2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
28 #include "main/glheader.h"
29 #include "main/condrender.h"
30 #include "main/context.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 #include "main/macros.h"
34 #include "main/enums.h"
36 #include "t_context.h"
41 static GLubyte
*get_space(struct gl_context
*ctx
, GLuint bytes
)
43 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
44 GLubyte
*space
= malloc(bytes
);
46 tnl
->block
[tnl
->nr_blocks
++] = space
;
51 static void free_space(struct gl_context
*ctx
)
53 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
55 for (i
= 0; i
< tnl
->nr_blocks
; i
++)
61 /* Convert the incoming array to GLfloats. Understands the
62 * array->Normalized flag and selects the correct conversion method.
64 #define CONVERT( TYPE, MACRO ) do { \
66 if (input->Normalized) { \
67 for (i = 0; i < count; i++) { \
68 const TYPE *in = (TYPE *)ptr; \
69 for (j = 0; j < sz; j++) { \
70 *fptr++ = MACRO(*in); \
73 ptr += input->StrideB; \
76 for (i = 0; i < count; i++) { \
77 const TYPE *in = (TYPE *)ptr; \
78 for (j = 0; j < sz; j++) { \
79 *fptr++ = (GLfloat)(*in); \
82 ptr += input->StrideB; \
89 * Convert array of BGRA/GLubyte[4] values to RGBA/float[4]
90 * \param ptr input/ubyte array
91 * \param fptr output/float array
94 convert_bgra_to_float(const struct gl_client_array
*input
,
95 const GLubyte
*ptr
, GLfloat
*fptr
,
99 assert(input
->Normalized
);
100 assert(input
->Size
== 4);
101 for (i
= 0; i
< count
; i
++) {
102 const GLubyte
*in
= (GLubyte
*) ptr
; /* in is in BGRA order */
103 *fptr
++ = UBYTE_TO_FLOAT(in
[2]); /* red */
104 *fptr
++ = UBYTE_TO_FLOAT(in
[1]); /* green */
105 *fptr
++ = UBYTE_TO_FLOAT(in
[0]); /* blue */
106 *fptr
++ = UBYTE_TO_FLOAT(in
[3]); /* alpha */
107 ptr
+= input
->StrideB
;
112 convert_half_to_float(const struct gl_client_array
*input
,
113 const GLubyte
*ptr
, GLfloat
*fptr
,
114 GLuint count
, GLuint sz
)
118 for (i
= 0; i
< count
; i
++) {
119 GLhalfARB
*in
= (GLhalfARB
*)ptr
;
121 for (j
= 0; j
< sz
; j
++) {
122 *fptr
++ = _mesa_half_to_float(in
[j
]);
124 ptr
+= input
->StrideB
;
128 /* Adjust pointer to point at first requested element, convert to
129 * floating point, populate VB->AttribPtr[].
131 static void _tnl_import_array( struct gl_context
*ctx
,
134 const struct gl_client_array
*input
,
137 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
138 struct vertex_buffer
*VB
= &tnl
->vb
;
139 GLuint stride
= input
->StrideB
;
141 if (input
->Type
!= GL_FLOAT
) {
142 const GLuint sz
= input
->Size
;
143 GLubyte
*buf
= get_space(ctx
, count
* sz
* sizeof(GLfloat
));
144 GLfloat
*fptr
= (GLfloat
*)buf
;
146 switch (input
->Type
) {
148 CONVERT(GLbyte
, BYTE_TO_FLOAT
);
150 case GL_UNSIGNED_BYTE
:
151 if (input
->Format
== GL_BGRA
) {
152 /* See GL_EXT_vertex_array_bgra */
153 convert_bgra_to_float(input
, ptr
, fptr
, count
);
156 CONVERT(GLubyte
, UBYTE_TO_FLOAT
);
160 CONVERT(GLshort
, SHORT_TO_FLOAT
);
162 case GL_UNSIGNED_SHORT
:
163 CONVERT(GLushort
, USHORT_TO_FLOAT
);
166 CONVERT(GLint
, INT_TO_FLOAT
);
168 case GL_UNSIGNED_INT
:
169 CONVERT(GLuint
, UINT_TO_FLOAT
);
172 CONVERT(GLdouble
, (GLfloat
));
175 convert_half_to_float(input
, ptr
, fptr
, count
, sz
);
183 stride
= sz
* sizeof(GLfloat
);
186 VB
->AttribPtr
[attrib
] = &tnl
->tmp_inputs
[attrib
];
187 VB
->AttribPtr
[attrib
]->data
= (GLfloat (*)[4])ptr
;
188 VB
->AttribPtr
[attrib
]->start
= (GLfloat
*)ptr
;
189 VB
->AttribPtr
[attrib
]->count
= count
;
190 VB
->AttribPtr
[attrib
]->stride
= stride
;
