Another vertex program checkpoint: clean-up of vertex attribute storage
[mesa.git] / src / mesa / tnl / t_imm_fixup.c
1 /* $Id: t_imm_fixup.c,v 1.32 2002/01/06 03:54:12 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@valinux.com>
30 */
31
32
33 #include "glheader.h"
34 #include "context.h"
35 #include "enums.h"
36 #include "dlist.h"
37 #include "colormac.h"
38 #include "light.h"
39 #include "macros.h"
40 #include "mem.h"
41 #include "mmath.h"
42 #include "state.h"
43 #include "mtypes.h"
44
45 #include "math/m_matrix.h"
46 #include "math/m_xform.h"
47
48 #include "t_context.h"
49 #include "t_imm_alloc.h"
50 #include "t_imm_debug.h"
51 #include "t_imm_elt.h"
52 #include "t_imm_fixup.h"
53 #include "t_imm_exec.h"
54 #include "t_pipeline.h"
55
56
57 static const GLuint increment[GL_POLYGON+2] = { 1,2,1,1,3,1,1,4,2,1,1 };
58 static const GLuint intro[GL_POLYGON+2] = { 0,0,2,2,0,2,2,0,2,2,0 };
59
60 void
61 _tnl_fixup_4f( GLfloat data[][4], GLuint flag[], GLuint start, GLuint match )
62 {
63 GLuint i = start;
64
65 for (;;) {
66 if ((flag[++i] & match) == 0) {
67 COPY_4FV(data[i], data[i-1]);
68 if (flag[i] & VERT_END_VB) break;
69 }
70 }
71 }
72
73 void
74 _tnl_fixup_3f( float data[][3], GLuint flag[], GLuint start, GLuint match )
75 {
76 GLuint i = start;
77
78
79 for (;;) {
80 if ((flag[++i] & match) == 0) {
81 /* fprintf(stderr, "_tnl_fixup_3f copy to %p values %f %f %f\n", */
82 /* data[i], */
83 /* data[i-1][0], */
84 /* data[i-1][1], */
85 /* data[i-1][2]); */
86 COPY_3V(data[i], data[i-1]);
87 if (flag[i] & VERT_END_VB) break;
88 }
89 }
90 }
91
92
93 void
94 _tnl_fixup_1ui( GLuint *data, GLuint flag[], GLuint start, GLuint match )
95 {
96 GLuint i = start;
97
98 for (;;) {
99 if ((flag[++i] & match) == 0) {
100 data[i] = data[i-1];
101 if (flag[i] & VERT_END_VB) break;
102 }
103 }
104 flag[i] |= match;
105 }
106
107
108 void
109 _tnl_fixup_1f( GLfloat *data, GLuint flag[], GLuint start, GLuint match )
110 {
111 GLuint i = start;
112
113 for (;;) {
114 if ((flag[++i] & match) == 0) {
115 data[i] = data[i-1];
116 if (flag[i] & VERT_END_VB) break;
117 }
118 }
119 flag[i] |= match;
120 }
121
122 void
123 _tnl_fixup_1ub( GLubyte *data, GLuint flag[], GLuint start, GLuint match )
124 {
125 GLuint i = start;
126
127 for (;;) {
128 if ((flag[++i] & match) == 0) {
129 data[i] = data[i-1];
130 if (flag[i] & VERT_END_VB) break;
131 }
132 }
133 flag[i] |= match;
134 }
135
136
137 static void
138 fixup_first_4f( GLfloat data[][4], GLuint flag[], GLuint match,
139 GLuint start, GLfloat *dflt )
140 {
141 GLuint i = start-1;
142 match |= VERT_END_VB;
143
144 while ((flag[++i]&match) == 0)
145 COPY_4FV(data[i], dflt);
146 }
147
148 #if 0
149 static void
150 fixup_first_3f( GLfloat data[][3], GLuint flag[], GLuint match,
151 GLuint start, GLfloat *dflt )
152 {
153 GLuint i = start-1;
154 match |= VERT_END_VB;
155
156 /* fprintf(stderr, "fixup_first_3f default: %f %f %f start: %d\n", */
157 /* dflt[0], dflt[1], dflt[2], start); */
158
159 while ((flag[++i]&match) == 0)
160 COPY_3FV(data[i], dflt);
161 }
162 #endif
163
164 static void
165 fixup_first_1ui( GLuint data[], GLuint flag[], GLuint match,
166 GLuint start, GLuint dflt )
167 {
168 GLuint i = start-1;
169 match |= VERT_END_VB;
170
171 while ((flag[++i]&match) == 0)
172 data[i] = dflt;
173 }
174
175 #if 00
176 static void
177 fixup_first_1f( GLfloat data[], GLuint flag[], GLuint match,
178 GLuint start, GLfloat dflt )
179 {
180 GLuint i = start-1;
181 match |= VERT_END_VB;
182
183 while ((flag[++i]&match) == 0)
184 data[i] = dflt;
185 }
186 #endif
187
188 static void
189 fixup_first_1ub( GLubyte data[], GLuint flag[], GLuint match,
190 GLuint start, GLubyte dflt )
191 {
192 GLuint i = start-1;
193 match |= VERT_END_VB;
194
195 while ((flag[++i]&match) == 0)
196 data[i] = dflt;
197 }
198
199 /*
200 * Copy vertex attributes from the ctx->Current group into the immediate
201 * struct at the given position according to copyMask.
