Fix a dangerous use of ASSERT in an else-clause not enclosed in braces.
[mesa.git] / src / mesa / tnl / t_vb_cliptmp.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
30
31 #define POLY_CLIP( PLANE_BIT, A, B, C, D ) \
32 do { \
33 if (mask & PLANE_BIT) { \
34 GLuint idxPrev = inlist[0]; \
35 GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \
36 GLuint outcount = 0; \
37 GLuint i; \
38 \
39 inlist[n] = inlist[0]; /* prevent rotation of vertices */ \
40 for (i = 1; i <= n; i++) { \
41 GLuint idx = inlist[i]; \
42 GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D ); \
43 \
44 if (!IS_NEGATIVE(dpPrev)) { \
45 outlist[outcount++] = idxPrev; \
46 } \
47 \
48 if (DIFFERENT_SIGNS(dp, dpPrev)) { \
49 if (IS_NEGATIVE(dp)) { \
50 /* Going out of bounds. Avoid division by zero as we \
51 * know dp != dpPrev from DIFFERENT_SIGNS, above. \
52 */ \
53 GLfloat t = dp / (dp - dpPrev); \
54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
55 interp( ctx, t, newvert, idx, idxPrev, GL_TRUE ); \
56 } else { \
57 /* Coming back in. \
58 */ \
59 GLfloat t = dpPrev / (dpPrev - dp); \
60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
61 interp( ctx, t, newvert, idxPrev, idx, GL_FALSE ); \
62 } \
63 outlist[outcount++] = newvert++; \
64 } \
65 \
66 idxPrev = idx; \
67 dpPrev = dp; \
68 } \
69 \
70 if (outcount < 3) \
71 return; \
72 \
73 { \
74 GLuint *tmp = inlist; \
75 inlist = outlist; \
76 outlist = tmp; \
77 n = outcount; \
78 } \
79 } \
80 } while (0)
81
82
83 #define LINE_CLIP(PLANE_BIT, A, B, C, D ) \
84 do { \
85 if (mask & PLANE_BIT) { \
86 const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D ); \
87 const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D ); \
88 const GLboolean neg_dp0 = IS_NEGATIVE(dp0); \
89 const GLboolean neg_dp1 = IS_NEGATIVE(dp1); \
90 \
91 /* For regular clipping, we know from the clipmask that one \
92 * (or both) of these must be negative (otherwise we wouldn't \
93 * be here). \
94 * For userclip, there is only a single bit for all active \
95 * planes, so we can end up here when there is nothing to do, \
96 * hence the second IS_NEGATIVE() test: \
97 */ \
98 if (neg_dp0 && neg_dp1) \
99 return; /* both vertices outside clip plane: discard */ \
100 \
101 if (neg_dp1) { \
102 GLfloat t = dp1 / (dp1 - dp0); \
103 if (t > t1) t1 = t; \
104 } else if (neg_dp0) { \
105 GLfloat t = dp0 / (dp0 - dp1); \
106 if (t > t0) t0 = t; \
107 } \
108 if (t0 + t1 >= 1.0) \
109 return; /* discard */ \
110 } \
111 } while (0)
112
113
114
115 /* Clip a line against the viewport and user clip planes.
