Fix TCL_LIGHT_MODEL_CTL setting in radeonColorMaterial.
[mesa.git] / src / mesa / tnl / t_vb_normals.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 5.1
5 *
6 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30 #include "glheader.h"
31 #include "colormac.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "imports.h"
35 #include "mtypes.h"
36
37 #include "math/m_xform.h"
38
39 #include "t_context.h"
40 #include "t_pipeline.h"
41
42
43
44 struct normal_stage_data {
45 normal_func NormalTransform;
46 GLvector4f normal;
47 };
48
49 #define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
50
51
52
53
54 static GLboolean run_normal_stage( GLcontext *ctx,
55 struct tnl_pipeline_stage *stage )
56 {
57 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
58 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
59
60 ASSERT(store->NormalTransform);
61
62 if (stage->changed_inputs) {
63 /* We can only use the display list's saved normal lengths if we've
64 * got a transformation matrix with uniform scaling.
65 */
66 const GLfloat *lengths;
67 if (ctx->ModelviewMatrixStack.Top->flags & MAT_FLAG_GENERAL_SCALE)
68 lengths = NULL;
69 else
70 lengths = VB->NormalLengthPtr;
71
72 store->NormalTransform( ctx->ModelviewMatrixStack.Top,
73 ctx->_ModelViewInvScale,
74 VB->NormalPtr, /* input normals */
75 lengths,
76 &store->normal ); /* resulting normals */
77 }
78
79 VB->NormalPtr = &store->normal;
80 VB->NormalLengthPtr = 0; /* no longer valid */
81 return GL_TRUE;
82 }
83
84
85 static GLboolean run_validate_normal_stage( GLcontext *ctx,
86 struct tnl_pipeline_stage *stage )
87 {
88 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
89
90
91 if (ctx->_NeedEyeCoords) {
92 GLuint transform = NORM_TRANSFORM_NO_ROT;
93
94 if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_GENERAL |
95 MAT_FLAG_ROTATION |
96 MAT_FLAG_GENERAL_3D |
97 MAT_FLAG_PERSPECTIVE))
98 transform = NORM_TRANSFORM;
99
100
101 if (ctx->Transform.Normalize) {
102 store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
103 }
104 else if (ctx->Transform.RescaleNormals &&
105 ctx->_ModelViewInvScale != 1.0) {
106 store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
107 }
108 else {
109 store->NormalTransform = _mesa_normal_tab[transform];
110 }
111 }
112 else {
113 if (ctx->Transform.Normalize) {
114 store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
115 }
116 else if (!ctx->Transform.RescaleNormals &&
117 ctx->_ModelViewInvScale != 1.0) {
118 store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
119 }
120 else {
121 store->NormalTransform = 0;
122 }
123 }
124
125 if (store->NormalTransform) {
126 stage->run = run_normal_stage;
127 return stage->run( ctx, stage );
128 } else {
129 stage->active = GL_FALSE; /* !!! */
130 return GL_TRUE;
131 }
132 }
133
134
135 static void check_normal_transform( GLcontext *ctx,
136 struct tnl_pipeline_stage *stage )
137 {
138 stage->active = !ctx->VertexProgram.Enabled &&
139 (ctx->Light.Enabled || (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS));
140
141 /* Don't clobber the initialize function:
142 */
143 if (stage->privatePtr)
144 stage->run = run_validate_normal_stage;
145 }
146
147
148 static GLboolean alloc_normal_data( GLcontext *ctx,
149 struct tnl_pipeline_stage *stage )
150 {
151 TNLcontext *tnl = TNL_CONTEXT(ctx);
152 struct normal_stage_data *store;
153 stage->privatePtr = MALLOC(sizeof(*store));
154 store = NORMAL_STAGE_DATA(stage);
155 if (!store)
156 return GL_FALSE;
157
158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
159
160 /* Now run the stage.
161 */
162 stage->run = run_validate_normal_stage;
163 return stage->run( ctx, stage );
164 }
165
166
167
168 static void free_normal_data( struct tnl_pipeline_stage *stage )
169 {
170 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
171 if (store) {
172 _mesa_vector4f_free( &store->normal );
173 FREE( store );
174 stage->privatePtr = NULL;
175 }
176 }
177
178 #define _TNL_NEW_NORMAL_TRANSFORM (_NEW_MODELVIEW| \
179 _NEW_TRANSFORM| \
180 _MESA_NEW_NEED_NORMALS| \
181 _MESA_NEW_NEED_EYE_COORDS)
182
183
184
185 const struct tnl_pipeline_stage _tnl_normal_transform_stage =
186 {
187 "normal transform", /* name */
188 _TNL_NEW_NORMAL_TRANSFORM, /* re-check */
189 _TNL_NEW_NORMAL_TRANSFORM, /* re-run */
190 GL_FALSE, /* active? */
191 _TNL_BIT_NORMAL, /* inputs */
192 _TNL_BIT_NORMAL, /* outputs */
193 0, /* changed_inputs */
194 NULL, /* private data */
195 free_normal_data, /* destructor */
196 check_normal_transform, /* check */
197 alloc_normal_data /* run -- initially set to alloc */
198 };