Merge branch 'master' into drm-gem
[mesa.git] / src / mesa / tnl / t_vb_program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.1
4 *
5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file tnl/t_vb_program.c
28 * \brief Pipeline stage for executing vertex programs.
29 * \author Brian Paul, Keith Whitwell
30 */
31
32
33 #include "main/glheader.h"
34 #include "main/colormac.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/imports.h"
38 #include "shader/prog_instruction.h"
39 #include "shader/prog_statevars.h"
40 #include "shader/prog_execute.h"
41 #include "swrast/s_context.h"
42 #include "swrast/s_texfilter.h"
43
44 #include "tnl/tnl.h"
45 #include "tnl/t_context.h"
46 #include "tnl/t_pipeline.h"
47
48
49
50 /*!
51 * Private storage for the vertex program pipeline stage.
52 */
53 struct vp_stage_data {
54 /** The results of running the vertex program go into these arrays. */
55 GLvector4f results[VERT_RESULT_MAX];
56
57 GLvector4f ndcCoords; /**< normalized device coords */
58 GLubyte *clipmask; /**< clip flags */
59 GLubyte ormask, andmask; /**< for clipping */
60 };
61
62
63 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
64
65
66 static void
67 userclip( GLcontext *ctx,
68 GLvector4f *clip,
69 GLubyte *clipmask,
70 GLubyte *clipormask,
71 GLubyte *clipandmask )
72 {
73 GLuint p;
74
75 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
76 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
77 GLuint nr, i;
78 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
79 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
80 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
81 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
82 GLfloat *coord = (GLfloat *)clip->data;
83 GLuint stride = clip->stride;
84 GLuint count = clip->count;
85
86 for (nr = 0, i = 0 ; i < count ; i++) {
87 GLfloat dp = (coord[0] * a +
88 coord[1] * b +
89 coord[2] * c +
90 coord[3] * d);
91
92 if (dp < 0) {
93 nr++;
94 clipmask[i] |= CLIP_USER_BIT;
95 }
96
97 STRIDE_F(coord, stride);
98 }
99
100 if (nr > 0) {
101 *clipormask |= CLIP_USER_BIT;
102 if (nr == count) {
103 *clipandmask |= CLIP_USER_BIT;
104 return;
105 }
106 }
107 }
108 }
109 }
110
111
112 static GLboolean
113 do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
114 {
115 TNLcontext *tnl = TNL_CONTEXT(ctx);
116 struct vertex_buffer *VB = &tnl->vb;
117 /* Cliptest and perspective divide. Clip functions must clear
118 * the clipmask.
119 */
120 store->ormask = 0;
121 store->andmask = CLIP_FRUSTUM_BITS;
122
123 if (tnl->NeedNdcCoords) {
124 VB->NdcPtr =
125 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
126 &store->ndcCoords,
127 store->clipmask,
128 &store->ormask,
129 &store->andmask );
130 }
131 else {
132 VB->NdcPtr = NULL;
133 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
134 NULL,
135 store->clipmask,
136 &store->ormask,
137 &store->andmask );
138 }
139
140 if (store->andmask) {
141 /* All vertices are outside the frustum */
142 return GL_FALSE;
143 }
144
145 /* Test userclip planes. This contributes to VB->ClipMask.
146 */
147 /** XXX NEW_SLANG _Enabled ??? */
148 if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
149 ctx->VertexProgram.Current->IsPositionInvariant)) {
150 userclip( ctx,
151 VB->ClipPtr,
152 store->clipmask,
153 &store->ormask,
154 &store->andmask );
155
156 if (store->andmask) {
157 return GL_FALSE;
158 }
159 }
160
161 VB->ClipAndMask = store->andmask;
162 VB->ClipOrMask = store->ormask;
163 VB->ClipMask = store->clipmask;
164
165 return GL_TRUE;
166 }
167
168
169 /**
170 * XXX the texture sampling code in this module is a bit of a hack.
171 * The texture sampling code is in swrast, though it doesn't have any
172 * real dependencies on the rest of swrast. It should probably be
173 * moved into main/ someday.
174 */
175 static void
176 vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
177 GLuint unit, GLfloat color[4])
178 {
179 GLchan rgba[4];
180 SWcontext *swrast = SWRAST_CONTEXT(ctx);
181
182 /* XXX use a float-valued TextureSample routine here!!! */
183 swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
184 1, (const GLfloat (*)[4]) texcoord,
185 &lambda, &rgba);
186 color[0] = CHAN_TO_FLOAT(rgba[0]);
187 color[1] = CHAN_TO_FLOAT(rgba[1]);
188 color[2] = CHAN_TO_FLOAT(rgba[2]);
189 color[3] = CHAN_TO_FLOAT(rgba[3]);
190 }
191
192
193 /**
194 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
195 * string has been parsed.