116 */
117 static INLINE void
118 TAG(clip_line)( GLcontext *ctx, GLuint v0, GLuint v1, GLubyte mask )
119 {
120 TNLcontext *tnl = TNL_CONTEXT(ctx);
121 struct vertex_buffer *VB = &tnl->vb;
122 tnl_interp_func interp = tnl->Driver.Render.Interp;
123 GLfloat (*coord)[4] = VB->ClipPtr->data;
124 GLuint newvert = VB->Count;
125 GLfloat t0 = 0;
126 GLfloat t1 = 0;
127 GLuint p;
128
129 if (mask & 0x3f) {
130 LINE_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
131 LINE_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
132 LINE_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
133 LINE_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
134 LINE_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
135 LINE_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
136 }
137
138 if (mask & CLIP_USER_BIT) {
139 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
140 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
141 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
142 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
143 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
144 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
145 LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
146 }
147 }
148 }
149
150 if (VB->ClipMask[v0]) {
151 INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
152 interp( ctx, t0, newvert, v0, v1, GL_FALSE );
153 v0 = newvert;
154 newvert++;
155 }
156 else {
157 ASSERT(t0 == 0.0);
158 }
159
160 if (VB->ClipMask[v1]) {
161 INTERP_4F( t1, coord[newvert], coord[v1], coord[v0] );
162 interp( ctx, t1, newvert, v1, v0, GL_FALSE );
163
164 if (ctx->Light.ShadeModel == GL_FLAT)
165 tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
166
167 v1 = newvert;
168
169 newvert++;
170 }
171 else {
172 ASSERT(t1 == 0.0);
173 }
174
175 tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
176 }
177
178
179 /* Clip a triangle against the viewport and user clip planes.
180 */
181 static INLINE void
182 TAG(clip_tri)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
183 {
184 TNLcontext *tnl = TNL_CONTEXT(ctx);
185 struct vertex_buffer *VB = &tnl->vb;
186 tnl_interp_func interp = tnl->Driver.Render.Interp;
187 GLuint newvert = VB->Count;
188 GLfloat (*coord)[4] = VB->ClipPtr->data;
189 GLuint pv = v2;
190 GLuint vlist[2][MAX_CLIPPED_VERTICES];
191 GLuint *inlist = vlist[0], *outlist = vlist[1];
192 GLuint p;
193 GLuint n = 3;
194
195 ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
196
197 if (mask & 0x3f) {
198 POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
199 POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
200 POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
201 POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
202 POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
203 POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
204 }
205
206 if (mask & CLIP_USER_BIT) {
207 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
208 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
209 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
210 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
211 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
212 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
213 POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
214 }
215 }
216 }
217
218 if (ctx->Light.ShadeModel == GL_FLAT) {
219 if (pv != inlist[0]) {
220 ASSERT( inlist[0] >= VB->Count );
221 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
222 }
223 }
224
225 tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
226 }
227
228
229 /* Clip a quad against the viewport and user clip planes.
230 */
231 static INLINE void
232 TAG(clip_quad)( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
233 GLubyte mask )
234 {
235 TNLcontext *tnl = TNL_CONTEXT(ctx);
236 struct vertex_buffer *VB = &tnl->vb;
237 tnl_interp_func interp = tnl->Driver.Render.Interp;
238 GLuint newvert = VB->Count;
239 GLfloat (*coord)[4] = VB->ClipPtr->data;
240 GLuint pv = v3;
241 GLuint vlist[2][MAX_CLIPPED_VERTICES];
242 GLuint *inlist = vlist[0], *outlist = vlist[1];
243 GLuint p;
244 GLuint n = 4;
245
246 ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
247
248 if (mask & 0x3f) {
249 POLY_CLIP( CLIP_RIGHT_BIT, -1, 0, 0, 1 );
250 POLY_CLIP( CLIP_LEFT_BIT, 1, 0, 0, 1 );
251 POLY_CLIP( CLIP_TOP_BIT, 0, -1, 0, 1 );
252 POLY_CLIP( CLIP_BOTTOM_BIT, 0, 1, 0, 1 );
253 POLY_CLIP( CLIP_FAR_BIT, 0, 0, -1, 1 );
254 POLY_CLIP( CLIP_NEAR_BIT, 0, 0, 1, 1 );
255 }
256
257 if (mask & CLIP_USER_BIT) {
258 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
259 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
260 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
261 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
262 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
263 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
264 POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
265 }
266 }
267 }
268
269 if (ctx->Light.ShadeModel == GL_FLAT) {
270 if (pv != inlist[0]) {
271 ASSERT( inlist[0] >= VB->Count );
272 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
273 }
274 }
275
276 tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
277 }
278
279 #undef W
280 #undef Z
281 #undef Y
282 #undef X
283 #undef SIZE
284 #undef TAG
285 #undef POLY_CLIP
286 #undef LINE_CLIP