Added new bitfields to tnl_eval_store for NV_vertex_program evaluators
[mesa.git] / src / mesa / tnl / t_context.h
1 /* $Id: t_context.h,v 1.42 2002/06/23 02:32:39 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /**
28 * \file t_context.h
29 * \brief TnL module datatypes and definitions.
30 * \author Keith Whitwell
31 */
32
33 #ifndef _T_CONTEXT_H
34 #define _T_CONTEXT_H
35
36 #include "glheader.h"
37 #include "mtypes.h"
38
39 #include "math/m_matrix.h"
40 #include "math/m_vector.h"
41 #include "math/m_xform.h"
42
43
44 #define MAX_PIPELINE_STAGES 30
45
46
47 /* Numbers for sizing immediate structs.
48 */
49 #define IMM_MAX_COPIED_VERTS 3
50 #define IMM_MAXDATA (216 + IMM_MAX_COPIED_VERTS)
51 #define IMM_SIZE (IMM_MAXDATA + MAX_CLIPPED_VERTICES)
52
53
54 /* Values for IM->BeginState
55 */
56 #define VERT_BEGIN_0 0x1 /* glBegin (if initially inside beg/end) */
57 #define VERT_BEGIN_1 0x2 /* glBegin (if initially outside beg/end) */
58 #define VERT_ERROR_0 0x4 /* invalid_operation in initial state 0 */
59 #define VERT_ERROR_1 0x8 /* invalid_operation in initial state 1 */
60
61
62 /* Flags to be added to the primitive enum in VB->Primitive.
63 */
64 #define PRIM_MODE_MASK 0xff /* Extract the actual primitive */
65 #define PRIM_BEGIN 0x100 /* The prim starts here (not wrapped) */
66 #define PRIM_END 0x200 /* The prim ends in this VB (does not wrap) */
67 #define PRIM_PARITY 0x400 /* The prim wrapped on an odd number of verts */
68 #define PRIM_LAST 0x800 /* No more prims in the VB */
69
70
71 /**
72 * Flags that describe the inputs and outputs of pipeline stages, and
73 * the contents of a vertex-cassette. We reuse the VERT_BIT_* flags
74 * defined in mtypes.h and add a bunch of new ones.
75 */
76 /* bits 0..5 defined in mtypes.h */
77 #define VERT_BIT_INDEX VERT_BIT_SIX /* a free vertex attrib bit */
78 #define VERT_BIT_EDGEFLAG VERT_BIT_SEVEN /* a free vertex attrib bit */
79 /* bits 8..15 defined in mtypes.h */
80 #define VERT_BIT_EVAL_C1 (1 << 16) /* imm only */
81 #define VERT_BIT_EVAL_C2 (1 << 17) /* imm only */
82 #define VERT_BIT_EVAL_P1 (1 << 18) /* imm only */
83 #define VERT_BIT_EVAL_P2 (1 << 19) /* imm only */
84 #define VERT_BIT_OBJ_3 (1 << 20) /* imm only */
85 #define VERT_BIT_OBJ_4 (1 << 21) /* imm only */
86 #define VERT_BIT_MATERIAL (1 << 22) /* imm only, but tested in vb code */
87 #define VERT_BIT_ELT (1 << 23) /* imm only */
88 #define VERT_BIT_BEGIN (1 << 24) /* imm only, but tested in vb code */
89 #define VERT_BIT_END (1 << 25) /* imm only, but tested in vb code */
90 #define VERT_BIT_END_VB (1 << 26) /* imm only, but tested in vb code */
91 #define VERT_BIT_POINT_SIZE (1 << 27) /* vb only, could reuse a bit */
92 #define VERT_BIT_EYE VERT_BIT_BEGIN /* vb only, reuse imm bit */
