Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / tnl / t_context.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49 #ifndef _T_CONTEXT_H
50 #define _T_CONTEXT_H
51
52 #include "main/glheader.h"
53 #include "main/bitset.h"
54 #include "main/mtypes.h"
55
56 #include "math/m_vector.h"
57
58 #include "vbo/vbo.h"
59
60 #define MAX_PIPELINE_STAGES 30
61
62 /*
63 * Note: The first attributes match the VERT_ATTRIB_* definitions
64 * in mtypes.h. However, the tnl module has additional attributes
65 * for materials, color indexes, edge flags, etc.
66 */
67 /* Although it's nice to use these as bit indexes in a DWORD flag, we
68 * could manage without if necessary. Another limit currently is the
69 * number of bits allocated for these numbers in places like vertex
70 * program instruction formats and register layouts.
71 */
72 /* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
73 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
74 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
75 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
76 * attribs want (16).
77 */
78 enum {
79 _TNL_ATTRIB_POS = 0,
80 _TNL_ATTRIB_WEIGHT = 1,
81 _TNL_ATTRIB_NORMAL = 2,
82 _TNL_ATTRIB_COLOR0 = 3,
83 _TNL_ATTRIB_COLOR1 = 4,
84 _TNL_ATTRIB_FOG = 5,
85 _TNL_ATTRIB_COLOR_INDEX = 6,
86 _TNL_ATTRIB_EDGEFLAG = 7,
87 _TNL_ATTRIB_TEX0 = 8,
88 _TNL_ATTRIB_TEX1 = 9,
89 _TNL_ATTRIB_TEX2 = 10,
90 _TNL_ATTRIB_TEX3 = 11,
91 _TNL_ATTRIB_TEX4 = 12,
92 _TNL_ATTRIB_TEX5 = 13,
93 _TNL_ATTRIB_TEX6 = 14,
94 _TNL_ATTRIB_TEX7 = 15,
95
96 _TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
97 _TNL_ATTRIB_GENERIC1 = 17,
98 _TNL_ATTRIB_GENERIC2 = 18,
99 _TNL_ATTRIB_GENERIC3 = 19,
100 _TNL_ATTRIB_GENERIC4 = 20,
101 _TNL_ATTRIB_GENERIC5 = 21,
102 _TNL_ATTRIB_GENERIC6 = 22,
103 _TNL_ATTRIB_GENERIC7 = 23,
104 _TNL_ATTRIB_GENERIC8 = 24,
105 _TNL_ATTRIB_GENERIC9 = 25,
106 _TNL_ATTRIB_GENERIC10 = 26,
107 _TNL_ATTRIB_GENERIC11 = 27,
108 _TNL_ATTRIB_GENERIC12 = 28,
109 _TNL_ATTRIB_GENERIC13 = 29,
110 _TNL_ATTRIB_GENERIC14 = 30,
111 _TNL_ATTRIB_GENERIC15 = 31,
112
113 /* These alias with the generics, but they are not active
114 * concurrently, so it's not a problem. The TNL module
115 * doesn't have to do anything about this as this is how they
116 * are passed into the _draw_prims callback.
117 *
118 * When we generate fixed-function replacement programs (in
119 * t_vp_build.c currently), they refer to the appropriate
120 * generic attribute in order to pick up per-vertex material
121 * data.
122 */
123 _TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
124 _TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
125 _TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
126 _TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
127 _TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
128 _TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
129 _TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
130 _TNL_ATTRIB_MAT_BACK_EMISSION = 23,
131 _TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
132 _TNL_ATTRIB_MAT_BACK_SHININESS = 25,
133 _TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
134 _TNL_ATTRIB_MAT_BACK_INDEXES = 27,
135
136 /* This is really a VERT_RESULT, not an attrib. Need to fix
137 * tnl to understand the difference.
