2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
33 * \mainpage The TNL-module
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
46 * The initial vertex_buffer data may either come from an ::immediate
47 * structure or client vertex_arrays or display lists:
50 * - The ::immediate structure records all the GL commands issued between
51 * glBegin and glEnd. \n
52 * The structure accumulates data, until it is either full or it is
53 * flushed (usually by a state change). Before starting then the pipeline,
54 * the collected vertex data in ::immediate has to be pushed into
56 * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
57 * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
58 * is stored in TNLcontext::Driver. \n
59 * An ::immediate does (for performance reasons) usually not finish with a
60 * glEnd, and hence it also does not need to start with a glBegin.
61 * This means that the last vertices of one ::immediate may need to be
62 * saved for the next one.
65 * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
66 * glDrawArrays etc. \n
67 * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
68 * into TNLcontext::vb, so that the pipeline can be started.
78 #include "math/m_matrix.h"
79 #include "math/m_vector.h"
80 #include "math/m_xform.h"
83 #define MAX_PIPELINE_STAGES 30
86 * Note: The first attributes match the VERT_ATTRIB_* definitions
87 * in mtypes.h. However, the tnl module has additional attributes
88 * for materials, color indexes, edge flags, etc.
90 /* Although it's nice to use these as bit indexes in a DWORD flag, we
91 * could manage without if necessary. Another limit currently is the
92 * number of bits allocated for these numbers in places like vertex
93 * program instruction formats and register layouts.
95 /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
96 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
97 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
98 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
103 _TNL_ATTRIB_WEIGHT
= 1,
104 _TNL_ATTRIB_NORMAL
= 2,
105 _TNL_ATTRIB_COLOR0
= 3,
106 _TNL_ATTRIB_COLOR1
= 4,
108 _TNL_ATTRIB_COLOR_INDEX
= 6,
109 _TNL_ATTRIB_SEVEN
= 7,
110 _TNL_ATTRIB_TEX0
= 8,
111 _TNL_ATTRIB_TEX1
= 9,
112 _TNL_ATTRIB_TEX2
= 10,
113 _TNL_ATTRIB_TEX3
= 11,
114 _TNL_ATTRIB_TEX4
= 12,
115 _TNL_ATTRIB_TEX5
= 13,
116 _TNL_ATTRIB_TEX6
= 14,
117 _TNL_ATTRIB_TEX7
= 15,
118 _TNL_ATTRIB_ATTRIBUTE0
= 16,
119 _TNL_ATTRIB_ATTRIBUTE1
= 17,
120 _TNL_ATTRIB_ATTRIBUTE2
= 18,
121 _TNL_ATTRIB_ATTRIBUTE3
= 19,
122 _TNL_ATTRIB_ATTRIBUTE4
= 20,
123 _TNL_ATTRIB_ATTRIBUTE5
= 21,
124 _TNL_ATTRIB_ATTRIBUTE6
= 22,
125 _TNL_ATTRIB_ATTRIBUTE7
= 23,
126 _TNL_ATTRIB_ATTRIBUTE8
= 24,
127 _TNL_ATTRIB_ATTRIBUTE9
= 25,
128 _TNL_ATTRIB_ATTRIBUTE10
= 26,
129 _TNL_ATTRIB_ATTRIBUTE11
= 27,
130 _TNL_ATTRIB_ATTRIBUTE12
= 28,
131 _TNL_ATTRIB_ATTRIBUTE13
= 29,
132 _TNL_ATTRIB_ATTRIBUTE14
= 30,
133 _TNL_ATTRIB_ATTRIBUTE15
= 31,
134 _TNL_ATTRIB_MAT_FRONT_AMBIENT
= 32,
135 _TNL_ATTRIB_MAT_BACK_AMBIENT
= 33,
136 _TNL_ATTRIB_MAT_FRONT_DIFFUSE
= 34,
137 _TNL_ATTRIB_MAT_BACK_DIFFUSE
= 35,
138 _TNL_ATTRIB_MAT_FRONT_SPECULAR
= 36,
139 _TNL_ATTRIB_MAT_BACK_SPECULAR
= 37,
140 _TNL_ATTRIB_MAT_FRONT_EMISSION
= 38,
141 _TNL_ATTRIB_MAT_BACK_EMISSION
= 39,
142 _TNL_ATTRIB_MAT_FRONT_SHININESS
= 40,
143 _TNL_ATTRIB_MAT_BACK_SHININESS
= 41,
