Merge branch 'nouveau-import'
[mesa.git] / src / mesa / tnl / t_vb_arbshader.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Michal Krol
26 */
27
28 #include "glheader.h"
29 #include "imports.h"
30 #include "macros.h"
31 #include "shaderobjects.h"
32 #include "shaderobjects_3dlabs.h"
33 #include "t_pipeline.h"
34 #include "slang_utility.h"
35 #include "slang_link.h"
36
37 #if FEATURE_ARB_vertex_shader
38
39 typedef struct
40 {
41 GLvector4f outputs[VERT_RESULT_MAX];
42 GLvector4f varyings[MAX_VARYING_VECTORS];
43 GLvector4f ndc_coords;
44 GLubyte *clipmask;
45 GLubyte ormask;
46 GLubyte andmask;
47 } arbvs_stage_data;
48
49 #define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
50
51 static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
52 {
53 TNLcontext *tnl = TNL_CONTEXT(ctx);
54 struct vertex_buffer *vb = &tnl->vb;
55 arbvs_stage_data *store;
56 GLuint size = vb->Size;
57 GLuint i;
58
59 stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data));
60 store = ARBVS_STAGE_DATA(stage);
61 if (store == NULL)
62 return GL_FALSE;
63
64 for (i = 0; i < VERT_RESULT_MAX; i++)
65 {
66 _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);
67 store->outputs[i].size = 4;
68 }
69 for (i = 0; i < MAX_VARYING_VECTORS; i++)
70 {
71 _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32);
72 store->varyings[i].size = 4;
73 }
74 _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);
75 store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);
76
77 return GL_TRUE;
78 }
79
80 static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage)
81 {
82 arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
83
84 if (store != NULL)
85 {
86 GLuint i;
87
88 for (i = 0; i < VERT_RESULT_MAX; i++)
89 _mesa_vector4f_free (&store->outputs[i]);
90 for (i = 0; i < MAX_VARYING_VECTORS; i++)
91 _mesa_vector4f_free (&store->varyings[i]);
92 _mesa_vector4f_free (&store->ndc_coords);
93 ALIGN_FREE (store->clipmask);
94
95 _mesa_free (store);
96 stage->privatePtr = NULL;
97 }
98 }
99
100 static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
101 {
102 }
103
104 static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
105 struct vertex_buffer *vb)
106 {
107 const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
108 const GLuint stride = vb->AttribPtr[attr]->stride;
109 GLfloat *data = (GLfloat *) (ptr + stride * i);
110
111 (**pro).UpdateFixedAttrib (pro, index, data, 0, sizeof (GLfloat), GL_TRUE);
112 }
113
114 static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
115 struct vertex_buffer *vb)
116 {
117 const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
118 const GLuint stride = vb->AttribPtr[attr]->stride;
119 GLfloat *data = (GLfloat *) (ptr + stride * i);
120
121 (**pro).UpdateFixedAttrib (pro, index, data, 0, 3 * sizeof (GLfloat), GL_TRUE);
122 }
123
124 static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
125 struct vertex_buffer *vb)
126 {
127 const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
128 const GLuint size = vb->AttribPtr[attr]->size;
129 const GLuint stride = vb->AttribPtr[attr]->stride;
130 const GLfloat *data = (const GLfloat *) (ptr + stride * i);
131 GLfloat vec[4];
132
133 switch (size)
134 {
135 case 2:
136 vec[0] = data[0];
137 vec[1] = data[1];
138 vec[2] = 0.0f;
139 vec[3] = 1.0f;
140 break;
141 case 3:
142 vec[0] = data[0];
143 vec[1] = data[1];
144 vec[2] = data[2];
145 vec[3] = 1.0f;
146 break;
147 case 4:
148 vec[0] = data[0];
149 vec[1] = data[1];
150 vec[2] = data[2];
151 vec[3] = data[3];
152 break;
153 }
154 (**pro).UpdateFixedAttrib (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE);
155 }
156
157 static GLvoid
158 fetch_gen_attrib (struct gl2_program_intf **pro, GLuint index, GLuint i, struct vertex_buffer *vb)
159 {
160 const GLuint attr = _TNL_ATTRIB_GENERIC0 + index;
161 const GLubyte *ptr = (const GLubyte *) (vb->AttribPtr[attr]->data);
162 const GLuint stride = vb->AttribPtr[attr]->stride;
163 const GLfloat *data = (const GLfloat *) (ptr + stride * i);
164
165 (**pro).WriteAttrib (pro, index, data);
166 }
167
168 static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
169 arbvs_stage_data *store)
170 {
171 (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat),
172 GL_FALSE);
173 }
174