138 */
139 _TNL_ATTRIB_POINTSIZE = 16,
140
141 _TNL_ATTRIB_MAX = 32
142 } ;
143
144 #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u))
145 #define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
146
147 /* special index used for handing invalid glVertexAttribute() indices */
148 #define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_GENERIC15 + 1)
149
150 /**
151 * Handy attribute ranges:
152 */
153 #define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT
154 #define _TNL_LAST_PROG _TNL_ATTRIB_TEX7
155
156 #define _TNL_FIRST_TEX _TNL_ATTRIB_TEX0
157 #define _TNL_LAST_TEX _TNL_ATTRIB_TEX7
158
159 #define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
160 #define _TNL_LAST_GENERIC _TNL_ATTRIB_GENERIC15
161
162 #define _TNL_FIRST_MAT _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
163 #define _TNL_LAST_MAT _TNL_ATTRIB_MAT_BACK_INDEXES /* GENERIC11 */
164
165 /* Number of available generic attributes */
166 #define _TNL_NUM_GENERIC 16
167
168 /* Number of attributes used for evaluators */
169 #define _TNL_NUM_EVAL 16
170
171
172 #define PRIM_BEGIN 0x10
173 #define PRIM_END 0x20
174 #define PRIM_MODE_MASK 0x0f
175
176 static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
177 {
178 GLuint flag;
179 flag = prim->mode;
180 if (prim->begin) flag |= PRIM_BEGIN;
181 if (prim->end) flag |= PRIM_END;
182 return flag;
183 }
184
185
186
187
188 /**
189 * Contains the current state of a running pipeline.
190 */
191 struct vertex_buffer
192 {
193 GLuint Size; /**< Max vertices per vertex buffer, constant */
194
195 /* Constant over the pipeline.
196 */
197 GLuint Count; /**< Number of vertices currently in buffer */
198
199 /* Pointers to current data. Most of the data is in AttribPtr -- all of
200 * it that is one of VERT_ATTRIB_X. For things only produced by TNL,
201 * such as backface color or eye-space coordinates, they are stored
202 * here.
203 */
204 GLuint *Elts;
205 GLvector4f *EyePtr; /* _TNL_BIT_POS */
206 GLvector4f *ClipPtr; /* _TNL_BIT_POS */
207 GLvector4f *NdcPtr; /* _TNL_BIT_POS */
208 GLubyte ClipOrMask; /* _TNL_BIT_POS */
209 GLubyte ClipAndMask; /* _TNL_BIT_POS */
210 GLubyte *ClipMask; /* _TNL_BIT_POS */
211 GLfloat *NormalLengthPtr; /* _TNL_BIT_NORMAL */
212 GLboolean *EdgeFlag; /* _TNL_BIT_EDGEFLAG */
213 GLvector4f *BackfaceIndexPtr;
214 GLvector4f *BackfaceColorPtr;
215 GLvector4f *BackfaceSecondaryColorPtr;
216
217 const struct _mesa_prim *Primitive;
218 GLuint PrimitiveCount;
219
220 /* Inputs to the vertex program stage */
221 GLvector4f *AttribPtr[_TNL_ATTRIB_MAX]; /* GL_NV_vertex_program */
222 };
223
224
225 /**
226 * Describes an individual operation on the pipeline.
227 */
228 struct tnl_pipeline_stage
229 {
230 const char *name;
231
232 /* Private data for the pipeline stage:
233 */
234 void *privatePtr;
235
236 /* Allocate private data
237 */
238 GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
239
240 /* Free private data.
241 */
242 void (*destroy)( struct tnl_pipeline_stage * );
243
244 /* Called on any statechange or input array size change or
245 * input array change to/from zero stride.
246 */
247 void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
248
249 /* Called from _tnl_run_pipeline(). The stage.changed_inputs value
250 * encodes all inputs to thee struct which have changed. If
251 * non-zero, recompute all affected outputs of the stage, otherwise
252 * execute any 'sideeffects' of the stage.
253 *
254 * Return value: GL_TRUE - keep going
255 * GL_FALSE - finished pipeline
256 */
257 GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
258 };
259
260
261
262 /** Contains the array of all pipeline stages.
