 int out_offset;
574 };
575
576
577
578 typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
579 typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
580 typedef void (*tnl_triangle_func)( GLcontext *ctx,
581 GLuint v1, GLuint v2, GLuint v3 );
582 typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
583 GLuint v3, GLuint v4 );
584 typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
585 GLuint flags );
586 typedef void (*tnl_interp_func)( GLcontext *ctx,
587 GLfloat t, GLuint dst, GLuint out, GLuint in,
588 GLboolean force_boundary );
589 typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
590 typedef void (*tnl_setup_func)( GLcontext *ctx,
591 GLuint start, GLuint end,
592 GLuint new_inputs);
593
594
595 /**
596 * Used to describe conversion of vertex arrays to vertex structures.
597 * I.e. Structure of arrays to arrays of structs.
598 */
599 struct tnl_clipspace
600 {
601 GLboolean need_extras;
602
603 GLuint new_inputs;
604
605 GLubyte *vertex_buf;
606 GLuint vertex_size;
607 GLuint max_vertex_size;
608
609 struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
610 GLuint attr_count;
611
612 tnl_emit_func emit;
613 tnl_interp_func interp;
614 tnl_copy_pv_func copy_pv;
615
616 struct tnl_clipspace_codegen codegen;
617 };
618
619
620 struct tnl_device_driver
621 {
622 /***
623 *** TNL Pipeline
624 ***/
625
626 void (*RunPipeline)(GLcontext *ctx);
627 /* Replaces PipelineStart/PipelineFinish -- intended to allow
628 * drivers to wrap _tnl_run_pipeline() with code to validate state
629 * and grab/release hardware locks.
630 */
631
632 void (*NotifyMaterialChange)(GLcontext *ctx);
633 /* Alert tnl-aware drivers of changes to material.
634 */
635
636 GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
637 /* Allow drivers to hook in optimized begin/end engines.
638 * Return value: GL_TRUE - driver handled the begin
639 * GL_FALSE - driver didn't handle the begin
640 */
641
642 /***
643 *** Rendering -- These functions called only from t_vb_render.c
644 ***/
645 struct
646 {
647 void (*Start)(GLcontext *ctx);
648 void (*Finish)(GLcontext *ctx);
649 /* Called before and after all rendering operations, including DrawPixels,
650 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
651 * These are a suitable place for grabbing/releasing hardware locks.
652 */
653
654 void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
655 /* Called between RenderStart() and RenderFinish() to indicate the
656 * type of primitive we're about to draw. Mode will be one of the
657 * modes accepted by glBegin().
658 */
659
660 tnl_interp_func Interp;
661 /* The interp function is called by the clipping routines when we need
662 * to generate an interpolated vertex. All pertinant vertex ancilliary
663 * data should be computed by interpolating between the 'in' and 'out'
664 * vertices.
665 */
666
667 tnl_copy_pv_func CopyPV;
668 /* The copy function is used to make a copy of a vertex. All pertinant
669 * vertex attributes should be copied.
670 */
671
672 void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
673 /* Render a polygon with <n> vertices whose indexes are in the <elts>
674 * array.
675 */
676
677 void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
678 /* Render a line between the two vertices given by indexes v0 and v1. */
679
680 tnl_points_func Points; /* must now respect vb->elts */
681 tnl_line_func Line;
682 tnl_triangle_func Triangle;
683 tnl_quad_func Quad;
684 /* These functions are called in order to render points, lines,
685 * triangles and quads. These are only called via the T&L module.
686 */
687
688 tnl_render_func *PrimTabVerts;
689 tnl_render_func *PrimTabElts;
690 /* Render whole unclipped primitives (points, lines, linestrips,
691 * lineloops, etc). The tables are indexed by the GL enum of the
692 * primitive to be rendered. RenderTabVerts is used for non-indexed
693 * arrays of vertices. RenderTabElts is used for indexed arrays of
694 * vertices.
695 */
696
697 void (*ResetLineStipple)( GLcontext *ctx );
698 /* Reset the hardware's line stipple counter.
699 */
700
701 tnl_setup_func BuildVertices;
702 /* This function is called whenever new vertices are required for
703 * rendering. The vertices in question are those n such that start
704 * <= n < end. The new_inputs parameter indicates those fields of
705 * the vertex which need to be updated, if only a partial repair of
706 * the vertex is required.
707 *
708 * This function is called only from _tnl_render_stage in tnl/t_render.c.
709 */
710
711
712 GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
713 /* Driver may request additional render passes by returning GL_TRUE
714 * when this function is called. This function will be called
715 * after the first pass, and passes will be made until the function
716 * returns GL_FALSE. If no function is registered, only one pass
717 * is made.
718 *
719 * This function will be first invoked with passno == 1.
720 */
721 } Render;
722 };
723
724
725 /**
726 * Context state for T&L context.
727 */
728 typedef struct
729 {
730 /* Driver interface.
731 */
732 struct tnl_device_driver Driver;
733
734 /* Execute:
735 */
736 struct tnl_vtx vtx;
737
738 /* Compile:
739 */
740 struct tnl_save save;
741
742 /* Pipeline
743 */
744 struct tnl_pipeline pipeline;
745 struct vertex_buffer vb;
746
747 /* GLvectors for binding to vb:
748 */
749 struct tnl_vertex_arrays vtx_inputs;
750 struct tnl_vertex_arrays save_inputs;
751 struct tnl_vertex_arrays current;
752 struct tnl_vertex_arrays array_inputs;
753
754 /* Clipspace/ndc/window vertex managment:
755 */
756 struct tnl_clipspace clipspace;
757
758 /* Probably need a better configuration mechanism:
759 */
760 GLboolean NeedNdcCoords;
761 GLboolean LoopbackDListCassettes;
762 GLboolean CalcDListNormalLengths;
763 GLboolean IsolateMaterials;
764 GLboolean AllowVertexFog;
765 GLboolean AllowPixelFog;
766 GLboolean AllowCodegen;
767
768 GLboolean _DoVertexFog; /* eval fog function at each vertex? */
769
770 GLuint render_inputs;
771
772 GLvertexformat exec_vtxfmt;
773 GLvertexformat save_vtxfmt;
774
775 } TNLcontext;
776
777
778
779 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
780
781
782 #define TYPE_IDX(t) ((t) & 0xf)
783 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
784
785 extern void _tnl_MakeCurrent( GLcontext *ctx,
786 GLframebuffer *drawBuffer,
787 GLframebuffer *readBuffer );
788
789
790
791
792 #endif