144 _TNL_ATTRIB_MAT_FRONT_INDEXES
= 42,
145 _TNL_ATTRIB_MAT_BACK_INDEXES
= 43,
146 _TNL_ATTRIB_EDGEFLAG
= 44,
147 _TNL_ATTRIB_POINTSIZE
= 45,
151 #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
152 #define _TNL_ATTRIB_ATTRIBUTE(n) (_TNL_ATTRIB_ATTRIBUTE0 + (n))
154 /* special index used for handing invalid glVertexAttribute() indices */
155 #define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_ATTRIBUTE15 + 1)
158 * Handy attribute ranges:
160 #define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
161 #define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
163 #define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
164 #define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
166 #define _TNL_FIRST_ATTRIBUTE _TNL_ATTRIB_ATTRIBUTE0
167 #define _TNL_LAST_ATTRIBUTE _TNL_ATTRIB_ATTRIBUTE15
169 #define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT
170 #define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES
173 #define PRIM_BEGIN 0x10
174 #define PRIM_END 0x20
175 #define PRIM_WEAK 0x40
176 #define PRIM_MODE_MASK 0x0f
188 struct tnl_eval1_map
{
189 struct gl_1d_map
*map
;
193 struct tnl_eval2_map
{
194 struct gl_2d_map
*map
;
200 struct tnl_eval1_map map1
[_TNL_ATTRIB_EDGEFLAG
+ 1];
201 struct tnl_eval2_map map2
[_TNL_ATTRIB_EDGEFLAG
+ 1];
205 #define TNL_MAX_PRIM 16
206 #define TNL_MAX_COPIED_VERTS 3
208 struct tnl_copied_vtx
{
209 GLfloat buffer
[_TNL_ATTRIB_MAX
* 4 * TNL_MAX_COPIED_VERTS
];
213 #define VERT_BUFFER_SIZE 2048 /* 8kbytes */
216 typedef void (*tnl_attrfv_func
)( const GLfloat
* );
219 struct _tnl_dynfn
*next
, *prev
;
224 struct _tnl_dynfn_lists
{
225 struct _tnl_dynfn Vertex
[4];
226 struct _tnl_dynfn Attribute
[4];
229 struct _tnl_dynfn_generators
{
230 struct _tnl_dynfn
*(*Vertex
[4])( GLcontext
*ctx
, int key
);
231 struct _tnl_dynfn
*(*Attribute
[4])( GLcontext
*ctx
, int key
);
234 #define _TNL_MAX_ATTR_CODEGEN 32
238 * The assembly of vertices in immediate mode is separated from
239 * display list compilation. This allows a simpler immediate mode
240 * treatment and a display list compiler better suited to
241 * hardware-acceleration.
244 GLfloat buffer
[VERT_BUFFER_SIZE
];
245 GLubyte attrsz
[_TNL_ATTRIB_MAX
];
247 struct tnl_prim prim
[TNL_MAX_PRIM
];
249 GLfloat
*vbptr
; /* cursor, points into buffer */
250 GLfloat vertex
[_TNL_ATTRIB_MAX
*4]; /* current vertex */
251 GLfloat
*attrptr
[_TNL_ATTRIB_MAX
]; /* points into vertex */
252 GLfloat
*current
[_TNL_ATTRIB_MAX
]; /* points into ctx->Current, etc */
253 GLfloat CurrentFloatEdgeFlag
;
254 GLuint counter
, initial_counter
;
255 struct tnl_copied_vtx copied
;
257 /** Note extra space for error handler: */
258 tnl_attrfv_func tabfv
[_TNL_ATTRIB_ERROR
+1][4];
260 struct _tnl_dynfn_lists cache
;
261 struct _tnl_dynfn_generators gen
;
263 struct tnl_eval eval
;
264 GLboolean
*edgeflag_tmp
;
265 GLboolean have_materials
;
271 /* For display lists, this structure holds a run of vertices of the
272 * same format, and a strictly well-formed set of begin/end pairs,
273 * starting on the first vertex and ending at the last. Vertex
274 * copying on buffer breaks is precomputed according to these
275 * primitives, though there are situations where the copying will need
276 * correction at execute-time, perhaps by replaying the list as
277 * immediate mode commands.
