2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
29 #define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
31 #define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
33 if (mask & PLANE_BIT) { \
34 GLuint idxPrev = inlist[0]; \
35 GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
36 GLuint outcount = 0; \
39 inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
40 for (i = 1; i <= n; i++) { \
41 GLuint idx = inlist[i]; \
42 GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
44 if (!IS_NEGATIVE(dpPrev)) { \
45 outlist[outcount++] = idxPrev; \
48 if (DIFFERENT_SIGNS(dp, dpPrev)) { \
49 if (IS_NEGATIVE(dp)) { \
50 /* Going out of bounds. Avoid division by zero as we \
51 * know dp != dpPrev from DIFFERENT_SIGNS, above. \
53 GLfloat t = dp / (dp - dpPrev); \
54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
55 interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
59 GLfloat t = dpPrev / (dpPrev - dp); \
60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
61 interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
63 outlist[outcount++] = newvert++; \
74 GLuint *tmp = inlist; \
83 #define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
85 if (mask & PLANE_BIT) { \
86 const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
87 const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
88 const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
89 const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
91 /* For regular clipping, we know from the clipmask that one \
92 * (or both) of these must be negative (otherwise we wouldn't \
94 * For userclip, there is only a single bit for all active \
95 * planes, so we can end up here when there is nothing to do, \
96 * hence the second IS_NEGATIVE() test: \
98 if (neg_dp0 && neg_dp1) \
99 return; /* both vertices outside clip plane: discard */ \
102 GLfloat t = dp1 / (dp1 - dp0); \
103 if (t > t1) t1 = t; \
104 } else if (neg_dp0) { \
105 GLfloat t = dp0 / (dp0 - dp1); \
106 if (t > t0) t0 = t; \
108 if (t0 + t1 >= 1.0) \
109 return; /* discard */ \
115 /* Clip a line against the viewport and user clip planes.
118 TAG(clip_line
)( GLcontext
*ctx
, GLuint v0
, GLuint v1
, GLubyte mask
)
120 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
121 struct vertex_buffer
*VB
= &tnl
->vb
;
122 tnl_interp_func interp
= tnl
->Driver
.Render
.Interp
;
123 GLfloat (*coord
)[4] = VB
->ClipPtr
->data
;
124 GLuint newvert
= VB
->Count
;
128 const GLuint v0_orig
= v0
;
130 if (mask
& CLIP_FRUSTUM_BITS
) {
131 LINE_CLIP( CLIP_RIGHT_BIT
, -1, 0, 0, 1 );
132 LINE_CLIP( CLIP_LEFT_BIT
, 1, 0, 0, 1 );
133 LINE_CLIP( CLIP_TOP_BIT
, 0, -1, 0, 1 );
134 LINE_CLIP( CLIP_BOTTOM_BIT
, 0, 1, 0, 1 );
135 LINE_CLIP( CLIP_FAR_BIT
, 0, 0, -1, 1 );
136 LINE_CLIP( CLIP_NEAR_BIT
, 0, 0, 1, 1 );
139 if (mask
& CLIP_USER_BIT
) {
140 for (p
= 0; p
< ctx
->Const
.MaxClipPlanes
; p
++) {
141 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) {
142 const GLfloat a
= ctx
->Transform
._ClipUserPlane
[p
][0];
143 const GLfloat b
= ctx
->Transform
._ClipUserPlane
[p
][1];
144 const GLfloat c
= ctx
->Transform
._ClipUserPlane
[p
][2];
145 const GLfloat d
= ctx
->Transform
._ClipUserPlane
[p
][3];
146 LINE_CLIP( CLIP_USER_BIT
, a
, b
, c
, d
);
151 if (VB
->ClipMask
[v0
]) {
152 INTERP_4F( t0
, coord
[newvert
], coord
[v0
], coord
[v1
] );
153 interp( ctx
, t0
, newvert
, v0
, v1
, GL_FALSE
);
161 /* Note: we need to use vertex v0_orig when computing the new
162 * interpolated/clipped vertex position, not the current v0 which
163 * may have got set when we clipped the other end of the line!
165 if (VB
->ClipMask
[v1
]) {
166 INTERP_4F( t1
, coord
[newvert
], coord
[v1
], coord
[v0_orig
] );
167 interp( ctx
, t1
, newvert
, v1
, v0_orig
, GL_FALSE
);
169 if (ctx
->Light
.ShadeModel
== GL_FLAT
)
170 tnl
->Driver
.Render
.CopyPV( ctx
, newvert
, v1
);
180 tnl
->Driver
.Render
.ClippedLine( ctx
, v0
, v1
);
184 /* Clip a triangle against the viewport and user clip planes.