93 #define VERT_BIT_CLIP VERT_BIT_END /* vb only, reuse imm bit*/
94
95
96 /*
97 * XXXX these are temporary - for backward compatibility w/ DRI drivers
98 */
99 #define VERT_OBJ VERT_BIT_POS
100 #define VERT_RGBA VERT_BIT_COLOR0
101 #define VERT_NORM VERT_BIT_NORMAL
102 #define VERT_INDEX VERT_BIT_INDEX
103 #define VERT_EDGE VERT_BIT_SEVEN
104 #define VERT_SPEC_RGB VERT_BIT_COLOR1
105 #define VERT_FOG_COORD VERT_BIT_FOG
106 #define VERT_TEX0 VERT_BIT_TEX0
107 #define VERT_TEX1 VERT_BIT_TEX1
108 #define VERT_TEX2 VERT_BIT_TEX2
109 #define VERT_TEX3 VERT_BIT_TEX3
110 #define VERT_TEX4 VERT_BIT_TEX4
111 #define VERT_TEX5 VERT_BIT_TEX5
112 #define VERT_TEX6 VERT_BIT_TEX6
113 #define VERT_TEX7 VERT_BIT_TEX7
114 #define VERT_EVAL_C1 VERT_BIT_EVAL_C1
115 #define VERT_EVAL_C2 VERT_BIT_EVAL_C2
116 #define VERT_EVAL_P1 VERT_BIT_EVAL_P1
117 #define VERT_EVAL_P2 VERT_BIT_EVAL_P2
118 #define VERT_OBJ_3 VERT_BIT_OBJ_3
119 #define VERT_OBJ_4 VERT_BIT_OBJ_4
120 #define VERT_MATERIAL VERT_BIT_MATERIAL
121 #define VERT_ELT VERT_BIT_ELT
122 #define VERT_BEGIN VERT_BIT_BEGIN
123 #define VERT_END VERT_BIT_END
124 #define VERT_END_VB VERT_BIT_END_VB
125 #define VERT_POINT_SIZE VERT_BIT_POINT_SIZE
126 #define VERT_EYE VERT_BIT_EYE
127 #define VERT_CLIP VERT_BIT_CLIP
128
129
130 /* Flags for IM->TexCoordSize. Enough flags for 16 units.
131 */
132 #define TEX_0_SIZE_3 (unsigned)0x1
133 #define TEX_0_SIZE_4 (unsigned)0x10001
134 #define TEX_SIZE_3(unit) (TEX_0_SIZE_3 << (unit))
135 #define TEX_SIZE_4(unit) (TEX_0_SIZE_4 << (unit))
136
137
138 /* Shorthands.
139 */
140 #define VERT_BITS_OBJ_23 (VERT_BIT_POS | VERT_BIT_OBJ_3)
141 #define VERT_BITS_OBJ_234 (VERT_BIT_POS | VERT_BIT_OBJ_3 | VERT_BIT_OBJ_4)
142
143 #define VERT_BITS_TEX_ANY (VERT_BIT_TEX0 | \
144 VERT_BIT_TEX1 | \
145 VERT_BIT_TEX2 | \
146 VERT_BIT_TEX3 | \
147 VERT_BIT_TEX4 | \
148 VERT_BIT_TEX5 | \
149 VERT_BIT_TEX6 | \
150 VERT_BIT_TEX7)
151
152 #define VERT_BITS_EVAL_ANY (VERT_BIT_EVAL_C1 | VERT_BIT_EVAL_P1 | \
153 VERT_BIT_EVAL_C2 | VERT_BIT_EVAL_P2)
154
155 #define VERT_BITS_FIXUP (VERT_BITS_TEX_ANY | \
156 VERT_BIT_COLOR0 | \
157 VERT_BIT_COLOR1 | \
158 VERT_BIT_FOG | \
159 VERT_BIT_INDEX | \
160 VERT_BIT_EDGEFLAG | \
161 VERT_BIT_NORMAL)
162
163 #define VERT_BITS_CURRENT_DATA (VERT_BITS_FIXUP | \
164 VERT_BIT_MATERIAL)
165
166 #define VERT_BITS_DATA (VERT_BITS_TEX_ANY | \
167 VERT_BIT_COLOR0 | \
168 VERT_BIT_COLOR1 | \
169 VERT_BIT_FOG | \
170 VERT_BIT_INDEX | \
171 VERT_BIT_EDGEFLAG | \
172 VERT_BIT_NORMAL | \
173 VERT_BIT_POS | \
174 VERT_BIT_MATERIAL | \
175 VERT_BIT_ELT | \
176 VERT_BITS_EVAL_ANY)
177
178
179 /**
180 * KW: Represents everything that can take place between a begin and
181 * end, and can represent multiple begin/end pairs. Can be used to
182 * losslessly encode this information in display lists.
