Merge branch 'pipe-video' of git://anongit.freedesktop.org/~deathsimple/xvmc-r600...
[mesa.git] / src / mesa / tnl / t_draw.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/glheader.h"
29 #include "main/condrender.h"
30 #include "main/context.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
35
36 #include "t_context.h"
37 #include "tnl.h"
38
39
40
41 static GLubyte *get_space(struct gl_context *ctx, GLuint bytes)
42 {
43 TNLcontext *tnl = TNL_CONTEXT(ctx);
44 GLubyte *space = malloc(bytes);
45
46 tnl->block[tnl->nr_blocks++] = space;
47 return space;
48 }
49
50
51 static void free_space(struct gl_context *ctx)
52 {
53 TNLcontext *tnl = TNL_CONTEXT(ctx);
54 GLuint i;
55 for (i = 0; i < tnl->nr_blocks; i++)
56 free(tnl->block[i]);
57 tnl->nr_blocks = 0;
58 }
59
60
61 /* Convert the incoming array to GLfloats. Understands the
62 * array->Normalized flag and selects the correct conversion method.
63 */
64 #define CONVERT( TYPE, MACRO ) do { \
65 GLuint i, j; \
66 if (input->Normalized) { \
67 for (i = 0; i < count; i++) { \
68 const TYPE *in = (TYPE *)ptr; \
69 for (j = 0; j < sz; j++) { \
70 *fptr++ = MACRO(*in); \
71 in++; \
72 } \
73 ptr += input->StrideB; \
74 } \
75 } else { \
76 for (i = 0; i < count; i++) { \
77 const TYPE *in = (TYPE *)ptr; \
78 for (j = 0; j < sz; j++) { \
79 *fptr++ = (GLfloat)(*in); \
80 in++; \
81 } \
82 ptr += input->StrideB; \
83 } \
84 } \
85 } while (0)
86
87
88 /**
89 * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
90 * \param ptr input/ubyte array
91 * \param fptr output/float array
92 */
93 static void
94 convert_bgra_to_float(const struct gl_client_array *input,
95 const GLubyte *ptr, GLfloat *fptr,
96 GLuint count )
97 {
98 GLuint i;
99 assert(input->Normalized);
100 assert(input->Size == 4);
101 for (i = 0; i < count; i++) {
102 const GLubyte *in = (GLubyte *) ptr; /* in is in BGRA order */
103 *fptr++ = UBYTE_TO_FLOAT(in[2]); /* red */
104 *fptr++ = UBYTE_TO_FLOAT(in[1]); /* green */
105 *fptr++ = UBYTE_TO_FLOAT(in[0]); /* blue */
106 *fptr++ = UBYTE_TO_FLOAT(in[3]); /* alpha */
107 ptr += input->StrideB;
108 }
109 }
110
111 static void
112 convert_half_to_float(const struct gl_client_array *input,
113 const GLubyte *ptr, GLfloat *fptr,
114 GLuint count, GLuint sz)
115 {
116 GLuint i, j;
117
118 for (i = 0; i < count; i++) {
119 GLhalfARB *in = (GLhalfARB *)ptr;
120
121 for (j = 0; j < sz; j++) {
122 *fptr++ = _mesa_half_to_float(in[j]);
123 }
124 ptr += input->StrideB;
125 }
126 }
127
128 /* Adjust pointer to point at first requested element, convert to
129 * floating point, populate VB->AttribPtr[].