196 */
197 void
198 _tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
199 {
200 /* No-op.
201 * If we had derived anything from the program that was private to this
202 * stage we'd recompute/validate it here.
203 */
204 }
205
206
207 /**
208 * Initialize virtual machine state prior to executing vertex program.
209 */
210 static void
211 init_machine(GLcontext *ctx, struct gl_program_machine *machine)
212 {
213 /* Input registers get initialized from the current vertex attribs */
214 MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
215 MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
216
217 if (ctx->VertexProgram._Current->IsNVProgram) {
218 GLuint i;
219 /* Output/result regs are initialized to [0,0,0,1] */
220 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
221 ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
222 }
223 /* Temp regs are initialized to [0,0,0,0] */
224 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
225 ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
226 }
227 for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
228 ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
229 }
230 }
231
232 machine->NumDeriv = 0;
233
234 /* init condition codes */
235 machine->CondCodes[0] = COND_EQ;
236 machine->CondCodes[1] = COND_EQ;
237 machine->CondCodes[2] = COND_EQ;
238 machine->CondCodes[3] = COND_EQ;
239
240 /* init call stack */
241 machine->StackDepth = 0;
242
243 machine->FetchTexelLod = vp_fetch_texel;
244 machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
245
246 machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
247 }
248
249
250 /**
251 * Map the texture images which the vertex program will access (if any).
252 */
253 static void
254 map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
255 {
256 GLuint u;
257
258 if (!ctx->Driver.MapTexture)
259 return;
260
261 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
262 if (vp->Base.TexturesUsed[u]) {
263 /* Note: _Current *should* correspond to the target indicated
264 * in TexturesUsed[u].
265 */
266 ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
267 }
268 }
269 }
270
271
272 /**
273 * Unmap the texture images which were used by the vertex program (if any).
274 */
275 static void
276 unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
277 {
278 GLuint u;
279
280 if (!ctx->Driver.MapTexture)
281 return;
282
283 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
284 if (vp->Base.TexturesUsed[u]) {
285 /* Note: _Current *should* correspond to the target indicated
286 * in TexturesUsed[u].
287 */
288 ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
289 }
290 }
291 }
292
293
294 /**
295 * This function executes vertex programs
296 */
297 static GLboolean
298 run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
299 {
300 TNLcontext *tnl = TNL_CONTEXT(ctx);
301 struct vp_stage_data *store = VP_STAGE_DATA(stage);
302 struct vertex_buffer *VB = &tnl->vb;
303 struct gl_vertex_program *program = ctx->VertexProgram._Current;
304 struct gl_program_machine machine;
305 GLuint outputs[VERT_RESULT_MAX], numOutputs;
306 GLuint i, j;
307
308 if (!program)
309 return GL_TRUE;
310
311 if (program->IsNVProgram) {
312 _mesa_load_tracked_matrices(ctx);
313 }
314 else {
315 /* ARB program or vertex shader */
316 _mesa_load_state_parameters(ctx, program->Base.Parameters);
317 }
318
319 /* make list of outputs to save some time below */
320 numOutputs = 0;
321 for (i = 0; i < VERT_RESULT_MAX; i++) {
322 if (program->Base.OutputsWritten & (1 << i)) {
323 outputs[numOutputs++] = i;
324 }
325 }
326
327 map_textures(ctx, program);
328
329 for (i = 0; i < VB->Count; i++) {
330 GLuint attr;
331
332 init_machine(ctx, &machine);
333
334 #if 0
335 printf("Input %d: %f, %f, %f, %f\n", i,
336 VB->AttribPtr[0]->data[i][0],
337 VB->AttribPtr[0]->data[i][1],
338 VB->AttribPtr[0]->data[i][2],
339 VB->AttribPtr[0]->data[i][3]);
340 printf(" color: %f, %f, %f, %f\n",
341 VB->AttribPtr[3]->data[i][0],
342 VB->AttribPtr[3]->data[i][1],
343 VB->AttribPtr[3]->data[i][2],
344 VB->AttribPtr[3]->data[i][3]);
345 printf(" normal: %f, %f, %f, %f\n",
346 VB->AttribPtr[2]->data[i][0],
347 VB->AttribPtr[2]->data[i][1],
348 VB->AttribPtr[2]->data[i][2],
349 VB->AttribPtr[2]->data[i][3]);
350 #endif
351
352 /* the vertex array case */
353 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
354 if (program->Base.InputsRead & (1 << attr)) {
355 const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
356 const GLuint size = VB->AttribPtr[attr]->size;
357 const GLuint stride = VB->AttribPtr[attr]->stride;
358 const GLfloat *data = (GLfloat *) (ptr + stride * i);
359 COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
360 }
361 }
362
363 /* execute the program */
364 _mesa_execute_program(ctx, &program->Base, &machine);
365
366 /* copy the output registers into the VB->attribs arrays */
367 for (j = 0; j < numOutputs; j++) {
368 const GLuint attr = outputs[j];
369 COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
370 }
371 #if 0
372 printf("HPOS: %f %f %f %f\n",
373 machine.Outputs[0][0],
374 machine.Outputs[0][1],
375 machine.Outputs[0][2],
376 machine.Outputs[0][3]);
377 #endif
378 }
379
380 unmap_textures(ctx, program);
381
382 /* Fixup fog and point size results if needed */
383 if (program->IsNVProgram) {
384 if (ctx->Fog.Enabled &&
385 (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
386 for (i = 0; i < VB->Count; i++) {
387 store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
388 }
389 }
390
391 if (ctx->VertexProgram.PointSizeEnabled &&
392 (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
393 for (i = 0; i < VB->Count; i++) {
394 store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
395 }
396 }
397 }
398
399 if (program->IsPositionInvariant) {
400 /* We need the exact same transform as in the fixed function path here
401 * to guarantee invariance, depending on compiler optimization flags
402 * results could be different otherwise.