183 */
184 struct immediate
185 {
186 GLuint id, ref_count;
187
188 /* This must be saved when immediates are shared in display lists.
189 */
190 GLuint CopyStart, Start, Count;
191 GLuint LastData; /* count or count+1 */
192 GLuint AndFlag, OrFlag;
193 GLuint TexSize; /* keep track of texcoord sizes */
194 GLuint BeginState, SavedBeginState;
195 GLuint LastPrimitive;
196
197 GLuint ArrayEltFlags; /* precalc'ed for glArrayElt */
198 GLuint ArrayEltIncr;
199 GLuint ArrayEltFlush;
200
201 #define FLUSH_ELT_EAGER 0x1
202 #define FLUSH_ELT_LAZY 0x2
203 GLuint FlushElt;
204
205 GLuint MaxTextureUnits; /* precalc'ed for glMultiTexCoordARB */
206
207 /* Temporary values created when vertices are copied into the
208 * first 3 slots of the struct:
209 */
210 GLuint CopyOrFlag;
211 GLuint CopyAndFlag;
212 GLuint CopyTexSize;
213 GLuint Evaluated;
214
215
216 /* allocate storage for these on demand:
217 */
218 struct gl_material (*Material)[2];
219 GLuint *MaterialMask;
220 GLuint LastMaterial;
221 GLuint MaterialOrMask;
222 GLuint MaterialAndMask;
223
224 GLuint Primitive[IMM_SIZE]; /* BEGIN/END */
225 GLuint PrimitiveLength[IMM_SIZE]; /* BEGIN/END */
226 GLuint Flag[IMM_SIZE]; /* VERT_BIT_* flags */
227
228 /* All vertex attributes (position, normal, color, secondary color,
229 * texcoords, fog coord) are stored in the Attrib[] arrays instead
230 * of individual arrays as we did prior to Mesa 4.1.
231 *
232 * XXX may need to use 32-byte aligned allocation for this!!!
233 */
234 GLfloat Attrib[VERT_ATTRIB_MAX][IMM_SIZE][4]; /* GL_NV_vertex_program */
235
236 GLfloat *NormalLengthPtr; /* length of normal vectors (display list only) */
237
238 GLuint Elt[IMM_SIZE];
239 GLubyte EdgeFlag[IMM_SIZE];
240 GLuint Index[IMM_SIZE];
241 };
242
243
244 struct vertex_arrays
245 {
246 /* XXX move a bunch of these fields into the Attribs[] array??? */
247 GLvector4f Obj;
248 GLvector4f Normal;
249 struct gl_client_array Color;
250 struct gl_client_array SecondaryColor;
251 GLvector1ui Index;
252 GLvector1ub EdgeFlag;
253 GLvector4f TexCoord[MAX_TEXTURE_UNITS];
254 GLvector1ui Elt;
255 GLvector4f FogCoord;
256 GLvector4f Attribs[VERT_ATTRIB_MAX];
257 };
258
259
260 /**
261 * Contains the current state of a running pipeline.
262 */
263 typedef struct vertex_buffer
264 {
265 /* Constant over life of the vertex_buffer.
266 */
267 GLuint Size;
268
269 /* Constant over the pipeline.
270 */
271 GLuint Count; /* for everything except Elts */
272 GLuint FirstClipped; /* temp verts for clipping */
273 GLuint FirstPrimitive; /* usually zero */
274
275 /* Pointers to current data.