130 */
131 static void _tnl_import_array( struct gl_context *ctx,
132 GLuint attrib,
133 GLuint count,
134 const struct gl_client_array *input,
135 const GLubyte *ptr )
136 {
137 TNLcontext *tnl = TNL_CONTEXT(ctx);
138 struct vertex_buffer *VB = &tnl->vb;
139 GLuint stride = input->StrideB;
140
141 if (input->Type != GL_FLOAT) {
142 const GLuint sz = input->Size;
143 GLubyte *buf = get_space(ctx, count * sz * sizeof(GLfloat));
144 GLfloat *fptr = (GLfloat *)buf;
145
146 switch (input->Type) {
147 case GL_BYTE:
148 CONVERT(GLbyte, BYTE_TO_FLOAT);
149 break;
150 case GL_UNSIGNED_BYTE:
151 if (input->Format == GL_BGRA) {
152 /* See GL_EXT_vertex_array_bgra */
153 convert_bgra_to_float(input, ptr, fptr, count);
154 }
155 else {
156 CONVERT(GLubyte, UBYTE_TO_FLOAT);
157 }
158 break;
159 case GL_SHORT:
160 CONVERT(GLshort, SHORT_TO_FLOAT);
161 break;
162 case GL_UNSIGNED_SHORT:
163 CONVERT(GLushort, USHORT_TO_FLOAT);
164 break;
165 case GL_INT:
166 CONVERT(GLint, INT_TO_FLOAT);
167 break;
168 case GL_UNSIGNED_INT:
169 CONVERT(GLuint, UINT_TO_FLOAT);
170 break;
171 case GL_DOUBLE:
172 CONVERT(GLdouble, (GLfloat));
173 break;
174 case GL_HALF_FLOAT:
175 convert_half_to_float(input, ptr, fptr, count, sz);
176 break;
177 default:
178 assert(0);
179 break;
180 }
181
182 ptr = buf;
183 stride = sz * sizeof(GLfloat);
184 }
185
186 VB->AttribPtr[attrib] = &tnl->tmp_inputs[attrib];
187 VB->AttribPtr[attrib]->data = (GLfloat (*)[4])ptr;
188 VB->AttribPtr[attrib]->start = (GLfloat *)ptr;
189 VB->AttribPtr[attrib]->count = count;
190 VB->AttribPtr[attrib]->stride = stride;
191 VB->AttribPtr[attrib]->size = input->Size;
192
193 /* This should die, but so should the whole GLvector4f concept:
194 */
195 VB->AttribPtr[attrib]->flags = (((1<<input->Size)-1) |
196 VEC_NOT_WRITEABLE |
197 (stride == 4*sizeof(GLfloat) ? 0 : VEC_BAD_STRIDE));
198
199 VB->AttribPtr[attrib]->storage = NULL;
200 }
201
202 #define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
203
204
205 static GLboolean *_tnl_import_edgeflag( struct gl_context *ctx,
206 const GLvector4f *input,
207 GLuint count)
208 {
209 const GLubyte *ptr = (const GLubyte *)input->data;
210 const GLuint stride = input->stride;
211 GLboolean *space = (GLboolean *)get_space(ctx, count + CLIPVERTS);
212 GLboolean *bptr = space;
213 GLuint i;
214
215 for (i = 0; i < count; i++) {
216 *bptr++ = ((GLfloat *)ptr)[0] == 1.0;
217 ptr += stride;
218 }
219
220 return space;
221 }
222
223
224 static void bind_inputs( struct gl_context *ctx,
225 const struct gl_client_array *inputs[],
226 GLint count,
227 struct gl_buffer_object **bo,
228 GLuint *nr_bo )
229 {
230 TNLcontext *tnl = TNL_CONTEXT(ctx);
231 struct vertex_buffer *VB = &tnl->vb;
232 GLuint i;
233
234 /* Map all the VBOs
235 */
236 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
237 const void *ptr;
238
239 if (inputs[i]->BufferObj->Name) {
240 if (!inputs[i]->BufferObj->Pointer) {
241 bo[*nr_bo] = inputs[i]->BufferObj;
242 (*nr_bo)++;
243 ctx->Driver.MapBuffer(ctx,
244 GL_ARRAY_BUFFER,
245 GL_READ_ONLY_ARB,
246 inputs[i]->BufferObj);
247
248 assert(inputs[i]->BufferObj->Pointer);
249 }
250
251 ptr = ADD_POINTERS(inputs[i]->BufferObj->Pointer,
252 inputs[i]->Ptr);
253 }
254 else
255 ptr = inputs[i]->Ptr;
256
257 /* Just make sure the array is floating point, otherwise convert to
258 * temporary storage.