279 * On executing this list, the 'current' values may be updated with
280 * the values of the final vertex, and often no fixup of the start of
281 * the vertex list is required.
283 * Eval and other commands that don't fit into these vertex lists are
284 * compiled using the fallback opcode mechanism provided by dlist.c.
286 struct tnl_vertex_list
{
287 GLubyte attrsz
[_TNL_ATTRIB_MAX
];
292 GLuint wrap_count
; /* number of copied vertices at start */
293 GLboolean have_materials
; /* bit of a hack - quick check for materials */
294 GLboolean dangling_attr_ref
; /* current attr implicitly referenced
297 GLfloat
*normal_lengths
;
298 struct tnl_prim
*prim
;
301 struct tnl_vertex_store
*vertex_store
;
302 struct tnl_primitive_store
*prim_store
;
305 /* These buffers should be a reasonable size to support upload to
306 * hardware? Maybe drivers should stitch them back together, or
307 * specify a desired size?
309 #define SAVE_BUFFER_SIZE (16*1024)
310 #define SAVE_PRIM_SIZE 128
312 /* Storage to be shared among several vertex_lists.
314 struct tnl_vertex_store
{
315 GLfloat buffer
[SAVE_BUFFER_SIZE
];
320 struct tnl_primitive_store
{
321 struct tnl_prim buffer
[SAVE_PRIM_SIZE
];
328 GLubyte attrsz
[_TNL_ATTRIB_MAX
];
336 struct tnl_prim
*prim
;
337 GLuint prim_count
, prim_max
;
339 struct tnl_vertex_store
*vertex_store
;
340 struct tnl_primitive_store
*prim_store
;
342 GLfloat
*vbptr
; /* cursor, points into buffer */
343 GLfloat vertex
[_TNL_ATTRIB_MAX
*4]; /* current values */
344 GLfloat
*attrptr
[_TNL_ATTRIB_MAX
];
345 GLuint counter
, initial_counter
;
346 GLboolean dangling_attr_ref
;
347 GLboolean have_materials
;
349 GLuint opcode_vertex_list
;
351 struct tnl_copied_vtx copied
;
353 GLfloat CurrentFloatEdgeFlag
;
355 GLfloat
*current
[_TNL_ATTRIB_MAX
]; /* points into ctx->ListState */
356 GLubyte
*currentsz
[_TNL_ATTRIB_MAX
];
358 void (*tabfv
[_TNL_ATTRIB_MAX
][4])( const GLfloat
* );
362 struct tnl_vertex_arrays
364 /* Conventional vertex attribute arrays */
368 GLvector4f SecondaryColor
;
370 GLvector4f TexCoord
[MAX_TEXTURE_COORD_UNITS
];
376 /* These attributes don't alias with the conventional attributes.
377 * The GL_NV_vertex_program extension defines 16 extra sets of vertex
378 * arrays which have precedent over the conventional arrays when enabled.
380 /* XXX I think the array size is wronge (47 vs. 16) */
381 GLvector4f Attribs
[_TNL_ATTRIB_MAX
];
386 * Contains the current state of a running pipeline.
390 /* Constant over life of the vertex_buffer.
394 /* Constant over the pipeline.
396 GLuint Count
; /* for everything except Elts */
398 /* Pointers to current data.
