Merge vtx-0-2-branch
[mesa.git] / src / mesa / tnl / t_context.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 * The initial vertex_buffer data may either come from an ::immediate
47 * structure or client vertex_arrays or display lists:
48 *
49 *
50 * - The ::immediate structure records all the GL commands issued between
51 * glBegin and glEnd. \n
52 * The structure accumulates data, until it is either full or it is
53 * flushed (usually by a state change). Before starting then the pipeline,
54 * the collected vertex data in ::immediate has to be pushed into
55 * TNLcontext::vb.
56 * This happens in ::_tnl_vb_bind_immediate. The pipeline is then run by
57 * calling tnl_device_driver::RunPipeline = ::_tnl_run_pipeline, which
58 * is stored in TNLcontext::Driver. \n
59 * An ::immediate does (for performance reasons) usually not finish with a
60 * glEnd, and hence it also does not need to start with a glBegin.
61 * This means that the last vertices of one ::immediate may need to be
62 * saved for the next one.
63 *
64 *
65 * - NOT SURE ABOUT THIS: The vertex_arrays structure is used to handle
66 * glDrawArrays etc. \n
67 * Here, the data of the vertex_arrays is copied by ::_tnl_vb_bind_arrays
68 * into TNLcontext::vb, so that the pipeline can be started.
69 */
70
71
72 #ifndef _T_CONTEXT_H
73 #define _T_CONTEXT_H
74
75 #include "glheader.h"
76 #include "mtypes.h"
77
78 #include "math/m_matrix.h"
79 #include "math/m_vector.h"
80 #include "math/m_xform.h"
81
82
83 #define MAX_PIPELINE_STAGES 30
84
85
86 enum {
87 _TNL_ATTRIB_POS = 0,
88 _TNL_ATTRIB_WEIGHT = 1,
89 _TNL_ATTRIB_NORMAL = 2,
90 _TNL_ATTRIB_COLOR0 = 3,
91 _TNL_ATTRIB_COLOR1 = 4,
92 _TNL_ATTRIB_FOG = 5,
93 _TNL_ATTRIB_SIX = 6,
94 _TNL_ATTRIB_SEVEN = 7,
95 _TNL_ATTRIB_TEX0 = 8,
96 _TNL_ATTRIB_TEX1 = 9,
97 _TNL_ATTRIB_TEX2 = 10,
98 _TNL_ATTRIB_TEX3 = 11,
99 _TNL_ATTRIB_TEX4 = 12,
100 _TNL_ATTRIB_TEX5 = 13,
101 _TNL_ATTRIB_TEX6 = 14,
102 _TNL_ATTRIB_TEX7 = 15,
103 _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
104 _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
105 _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
106 _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
107 _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
108 _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
109 _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
110 _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
111 _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
112 _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
113 _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
114 _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
115 _TNL_ATTRIB_INDEX = 28,
116 _TNL_ATTRIB_EDGEFLAG = 29,
117 _TNL_ATTRIB_MAX = 30
118 } ;
119
120 /* Will probably have to revise this scheme fairly shortly, eg. by
121 * compacting all the MAT flags down to one bit, or by using two
122 * dwords to store the flags.
