Fixed conform feedback and drawelements tests.
[mesa.git] / src / mesa / tnl / t_pipeline.c
1 /* $Id: t_pipeline.c,v 1.9 2001/01/14 06:14:21 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Author:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30 #include "glheader.h"
31 #include "context.h"
32 #include "mem.h"
33 #include "mmath.h"
34 #include "state.h"
35 #include "mtypes.h"
36
37 #include "math/m_translate.h"
38 #include "math/m_xform.h"
39
40 #include "t_context.h"
41 #include "t_pipeline.h"
42
43
44 void _tnl_install_pipeline( GLcontext *ctx,
45 const struct gl_pipeline_stage **stages )
46 {
47 TNLcontext *tnl = TNL_CONTEXT(ctx);
48 struct gl_pipeline *pipe = &tnl->pipeline;
49 GLuint i;
50
51 ASSERT(pipe->nr_stages == 0);
52
53 pipe->run_state_changes = ~0;
54 pipe->run_input_changes = ~0;
55 pipe->build_state_changes = ~0;
56 pipe->build_state_trigger = 0;
57 pipe->inputs = 0;
58
59 /* Create a writeable copy of each stage.
60 */
61 for (i = 0 ; i < MAX_PIPELINE_STAGES && stages[i] ; i++) {
62 MEMCPY( &pipe->stages[i], stages[i], sizeof( **stages ));
63 pipe->build_state_trigger |= pipe->stages[i].check_state;
64 }
65
66 pipe->nr_stages = i;
67 }
68
69 void _tnl_destroy_pipeline( GLcontext *ctx )
70 {
71 TNLcontext *tnl = TNL_CONTEXT(ctx);
72 GLuint i;
73
74 for (i = 0 ; i < tnl->pipeline.nr_stages ; i++)
75 tnl->pipeline.stages[i].destroy( &tnl->pipeline.stages[i] );
76
77 tnl->pipeline.nr_stages = 0;
78 }
79
80
81
82 void _tnl_validate_pipeline( GLcontext *ctx )
83 {
84 TNLcontext *tnl = TNL_CONTEXT(ctx);
85 struct gl_pipeline *pipe = &tnl->pipeline;
86 struct gl_pipeline_stage *stage = pipe->stages;
87 GLuint newstate = pipe->build_state_changes;
88 GLuint generated = 0;
89 GLuint i;
90
91 pipe->inputs = 0;
92 pipe->build_state_changes = 0;
93
94 for (i = 0 ; i < pipe->nr_stages ; i++) {
95 if (stage[i].check_state & newstate) {
96 stage[i].check(ctx, &stage[i]);
97 }
98
99 if (stage[i].active) {
100 pipe->inputs |= stage[i].inputs & ~generated;
101 generated |= stage[i].outputs;
102 }
103 }
104 }
105
106
107
108
109 void _tnl_run_pipeline( GLcontext *ctx )
110 {
111 TNLcontext *tnl = TNL_CONTEXT(ctx);
112 struct gl_pipeline *pipe = &tnl->pipeline;
113 struct gl_pipeline_stage *stage = pipe->stages;
114 GLuint changed_state = pipe->run_state_changes;
115 GLuint changed_inputs = pipe->run_input_changes;
116 GLboolean running = GL_TRUE;
117 GLuint i;
118 unsigned short __tmp;
119
120 /* Done elsewhere.
121 */
122 ASSERT(pipe->build_state_changes == 0);
123
124 START_FAST_MATH(__tmp);
125
126 /* If something changes in the pipeline, tag all subsequent stages
127 * using this value for recalculation.
128 *
129 * Even inactive stages have their state and inputs examined to try
130 * to keep cached data alive over state-changes.
131 */
132 for (i = 0 ; i < pipe->nr_stages ; i++) {
133
134 stage[i].changed_inputs |= stage[i].inputs & changed_inputs;
135
136 if (stage[i].run_state & changed_state) {
137 stage[i].changed_inputs = stage[i].inputs;
138 }
139
140 if (stage[i].active) {
141 if (stage[i].changed_inputs)
142 changed_inputs |= stage[i].outputs;
143
144 if (running) {
145 /* fprintf(stderr, "run %s\n", stage[i].name); */
146 running = stage[i].run( ctx, &stage[i] );
147 }
148 }
149 }
150 END_FAST_MATH(__tmp);
151
152 pipe->run_state_changes = 0;
153 pipe->run_input_changes = 0;
154 }
155
156
157
158 /* The default pipeline. This is useful for software rasterizers, and
159 * simple hardware rasterizers. For customization, I don't recommend
160 * tampering with the internals of these stages in the way that
161 * drivers did in Mesa 3.4. These stages are basically black boxes,
162 * and should be left intact.
163 *
164 * To customize the pipeline, consider:
165 *
166 * - removing redundant stages (making sure that the software rasterizer
167 * can cope with this on fallback paths). An example is fog
168 * coordinate generation, which is not required in the FX driver.
169 *
170 * - replacing general-purpose machine-independent stages with
171 * general-purpose machine-specific stages. There is no example of
172 * this to date, though it must be borne in mind that all subsequent
173 * stages that reference the output of the new stage must cope with
174 * any machine-specific data introduced. This may not be easy
175 * unless there are no such stages (ie the new stage is the last in
176 * the pipe).
177 *
178 * - inserting optimized (but specialized) stages ahead of the
179 * general-purpose fallback implementation. For example, the old
180 * fastpath mechanism, which only works when the VERT_ELT input is
181 * available, can be duplicated by placing the fastpath stage at the
182 * head of this pipeline. Such specialized stages are currently
183 * constrained to have no outputs (ie. they must either finish the *
184 * pipeline by returning GL_FALSE from run(), or do nothing).
185 *
186 * Some work can be done to lift some of the restrictions in the final
187 * case, if it becomes necessary to do so.
188 */
189 const struct gl_pipeline_stage *_tnl_default_pipeline[] = {
190 &_tnl_update_material_stage,
191 &_tnl_vertex_transform_stage,
192 &_tnl_normal_transform_stage,
193 &_tnl_lighting_stage,
194 &_tnl_fog_coordinate_stage,
195 &_tnl_texgen_stage,
196 &_tnl_texture_transform_stage,
197 &_tnl_point_attenuation_stage,
198 &_tnl_render_stage,
199 0
200 };
201