Major rework of tnl module
[mesa.git] / src / mesa / tnl / t_imm_api.h
1 /* $Id: t_imm_api.h,v 1.1 2000/12/26 05:09:32 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef _T_VTXFMT_H
29 #define _T_VTXFMT_H
30
31 #include "mtypes.h"
32 #include "t_context.h"
33
34
35 /* TNL-private internal functions for building higher-level operations:
36 */
37 extern void _tnl_begin( GLcontext *ctx, GLenum p );
38 extern GLboolean _tnl_hard_begin( GLcontext *ctx, GLenum p );
39 extern void _tnl_end( GLcontext *ctx );
40 extern void _tnl_vertex2f( GLcontext *ctx, GLfloat x, GLfloat y );
41 extern void _tnl_eval_coord1f( GLcontext *CC, GLfloat u );
42 extern void _tnl_eval_coord2f( GLcontext *CC, GLfloat u, GLfloat v );
43 extern void _tnl_array_element( GLcontext *CC, GLint i );
44
45 /* Initialize our part of the vtxfmt struct:
46 */
47 extern void _tnl_imm_vtxfmt_init( GLcontext *ctx );
48
49
50 #endif