401 GLvector4f
*ObjPtr
; /* _TNL_BIT_POS */
402 GLvector4f
*EyePtr
; /* _TNL_BIT_POS */
403 GLvector4f
*ClipPtr
; /* _TNL_BIT_POS */
404 GLvector4f
*NdcPtr
; /* _TNL_BIT_POS */
405 GLubyte ClipOrMask
; /* _TNL_BIT_POS */
406 GLubyte ClipAndMask
; /* _TNL_BIT_POS */
407 GLubyte
*ClipMask
; /* _TNL_BIT_POS */
408 GLvector4f
*NormalPtr
; /* _TNL_BIT_NORMAL */
409 GLfloat
*NormalLengthPtr
; /* _TNL_BIT_NORMAL */
410 GLboolean
*EdgeFlag
; /* _TNL_BIT_EDGEFLAG */
411 GLvector4f
*TexCoordPtr
[MAX_TEXTURE_COORD_UNITS
]; /* VERT_TEX_0..n */
412 GLvector4f
*IndexPtr
[2]; /* _TNL_BIT_INDEX */
413 GLvector4f
*ColorPtr
[2]; /* _TNL_BIT_COLOR0 */
414 GLvector4f
*SecondaryColorPtr
[2]; /* _TNL_BIT_COLOR1 */
415 GLvector4f
*PointSizePtr
; /* _TNL_BIT_POS */
416 GLvector4f
*FogCoordPtr
; /* _TNL_BIT_FOG */
417 GLvector4f
*VaryingPtr
[MAX_VARYING_VECTORS
];
419 struct tnl_prim
*Primitive
;
420 GLuint PrimitiveCount
;
422 /* Inputs to the vertex program stage */
423 /* XXX This array may be too large (47 vs. 16) */
424 GLvector4f
*AttribPtr
[_TNL_ATTRIB_MAX
]; /* GL_NV_vertex_program */
428 /** Describes an individual operation on the pipeline.
430 struct tnl_pipeline_stage
434 /* Private data for the pipeline stage:
438 /* Allocate private data
440 GLboolean (*create
)( GLcontext
*ctx
, struct tnl_pipeline_stage
* );
442 /* Free private data.
444 void (*destroy
)( struct tnl_pipeline_stage
* );
446 /* Called on any statechange or input array size change or
447 * input array change to/from zero stride.
449 void (*validate
)( GLcontext
*ctx
, struct tnl_pipeline_stage
* );
451 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
452 * encodes all inputs to thee struct which have changed. If
453 * non-zero, recompute all affected outputs of the stage, otherwise
454 * execute any 'sideeffects' of the stage.
456 * Return value: GL_TRUE - keep going
457 * GL_FALSE - finished pipeline
459 GLboolean (*run
)( GLcontext
*ctx
, struct tnl_pipeline_stage
* );
464 /** Contains the array of all pipeline stages.
465 * The default values are defined at the end of t_pipeline.c
467 struct tnl_pipeline
{
469 GLuint last_attrib_stride
[_TNL_ATTRIB_MAX
];
470 GLuint last_attrib_size
[_TNL_ATTRIB_MAX
];
471 GLuint input_changes
;
474 struct tnl_pipeline_stage stages
[MAX_PIPELINE_STAGES
+1];
478 struct tnl_clipspace
;
479 struct tnl_clipspace_attr
;
481 typedef void (*tnl_extract_func
)( const struct tnl_clipspace_attr
*a
,
485 typedef void (*tnl_insert_func
)( const struct tnl_clipspace_attr
*a
,
489 typedef void (*tnl_emit_func
)( GLcontext
*ctx
,
495 * Describes how to convert/move a vertex attribute from a vertex array
496 * to a vertex structure.