123 */
124 #define _TNL_BIT_POS (1<<0)
125 #define _TNL_BIT_WEIGHT (1<<1)
126 #define _TNL_BIT_NORMAL (1<<2)
127 #define _TNL_BIT_COLOR0 (1<<3)
128 #define _TNL_BIT_COLOR1 (1<<4)
129 #define _TNL_BIT_FOG (1<<5)
130 #define _TNL_BIT_SIX (1<<6)
131 #define _TNL_BIT_SEVEN (1<<7)
132 #define _TNL_BIT_TEX0 (1<<8)
133 #define _TNL_BIT_TEX1 (1<<9)
134 #define _TNL_BIT_TEX2 (1<<10)
135 #define _TNL_BIT_TEX3 (1<<11)
136 #define _TNL_BIT_TEX4 (1<<12)
137 #define _TNL_BIT_TEX5 (1<<13)
138 #define _TNL_BIT_TEX6 (1<<14)
139 #define _TNL_BIT_TEX7 (1<<15)
140 #define _TNL_BIT_MAT_FRONT_AMBIENT (1<<16)
141 #define _TNL_BIT_MAT_BACK_AMBIENT (1<<17)
142 #define _TNL_BIT_MAT_FRONT_DIFFUSE (1<<18)
143 #define _TNL_BIT_MAT_BACK_DIFFUSE (1<<19)
144 #define _TNL_BIT_MAT_FRONT_SPECULAR (1<<20)
145 #define _TNL_BIT_MAT_BACK_SPECULAR (1<<21)
146 #define _TNL_BIT_MAT_FRONT_EMISSION (1<<22)
147 #define _TNL_BIT_MAT_BACK_EMISSION (1<<23)
148 #define _TNL_BIT_MAT_FRONT_SHININESS (1<<24)
149 #define _TNL_BIT_MAT_BACK_SHININESS (1<<25)
150 #define _TNL_BIT_MAT_FRONT_INDEXES (1<<26)
151 #define _TNL_BIT_MAT_BACK_INDEXES (1<<27)
152 #define _TNL_BIT_INDEX (1<<28)
153 #define _TNL_BIT_EDGEFLAG (1<<29)
154
155 #define _TNL_BIT_TEX(u) (1 << (_TNL_ATTRIB_TEX0 + (u)))
156
157
158 #define _TNL_BITS_MAT_ANY (_TNL_BIT_MAT_FRONT_AMBIENT | \
159 _TNL_BIT_MAT_BACK_AMBIENT | \
160 _TNL_BIT_MAT_FRONT_DIFFUSE | \
161 _TNL_BIT_MAT_BACK_DIFFUSE | \
162 _TNL_BIT_MAT_FRONT_SPECULAR | \
163 _TNL_BIT_MAT_BACK_SPECULAR | \
164 _TNL_BIT_MAT_FRONT_EMISSION | \
165 _TNL_BIT_MAT_BACK_EMISSION | \
166 _TNL_BIT_MAT_FRONT_SHININESS | \
167 _TNL_BIT_MAT_BACK_SHININESS | \
168 _TNL_BIT_MAT_FRONT_INDEXES | \
169 _TNL_BIT_MAT_BACK_INDEXES)
170
171
172 #define _TNL_BITS_TEX_ANY (_TNL_BIT_TEX0 | \
173 _TNL_BIT_TEX1 | \
174 _TNL_BIT_TEX2 | \
175 _TNL_BIT_TEX3 | \
176 _TNL_BIT_TEX4 | \
177 _TNL_BIT_TEX5 | \
178 _TNL_BIT_TEX6 | \
179 _TNL_BIT_TEX7)
180
181
182 #define _TNL_BITS_PROG_ANY (_TNL_BIT_POS | \
183 _TNL_BIT_WEIGHT | \
184 _TNL_BIT_NORMAL | \
185 _TNL_BIT_COLOR0 | \
186 _TNL_BIT_COLOR1 | \
187 _TNL_BIT_FOG | \
188 _TNL_BIT_SIX | \
189 _TNL_BIT_SEVEN | \
190 _TNL_BITS_TEX_ANY)
191
192
193
194 #define PRIM_BEGIN 0x10
195 #define PRIM_END 0x20
196 #define PRIM_WEAK 0x40
197 #define PRIM_MODE_MASK 0x0f
198
199 /*
200 */
201 struct tnl_prim {
202 GLuint mode;
203 GLuint start;
204 GLuint count;
205 };
206
207
208
209 struct tnl_eval1_map {
210 struct gl_1d_map *map;
211 GLuint sz;
212 };
213
214 struct tnl_eval2_map {
215 struct gl_2d_map *map;
216 GLuint sz;
217 };
218
219 struct tnl_eval {
220 GLuint new_state;
221 struct tnl_eval1_map map1[_TNL_ATTRIB_INDEX + 1];
222 struct tnl_eval2_map map2[_TNL_ATTRIB_INDEX + 1];
223 };
224
225
226 #define TNL_MAX_PRIM 16
227 #define TNL_MAX_COPIED_VERTS 3
228
229 struct tnl_copied_vtx {
230 GLfloat buffer[_TNL_ATTRIB_MAX * 4 * TNL_MAX_COPIED_VERTS];
231 GLuint nr;
232 };
233
234 #define VERT_BUFFER_SIZE 2048 /* 8kbytes */
235
236 typedef void (*attrfv_func)( const GLfloat * );
237
238 /* The assembly of vertices in immediate mode is separated from
239 * display list compilation. This allows a simpler immediate mode
240 * treatment and a display list compiler better suited to
241 * hardware-acceleration.