175 static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
176 GLuint offset, arbvs_stage_data *store)
177 {
178 (**pro).UpdateFixedAttrib (pro, index, &store->outputs[attr].data[i], offset,
179 4 * sizeof (GLfloat), GL_FALSE);
180 }
181
182 static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
183 {
184 TNLcontext *tnl = TNL_CONTEXT(ctx);
185 struct vertex_buffer *vb = &tnl->vb;
186 arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
187 struct gl2_program_intf **pro;
188 GLsizei i, j;
189
190 if (!ctx->ShaderObjects._VertexShaderPresent)
191 return GL_TRUE;
192
193 pro = ctx->ShaderObjects.CurrentProgram;
194 (**pro).UpdateFixedUniforms (pro);
195
196 for (i = 0; i < vb->Count; i++)
197 {
198 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb);
199 fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb);
200 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb);
201 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb);
202 fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb);
203 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb);
204 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb);
205 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb);
206 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb);
207 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb);
208 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb);
209 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb);
210 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb);
211 for (j = 0; j < MAX_VERTEX_ATTRIBS; j++)
212 fetch_gen_attrib (pro, j, i, vb);
213
214 _slang_exec_vertex_shader (pro);
215
216 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store);
217 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store);
218 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store);
219 fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store);
220 for (j = 0; j < 8; j++)
221 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store);
222 fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store);
223 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store);
224 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store);
225 /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
226
227 for (j = 0; j < MAX_VARYING_VECTORS; j++)
228 {
229 GLuint k;
230
231 for (k = 0; k < VARYINGS_PER_VECTOR; k++)
232 {
233 (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k,
234 &store->varyings[j].data[i][k], GL_TRUE);
235 }
236 }
237 }
238
239 vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
240 vb->ClipPtr->count = vb->Count;
241
242 vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
243 vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
244 vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
245
246 vb->SecondaryColorPtr[0] =
247 vb->AttribPtr[VERT_ATTRIB_COLOR1] = &store->outputs[VERT_RESULT_COL1];
248
249 vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
250
251 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
252 vb->TexCoordPtr[i] =
253 vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->outputs[VERT_RESULT_TEX0 + i];
254 }
255
256 vb->FogCoordPtr =
257 vb->AttribPtr[VERT_ATTRIB_FOG] = &store->outputs[VERT_RESULT_FOGC];
258
259 vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
260
261 for (i = 0; i < MAX_VARYING_VECTORS; i++) {
262 vb->VaryingPtr[i] = &store->varyings[i];
263 vb->AttribPtr[_TNL_ATTRIB_GENERIC0 + i] = vb->VaryingPtr[i];
264 }
265
266 store->ormask = 0;
267 store->andmask = CLIP_FRUSTUM_BITS;
268
269 if (tnl->NeedNdcCoords)
270 {
271 vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
272 store->clipmask, &store->ormask, &store->andmask);
273 }
274 else
275 {
276 vb->NdcPtr = NULL;
277 _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask,
278 &store->andmask);
279 }
280
281 if (store->andmask)
282 return GL_FALSE;
283
284 vb->ClipAndMask = store->andmask;
285 vb->ClipOrMask = store->ormask;
286 vb->ClipMask = store->clipmask;
287
288 return GL_TRUE;
289 }
290
291 const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
292 "ARB_vertex_shader",
293 NULL,
294 construct_arb_vertex_shader,
295 destruct_arb_vertex_shader,
296 validate_arb_vertex_shader,
297 run_arb_vertex_shader
298 };
299
300 #endif /* FEATURE_ARB_vertex_shader */
301