498 struct tnl_clipspace_attr
500 GLuint attrib
; /* which vertex attrib (0=position, etc) */
502 GLuint vertoffset
; /* position of the attrib in the vertex struct */
503 GLuint vertattrsize
; /* size of the attribute in bytes */
507 const tnl_insert_func
*insert
;
508 tnl_insert_func emit
;
509 tnl_extract_func extract
;
510 const GLfloat
*vp
; /* NDC->Viewport mapping matrix */
516 typedef void (*tnl_points_func
)( GLcontext
*ctx
, GLuint first
, GLuint last
);
517 typedef void (*tnl_line_func
)( GLcontext
*ctx
, GLuint v1
, GLuint v2
);
518 typedef void (*tnl_triangle_func
)( GLcontext
*ctx
,
519 GLuint v1
, GLuint v2
, GLuint v3
);
520 typedef void (*tnl_quad_func
)( GLcontext
*ctx
, GLuint v1
, GLuint v2
,
521 GLuint v3
, GLuint v4
);
522 typedef void (*tnl_render_func
)( GLcontext
*ctx
, GLuint start
, GLuint count
,
524 typedef void (*tnl_interp_func
)( GLcontext
*ctx
,
525 GLfloat t
, GLuint dst
, GLuint out
, GLuint in
,
526 GLboolean force_boundary
);
527 typedef void (*tnl_copy_pv_func
)( GLcontext
*ctx
, GLuint dst
, GLuint src
);
528 typedef void (*tnl_setup_func
)( GLcontext
*ctx
,
529 GLuint start
, GLuint end
,
533 struct tnl_clipspace_fastpath
{
536 GLboolean match_strides
;
546 struct tnl_clipspace_fastpath
*next
;
550 * Used to describe conversion of vertex arrays to vertex structures.
551 * I.e. Structure of arrays to arrays of structs.
555 GLboolean need_extras
;
561 GLuint max_vertex_size
;
563 struct tnl_clipspace_attr attr
[_TNL_ATTRIB_MAX
];
567 tnl_interp_func interp
;
568 tnl_copy_pv_func copy_pv
;
570 /* Parameters and constants for codegen:
572 GLboolean need_viewport
;
575 GLfloat chan_scale
[4];
578 struct tnl_clipspace_fastpath
*fastpath
;
580 void (*codegen_emit
)( GLcontext
*ctx
);
584 struct tnl_cache_item
{
588 struct tnl_cache_item
*next
;
592 struct tnl_cache_item
**items
;
593 GLuint size
, n_items
;
597 struct tnl_device_driver
603 void (*RunPipeline
)(GLcontext
*ctx
);
604 /* Replaces PipelineStart/PipelineFinish -- intended to allow
605 * drivers to wrap _tnl_run_pipeline() with code to validate state
606 * and grab/release hardware locks.
609 void (*NotifyMaterialChange
)(GLcontext
*ctx
);
610 /* Alert tnl-aware drivers of changes to material.
613 void (*NotifyInputChanges
)(GLcontext
*ctx
, GLuint bitmask
);
614 /* Alert tnl-aware drivers of changes to size and stride of input
618 GLboolean (*NotifyBegin
)(GLcontext
*ctx
, GLenum p
);
619 /* Allow drivers to hook in optimized begin/end engines.
620 * Return value: GL_TRUE - driver handled the begin
621 * GL_FALSE - driver didn't handle the begin
625 *** Rendering -- These functions called only from t_vb_render.c
629 void (*Start
)(GLcontext
*ctx
);
630 void (*Finish
)(GLcontext
*ctx
);
631 /* Called before and after all rendering operations, including DrawPixels,
632 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
633 * These are a suitable place for grabbing/releasing hardware locks.
636 void (*PrimitiveNotify
)(GLcontext
*ctx
, GLenum mode
);
637 /* Called between RenderStart() and RenderFinish() to indicate the
638 * type of primitive we're about to draw. Mode will be one of the
639 * modes accepted by glBegin().
642 tnl_interp_func Interp
;
643 /* The interp function is called by the clipping routines when we need
644 * to generate an interpolated vertex. All pertinant vertex ancilliary
645 * data should be computed by interpolating between the 'in' and 'out'
649 tnl_copy_pv_func CopyPV
;
650 /* The copy function is used to make a copy of a vertex. All pertinant
651 * vertex attributes should be copied.