242 */
243 struct tnl_vtx {
244 GLfloat buffer[VERT_BUFFER_SIZE];
245 GLubyte attrsz[_TNL_ATTRIB_MAX];
246 GLuint vertex_size;
247 struct tnl_prim prim[TNL_MAX_PRIM];
248 GLuint prim_count;
249 GLfloat *vbptr; /* cursor, points into buffer */
250 GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current vertex */
251 GLfloat *attrptr[_TNL_ATTRIB_MAX]; /* points into vertex */
252 GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->Current, etc */
253 GLuint counter, initial_counter;
254 struct tnl_copied_vtx copied;
255 attrfv_func tabfv[_TNL_ATTRIB_MAX][4];
256 struct tnl_eval eval;
257 GLboolean *edgeflag_tmp;
258 };
259
260
261
262
263 /* For display lists, this structure holds a run of vertices of the
264 * same format, and a strictly well-formed set of begin/end pairs,
265 * starting on the first vertex and ending at the last. Vertex
266 * copying on buffer breaks is precomputed according to these
267 * primitives, though there are situations where the copying will need
268 * correction at execute-time, perhaps by replaying the list as
269 * immediate mode commands.
270 *
271 * On executing this list, the 'current' values may be updated with
272 * the values of the final vertex, and often no fixup of the start of
273 * the vertex list is required.
274 *
275 * Eval and other commands that don't fit into these vertex lists are
276 * compiled using the fallback opcode mechanism provided by dlist.c.
277 */
278 struct tnl_vertex_list {
279 GLubyte attrsz[_TNL_ATTRIB_MAX];
280 GLuint vertex_size;
281
282 GLfloat *buffer;
283 GLuint count;
284 GLuint wrap_count; /* number of copied vertices at start */
285 GLuint dangling_attr_ref; /* current attr implicitly referenced
286 outside the list */
287
288 GLfloat *normal_lengths;
289 struct tnl_prim *prim;
290 GLuint prim_count;
291
292 struct tnl_vertex_store *vertex_store;
293 struct tnl_primitive_store *prim_store;
294 };
295
296 /* These buffers should be a reasonable size to support upload to
297 * hardware? Maybe drivers should stitch them back together, or
298 * specify a desired size?
299 */
300 #define SAVE_BUFFER_SIZE (16*1024)
301 #define SAVE_PRIM_SIZE 128
302
303 /* Storage to be shared among several vertex_lists.
