Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]Units
[mesa.git] / src / mesa / tnl / t_vb_arbshader.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Michal Krol
26 */
27
28 #include "glheader.h"
29 #include "imports.h"
30 #include "macros.h"
31 #include "shaderobjects.h"
32 #include "shaderobjects_3dlabs.h"
33 #include "t_pipeline.h"
34 #include "slang_utility.h"
35 #include "slang_link.h"
36
37 typedef struct
38 {
39 GLvector4f outputs[VERT_RESULT_MAX];
40 GLvector4f varyings[MAX_VARYING_VECTORS];
41 GLvector4f ndc_coords;
42 GLubyte *clipmask;
43 GLubyte ormask;
44 GLubyte andmask;
45 } arbvs_stage_data;
46
47 #define ARBVS_STAGE_DATA(stage) ((arbvs_stage_data *) stage->privatePtr)
48
49 static GLboolean construct_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
50 {
51 TNLcontext *tnl = TNL_CONTEXT(ctx);
52 struct vertex_buffer *vb = &tnl->vb;
53 arbvs_stage_data *store;
54 GLuint size = vb->Size;
55 GLuint i;
56
57 stage->privatePtr = _mesa_malloc (sizeof (arbvs_stage_data));
58 store = ARBVS_STAGE_DATA(stage);
59 if (store == NULL)
60 return GL_FALSE;
61
62 for (i = 0; i < VERT_RESULT_MAX; i++)
63 {
64 _mesa_vector4f_alloc (&store->outputs[i], 0, size, 32);
65 store->outputs[i].size = 4;
66 }
67 for (i = 0; i < MAX_VARYING_VECTORS; i++)
68 {
69 _mesa_vector4f_alloc (&store->varyings[i], 0, size, 32);
70 store->varyings[i].size = 4;
71 }
72 _mesa_vector4f_alloc (&store->ndc_coords, 0, size, 32);
73 store->clipmask = (GLubyte *) ALIGN_MALLOC (size, 32);
74
75 return GL_TRUE;
76 }
77
78 static void destruct_arb_vertex_shader (struct tnl_pipeline_stage *stage)
79 {
80 arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
81
82 if (store != NULL)
83 {
84 GLuint i;
85
86 for (i = 0; i < VERT_RESULT_MAX; i++)
87 _mesa_vector4f_free (&store->outputs[i]);
88 for (i = 0; i < MAX_VARYING_VECTORS; i++)
89 _mesa_vector4f_free (&store->varyings[i]);
90 _mesa_vector4f_free (&store->ndc_coords);
91 ALIGN_FREE (store->clipmask);
92
93 _mesa_free (store);
94 stage->privatePtr = NULL;
95 }
96 }
97
98 static void validate_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
99 {
100 }
101
102 static GLvoid fetch_input_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
103 struct vertex_buffer *vb)
104 {
105 const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
106 const GLuint stride = vb->AttribPtr[attr]->stride;
107 const GLfloat *data = (const GLfloat *) (ptr + stride * i);
108 GLfloat vec[1];
109
110 vec[0] = data[0];
111 (**pro).UpdateFixedAttribute (pro, index, vec, 0, sizeof (GLfloat), GL_TRUE);
112 }
113
114 static GLvoid fetch_input_vec3 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
115 struct vertex_buffer *vb)
116 {
117 const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
118 const GLuint stride = vb->AttribPtr[attr]->stride;
119 const GLfloat *data = (const GLfloat *) (ptr + stride * i);
120 GLfloat vec[3];
121
122 vec[0] = data[0];
123 vec[1] = data[1];
124 vec[2] = data[2];
125 (**pro).UpdateFixedAttribute (pro, index, vec, 0, 3 * sizeof (GLfloat), GL_TRUE);
126 }
127