187 TAG(clip_tri
)( GLcontext
*ctx
, GLuint v0
, GLuint v1
, GLuint v2
, GLubyte mask
)
189 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
190 struct vertex_buffer
*VB
= &tnl
->vb
;
191 tnl_interp_func interp
= tnl
->Driver
.Render
.Interp
;
192 GLuint newvert
= VB
->Count
;
193 GLfloat (*coord
)[4] = VB
->ClipPtr
->data
;
195 GLuint vlist
[2][MAX_CLIPPED_VERTICES
];
196 GLuint
*inlist
= vlist
[0], *outlist
= vlist
[1];
200 ASSIGN_3V(inlist
, v2
, v0
, v1
); /* pv rotated to slot zero */
203 /* print pre-clip vertex coords */
205 _mesa_printf("pre clip:\n");
206 for (i
= 0; i
< n
; i
++) {
208 _mesa_printf(" %u: %u: %f, %f, %f, %f\n",
210 coord
[j
][0], coord
[j
][1], coord
[j
][2], coord
[j
][3]);
211 assert(!IS_INF_OR_NAN(coord
[j
][0]));
212 assert(!IS_INF_OR_NAN(coord
[j
][1]));
213 assert(!IS_INF_OR_NAN(coord
[j
][2]));
214 assert(!IS_INF_OR_NAN(coord
[j
][3]));
219 if (mask
& CLIP_FRUSTUM_BITS
) {
220 POLY_CLIP( CLIP_RIGHT_BIT
, -1, 0, 0, 1 );
221 POLY_CLIP( CLIP_LEFT_BIT
, 1, 0, 0, 1 );
222 POLY_CLIP( CLIP_TOP_BIT
, 0, -1, 0, 1 );
223 POLY_CLIP( CLIP_BOTTOM_BIT
, 0, 1, 0, 1 );
224 POLY_CLIP( CLIP_FAR_BIT
, 0, 0, -1, 1 );
225 POLY_CLIP( CLIP_NEAR_BIT
, 0, 0, 1, 1 );
228 if (mask
& CLIP_USER_BIT
) {
229 for (p
= 0; p
< ctx
->Const
.MaxClipPlanes
; p
++) {
230 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) {
231 const GLfloat a
= ctx
->Transform
._ClipUserPlane
[p
][0];
232 const GLfloat b
= ctx
->Transform
._ClipUserPlane
[p
][1];
233 const GLfloat c
= ctx
->Transform
._ClipUserPlane
[p
][2];
234 const GLfloat d
= ctx
->Transform
._ClipUserPlane
[p
][3];
235 POLY_CLIP( CLIP_USER_BIT
, a
, b
, c
, d
);
240 if (ctx
->Light
.ShadeModel
== GL_FLAT
) {
241 if (pv
!= inlist
[0]) {
242 ASSERT( inlist
[0] >= VB
->Count
);
243 tnl
->Driver
.Render
.CopyPV( ctx
, inlist
[0], pv
);
248 /* print post-clip vertex coords */
250 _mesa_printf("post clip:\n");
251 for (i
= 0; i
< n
; i
++) {
253 _mesa_printf(" %u: %u: %f, %f, %f, %f\n",
255 coord
[j
][0], coord
[j
][1], coord
[j
][2], coord
[j
][3]);
259 tnl
->Driver
.Render
.ClippedPolygon( ctx
, inlist
, n
);
263 /* Clip a quad against the viewport and user clip planes.
266 TAG(clip_quad
)( GLcontext
*ctx
, GLuint v0
, GLuint v1
, GLuint v2
, GLuint v3
,
269 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
270 struct vertex_buffer
*VB
= &tnl
->vb
;
271 tnl_interp_func interp
= tnl
->Driver
.Render
.Interp
;
272 GLuint newvert
= VB
->Count
;
273 GLfloat (*coord
)[4] = VB
->ClipPtr
->data
;
275 GLuint vlist
[2][MAX_CLIPPED_VERTICES
];
276 GLuint
*inlist
= vlist
[0], *outlist
= vlist
[1];
280 ASSIGN_4V(inlist
, v3
, v0
, v1
, v2
); /* pv rotated to slot zero */
282 if (mask
& CLIP_FRUSTUM_BITS
) {
283 POLY_CLIP( CLIP_RIGHT_BIT
, -1, 0, 0, 1 );
284 POLY_CLIP( CLIP_LEFT_BIT
, 1, 0, 0, 1 );
285 POLY_CLIP( CLIP_TOP_BIT
, 0, -1, 0, 1 );
286 POLY_CLIP( CLIP_BOTTOM_BIT
, 0, 1, 0, 1 );
287 POLY_CLIP( CLIP_FAR_BIT
, 0, 0, -1, 1 );
288 POLY_CLIP( CLIP_NEAR_BIT
, 0, 0, 1, 1 );
291 if (mask
& CLIP_USER_BIT
) {
292 for (p
= 0; p
< ctx
->Const
.MaxClipPlanes
; p
++) {
293 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) {
294 const GLfloat a
= ctx
->Transform
._ClipUserPlane
[p
][0];
295 const GLfloat b
= ctx
->Transform
._ClipUserPlane
[p
][1];
296 const GLfloat c
= ctx
->Transform
._ClipUserPlane
[p
][2];
297 const GLfloat d
= ctx
->Transform
._ClipUserPlane
[p
][3];
298 POLY_CLIP( CLIP_USER_BIT
, a
, b
, c
, d
);
303 if (ctx
->Light
.ShadeModel
== GL_FLAT
) {
304 if (pv
!= inlist
[0]) {
305 ASSERT( inlist
[0] >= VB
->Count
);
306 tnl
->Driver
.Render
.CopyPV( ctx
, inlist
[0], pv
);
310 tnl
->Driver
.Render
.ClippedPolygon( ctx
, inlist
, n
);