202 */
203 static void copy_from_current( GLcontext *ctx, struct immediate *IM,
204 GLuint pos, GLuint copyMask )
205 {
206 GLuint attrib, attribBit;
207
208 if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
209 _tnl_print_vert_flags("copy from current", copyMask);
210
211 #if 0
212 if (copyMask & VERT_NORMAL_BIT) {
213 COPY_4V(IM->Attrib[VERT_ATTRIB_NORMAL][pos],
214 ctx->Current.Attrib[VERT_ATTRIB_NORMAL]);
215 }
216
217 if (copyMask & VERT_COLOR0_BIT) {
218 COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][pos],
219 ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
220 }
221
222 if (copyMask & VERT_COLOR1_BIT)
223 COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR1][pos],
224 ctx->Current.Attrib[VERT_ATTRIB_COLOR1]);
225
226 if (copyMask & VERT_FOG_BIT)
227 IM->Attrib[VERT_ATTRIB_FOG][pos][0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
228
229 if (copyMask & VERT_TEX_ANY) {
230 GLuint i;
231 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
232 if (copyMask & VERT_TEX(i))
233 COPY_4FV(IM->Attrib[VERT_ATTRIB_TEX0 + i][pos],
234 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i]);
235 }
236 }
237 #else
238 for (attrib = 0, attribBit = 1; attrib < 16; attrib++, attribBit <<= 1) {
239 if (copyMask & attribBit) {
240 COPY_4FV( IM->Attrib[attrib][pos], ctx->Current.Attrib[attrib]);
241 }
242 }
243 #endif
244
245 if (copyMask & VERT_INDEX_BIT)
246 IM->Index[pos] = ctx->Current.Index;
247
248 if (copyMask & VERT_EDGEFLAG_BIT)
249 IM->EdgeFlag[pos] = ctx->Current.EdgeFlag;
250 }
251
252
253 void _tnl_fixup_input( GLcontext *ctx, struct immediate *IM )
254 {
255 TNLcontext *tnl = TNL_CONTEXT(ctx);
256 GLuint start = IM->CopyStart;
257 GLuint andflag = IM->CopyAndFlag;
258 GLuint orflag = IM->CopyOrFlag | IM->Evaluated;
259 GLuint fixup;
260
261 IM->CopyTexSize = IM->TexSize;
262
263 /* fprintf(stderr, "Fixup input, Start: %u Count: %u LastData: %u\n", */
264 /* IM->Start, IM->Count, IM->LastData); */
265 /* _tnl_print_vert_flags("Orflag", orflag); */
266 /* _tnl_print_vert_flags("Andflag", andflag); */
267
268
269 fixup = ~andflag & VERT_FIXUP;
270
271 if (!ctx->CompileFlag)
272 fixup &= tnl->pipeline.inputs;
273
274 if (!ctx->ExecuteFlag)
275 fixup &= orflag;
276
277 if ((orflag & (VERT_OBJ_BIT|VERT_EVAL_ANY)) == 0)
278 fixup = 0;
279
280 if (fixup) {
281 GLuint copy = fixup & ~IM->Flag[start];
282
283
284 /* Equivalent to a lazy copy-from-current when setting up the
285 * immediate.
286 */
287 if (ctx->ExecuteFlag && copy)
288 copy_from_current( ctx, IM, start, copy );
289
290 if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
291 _tnl_print_vert_flags("fixup", fixup);
292
293 /* XXX replace these conditionals with a loop over the 16
294 * vertex attributes.
295 */
296
297 if (fixup & VERT_TEX_ANY) {
298 GLuint i;
299 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
300 if (fixup & VERT_TEX(i)) {
301 if (orflag & VERT_TEX(i))
302 _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
303 start, VERT_TEX(i) );
304 else
305 fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
306 VERT_END_VB, start,
307 IM->Attrib[VERT_ATTRIB_TEX0 + i][start]);
308 }
309 }
310 }
311
312
313 if (fixup & VERT_EDGEFLAG_BIT) {
314 if (orflag & VERT_EDGEFLAG_BIT)
315 _tnl_fixup_1ub( IM->EdgeFlag, IM->Flag, start, VERT_EDGEFLAG_BIT );
316 else
317 fixup_first_1ub( IM->EdgeFlag, IM->Flag, VERT_END_VB, start,
318 IM->EdgeFlag[start] );
319 }
320
321 if (fixup & VERT_INDEX_BIT) {
322 if (orflag & VERT_INDEX_BIT)
323 _tnl_fixup_1ui( IM->Index, IM->Flag, start, VERT_INDEX_BIT );
324 else
325 fixup_first_1ui( IM->Index, IM->Flag, VERT_END_VB, start,
326 IM->Index[start] );
327 }
328
329 if (fixup & VERT_COLOR0_BIT) {
330 if (orflag & VERT_COLOR0_BIT)
331 _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, start,
332 VERT_COLOR0_BIT );
333 /* No need for else case as the drivers understand stride
334 * zero here. (TODO - propogate this)
335 */
336 }
337
338 if (fixup & VERT_COLOR1_BIT) {
339 if (orflag & VERT_COLOR1_BIT)
340 _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, start,
341 VERT_COLOR1_BIT );
342 else
343 fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag, VERT_END_VB, start,
344 IM->Attrib[VERT_ATTRIB_COLOR1][start] );
345 }
346
347 if (fixup & VERT_FOG_BIT) {
348 if (orflag & VERT_FOG_BIT)
349 _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag,
350 start, VERT_FOG_BIT );
351 else
352 fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag, VERT_END_VB,
353 start, IM->Attrib[VERT_ATTRIB_FOG][start] );
354 }
355
356 if (fixup & VERT_NORMAL_BIT) {
357 if (orflag & VERT_NORMAL_BIT)
358 _tnl_fixup_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag, start,
359 VERT_NORMAL_BIT );
360 else
361 fixup_first_4f( IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag,
362 VERT_END_VB, start,
363 IM->Attrib[VERT_ATTRIB_NORMAL][start] );
364 }
365 }
366
367 /* Prune possible half-filled slot.
368 */
369 IM->Flag[IM->LastData+1] &= ~VERT_END_VB;
370 IM->Flag[IM->Count] |= VERT_END_VB;
371
372
373 /* Materials:
374 */
375 if (IM->MaterialOrMask & ~IM->MaterialAndMask) {
376 GLuint vulnerable = IM->MaterialOrMask;
377 GLuint i = IM->Start;
378
379 do {
380 while (!(IM->Flag[i] & VERT_MATERIAL))
381 i++;
382
383 vulnerable &= ~IM->MaterialMask[i];
384 _mesa_copy_material_pairs( IM->Material[i],
385 ctx->Light.Material,
386 vulnerable );
387
388
389 } while (vulnerable);
390 }
391 }
392
393
394
395
396 static void copy_material( struct immediate *next,
397 struct immediate *prev,
398 GLuint dst, GLuint src )
399 {
400 if (next->Material == 0) {
401 next->Material = (GLmaterial (*)[2]) MALLOC( sizeof(GLmaterial) *
402 IMM_SIZE * 2 );
403 next->MaterialMask = (GLuint *) MALLOC( sizeof(GLuint) * IMM_SIZE );
404 }
405
406 next->MaterialMask[dst] = prev->MaterialOrMask;
407 MEMCPY(next->Material[dst], prev->Material[src], 2*sizeof(GLmaterial));
408 }
409
410 static GLboolean is_fan_like[GL_POLYGON+1] = {
411 GL_FALSE,
412 GL_FALSE,
413 GL_TRUE, /* line loop */
414 GL_FALSE,
415 GL_FALSE,
416 GL_FALSE,
417 GL_TRUE, /* tri fan */
418 GL_FALSE,
419 GL_FALSE,
420 GL_TRUE /* polygon */
421 };
422
423
424 /* Copy the untransformed data from the shared vertices of a primitive
425 * that wraps over two immediate structs. This is done prior to
426 * set_immediate so that prev and next may point to the same
427 * structure. In general it's difficult to avoid this copy on long
428 * primitives.
429 *
430 * Have to be careful with the transitions between display list
431 * replay, compile and normal execute modes.
432 */
433 void _tnl_copy_immediate_vertices( GLcontext *ctx, struct immediate *next )
434 {
435 TNLcontext *tnl = TNL_CONTEXT(ctx);
436 struct immediate *prev = tnl->ExecCopySource;
437 struct vertex_arrays *inputs = &tnl->imm_inputs;
438 GLuint count = tnl->ExecCopyCount;
439 GLuint *elts = tnl->ExecCopyElts;
440 GLuint offset = IMM_MAX_COPIED_VERTS - count;
441 GLuint i;
442
443 if (!prev) {
444 ASSERT(tnl->ExecCopyCount == 0);
445 return;
446 }
447
448 next->CopyStart = next->Start - count;
449
450 if ((prev->CopyOrFlag & VERT_DATA) == VERT_ELT &&
451 ctx->Array.LockCount &&
452 ctx->Array.Vertex.Enabled)
453 {
454 /* Copy Elt values only
455 */
456 for (i = 0 ; i < count ; i++)
457 {
458 GLuint src = elts[i+offset];
459 GLuint dst = next->CopyStart+i;
460 next->Elt[dst] = prev->Elt[src];
461 next->Flag[dst] = VERT_ELT;
462 }
463 /* fprintf(stderr, "ADDING VERT_ELT!\n"); */
464 next->CopyOrFlag |= VERT_ELT;
465 next->CopyAndFlag &= VERT_ELT;
466 }
467 else {
468 GLuint copy = tnl->pipeline.inputs & (prev->CopyOrFlag|prev->Evaluated);
469 GLuint flag;
470
471 if (is_fan_like[ctx->Driver.CurrentExecPrimitive]) {
472 flag = ((prev->CopyOrFlag|prev->Evaluated) & VERT_FIXUP);
473 next->CopyOrFlag |= flag;
474 }
475 else {
476 /* Don't let an early 'glColor', etc. poison the elt path.
477 */
478 flag = ((prev->OrFlag|prev->Evaluated) & VERT_FIXUP);
479 }
480
481 next->TexSize |= tnl->ExecCopyTexSize;
482 next->CopyAndFlag &= flag;
483
484
485 /* _tnl_print_vert_flags("copy vertex components", copy); */
486 /* _tnl_print_vert_flags("prev copyorflag", prev->CopyOrFlag); */
487 /* _tnl_print_vert_flags("flag", flag); */
488
489 /* Copy whole vertices
490 */
491 for (i = 0 ; i < count ; i++)
492 {
493 GLuint src = elts[i+offset];
494 GLuint isrc = src - prev->CopyStart;
495 GLuint dst = next->CopyStart+i;
496
497 /* Values subject to eval must be copied out of the 'inputs'
498 * struct. (Copied rows should not be evaluated twice).
499 *
500 * Note these pointers are null when inactive.
501 */
502 COPY_4FV( next->Attrib[VERT_ATTRIB_POS][dst],
503 inputs->Obj.data[isrc] );
504
505 if (copy & VERT_NORMAL_BIT) {
506 /* fprintf(stderr, "copy vert norm %d to %d (%p): %f %f %f\n", */
507 /* isrc, dst, */
508 /* next->Normal[dst], */
509 /* inputs->Normal.data[isrc][0], */
510 /* inputs->Normal.data[isrc][1], */
511 /* inputs->Normal.data[isrc][2]); */
512 COPY_3FV( next->Attrib[VERT_ATTRIB_NORMAL][dst], inputs->Normal.data[isrc] );
513 }
514
515 if (copy & VERT_COLOR0_BIT)
516 COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR0][dst],
517 ((GLfloat (*)[4])inputs->Color.Ptr)[isrc] );
518
519 if (copy & VERT_INDEX_BIT)
520 next->Index[dst] = inputs->Index.data[isrc];
521
522 if (copy & VERT_TEX_ANY) {
523 GLuint i;
524 for (i = 0 ; i < prev->MaxTextureUnits ; i++) {
525 if (copy & VERT_TEX(i))
526 COPY_4FV( next->Attrib[VERT_ATTRIB_TEX0 + i][dst],
527 inputs->TexCoord[i].data[isrc] );
528 }
529 }
530
531 /* Remaining values should be the same in the 'input' struct and the
532 * original immediate.
533 */
534 if (copy & (VERT_ELT|VERT_EDGEFLAG_BIT|VERT_COLOR1_BIT|VERT_FOG_BIT|
535 VERT_MATERIAL)) {
536
537 if (prev->Flag[src] & VERT_MATERIAL)
538 copy_material(next, prev, dst, src);
539
540 next->Elt[dst] = prev->Elt[src];
541 next->EdgeFlag[dst] = prev->EdgeFlag[src];
542 COPY_4FV( next->Attrib[VERT_ATTRIB_COLOR1][dst],
543 prev->Attrib[VERT_ATTRIB_COLOR1][src] );
544 COPY_4FV( next->Attrib[VERT_ATTRIB_FOG][dst],
545 prev->Attrib[VERT_ATTRIB_FOG][src] );
546 }
547
548 next->Flag[dst] = flag;
549 next->CopyOrFlag |= prev->Flag[src] & (VERT_FIXUP|
550 VERT_MATERIAL|
551 VERT_OBJ_BIT);
552 }
553 }
554
555 if (--tnl->ExecCopySource->ref_count == 0)
556 _tnl_free_immediate( tnl->ExecCopySource );
557
558 tnl->ExecCopySource = 0;
559 tnl->ExecCopyCount = 0;
560 }
561
562
563
564 /* Revive a compiled immediate struct - propogate new 'Current'
565 * values. Often this is redundant because the current values were
566 * known and fixed up at compile time (or in the first execution of
567 * the cassette).
568 */
569 void _tnl_fixup_compiled_cassette( GLcontext *ctx, struct immediate *IM )
570 {
571 TNLcontext *tnl = TNL_CONTEXT(ctx);
572 GLuint fixup;
573 GLuint start = IM->Start;
574
575 /* fprintf(stderr, "%s\n", __FUNCTION__); */
576
577 IM->Evaluated = 0;
578 IM->CopyOrFlag = IM->OrFlag;
579 IM->CopyAndFlag = IM->AndFlag;
580 IM->CopyTexSize = IM->TexSize | tnl->ExecCopyTexSize;
581
582 _tnl_copy_immediate_vertices( ctx, IM );
583
584 if (ctx->Driver.CurrentExecPrimitive == GL_POLYGON+1) {
585 ASSERT(IM->CopyStart == IM->Start);
586 }
587
588 /* Naked array elements can be copied into the first cassette in a
589 * display list. Need to translate them away:
590 */
591 if (IM->CopyOrFlag & VERT_ELT) {
592 GLuint copy = tnl->pipeline.inputs & ~ctx->Array._Enabled;
593 GLuint i;
594
595 ASSERT(IM->CopyStart < IM->Start);
596
597 _tnl_translate_array_elts( ctx, IM, IM->CopyStart, IM->Start );
598
599 for (i = IM->CopyStart ; i < IM->Start ; i++)
600 copy_from_current( ctx, IM, i, copy );
601
602 _tnl_copy_to_current( ctx, IM, ctx->Array._Enabled, IM->Start );
603 }
604
605 fixup = tnl->pipeline.inputs & ~IM->Flag[start] & VERT_FIXUP;
606
607 /* _tnl_print_vert_flags("fixup compiled", fixup); */
608
609 if (fixup) {
610
611 /* XXX try to replace this code with a loop over the 16 vertex
612 * attributes.
613 */
614
615 if (fixup & VERT_NORMAL_BIT) {
616 fixup_first_4f(IM->Attrib[VERT_ATTRIB_NORMAL], IM->Flag,
617 VERT_NORMAL_BIT, start,
618 ctx->Current.Attrib[VERT_ATTRIB_NORMAL] );
619 }
620
621 if (fixup & VERT_COLOR0_BIT) {
622 if (IM->CopyOrFlag & VERT_COLOR0_BIT)
623 fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag,
624 VERT_COLOR0_BIT, start,
625 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
626 else
627 fixup &= ~VERT_COLOR0_BIT;
628 }
629
630 if (fixup & VERT_COLOR1_BIT)
631 fixup_first_4f(IM->Attrib[VERT_ATTRIB_COLOR1], IM->Flag,
632 VERT_COLOR1_BIT, start,
633 ctx->Current.Attrib[VERT_ATTRIB_COLOR1] );
634
635 if (fixup & VERT_FOG_BIT)
636 fixup_first_4f( IM->Attrib[VERT_ATTRIB_FOG], IM->Flag,
637 VERT_FOG_BIT, start,
638 ctx->Current.Attrib[VERT_ATTRIB_FOG] );
639
640 if (fixup & VERT_TEX_ANY) {
641 GLuint i;
642 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
643 if (fixup & VERT_TEX(i))
644 fixup_first_4f( IM->Attrib[VERT_ATTRIB_TEX0 + i], IM->Flag,
645 VERT_TEX(i), start,
646 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + i] );
647 }
648 }
649
650 if (fixup & VERT_EDGEFLAG_BIT)
651 fixup_first_1ub(IM->EdgeFlag, IM->Flag, VERT_EDGEFLAG_BIT, start,
652 ctx->Current.EdgeFlag );
653
654 if (fixup & VERT_INDEX_BIT)
655 fixup_first_1ui(IM->Index, IM->Flag, VERT_INDEX_BIT, start,
656 ctx->Current.Index );
657
658 IM->CopyOrFlag |= fixup;
659 }
660
661
662 /* Materials:
663 */
664 if (IM->MaterialOrMask & ~IM->MaterialAndMask) {
665 GLuint vulnerable = IM->MaterialOrMask;
666 GLuint i = IM->Start;
667
668 do {
669 while (!(IM->Flag[i] & VERT_MATERIAL))
670 i++;
671
672 vulnerable &= ~IM->MaterialMask[i];
673 _mesa_copy_material_pairs( IM->Material[i],
674 ctx->Light.Material,
675 vulnerable );
676
677
678 } while (vulnerable);
679 }
680 }
681
682
683
684
685
686
687 static void copy_none( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf)
688 {
689 (void) (start && ovf && tnl && count);
690 }
691
692 static void copy_last( TNLcontext *tnl, GLuint start, GLuint count, GLuint ovf)
693 {
694 (void) start; (void) ovf;
695 tnl->ExecCopyCount = 1;
696 tnl->ExecCopyElts[2] = count-1;
697 }
698
699 static void copy_first_and_last( TNLcontext *tnl, GLuint start, GLuint count,
700 GLuint ovf)
701 {
702 (void) ovf;
703 tnl->ExecCopyCount = 2;
704 tnl->ExecCopyElts[1] = start;
705 tnl->ExecCopyElts[2] = count-1;
706 }
707
708 static void copy_last_two( TNLcontext *tnl, GLuint start, GLuint count,
709 GLuint ovf )
710 {
711 (void) start;
712 tnl->ExecCopyCount = 2+ovf;
713 tnl->ExecCopyElts[0] = count-3;
714 tnl->ExecCopyElts[1] = count-2;
715 tnl->ExecCopyElts[2] = count-1;
716 }
717
718 static void copy_overflow( TNLcontext *tnl, GLuint start, GLuint count,
719 GLuint ovf )
720 {
721 (void) start;
722 tnl->ExecCopyCount = ovf;
723 tnl->ExecCopyElts[0] = count-3;
724 tnl->ExecCopyElts[1] = count-2;
725 tnl->ExecCopyElts[2] = count-1;
726 }
727
728
729 typedef void (*copy_func)( TNLcontext *tnl, GLuint start, GLuint count,
730 GLuint ovf );
731
732 static copy_func copy_tab[GL_POLYGON+2] =
733 {
734 copy_none,
735 copy_overflow,
736 copy_first_and_last,
737 copy_last,
738 copy_overflow,
739 copy_last_two,
740 copy_first_and_last,
741 copy_overflow,
742 copy_last_two,
743 copy_first_and_last,
744 copy_none
745 };
746
747
748
749
750
751 /* Figure out what vertices need to be copied next time.
752 */
753 void
754 _tnl_get_exec_copy_verts( GLcontext *ctx, struct immediate *IM )
755 {
756
757 TNLcontext *tnl = TNL_CONTEXT(ctx);
758 GLuint last = IM->LastPrimitive;
759 GLuint prim = ctx->Driver.CurrentExecPrimitive;
760 GLuint pincr = increment[prim];
761 GLuint pintro = intro[prim];
762 GLuint ovf = 0;
763
764 /* fprintf(stderr, "_tnl_get_exec_copy_verts %s\n", */
765 /* _mesa_lookup_enum_by_nr(prim)); */
766
767 ASSERT(tnl->ExecCopySource == 0);
768
769 if (prim == GL_POLYGON+1) {
770 tnl->ExecCopyCount = 0;
771 tnl->ExecCopyTexSize = 0;
772 tnl->ExecParity = 0;
773 } else {
774 /* Remember this immediate as the one to copy from.
775 */
776 IM->ref_count++;
777 tnl->ExecCopySource = IM;
778 tnl->ExecCopyCount = 0;
779 tnl->ExecCopyTexSize = IM->CopyTexSize;
780
781 if (IM->LastPrimitive != IM->CopyStart)
782 tnl->ExecParity = 0;
783
784 tnl->ExecParity ^= IM->PrimitiveLength[IM->LastPrimitive] & 1;
785
786
787 if (pincr != 1 && (IM->Count - last - pintro))
788 ovf = (IM->Count - last - pintro) % pincr;
789
790 if (last < IM->Count)
791 copy_tab[prim]( tnl, last, IM->Count, ovf );
792 }
793 }
794
795
796 /* Recalculate ExecCopyElts, ExecParity, etc.
797 */
798 void
799 _tnl_get_purged_copy_verts( GLcontext *ctx, struct immediate *IM )
800 {
801 TNLcontext *tnl = TNL_CONTEXT(ctx);
802
803 if (ctx->Driver.CurrentExecPrimitive != GL_POLYGON+1) {
804 GLuint last = IM->LastPrimitive;
805 GLenum prim = IM->Primitive[last];
806 GLuint pincr = increment[prim];
807 GLuint pintro = intro[prim];
808 GLuint ovf = 0, i;
809
810 tnl->ExecCopyCount = 0;
811 if (IM->LastPrimitive != IM->CopyStart)
812 tnl->ExecParity = 0;
813
814 tnl->ExecParity ^= IM->PrimitiveLength[IM->LastPrimitive] & 1;
815
816 if (pincr != 1 && (IM->Count - last - pintro))
817 ovf = (IM->Count - last - pintro) % pincr;
818
819 if (last < IM->Count)
820 copy_tab[prim]( tnl, last, IM->Count, ovf );
821
822 for (i = 0 ; i < tnl->ExecCopyCount ; i++)
823 tnl->ExecCopyElts[i] = IM->Elt[tnl->ExecCopyElts[i]];
824 }
825 }
826
827
828 void _tnl_upgrade_current_data( GLcontext *ctx,
829 GLuint required,
830 GLuint flags )
831 {
832 TNLcontext *tnl = TNL_CONTEXT(ctx);
833 struct vertex_buffer *VB = &tnl->vb;
834 struct immediate *IM = (struct immediate *)VB->import_source;
835
836 ASSERT(IM);
837
838 /* _tnl_print_vert_flags("_tnl_upgrade_client_data", required); */
839
840 if ((required & VERT_COLOR0_BIT) && (VB->ColorPtr[0]->Flags & CA_CLIENT_DATA)) {
841 struct gl_client_array *tmp = &tnl->imm_inputs.Color;
842 GLuint start = IM->CopyStart;
843
844 tmp->Ptr = IM->Attrib[VERT_ATTRIB_COLOR0] + start;
845 tmp->StrideB = 4 * sizeof(GLfloat);
846 tmp->Flags = 0;
847
848 COPY_4FV( IM->Attrib[VERT_ATTRIB_COLOR0][start],
849 ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
850
851 /*
852 ASSERT(IM->Flag[IM->LastData+1] & VERT_END_VB);
853 */
854
855 fixup_first_4f( IM->Attrib[VERT_ATTRIB_COLOR0], IM->Flag, VERT_END_VB,
856 start, IM->Attrib[VERT_ATTRIB_COLOR0][start] );
857
858 VB->importable_data &= ~VERT_COLOR0_BIT;
859 }
860 }
861