Give attributes with zero-stride a count of 1 to make it easier
[mesa.git] / src / mesa / tnl / t_vb_normals.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.1
4 *
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "glheader.h"
30 #include "colormac.h"
31 #include "context.h"
32 #include "macros.h"
33 #include "imports.h"
34 #include "mtypes.h"
35
36 #include "math/m_xform.h"
37
38 #include "t_context.h"
39 #include "t_pipeline.h"
40
41
42
43 struct normal_stage_data {
44 normal_func NormalTransform;
45 GLvector4f normal;
46 };
47
48 #define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
49
50
51
52
53 static GLboolean run_normal_stage( GLcontext *ctx,
54 struct tnl_pipeline_stage *stage )
55 {
56 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
57 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
58
59 ASSERT(store->NormalTransform);
60
61 if (stage->changed_inputs) {
62 /* We can only use the display list's saved normal lengths if we've
63 * got a transformation matrix with uniform scaling.
64 */
65 const GLfloat *lengths;
66 if (ctx->ModelviewMatrixStack.Top->flags & MAT_FLAG_GENERAL_SCALE)
67 lengths = NULL;
68 else
69 lengths = VB->NormalLengthPtr;
70
71 store->NormalTransform( ctx->ModelviewMatrixStack.Top,
72 ctx->_ModelViewInvScale,
73 VB->NormalPtr, /* input normals */
74 lengths,
75 &store->normal ); /* resulting normals */
76
77 if (VB->NormalPtr->count > 1) {
78 store->normal.stride = 16;
79 }
80 else {
81 store->normal.stride = 0;
82 }
83 }
84
85 VB->NormalPtr = &store->normal;
86 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = VB->NormalPtr;
87
88 VB->NormalLengthPtr = 0; /* no longer valid */
89 return GL_TRUE;
90 }
91
92
93 static GLboolean run_validate_normal_stage( GLcontext *ctx,
94 struct tnl_pipeline_stage *stage )
95 {
96 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
97
98
99 if (ctx->_NeedEyeCoords) {
100 GLuint transform = NORM_TRANSFORM_NO_ROT;
101
102 if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_GENERAL |
103 MAT_FLAG_ROTATION |
104 MAT_FLAG_GENERAL_3D |
105 MAT_FLAG_PERSPECTIVE))
106 transform = NORM_TRANSFORM;
107
108
109 if (ctx->Transform.Normalize) {
110 store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
111 }
112 else if (ctx->Transform.RescaleNormals &&
113 ctx->_ModelViewInvScale != 1.0) {
114 store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
115 }
116 else {
117 store->NormalTransform = _mesa_normal_tab[transform];
118 }
119 }
120 else {
121 if (ctx->Transform.Normalize) {
122 store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
123 }
124 else if (!ctx->Transform.RescaleNormals &&
125 ctx->_ModelViewInvScale != 1.0) {
126 store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
127 }
128 else {
129 store->NormalTransform = 0;
130 }
131 }
132
133 if (store->NormalTransform) {
134 stage->run = run_normal_stage;
135 return stage->run( ctx, stage );
136 } else {
137 stage->active = GL_FALSE; /* !!! */
138 return GL_TRUE;
139 }
140 }
141
142
143 static void check_normal_transform( GLcontext *ctx,
144 struct tnl_pipeline_stage *stage )
145 {
146 stage->active = !ctx->VertexProgram._Enabled &&
147 (ctx->Light.Enabled || (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS));
148
149 /* Don't clobber the initialize function:
150 */
151 if (stage->privatePtr)
152 stage->run = run_validate_normal_stage;
153 }
154
155
156 static GLboolean alloc_normal_data( GLcontext *ctx,
157 struct tnl_pipeline_stage *stage )
158 {
159 TNLcontext *tnl = TNL_CONTEXT(ctx);
160 struct normal_stage_data *store;
161 stage->privatePtr = MALLOC(sizeof(*store));
162 store = NORMAL_STAGE_DATA(stage);
163 if (!store)
164 return GL_FALSE;
165
166 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
167
168 /* Now run the stage.
169 */
170 stage->run = run_validate_normal_stage;
171 return stage->run( ctx, stage );
172 }
173
174
175
176 static void free_normal_data( struct tnl_pipeline_stage *stage )
177 {
178 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
179 if (store) {
180 _mesa_vector4f_free( &store->normal );
181 FREE( store );
182 stage->privatePtr = NULL;
183 }
184 }
185
186 #define _TNL_NEW_NORMAL_TRANSFORM (_NEW_MODELVIEW| \
187 _NEW_TRANSFORM| \
188 _NEW_PROGRAM| \
189 _MESA_NEW_NEED_NORMALS| \
190 _MESA_NEW_NEED_EYE_COORDS)
191
192
193
194 const struct tnl_pipeline_stage _tnl_normal_transform_stage =
195 {
196 "normal transform", /* name */
197 _TNL_NEW_NORMAL_TRANSFORM, /* re-check */
198 _TNL_NEW_NORMAL_TRANSFORM, /* re-run */
199 GL_FALSE, /* active? */
200 _TNL_BIT_NORMAL, /* inputs */
201 _TNL_BIT_NORMAL, /* outputs */
202 0, /* changed_inputs */
203 NULL, /* private data */
204 free_normal_data, /* destructor */
205 check_normal_transform, /* check */
206 alloc_normal_data /* run -- initially set to alloc */
207 };