128 static void fetch_input_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
129 struct vertex_buffer *vb)
130 {
131 const GLubyte *ptr = (const GLubyte *) vb->AttribPtr[attr]->data;
132 const GLuint size = vb->AttribPtr[attr]->size;
133 const GLuint stride = vb->AttribPtr[attr]->stride;
134 const GLfloat *data = (const GLfloat *) (ptr + stride * i);
135 GLfloat vec[4];
136
137 switch (size)
138 {
139 case 2:
140 vec[0] = data[0];
141 vec[1] = data[1];
142 vec[2] = 0.0f;
143 vec[3] = 1.0f;
144 break;
145 case 3:
146 vec[0] = data[0];
147 vec[1] = data[1];
148 vec[2] = data[2];
149 vec[3] = 1.0f;
150 break;
151 case 4:
152 vec[0] = data[0];
153 vec[1] = data[1];
154 vec[2] = data[2];
155 vec[3] = data[3];
156 break;
157 }
158 (**pro).UpdateFixedAttribute (pro, index, vec, 0, 4 * sizeof (GLfloat), GL_TRUE);
159 }
160
161 static GLvoid fetch_output_float (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
162 arbvs_stage_data *store)
163 {
164 (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], 0, sizeof (GLfloat),
165 GL_FALSE);
166 }
167
168 static void fetch_output_vec4 (struct gl2_program_intf **pro, GLuint index, GLuint attr, GLuint i,
169 GLuint offset, arbvs_stage_data *store)
170 {
171 (**pro).UpdateFixedAttribute (pro, index, &store->outputs[attr].data[i], offset,
172 4 * sizeof (GLfloat), GL_FALSE);
173 }
174
175 static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stage *stage)
176 {
177 TNLcontext *tnl = TNL_CONTEXT(ctx);
178 struct vertex_buffer *vb = &tnl->vb;
179 arbvs_stage_data *store = ARBVS_STAGE_DATA(stage);
180 struct gl2_program_intf **pro;
181 GLsizei i, j;
182
183 if (!ctx->ShaderObjects._VertexShaderPresent)
184 return GL_TRUE;
185
186 pro = ctx->ShaderObjects.CurrentProgram;
187 (**pro).UpdateFixedUniforms (pro);
188
189 for (i = 0; i < vb->Count; i++)
190 {
191 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_VERTEX, _TNL_ATTRIB_POS, i, vb);
192 fetch_input_vec3 (pro, SLANG_VERTEX_FIXED_NORMAL, _TNL_ATTRIB_NORMAL, i, vb);
193 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_COLOR, _TNL_ATTRIB_COLOR0, i, vb);
194 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_SECONDARYCOLOR, _TNL_ATTRIB_COLOR1, i, vb);
195 fetch_input_float (pro, SLANG_VERTEX_FIXED_FOGCOORD, _TNL_ATTRIB_FOG, i, vb);
196 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD0, _TNL_ATTRIB_TEX0, i, vb);
197 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD1, _TNL_ATTRIB_TEX1, i, vb);
198 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD2, _TNL_ATTRIB_TEX2, i, vb);
199 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD3, _TNL_ATTRIB_TEX3, i, vb);
200 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD4, _TNL_ATTRIB_TEX4, i, vb);
201 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD5, _TNL_ATTRIB_TEX5, i, vb);
202 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD6, _TNL_ATTRIB_TEX6, i, vb);
203 fetch_input_vec4 (pro, SLANG_VERTEX_FIXED_MULTITEXCOORD7, _TNL_ATTRIB_TEX7, i, vb);
204
205 _slang_exec_vertex_shader (pro);
206
207 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_POSITION, VERT_RESULT_HPOS, i, 0, store);