259 *
260 * XXX: remove the GLvector4f type at some stage and just use
261 * client arrays.
262 */
263 _tnl_import_array(ctx, i, count, inputs[i], ptr);
264 }
265
266 /* We process only the vertices between min & max index:
267 */
268 VB->Count = count;
269
270 /* These should perhaps be part of _TNL_ATTRIB_* */
271 VB->BackfaceColorPtr = NULL;
272 VB->BackfaceIndexPtr = NULL;
273 VB->BackfaceSecondaryColorPtr = NULL;
274
275 /* Clipping and drawing code still requires this to be a packed
276 * array of ubytes which can be written into. TODO: Fix and
277 * remove.
278 */
279 if (ctx->Polygon.FrontMode != GL_FILL ||
280 ctx->Polygon.BackMode != GL_FILL)
281 {
282 VB->EdgeFlag = _tnl_import_edgeflag( ctx,
283 VB->AttribPtr[_TNL_ATTRIB_EDGEFLAG],
284 VB->Count );
285 }
286 else {
287 /* the data previously pointed to by EdgeFlag may have been freed */
288 VB->EdgeFlag = NULL;
289 }
290 }
291
292
293 /* Translate indices to GLuints and store in VB->Elts.
294 */
295 static void bind_indices( struct gl_context *ctx,
296 const struct _mesa_index_buffer *ib,
297 struct gl_buffer_object **bo,
298 GLuint *nr_bo)
299 {
300 TNLcontext *tnl = TNL_CONTEXT(ctx);
301 struct vertex_buffer *VB = &tnl->vb;
302 GLuint i;
303 void *ptr;
304
305 if (!ib) {
306 VB->Elts = NULL;
307 return;
308 }
309
310 if (ib->obj->Name && !ib->obj->Pointer) {
311 bo[*nr_bo] = ib->obj;
312 (*nr_bo)++;
313 ctx->Driver.MapBuffer(ctx,
314 GL_ELEMENT_ARRAY_BUFFER,
315 GL_READ_ONLY_ARB,
316 ib->obj);
317
318 assert(ib->obj->Pointer);
319 }
320
321 ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
322
323 if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {
324 VB->Elts = (GLuint *) ptr;
325 }
326 else {
327 GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));
328 VB->Elts = elts;
329
330 if (ib->type == GL_UNSIGNED_INT) {
331 const GLuint *in = (GLuint *)ptr;
332 for (i = 0; i < ib->count; i++)
333 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
334 }
335 else if (ib->type == GL_UNSIGNED_SHORT) {
336 const GLushort *in = (GLushort *)ptr;
337 for (i = 0; i < ib->count; i++)
338 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
339 }
340 else {
341 const GLubyte *in = (GLubyte *)ptr;
342 for (i = 0; i < ib->count; i++)
343 *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;
344 }
345 }
346 }
347
348 static void bind_prims( struct gl_context *ctx,
349 const struct _mesa_prim *prim,
350 GLuint nr_prims )
351 {
352 TNLcontext *tnl = TNL_CONTEXT(ctx);
353 struct vertex_buffer *VB = &tnl->vb;
354
355 VB->Primitive = prim;
356 VB->PrimitiveCount = nr_prims;
357 }
358
359 static void unmap_vbos( struct gl_context *ctx,
360 struct gl_buffer_object **bo,
361 GLuint nr_bo )
362 {
363 GLuint i;
364 for (i = 0; i < nr_bo; i++) {
365 ctx->Driver.UnmapBuffer(ctx,
366 0, /* target -- I don't see why this would be needed */
367 bo[i]);
368 }
369 }
370
371
372 void _tnl_vbo_draw_prims(struct gl_context *ctx,
373 const struct gl_client_array *arrays[],
374 const struct _mesa_prim *prim,
375 GLuint nr_prims,
376 const struct _mesa_index_buffer *ib,
377 GLboolean index_bounds_valid,
378 GLuint min_index,
379 GLuint max_index)
380 {
381 if (!index_bounds_valid)
382 vbo_get_minmax_index(ctx, prim, ib, &min_index, &max_index);
383
384 _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
385 }
386
387 /* This is the main entrypoint into the slimmed-down software tnl
388 * module. In a regular swtnl driver, this can be plugged straight
389 * into the vbo->Driver.DrawPrims() callback.