304 */
305 struct tnl_vertex_store {
306 GLfloat buffer[SAVE_BUFFER_SIZE];
307 GLuint used;
308 GLuint refcount;
309 };
310
311 struct tnl_primitive_store {
312 struct tnl_prim buffer[SAVE_PRIM_SIZE];
313 GLuint used;
314 GLuint refcount;
315 };
316
317
318 struct tnl_save {
319 GLubyte attrsz[_TNL_ATTRIB_MAX];
320 GLuint vertex_size;
321
322 GLfloat *buffer;
323 GLuint count;
324 GLuint wrap_count;
325
326 struct tnl_prim *prim;
327 GLuint prim_count, prim_max;
328
329 struct tnl_vertex_store *vertex_store;
330 struct tnl_primitive_store *prim_store;
331
332 GLfloat *vbptr; /* cursor, points into buffer */
333 GLfloat vertex[_TNL_ATTRIB_MAX*4]; /* current values */
334 GLfloat *attrptr[_TNL_ATTRIB_MAX];
335 GLuint counter, initial_counter;
336 GLuint dangling_attr_ref;
337
338 GLuint opcode_vertex_list;
339
340 struct tnl_copied_vtx copied;
341
342 GLfloat *current[_TNL_ATTRIB_MAX]; /* points into ctx->ListState */
343 GLubyte *currentsz[_TNL_ATTRIB_MAX];
344
345 void (*tabfv[_TNL_ATTRIB_MAX][4])( const GLfloat * );
346 };
347
348
349
350
351
352
353
354 struct tnl_vertex_arrays
355 {
356 /* Conventional vertex attribute arrays */
357 GLvector4f Obj;
358 GLvector4f Normal;
359 GLvector4f Color;
360 GLvector4f SecondaryColor;
361 GLvector4f FogCoord;
362 GLvector4f TexCoord[MAX_TEXTURE_COORD_UNITS];
363 GLvector4f Index;
364
365 GLubyte *EdgeFlag;
366 GLuint *Elt;
367
368 /* These attributes don't alias with the conventional attributes.
369 * The GL_NV_vertex_program extension defines 16 extra sets of vertex
370 * arrays which have precedent over the conventional arrays when enabled.
371 */
372 GLvector4f Attribs[_TNL_ATTRIB_MAX];
373 };
374
375
376 /**
377 * Contains the current state of a running pipeline.
378 */
379 struct vertex_buffer
380 {
381 /* Constant over life of the vertex_buffer.
382 */
383 GLuint Size;
384
385 /* Constant over the pipeline.
386 */
387 GLuint Count; /* for everything except Elts */
388
389 /* Pointers to current data.
390 */
391 GLuint *Elts;
392 GLvector4f *ObjPtr; /* _TNL_BIT_POS */
393 GLvector4f *EyePtr; /* _TNL_BIT_POS */
394 GLvector4f *ClipPtr; /* _TNL_BIT_POS */
395 GLvector4f *NdcPtr; /* _TNL_BIT_POS */
396 GLubyte ClipOrMask; /* _TNL_BIT_POS */
397 GLubyte *ClipMask; /* _TNL_BIT_POS */
398 GLvector4f *NormalPtr; /* _TNL_BIT_NORMAL */
399 GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
400 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
401 GLvector4f *TexCoordPtr[MAX_TEXTURE_COORD_UNITS]; /* VERT_TEX_0..n */
402 GLvector4f *IndexPtr[2]; /* _TNL_BIT_INDEX */
403 GLvector4f *ColorPtr[2]; /* _TNL_BIT_COLOR0 */
404 GLvector4f *SecondaryColorPtr[2]; /* _TNL_BIT_COLOR1 */
405 GLvector4f *PointSizePtr; /* _TNL_BIT_POS */
406 GLvector4f *FogCoordPtr; /* _TNL_BIT_FOG */
407
408 struct tnl_prim *Primitive;
409 GLuint PrimitiveCount;
410
411 /* Inputs to the vertex program stage */
412 GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
413
414 GLuint LastClipped;
415 /* Private data from _tnl_render_stage that has no business being
416 * in this struct.
417 */
418
419 };
420
421
422
423 /** Describes an individual operation on the pipeline.
424 */
425 struct tnl_pipeline_stage {
426 const char *name;
427 GLuint check_state; /* All state referenced in check() --
428 * When is the pipeline_stage struct
429 * itself invalidated? Must be
430 * constant.