263 * The default values are defined at the end of t_pipeline.c
264 */
265 struct tnl_pipeline {
266
267 GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
268 GLuint last_attrib_size[_TNL_ATTRIB_MAX];
269 GLuint input_changes;
270 GLuint new_state;
271
272 struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
273 GLuint nr_stages;
274 };
275
276 struct tnl_clipspace;
277 struct tnl_clipspace_attr;
278
279 typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
280 GLfloat *out,
281 const GLubyte *v );
282
283 typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
284 GLubyte *v,
285 const GLfloat *in );
286
287 typedef void (*tnl_emit_func)( struct gl_context *ctx,
288 GLuint count,
289 GLubyte *dest );
290
291
292 /**
293 * Describes how to convert/move a vertex attribute from a vertex array
294 * to a vertex structure.
295 */
296 struct tnl_clipspace_attr
297 {
298 GLuint attrib; /* which vertex attrib (0=position, etc) */
299 GLuint format;
300 GLuint vertoffset; /* position of the attrib in the vertex struct */
301 GLuint vertattrsize; /* size of the attribute in bytes */
302 GLubyte *inputptr;
303 GLuint inputstride;
304 GLuint inputsize;
305 const tnl_insert_func *insert;
306 tnl_insert_func emit;
307 tnl_extract_func extract;
308 const GLfloat *vp; /* NDC->Viewport mapping matrix */
309 };
310
311
312
313
314 typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
315 typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
316 typedef void (*tnl_triangle_func)( struct gl_context *ctx,
317 GLuint v1, GLuint v2, GLuint v3 );
318 typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
319 GLuint v3, GLuint v4 );
320 typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
321 GLuint flags );
322 typedef void (*tnl_interp_func)( struct gl_context *ctx,
323 GLfloat t, GLuint dst, GLuint out, GLuint in,
324 GLboolean force_boundary );
325 typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
326 typedef void (*tnl_setup_func)( struct gl_context *ctx,
327 GLuint start, GLuint end,
328 GLuint new_inputs);
329
330
331 struct tnl_attr_type {
332 GLuint format;
333 GLuint size;
334 GLuint stride;
335 GLuint offset;
336 };
337
338 struct tnl_clipspace_fastpath {
339 GLuint vertex_size;
340 GLuint attr_count;
341 GLboolean match_strides;
342
343 struct tnl_attr_type *attr;
344
345 tnl_emit_func func;
346 struct tnl_clipspace_fastpath *next;
347 };
348
349 /**
350 * Used to describe conversion of vertex arrays to vertex structures.
351 * I.e. Structure of arrays to arrays of structs.
352 */
353 struct tnl_clipspace
354 {
355 GLboolean need_extras;
356
357 GLuint new_inputs;
358
359 GLubyte *vertex_buf;
360 GLuint vertex_size;
361 GLuint max_vertex_size;
362
363 struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
364 GLuint attr_count;
365
366 tnl_emit_func emit;
367 tnl_interp_func interp;
368 tnl_copy_pv_func copy_pv;
369
370 /* Parameters and constants for codegen:
371 */
372 GLboolean need_viewport;
373 GLfloat vp_scale[4];
374 GLfloat vp_xlate[4];
375 GLfloat chan_scale[4];
376 GLfloat identity[4];
377
378 struct tnl_clipspace_fastpath *fastpath;
379
380 void (*codegen_emit)( struct gl_context *ctx );
381 };
382
383
384 struct tnl_device_driver
385 {
386 /***
387 *** TNL Pipeline
388 ***/
389
390 void (*RunPipeline)(struct gl_context *ctx);
391 /* Replaces PipelineStart/PipelineFinish -- intended to allow
392 * drivers to wrap _tnl_run_pipeline() with code to validate state
393 * and grab/release hardware locks.
394 */
395
396 void (*NotifyMaterialChange)(struct gl_context *ctx);
397 /* Alert tnl-aware drivers of changes to material.
398 */
399
400 /***
401 *** Rendering -- These functions called only from t_vb_render.c
402 ***/
403 struct
404 {
405 void (*Start)(struct gl_context *ctx);
406 void (*Finish)(struct gl_context *ctx);
407 /* Called before and after all rendering operations, including DrawPixels,
408 * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
409 * These are a suitable place for grabbing/releasing hardware locks.
410 */
411
412 void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
413 /* Called between RenderStart() and RenderFinish() to indicate the
414 * type of primitive we're about to draw. Mode will be one of the
415 * modes accepted by glBegin().