390 */
391 void _tnl_draw_prims( struct gl_context *ctx,
392 const struct gl_client_array *arrays[],
393 const struct _mesa_prim *prim,
394 GLuint nr_prims,
395 const struct _mesa_index_buffer *ib,
396 GLuint min_index,
397 GLuint max_index)
398 {
399 TNLcontext *tnl = TNL_CONTEXT(ctx);
400 const GLuint TEST_SPLIT = 0;
401 const GLint max = TEST_SPLIT ? 8 : tnl->vb.Size - MAX_CLIPPED_VERTICES;
402 GLint max_basevertex = prim->basevertex;
403 GLuint i;
404
405 /* Mesa core state should have been validated already */
406 assert(ctx->NewState == 0x0);
407
408 if (!_mesa_check_conditional_render(ctx))
409 return; /* don't draw */
410
411 for (i = 1; i < nr_prims; i++)
412 max_basevertex = MAX2(max_basevertex, prim[i].basevertex);
413
414 if (0)
415 {
416 printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
417 for (i = 0; i < nr_prims; i++)
418 printf("prim %d: %s start %d count %d\n", i,
419 _mesa_lookup_enum_by_nr(prim[i].mode),
420 prim[i].start,
421 prim[i].count);
422 }
423
424 if (min_index) {
425 /* We always translate away calls with min_index != 0.
426 */
427 vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib,
428 min_index, max_index,
429 _tnl_vbo_draw_prims );
430 return;
431 }
432 else if ((GLint)max_index + max_basevertex > max) {
433 /* The software TNL pipeline has a fixed amount of storage for
434 * vertices and it is necessary to split incoming drawing commands
435 * if they exceed that limit.
436 */
437 struct split_limits limits;
438 limits.max_verts = max;
439 limits.max_vb_size = ~0;
440 limits.max_indices = ~0;
441
442 /* This will split the buffers one way or another and
443 * recursively call back into this function.
444 */
445 vbo_split_prims( ctx, arrays, prim, nr_prims, ib,
446 0, max_index + prim->basevertex,
447 _tnl_vbo_draw_prims,
448 &limits );
449 }
450 else {
451 /* May need to map a vertex buffer object for every attribute plus
452 * one for the index buffer.
453 */
454 struct gl_buffer_object *bo[VERT_ATTRIB_MAX + 1];
455 GLuint nr_bo = 0;
456
457 for (i = 0; i < nr_prims;) {
458 GLuint this_nr_prims;
459
460 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
461 * will rebase the elements to the basevertex, and we'll only
462 * emit strings of prims with the same basevertex in one draw call.
463 */
464 for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
465 this_nr_prims++) {
466 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
467 break;
468 }
469
470 /* Binding inputs may imply mapping some vertex buffer objects.
471 * They will need to be unmapped below.
472 */
473 bind_prims(ctx, &prim[i], this_nr_prims);
474 bind_inputs(ctx, arrays, max_index + prim[i].basevertex + 1,
475 bo, &nr_bo);
476 bind_indices(ctx, ib, bo, &nr_bo);
477
478 TNL_CONTEXT(ctx)->Driver.RunPipeline(ctx);
479
480 unmap_vbos(ctx, bo, nr_bo);
481 free_space(ctx);
482
483 i += this_nr_prims;
484 }
485 }
486 }
487