431 */
432
433 /* Usually constant or set by the 'check' callback:
434 */
435 GLuint run_state; /* All state referenced in run() --
436 * When is the cached output of the
437 * stage invalidated?
438 */
439
440 GLboolean active; /* True if runnable in current state */
441 GLuint inputs; /* VERT_* inputs to the stage */
442 GLuint outputs; /* VERT_* outputs of the stage */
443
444 /* Set in _tnl_run_pipeline():
445 */
446 GLuint changed_inputs; /* Generated value -- inputs to the
447 * stage that have changed since last
448 * call to 'run'.
449 */
450
451 /* Private data for the pipeline stage:
452 */
453 void *privatePtr;
454
455 /* Free private data. May not be null.
456 */
457 void (*destroy)( struct tnl_pipeline_stage * );
458
459 /* Called from _tnl_validate_pipeline(). Must update all fields in
460 * the pipeline_stage struct for the current state.
461 */
462 void (*check)( GLcontext *ctx, struct tnl_pipeline_stage * );
463
464 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
465 * encodes all inputs to thee struct which have changed. If
466 * non-zero, recompute all affected outputs of the stage, otherwise
467 * execute any 'sideeffects' of the stage.
468 *
469 * Return value: GL_TRUE - keep going
470 * GL_FALSE - finished pipeline
471 */
472 GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
473 };
474
475 /** Contains the array of all pipeline stages.
476 * The default values are defined at the end of t_pipeline.c */
477 struct tnl_pipeline {
478 GLuint build_state_trigger; /**< state changes which require build */
479 GLuint build_state_changes; /**< state changes since last build */
480 GLuint run_state_changes; /**< state changes since last run */
481 GLuint run_input_changes; /**< VERT_* changes since last run */
482 GLuint inputs; /**< VERT_* inputs to pipeline */
483 /** This array has to end with a NULL-pointer. */
484 struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
485 GLuint nr_stages;
486 };
487
488
489
490
491 typedef void (*points_func)( GLcontext *ctx, GLuint first, GLuint last );
492 typedef void (*line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
493 typedef void (*triangle_func)( GLcontext *ctx,
494 GLuint v1, GLuint v2, GLuint v3 );
495 typedef void (*quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
496 GLuint v3, GLuint v4 );
497 typedef void (*render_func)( GLcontext *ctx, GLuint start, GLuint count,
498 GLuint flags );
499 typedef void (*interp_func)( GLcontext *ctx,
500 GLfloat t, GLuint dst, GLuint out, GLuint in,
501 GLboolean force_boundary );
502 typedef void (*copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
503 typedef void (*setup_func)( GLcontext *ctx,
504 GLuint start, GLuint end,
505 GLuint new_inputs);
506
507
508 struct tnl_device_driver {
509 /***
510 *** TNL Pipeline
511 ***/
512
513 void (*RunPipeline)(GLcontext *ctx);
514 /* Replaces PipelineStart/PipelineFinish -- intended to allow
515 * drivers to wrap _tnl_run_pipeline() with code to validate state
516 * and grab/release hardware locks.
517 */
518
519 void (*NotifyMaterialChange)(GLcontext *ctx);
520 /* Alert tnl-aware drivers of changes to material.
521 */
522
523 GLboolean (*NotifyBegin)(GLcontext *ctx, GLenum p);
524 /* Allow drivers to hook in optimized begin/end engines.
525 * Return value: GL_TRUE - driver handled the begin
526 * GL_FALSE - driver didn't handle the begin
527 */
528
529 /***
530 *** Rendering -- These functions called only from t_vb_render.c
531 ***/
532 struct {
533 void (*Start)(GLcontext *ctx);
534 void (*Finish)(GLcontext *ctx);
535 /* Called before and after all rendering operations, including DrawPixels,
536 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
537 * These are a suitable place for grabbing/releasing hardware locks.