416 */
417
418 tnl_interp_func Interp;
419 /* The interp function is called by the clipping routines when we need
420 * to generate an interpolated vertex. All pertinant vertex ancilliary
421 * data should be computed by interpolating between the 'in' and 'out'
422 * vertices.
423 */
424
425 tnl_copy_pv_func CopyPV;
426 /* The copy function is used to make a copy of a vertex. All pertinant
427 * vertex attributes should be copied.
428 */
429
430 void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
431 /* Render a polygon with <n> vertices whose indexes are in the <elts>
432 * array.
433 */
434
435 void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
436 /* Render a line between the two vertices given by indexes v0 and v1. */
437
438 tnl_points_func Points; /* must now respect vb->elts */
439 tnl_line_func Line;
440 tnl_triangle_func Triangle;
441 tnl_quad_func Quad;
442 /* These functions are called in order to render points, lines,
443 * triangles and quads. These are only called via the T&L module.
444 */
445
446 tnl_render_func *PrimTabVerts;
447 tnl_render_func *PrimTabElts;
448 /* Render whole unclipped primitives (points, lines, linestrips,
449 * lineloops, etc). The tables are indexed by the GL enum of the
450 * primitive to be rendered. RenderTabVerts is used for non-indexed
451 * arrays of vertices. RenderTabElts is used for indexed arrays of
452 * vertices.
453 */
454
455 void (*ResetLineStipple)( struct gl_context *ctx );
456 /* Reset the hardware's line stipple counter.
457 */
458
459 tnl_setup_func BuildVertices;
460 /* This function is called whenever new vertices are required for
461 * rendering. The vertices in question are those n such that start
462 * <= n < end. The new_inputs parameter indicates those fields of
463 * the vertex which need to be updated, if only a partial repair of
464 * the vertex is required.
465 *
466 * This function is called only from _tnl_render_stage in tnl/t_render.c.
467 */
468
469
470 GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
471 /* Driver may request additional render passes by returning GL_TRUE
472 * when this function is called. This function will be called
473 * after the first pass, and passes will be made until the function
474 * returns GL_FALSE. If no function is registered, only one pass
475 * is made.
476 *
477 * This function will be first invoked with passno == 1.
478 */
479 } Render;
480 };
481
482
483 #define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
484 #define RENDERINPUTS_COPY BITSET64_COPY
485 #define RENDERINPUTS_EQUAL BITSET64_EQUAL
486 #define RENDERINPUTS_ZERO BITSET64_ZERO
487 #define RENDERINPUTS_ONES BITSET64_ONES
488 #define RENDERINPUTS_TEST BITSET64_TEST
489 #define RENDERINPUTS_SET BITSET64_SET
490 #define RENDERINPUTS_CLEAR BITSET64_CLEAR
491 #define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
492 #define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
493 #define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
494
495
496 /**
497 * Context state for T&L context.
498 */
499 typedef struct
500 {
501 /* Driver interface.
502 */
503 struct tnl_device_driver Driver;
504
505 /* Pipeline
506 */
507 struct tnl_pipeline pipeline;
508 struct vertex_buffer vb;
509
510 /* Clipspace/ndc/window vertex managment:
511 */
512 struct tnl_clipspace clipspace;
513
514 /* Probably need a better configuration mechanism:
515 */
516 GLboolean NeedNdcCoords;
517 GLboolean AllowVertexFog;
518 GLboolean AllowPixelFog;
519 GLboolean _DoVertexFog; /* eval fog function at each vertex? */
520
521 DECLARE_RENDERINPUTS(render_inputs_bitset);
522
523 GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
524
525 /* Temp storage for t_draw.c:
526 */
527 GLubyte *block[VERT_ATTRIB_MAX];
528 GLuint nr_blocks;
529
530 } TNLcontext;
531
532
533
534 #define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
535
536
537 #define TYPE_IDX(t) ((t) & 0xf)
538 #define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1 /* 0xa + 1 */
539
540
541 extern void
542 tnl_clip_prepare(struct gl_context *ctx);
543
544
545 #endif