654 void (*ClippedPolygon
)( GLcontext
*ctx
, const GLuint
*elts
, GLuint n
);
655 /* Render a polygon with <n> vertices whose indexes are in the <elts>
659 void (*ClippedLine
)( GLcontext
*ctx
, GLuint v0
, GLuint v1
);
660 /* Render a line between the two vertices given by indexes v0 and v1. */
662 tnl_points_func Points
; /* must now respect vb->elts */
664 tnl_triangle_func Triangle
;
666 /* These functions are called in order to render points, lines,
667 * triangles and quads. These are only called via the T&L module.
670 tnl_render_func
*PrimTabVerts
;
671 tnl_render_func
*PrimTabElts
;
672 /* Render whole unclipped primitives (points, lines, linestrips,
673 * lineloops, etc). The tables are indexed by the GL enum of the
674 * primitive to be rendered. RenderTabVerts is used for non-indexed
675 * arrays of vertices. RenderTabElts is used for indexed arrays of
679 void (*ResetLineStipple
)( GLcontext
*ctx
);
680 /* Reset the hardware's line stipple counter.
683 tnl_setup_func BuildVertices
;
684 /* This function is called whenever new vertices are required for
685 * rendering. The vertices in question are those n such that start
686 * <= n < end. The new_inputs parameter indicates those fields of
687 * the vertex which need to be updated, if only a partial repair of
688 * the vertex is required.
690 * This function is called only from _tnl_render_stage in tnl/t_render.c.
694 GLboolean (*Multipass
)( GLcontext
*ctx
, GLuint passno
);
695 /* Driver may request additional render passes by returning GL_TRUE
696 * when this function is called. This function will be called
697 * after the first pass, and passes will be made until the function
698 * returns GL_FALSE. If no function is registered, only one pass
701 * This function will be first invoked with passno == 1.
707 #define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
708 #define RENDERINPUTS_COPY BITSET64_COPY
709 #define RENDERINPUTS_EQUAL BITSET64_EQUAL
710 #define RENDERINPUTS_ZERO BITSET64_ZERO
711 #define RENDERINPUTS_ONES BITSET64_ONES
712 #define RENDERINPUTS_TEST BITSET64_TEST
713 #define RENDERINPUTS_SET BITSET64_SET
714 #define RENDERINPUTS_CLEAR BITSET64_CLEAR
715 #define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
716 #define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
717 #define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
721 * Context state for T&L context.
727 struct tnl_device_driver Driver
;
735 struct tnl_save save
;
739 struct tnl_pipeline pipeline
;
740 struct vertex_buffer vb
;
742 /* GLvectors for binding to vb:
744 struct tnl_vertex_arrays vtx_inputs
;
745 struct tnl_vertex_arrays save_inputs
;
746 struct tnl_vertex_arrays current
;
747 struct tnl_vertex_arrays array_inputs
;
749 /* Clipspace/ndc/window vertex managment:
751 struct tnl_clipspace clipspace
;
753 /* Probably need a better configuration mechanism:
755 GLboolean NeedNdcCoords
;
756 GLboolean LoopbackDListCassettes
;
757 GLboolean CalcDListNormalLengths
;
758 GLboolean IsolateMaterials
;
759 GLboolean AllowVertexFog
;
760 GLboolean AllowPixelFog
;
761 GLboolean AllowCodegen
;
763 GLboolean _DoVertexFog
; /* eval fog function at each vertex? */
765 /* If True, it means we started a glBegin/End primtive with an invalid
766 * vertex/fragment program or incomplete framebuffer. In that case,
767 * discard any buffered vertex data.
769 GLboolean DiscardPrimitive
;
771 DECLARE_RENDERINPUTS(render_inputs_bitset
);
773 GLvertexformat exec_vtxfmt
;
774 GLvertexformat save_vtxfmt
;
776 struct tnl_cache
*vp_cache
;
782 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
785 #define TYPE_IDX(t) ((t) & 0xf)
786 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */