1 /* $Id: t_pipeline.c,v 1.9 2001/01/14 06:14:21 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Keith Whitwell <keithw@valinux.com>
37 #include "math/m_translate.h"
38 #include "math/m_xform.h"
40 #include "t_context.h"
41 #include "t_pipeline.h"
44 void _tnl_install_pipeline( GLcontext
*ctx
,
45 const struct gl_pipeline_stage
**stages
)
47 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
48 struct gl_pipeline
*pipe
= &tnl
->pipeline
;
51 ASSERT(pipe
->nr_stages
== 0);
53 pipe
->run_state_changes
= ~0;
54 pipe
->run_input_changes
= ~0;
55 pipe
->build_state_changes
= ~0;
56 pipe
->build_state_trigger
= 0;
59 /* Create a writeable copy of each stage.
61 for (i
= 0 ; i
< MAX_PIPELINE_STAGES
&& stages
[i
] ; i
++) {
62 MEMCPY( &pipe
->stages
[i
], stages
[i
], sizeof( **stages
));
63 pipe
->build_state_trigger
|= pipe
->stages
[i
].check_state
;
69 void _tnl_destroy_pipeline( GLcontext
*ctx
)
71 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
74 for (i
= 0 ; i
< tnl
->pipeline
.nr_stages
; i
++)
75 tnl
->pipeline
.stages
[i
].destroy( &tnl
->pipeline
.stages
[i
] );
77 tnl
->pipeline
.nr_stages
= 0;
82 void _tnl_validate_pipeline( GLcontext
*ctx
)
84 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
85 struct gl_pipeline
*pipe
= &tnl
->pipeline
;
86 struct gl_pipeline_stage
*stage
= pipe
->stages
;
87 GLuint newstate
= pipe
->build_state_changes
;
92 pipe
->build_state_changes
= 0;
94 for (i
= 0 ; i
< pipe
->nr_stages
; i
++) {
95 if (stage
[i
].check_state
& newstate
) {
96 stage
[i
].check(ctx
, &stage
[i
]);
99 if (stage
[i
].active
) {
100 pipe
->inputs
|= stage
[i
].inputs
& ~generated
;
101 generated
|= stage
[i
].outputs
;
109 void _tnl_run_pipeline( GLcontext
*ctx
)
111 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
112 struct gl_pipeline
*pipe
= &tnl
->pipeline
;
113 struct gl_pipeline_stage
*stage
= pipe
->stages
;
114 GLuint changed_state
= pipe
->run_state_changes
;
115 GLuint changed_inputs
= pipe
->run_input_changes
;
116 GLboolean running
= GL_TRUE
;
118 unsigned short __tmp
;
122 ASSERT(pipe
->build_state_changes
== 0);
124 START_FAST_MATH(__tmp
);
126 /* If something changes in the pipeline, tag all subsequent stages
127 * using this value for recalculation.
129 * Even inactive stages have their state and inputs examined to try
130 * to keep cached data alive over state-changes.
132 for (i
= 0 ; i
< pipe
->nr_stages
; i
++) {
134 stage
[i
].changed_inputs
|= stage
[i
].inputs
& changed_inputs
;
136 if (stage
[i
].run_state
& changed_state
) {
137 stage
[i
].changed_inputs
= stage
[i
].inputs
;
140 if (stage
[i
].active
) {
141 if (stage
[i
].changed_inputs
)
142 changed_inputs
|= stage
[i
].outputs
;
145 /* fprintf(stderr, "run %s\n", stage[i].name); */
146 running
= stage
[i
].run( ctx
, &stage
[i
] );
150 END_FAST_MATH(__tmp
);
152 pipe
->run_state_changes
= 0;
153 pipe
->run_input_changes
= 0;
158 /* The default pipeline. This is useful for software rasterizers, and
159 * simple hardware rasterizers. For customization, I don't recommend
160 * tampering with the internals of these stages in the way that
161 * drivers did in Mesa 3.4. These stages are basically black boxes,
162 * and should be left intact.
164 * To customize the pipeline, consider:
166 * - removing redundant stages (making sure that the software rasterizer
167 * can cope with this on fallback paths). An example is fog
168 * coordinate generation, which is not required in the FX driver.
170 * - replacing general-purpose machine-independent stages with
171 * general-purpose machine-specific stages. There is no example of
172 * this to date, though it must be borne in mind that all subsequent
173 * stages that reference the output of the new stage must cope with
174 * any machine-specific data introduced. This may not be easy
175 * unless there are no such stages (ie the new stage is the last in
178 * - inserting optimized (but specialized) stages ahead of the
179 * general-purpose fallback implementation. For example, the old
180 * fastpath mechanism, which only works when the VERT_ELT input is
181 * available, can be duplicated by placing the fastpath stage at the
182 * head of this pipeline. Such specialized stages are currently
183 * constrained to have no outputs (ie. they must either finish the *
184 * pipeline by returning GL_FALSE from run(), or do nothing).
186 * Some work can be done to lift some of the restrictions in the final
187 * case, if it becomes necessary to do so.
189 const struct gl_pipeline_stage
*_tnl_default_pipeline
[] = {
190 &_tnl_update_material_stage
,
191 &_tnl_vertex_transform_stage
,
192 &_tnl_normal_transform_stage
,
193 &_tnl_lighting_stage
,
194 &_tnl_fog_coordinate_stage
,
196 &_tnl_texture_transform_stage
,
197 &_tnl_point_attenuation_stage
,