208 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTCOLOR, VERT_RESULT_COL0, i, 0, store);
209 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR, VERT_RESULT_COL1, i, 0, store);
210 fetch_output_float (pro, SLANG_VERTEX_FIXED_FOGFRAGCOORD, VERT_RESULT_FOGC, i, store);
211 for (j = 0; j < 8; j++)
212 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_TEXCOORD, VERT_RESULT_TEX0 + j, i, j, store);
213 fetch_output_float (pro, SLANG_VERTEX_FIXED_POINTSIZE, VERT_RESULT_PSIZ, i, store);
214 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKCOLOR, VERT_RESULT_BFC0, i, 0, store);
215 fetch_output_vec4 (pro, SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR, VERT_RESULT_BFC1, i, 0, store);
216 /* XXX: fetch output SLANG_VERTEX_FIXED_CLIPVERTEX */
217
218 for (j = 0; j < MAX_VARYING_VECTORS; j++)
219 {
220 GLuint k;
221
222 for (k = 0; k < VARYINGS_PER_VECTOR; k++)
223 {
224 (**pro).UpdateVarying (pro, j * VARYINGS_PER_VECTOR + k,
225 &store->varyings[j].data[i][k], GL_TRUE);
226 }
227 }
228 }
229
230 vb->ClipPtr = &store->outputs[VERT_RESULT_HPOS];
231 vb->ClipPtr->count = vb->Count;
232 vb->ColorPtr[0] = &store->outputs[VERT_RESULT_COL0];
233 vb->SecondaryColorPtr[0] = &store->outputs[VERT_RESULT_COL1];
234 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
235 vb->TexCoordPtr[i] = &store->outputs[VERT_RESULT_TEX0 + i];
236 vb->ColorPtr[1] = &store->outputs[VERT_RESULT_BFC0];
237 vb->SecondaryColorPtr[1] = &store->outputs[VERT_RESULT_BFC1];
238 vb->FogCoordPtr = &store->outputs[VERT_RESULT_FOGC];
239 vb->PointSizePtr = &store->outputs[VERT_RESULT_PSIZ];
240 for (i = 0; i < MAX_VARYING_VECTORS; i++)
241 vb->VaryingPtr[i] = &store->varyings[i];
242
243 vb->AttribPtr[VERT_ATTRIB_COLOR0] = vb->ColorPtr[0];
244 vb->AttribPtr[VERT_ATTRIB_COLOR1] = vb->SecondaryColorPtr[0];
245 vb->AttribPtr[VERT_ATTRIB_FOG] = vb->FogCoordPtr;
246 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
247 vb->AttribPtr[VERT_ATTRIB_TEX0 + i] = vb->TexCoordPtr[i];
248 vb->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->outputs[VERT_RESULT_PSIZ];
249 for (i = 0; i < MAX_VARYING_VECTORS; i++)
250 vb->AttribPtr[_TNL_ATTRIB_ATTRIBUTE0 + i] = vb->VaryingPtr[i];
251
252 store->ormask = 0;
253 store->andmask = CLIP_FRUSTUM_BITS;
254
255 if (tnl->NeedNdcCoords)
256 {
257 vb->NdcPtr = _mesa_clip_tab[vb->ClipPtr->size] (vb->ClipPtr, &store->ndc_coords,
258 store->clipmask, &store->ormask, &store->andmask);
259 }
260 else
261 {
262 vb->NdcPtr = NULL;
263 _mesa_clip_np_tab[vb->ClipPtr->size] (vb->ClipPtr, NULL, store->clipmask, &store->ormask,
264 &store->andmask);
265 }
266
267 if (store->andmask)
268 return GL_FALSE;
269
270 vb->ClipAndMask = store->andmask;
271 vb->ClipOrMask = store->ormask;
272 vb->ClipMask = store->clipmask;
273
274 return GL_TRUE;
275 }
276
277 const struct tnl_pipeline_stage _tnl_arb_vertex_shader_stage = {
278 "ARB_vertex_shader",
279 NULL,
280 construct_arb_vertex_shader,
281 destruct_arb_vertex_shader,
282 validate_arb_vertex_shader,
283 run_arb_vertex_shader
284 };
285