276 */
277 GLuint *Elts; /* VERT_BIT_ELT */
278 GLvector4f *ObjPtr; /* VERT_BIT_POS */
279 GLvector4f *EyePtr; /* VERT_BIT_EYE */
280 GLvector4f *ClipPtr; /* VERT_BIT_CLIP */
281 GLvector4f *NdcPtr; /* VERT_BIT_CLIP (2) */
282 GLubyte ClipOrMask; /* VERT_BIT_CLIP (3) */
283 GLubyte *ClipMask; /* VERT_BIT_CLIP (4) */
284 GLvector4f *NormalPtr; /* VERT_BIT_NORMAL */
285 GLfloat *NormalLengthPtr; /* VERT_BIT_NORMAL */
286 GLboolean *EdgeFlag; /* VERT_BIT_EDGEFLAG */
287 GLvector4f *TexCoordPtr[MAX_TEXTURE_UNITS]; /* VERT_TEX_0..n */
288 GLvector1ui *IndexPtr[2]; /* VERT_BIT_INDEX */
289 struct gl_client_array *ColorPtr[2]; /* VERT_BIT_COLOR0 */
290 struct gl_client_array *SecondaryColorPtr[2];/* VERT_BIT_COLOR1 */
291 GLvector4f *PointSizePtr; /* VERT_BIT_POINT_SIZE */
292 GLvector4f *FogCoordPtr; /* VERT_BIT_FOG */
293 struct gl_material (*Material)[2]; /* VERT_BIT_MATERIAL, optional */
294 GLuint *MaterialMask; /* VERT_BIT_MATERIAL, optional */
295 GLuint *Flag; /* VERT_BIT_* flags, optional */
296 GLuint *Primitive; /* GL_(mode)|PRIM_* flags */
297 GLuint *PrimitiveLength; /* integers */
298
299 /* Inputs to the vertex program stage */
300 GLvector4f *AttribPtr[VERT_ATTRIB_MAX]; /* GL_NV_vertex_program */
301
302 GLuint importable_data;
303 void *import_source;
304 void (*import_data)( GLcontext *ctx, GLuint flags, GLuint vecflags );
305 /* Callback to the provider of the untransformed input for the
306 * render stage (or other stages) to call if they need to write into
307 * write-protected arrays, or fixup the stride on input arrays.
308 *
309 * This is currently only necessary for client arrays that make it
310 * as far down the pipeline as the render stage.
311 */
312
313 GLuint LastClipped;
314 /* Private data from _tnl_render_stage that has no business being
315 * in this struct.
316 */
317
318 } TNLvertexbuffer;
319
320
321
322 /* Describes an individual operation on the pipeline.
323 */
324 struct gl_pipeline_stage {
325 const char *name;
326 GLuint check_state; /* All state referenced in check() --
327 * When is the pipeline_stage struct
328 * itself invalidated? Must be
329 * constant.
330 */
331
332 /* Usually constant or set by the 'check' callback:
333 */
334 GLuint run_state; /* All state referenced in run() --
335 * When is the cached output of the
336 * stage invalidated?
337 */
338
339 GLboolean active; /* True if runnable in current state */
340 GLuint inputs; /* VERT_* inputs to the stage */
341 GLuint outputs; /* VERT_* outputs of the stage */
342
343 /* Set in _tnl_run_pipeline():
344 */
345 GLuint changed_inputs; /* Generated value -- inputs to the
346 * stage that have changed since last
347 * call to 'run'.
348 */
349
350 /* Private data for the pipeline stage:
351 */
352 void *privatePtr;
353
354 /* Free private data. May not be null.
355 */
356 void (*destroy)( struct gl_pipeline_stage * );
357
358 /* Called from _tnl_validate_pipeline(). Must update all fields in
359 * the pipeline_stage struct for the current state.
360 */
361 void (*check)( GLcontext *ctx, struct gl_pipeline_stage * );
362
363 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
364 * encodes all inputs to thee struct which have changed. If
365 * non-zero, recompute all affected outputs of the stage, otherwise
366 * execute any 'sideeffects' of the stage.