538 */
539
540 void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
541 /* Called between RenderStart() and RenderFinish() to indicate the
542 * type of primitive we're about to draw. Mode will be one of the
543 * modes accepted by glBegin().
544 */
545
546 interp_func Interp;
547 /* The interp function is called by the clipping routines when we need
548 * to generate an interpolated vertex. All pertinant vertex ancilliary
549 * data should be computed by interpolating between the 'in' and 'out'
550 * vertices.
551 */
552
553 copy_pv_func CopyPV;
554 /* The copy function is used to make a copy of a vertex. All pertinant
555 * vertex attributes should be copied.
556 */
557
558 void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
559 /* Render a polygon with <n> vertices whose indexes are in the <elts>
560 * array.
561 */
562
563 void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
564 /* Render a line between the two vertices given by indexes v0 and v1. */
565
566 points_func Points; /* must now respect vb->elts */
567 line_func Line;
568 triangle_func Triangle;
569 quad_func Quad;
570 /* These functions are called in order to render points, lines,
571 * triangles and quads. These are only called via the T&L module.
572 */
573
574 render_func *PrimTabVerts;
575 render_func *PrimTabElts;
576 /* Render whole unclipped primitives (points, lines, linestrips,
577 * lineloops, etc). The tables are indexed by the GL enum of the
578 * primitive to be rendered. RenderTabVerts is used for non-indexed
579 * arrays of vertices. RenderTabElts is used for indexed arrays of
580 * vertices.
581 */
582
583 void (*ResetLineStipple)( GLcontext *ctx );
584 /* Reset the hardware's line stipple counter.
585 */
586
587 setup_func BuildVertices;
588 /* This function is called whenever new vertices are required for
589 * rendering. The vertices in question are those n such that start
590 * <= n < end. The new_inputs parameter indicates those fields of
591 * the vertex which need to be updated, if only a partial repair of
592 * the vertex is required.
593 *
594 * This function is called only from _tnl_render_stage in tnl/t_render.c.
595 */
596
597
598 GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
599 /* Driver may request additional render passes by returning GL_TRUE
600 * when this function is called. This function will be called
601 * after the first pass, and passes will be made until the function
602 * returns GL_FALSE. If no function is registered, only one pass
603 * is made.
604 *
605 * This function will be first invoked with passno == 1.
606 */
607 } Render;
608 };
609
610
611 typedef struct {
612
613 /* Driver interface.
614 */
615 struct tnl_device_driver Driver;
616
617 /* Execute:
618 */
619 struct tnl_vtx vtx;
620
621 /* Compile:
622 */
623 struct tnl_save save;
624
625 /* Pipeline
626 */
627 struct tnl_pipeline pipeline;
628 struct vertex_buffer vb;
629
630 /* GLvectors for binding to vb:
631 */
632 struct tnl_vertex_arrays vtx_inputs;
633 struct tnl_vertex_arrays save_inputs;
634 struct tnl_vertex_arrays current;
635 struct tnl_vertex_arrays array_inputs;
636
637
638 /* Probably need a better configuration mechanism:
639 */
640 GLboolean NeedNdcCoords;
641 GLboolean LoopbackDListCassettes;
642 GLboolean CalcDListNormalLengths;
643 GLboolean IsolateMaterials;
644
645
646 GLvertexformat exec_vtxfmt;
647 GLvertexformat save_vtxfmt;
648
649 } TNLcontext;
650
651
652
653 #define TNL_CONTEXT(ctx) ((TNLcontext *)(ctx->swtnl_context))
654
655
656 #define TYPE_IDX(t) ((t) & 0xf)
657 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
658
659 extern void _tnl_MakeCurrent( GLcontext *ctx,
660 GLframebuffer *drawBuffer,
661 GLframebuffer *readBuffer );
662
663
664
665
666 #endif