403 */
404 VB->ClipPtr = TransformRaw( &store->results[0],
405 &ctx->_ModelProjectMatrix,
406 VB->AttribPtr[0] );
407
408 /* Drivers expect this to be clean to element 4...
409 */
410 switch (VB->ClipPtr->size) {
411 case 1:
412 /* impossible */
413 case 2:
414 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
415 /* fall-through */
416 case 3:
417 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
418 /* fall-through */
419 case 4:
420 break;
421 }
422 }
423 else {
424 /* Setup the VB pointers so that the next pipeline stages get
425 * their data from the right place (the program output arrays).
426 */
427 VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
428 VB->ClipPtr->size = 4;
429 VB->ClipPtr->count = VB->Count;
430 }
431
432 VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
433 VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
434 VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
435 VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];
436 VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];
437
438 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
439 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
440 VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
441 VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
442
443 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
444 VB->TexCoordPtr[i] =
445 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
446 = &store->results[VERT_RESULT_TEX0 + i];
447 }
448
449 for (i = 0; i < ctx->Const.MaxVarying; i++) {
450 if (program->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
451 /* Note: varying results get put into the generic attributes */
452 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
453 = &store->results[VERT_RESULT_VAR0 + i];
454 }
455 }
456
457
458 /* Perform NDC and cliptest operations:
459 */
460 return do_ndc_cliptest(ctx, store);
461 }
462
463
464 /**
465 * Called the first time stage->run is called. In effect, don't
466 * allocate data until the first time the stage is run.
467 */
468 static GLboolean
469 init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
470 {
471 TNLcontext *tnl = TNL_CONTEXT(ctx);
472 struct vertex_buffer *VB = &(tnl->vb);
473 struct vp_stage_data *store;
474 const GLuint size = VB->Size;
475 GLuint i;
476
477 stage->privatePtr = MALLOC(sizeof(*store));
478 store = VP_STAGE_DATA(stage);
479 if (!store)
480 return GL_FALSE;
481
482 /* Allocate arrays of vertex output values */
483 for (i = 0; i < VERT_RESULT_MAX; i++) {
484 _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
485 store->results[i].size = 4;
486 }
487
488 /* a few other misc allocations */
489 _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
490 store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
491
492 return GL_TRUE;
493 }
494
495
496 /**
497 * Destructor for this pipeline stage.
498 */
499 static void
500 dtr(struct tnl_pipeline_stage *stage)
501 {
502 struct vp_stage_data *store = VP_STAGE_DATA(stage);
503
504 if (store) {
505 GLuint i;
506
507 /* free the vertex program result arrays */
508 for (i = 0; i < VERT_RESULT_MAX; i++)
509 _mesa_vector4f_free( &store->results[i] );
510
511 /* free misc arrays */
512 _mesa_vector4f_free( &store->ndcCoords );
513 ALIGN_FREE( store->clipmask );
514
515 FREE( store );
516 stage->privatePtr = NULL;
517 }
518 }
519
520
521 static void
522 validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
523 {
524 if (ctx->VertexProgram._Current) {
525 _swrast_update_texture_samplers(ctx);
526 }
527 }
528
529
530
531 /**
532 * Public description of this pipeline stage.
533 */
534 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
535 {
536 "vertex-program",
537 NULL, /* private_data */
538 init_vp, /* create */
539 dtr, /* destroy */
540 validate_vp_stage, /* validate */
541 run_vp /* run -- initially set to ctr */
542 };