367 *
368 * Return value: GL_TRUE - keep going
369 * GL_FALSE - finished pipeline
370 */
371 GLboolean (*run)( GLcontext *ctx, struct gl_pipeline_stage * );
372 };
373
374
375 struct gl_pipeline {
376 GLuint build_state_trigger; /* state changes which require build */
377 GLuint build_state_changes; /* state changes since last build */
378 GLuint run_state_changes; /* state changes since last run */
379 GLuint run_input_changes; /* VERT_* changes since last run */
380 GLuint inputs; /* VERT_* inputs to pipeline */
381 struct gl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
382 GLuint nr_stages;
383 };
384
385
386 struct tnl_eval_store {
387 GLuint EvalMap1Flags;
388 GLuint EvalMap2Flags;
389 GLuint EvalMap1AttribFlags; /* GL_NV_vertex_program */
390 GLuint EvalMap2AttribFlags; /* GL_NV_vertex_program */
391 GLuint EvalNewState;
392 struct immediate *im; /* used for temporary data */
393 };
394
395
396 typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
397 typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
398 typedef void (*triangle_func)( GLcontext *ctx,
399 GLuint v1, GLuint v2, GLuint v3 );
400 typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
401 GLuint v3, GLuint v4 );
402 typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
403 GLuint flags );
404 typedef void (*interp_func)( GLcontext *ctx,
405 GLfloat t, GLuint dst, GLuint out, GLuint in,
406 GLboolean force_boundary );
407 typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
408 typedef void (*setup_func)( GLcontext *ctx,
409 GLuint start, GLuint end,
410 GLuint new_inputs);
411
412
413 struct tnl_device_driver {
414 /***
415 *** TNL Pipeline
416 ***/
417
418 void (*RunPipeline)(GLcontext *ctx);
419 /* Replaces PipelineStart/PipelineFinish -- intended to allow
420 * drivers to wrap _tnl_run_pipeline() with code to validate state
421 * and grab/release hardware locks.
422 */
423
424 void (*NotifyMaterialChange)(GLcontext *ctx);
425 /* Alert tnl-aware drivers of changes to material.
426 */
427
428 GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
429 /* Allow drivers to hook in optimized begin/end engines.
430 * Return value: GL_TRUE - driver handled the begin
431 * GL_FALSE - driver didn't handle the begin
432 */
433
434 /***
435 *** Rendering -- These functions called only from t_vb_render.c
436 ***/
437 struct {
438 void (*Start)(GLcontext *ctx);
439 void (*Finish)(GLcontext *ctx);
440 /* Called before and after all rendering operations, including DrawPixels,
441 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
442 * These are a suitable place for grabbing/releasing hardware locks.
443 */
444
445 void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
446 /* Called between RenderStart() and RenderFinish() to indicate the
447 * type of primitive we're about to draw. Mode will be one of the
448 * modes accepted by glBegin().
449 */
450
451 interp_func Interp;
452 /* The interp function is called by the clipping routines when we need
453 * to generate an interpolated vertex. All pertinant vertex ancilliary
454 * data should be computed by interpolating between the 'in' and 'out'
455 * vertices.
456 */
457
458 copy_pv_func CopyPV;
459 /* The copy function is used to make a copy of a vertex. All pertinant
460 * vertex attributes should be copied.
461 */
462
463 void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
464 /* Render a polygon with <n> vertices whose indexes are in the <elts>
465 * array.
466 */
467
468 void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
469 /* Render a line between the two vertices given by indexes v0 and v1. */
470
471 points_func Points; /* must now respect vb->elts */
472 line_func Line;
473 triangle_func Triangle;
474 quad_func Quad;
475 /* These functions are called in order to render points, lines,
476 * triangles and quads. These are only called via the T&L module.
477 */
478
479 render_func *PrimTabVerts;
480 render_func *PrimTabElts;
481 /* Render whole unclipped primitives (points, lines, linestrips,
482 * lineloops, etc). The tables are indexed by the GL enum of the
483 * primitive to be rendered. RenderTabVerts is used for non-indexed
484 * arrays of vertices. RenderTabElts is used for indexed arrays of
485 * vertices.
486 */
487
488 void (*ResetLineStipple)( GLcontext *ctx );
489 /* Reset the hardware's line stipple counter.