191 VB
->AttribPtr
[attrib
]->size
= input
->Size
;
193 /* This should die, but so should the whole GLvector4f concept:
195 VB
->AttribPtr
[attrib
]->flags
= (((1<<input
->Size
)-1) |
197 (stride
== 4*sizeof(GLfloat
) ? 0 : VEC_BAD_STRIDE
));
199 VB
->AttribPtr
[attrib
]->storage
= NULL
;
202 #define CLIPVERTS ((6 + MAX_CLIP_PLANES) * 2)
205 static GLboolean
*_tnl_import_edgeflag( struct gl_context
*ctx
,
206 const GLvector4f
*input
,
209 const GLubyte
*ptr
= (const GLubyte
*)input
->data
;
210 const GLuint stride
= input
->stride
;
211 GLboolean
*space
= (GLboolean
*)get_space(ctx
, count
+ CLIPVERTS
);
212 GLboolean
*bptr
= space
;
215 for (i
= 0; i
< count
; i
++) {
216 *bptr
++ = ((GLfloat
*)ptr
)[0] == 1.0;
224 static void bind_inputs( struct gl_context
*ctx
,
225 const struct gl_client_array
*inputs
[],
227 struct gl_buffer_object
**bo
,
230 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
231 struct vertex_buffer
*VB
= &tnl
->vb
;
236 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
239 if (inputs
[i
]->BufferObj
->Name
) {
240 if (!inputs
[i
]->BufferObj
->Pointer
) {
241 bo
[*nr_bo
] = inputs
[i
]->BufferObj
;
243 ctx
->Driver
.MapBuffer(ctx
,
246 inputs
[i
]->BufferObj
);
248 assert(inputs
[i
]->BufferObj
->Pointer
);
251 ptr
= ADD_POINTERS(inputs
[i
]->BufferObj
->Pointer
,
255 ptr
= inputs
[i
]->Ptr
;
257 /* Just make sure the array is floating point, otherwise convert to
260 * XXX: remove the GLvector4f type at some stage and just use
263 _tnl_import_array(ctx
, i
, count
, inputs
[i
], ptr
);
266 /* We process only the vertices between min & max index:
270 /* These should perhaps be part of _TNL_ATTRIB_* */
271 VB
->BackfaceColorPtr
= NULL
;
272 VB
->BackfaceIndexPtr
= NULL
;
273 VB
->BackfaceSecondaryColorPtr
= NULL
;
275 /* Clipping and drawing code still requires this to be a packed
276 * array of ubytes which can be written into. TODO: Fix and
279 if (ctx
->Polygon
.FrontMode
!= GL_FILL
||
280 ctx
->Polygon
.BackMode
!= GL_FILL
)
282 VB
->EdgeFlag
= _tnl_import_edgeflag( ctx
,
283 VB
->AttribPtr
[_TNL_ATTRIB_EDGEFLAG
],
287 /* the data previously pointed to by EdgeFlag may have been freed */
293 /* Translate indices to GLuints and store in VB->Elts.
295 static void bind_indices( struct gl_context
*ctx
,
296 const struct _mesa_index_buffer
*ib
,
297 struct gl_buffer_object
**bo
,
300 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
301 struct vertex_buffer
*VB
= &tnl
->vb
;
310 if (ib
->obj
->Name
&& !ib
->obj
->Pointer
) {
311 bo
[*nr_bo
] = ib
->obj
;
313 ctx
->Driver
.MapBuffer(ctx
,
314 GL_ELEMENT_ARRAY_BUFFER
,
318 assert(ib
->obj
->Pointer
);
321 ptr
= ADD_POINTERS(ib
->obj
->Pointer
, ib
->ptr
);
323 if (ib
->type
== GL_UNSIGNED_INT
&& VB
->Primitive
[0].basevertex
== 0) {
324 VB
->Elts
= (GLuint
*) ptr
;
327 GLuint
*elts
= (GLuint
*)get_space(ctx
, ib
->count
* sizeof(GLuint
));
330 if (ib
->type
== GL_UNSIGNED_INT
) {
331 const GLuint
*in
= (GLuint
*)ptr
;
332 for (i
= 0; i
< ib
->count
; i
++)
333 *elts
++ = (GLuint
)(*in
++) + VB
->Primitive
[0].basevertex
;
335 else if (ib
->type
== GL_UNSIGNED_SHORT
) {
336 const GLushort
*in
= (GLushort
*)ptr
;
337 for (i
= 0; i
< ib
->count
; i
++)
338 *elts
++ = (GLuint
)(*in
++) + VB
->Primitive
[0].basevertex
;
341 const GLubyte
*in
= (GLubyte
*)ptr
;
342 for (i
= 0; i
< ib
->count
; i
++)
343 *elts
++ = (GLuint
)(*in
++) + VB
->Primitive
[0].basevertex
;
348 static void bind_prims( struct gl_context
*ctx
,
349 const struct _mesa_prim
*prim
,
352 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
353 struct vertex_buffer
*VB
= &tnl
->vb
;
355 VB
->Primitive
= prim
;
356 VB
->PrimitiveCount
= nr_prims
;
359 static void unmap_vbos( struct gl_context
*ctx
,
360 struct gl_buffer_object
**bo
,
364 for (i
= 0; i
< nr_bo
; i
++) {
365 ctx
->Driver
.UnmapBuffer(ctx
,
366 0, /* target -- I don't see why this would be needed */
372 void _tnl_vbo_draw_prims(struct gl_context
*ctx
,
373 const struct gl_client_array
*arrays
[],
374 const struct _mesa_prim
*prim
,
376 const struct _mesa_index_buffer
*ib
,
377 GLboolean index_bounds_valid
,
381 if (!index_bounds_valid
)
382 vbo_get_minmax_index(ctx
, prim
, ib
, &min_index
, &max_index
);
384 _tnl_draw_prims(ctx
, arrays
, prim
, nr_prims
, ib
, min_index
, max_index
);
387 /* This is the main entrypoint into the slimmed-down software tnl
388 * module. In a regular swtnl driver, this can be plugged straight
389 * into the vbo->Driver.DrawPrims() callback.
391 void _tnl_draw_prims( struct gl_context
*ctx
,
392 const struct gl_client_array
*arrays
[],
393 const struct _mesa_prim
*prim
,
395 const struct _mesa_index_buffer
*ib
,
399 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
400 const GLuint TEST_SPLIT
= 0;
401 const GLint max
= TEST_SPLIT
? 8 : tnl
->vb
.Size
- MAX_CLIPPED_VERTICES
;
402 GLint max_basevertex
= prim
->basevertex
;
405 /* Mesa core state should have been validated already */
406 assert(ctx
->NewState
== 0x0);
408 if (!_mesa_check_conditional_render(ctx
))
409 return; /* don't draw */
411 for (i
= 1; i
< nr_prims
; i
++)
412 max_basevertex
= MAX2(max_basevertex
, prim
[i
].basevertex
);
416 printf("%s %d..%d\n", __FUNCTION__
, min_index
, max_index
);
417 for (i
= 0; i
< nr_prims
; i
++)
418 printf("prim %d: %s start %d count %d\n", i
,
419 _mesa_lookup_enum_by_nr(prim
[i
].mode
),
425 /* We always translate away calls with min_index != 0.
427 vbo_rebase_prims( ctx
, arrays
, prim
, nr_prims
, ib
,
428 min_index
, max_index
,
429 _tnl_vbo_draw_prims
);
432 else if ((GLint
)max_index
+ max_basevertex
> max
) {
433 /* The software TNL pipeline has a fixed amount of storage for
434 * vertices and it is necessary to split incoming drawing commands
435 * if they exceed that limit.
437 struct split_limits limits
;
438 limits
.max_verts
= max
;
439 limits
.max_vb_size
= ~0;
440 limits
.max_indices
= ~0;
442 /* This will split the buffers one way or another and
443 * recursively call back into this function.
445 vbo_split_prims( ctx
, arrays
, prim
, nr_prims
, ib
,
446 0, max_index
+ prim
->basevertex
,
451 /* May need to map a vertex buffer object for every attribute plus
452 * one for the index buffer.
454 struct gl_buffer_object
*bo
[VERT_ATTRIB_MAX
+ 1];
458 for (i
= 0; i
< nr_prims
;) {
459 GLuint this_nr_prims
;
461 /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
462 * will rebase the elements to the basevertex, and we'll only
463 * emit strings of prims with the same basevertex in one draw call.
465 for (this_nr_prims
= 1; i
+ this_nr_prims
< nr_prims
;
467 if (prim
[i
].basevertex
!= prim
[i
+ this_nr_prims
].basevertex
)
471 /* Binding inputs may imply mapping some vertex buffer objects.
472 * They will need to be unmapped below.
474 for (inst
= 0; inst
< prim
[i
].num_instances
; inst
++) {
476 bind_prims(ctx
, &prim
[i
], this_nr_prims
);
477 bind_inputs(ctx
, arrays
, max_index
+ prim
[i
].basevertex
+ 1,
479 bind_indices(ctx
, ib
, bo
, &nr_bo
);
481 tnl
->CurInstance
= inst
;
482 TNL_CONTEXT(ctx
)->Driver
.RunPipeline(ctx
);
484 unmap_vbos(ctx
, bo
, nr_bo
);