490 */
491
492 setup_func BuildVertices;
493 /* This function is called whenever new vertices are required for
494 * rendering. The vertices in question are those n such that start
495 * <= n < end. The new_inputs parameter indicates those fields of
496 * the vertex which need to be updated, if only a partial repair of
497 * the vertex is required.
498 *
499 * This function is called only from _tnl_render_stage in tnl/t_render.c.
500 */
501
502
503 GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
504 /* Driver may request additional render passes by returning GL_TRUE
505 * when this function is called. This function will be called
506 * after the first pass, and passes will be made until the function
507 * returns GL_FALSE. If no function is registered, only one pass
508 * is made.
509 *
510 * This function will be first invoked with passno == 1.
511 */
512 } Render;
513 };
514
515
516 typedef struct {
517
518 /* Driver interface.
519 */
520 struct tnl_device_driver Driver;
521
522 /* Track whether the module is active.
523 */
524 GLboolean bound_exec;
525
526 /* Display list extensions
527 */
528 GLuint opcode_vertex_cassette;
529
530 /* Pipeline
531 */
532 struct gl_pipeline pipeline;
533 struct vertex_buffer vb;
534
535 /* GLvectors for binding to vb:
536 */
537 struct vertex_arrays imm_inputs;
538 struct vertex_arrays array_inputs;
539 GLuint *tmp_primitive;
540 GLuint *tmp_primitive_length;
541
542 /* Set when executing an internally generated begin/end object. If
543 * such an object is encountered in a display list, it will be
544 * replayed only if the list is outside any existing begin/end
545 * objects.
546 */
547 GLboolean ReplayHardBeginEnd;
548
549 /* Note which vertices need copying over succesive immediates.
550 * Will add save versions to precompute vertex copying where
551 * possible.
552 */
553 struct immediate *ExecCopySource;
554 GLuint ExecCopyCount;
555 GLuint ExecCopyElts[IMM_MAX_COPIED_VERTS];
556 GLuint ExecCopyTexSize;
557 GLuint ExecParity;
558
559 GLuint DlistPrimitive;
560 GLuint DlistPrimitiveLength;
561 GLuint DlistLastPrimitive;
562
563 /* Cache a single free immediate (refcount == 0)
564 */
565 struct immediate *freed_immediate;
566
567 /* Probably need a better configuration mechanism:
568 */
569 GLboolean NeedNdcCoords;
570 GLboolean LoopbackDListCassettes;
571 GLboolean CalcDListNormalLengths;
572 GLboolean IsolateMaterials;
573
574 /* Derived state and storage for _tnl_eval_vb:
575 */
576 struct tnl_eval_store eval;
577
578 /* Functions to be plugged into dispatch when tnl is active.
579 */
580 GLvertexformat vtxfmt;
581 GLvertexformat save_vtxfmt;
582
583 } TNLcontext;
584
585
586
587 #define TNL_CONTEXT(ctx) ((TNLcontext *)(ctx->swtnl_context))
588 #define TNL_CURRENT_IM(ctx) ((struct immediate *)(ctx->swtnl_im))
589
590
591 #define TYPE_IDX(t) ((t) & 0xf)
592 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
593
594 extern void _tnl_MakeCurrent( GLcontext *ctx,
595 GLframebuffer *drawBuffer,
596 GLframebuffer *readBuffer );
597
598
599 /*
600 * Macros for fetching current input buffer.
601 */
602 #ifdef THREADS
603 #define GET_IMMEDIATE struct immediate *IM = TNL_CURRENT_IM(((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())))
604 #define SET_IMMEDIATE(ctx, im) ctx->swtnl_im = (void *)im
605 #else
606 extern struct immediate *_tnl_CurrentInput;
607 #define GET_IMMEDIATE struct immediate *IM = _tnl_CurrentInput
608 #define SET_IMMEDIATE(ctx, im) \
609 do { \
610 ctx->swtnl_im = (void *)im; \
611 _tnl_CurrentInput = im; \
612 } while (0)
613 #endif
614
615
616 #endif