tnl: Delay results allocation until we actually need them.
[mesa.git] / src / mesa / tnl / t_vb_program.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.6
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul, Keith Whitwell
31 */
32
33
34 #include "main/glheader.h"
35 #include "main/colormac.h"
36 #include "main/macros.h"
37 #include "main/imports.h"
38 #include "math/m_xform.h"
39 #include "program/prog_instruction.h"
40 #include "program/prog_statevars.h"
41 #include "program/prog_execute.h"
42 #include "swrast/s_context.h"
43
44 #include "tnl/tnl.h"
45 #include "tnl/t_context.h"
46 #include "tnl/t_pipeline.h"
47
48
49 #ifdef NAN_CHECK
50 /** Check for NaNs and very large values */
51 static inline void
52 check_float(float x)
53 {
54 assert(!IS_INF_OR_NAN(x));
55 assert(1.0e-15 <= x && x <= 1.0e15);
56 }
57 #endif
58
59
60 /*!
61 * Private storage for the vertex program pipeline stage.
62 */
63 struct vp_stage_data {
64 /** The results of running the vertex program go into these arrays. */
65 GLvector4f results[VERT_RESULT_MAX];
66
67 GLvector4f ndcCoords; /**< normalized device coords */
68 GLubyte *clipmask; /**< clip flags */
69 GLubyte ormask, andmask; /**< for clipping */
70
71 struct gl_program_machine machine;
72 };
73
74
75 #define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
76
77
78 static void
79 userclip( struct gl_context *ctx,
80 GLvector4f *clip,
81 GLubyte *clipmask,
82 GLubyte *clipormask,
83 GLubyte *clipandmask )
84 {
85 GLuint p;
86
87 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
88 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
89 GLuint nr, i;
90 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
91 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
92 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
93 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
94 GLfloat *coord = (GLfloat *)clip->data;
95 GLuint stride = clip->stride;
96 GLuint count = clip->count;
97
98 for (nr = 0, i = 0 ; i < count ; i++) {
99 GLfloat dp = (coord[0] * a +
100 coord[1] * b +
101 coord[2] * c +
102 coord[3] * d);
103
104 if (dp < 0) {
105 nr++;
106 clipmask[i] |= CLIP_USER_BIT;
107 }
108
109 STRIDE_F(coord, stride);
110 }
111
112 if (nr > 0) {
113 *clipormask |= CLIP_USER_BIT;
114 if (nr == count) {
115 *clipandmask |= CLIP_USER_BIT;
116 return;
117 }
118 }
119 }
120 }
121 }
122
123
124 static GLboolean
125 do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
126 {
127 TNLcontext *tnl = TNL_CONTEXT(ctx);
128 struct vertex_buffer *VB = &tnl->vb;
129 /* Cliptest and perspective divide. Clip functions must clear
130 * the clipmask.
131 */
132 store->ormask = 0;
133 store->andmask = CLIP_FRUSTUM_BITS;
134
135 tnl_clip_prepare(ctx);
136
137 if (tnl->NeedNdcCoords) {
138 VB->NdcPtr =
139 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
140 &store->ndcCoords,
141 store->clipmask,
142 &store->ormask,
143 &store->andmask,
144 !ctx->Transform.DepthClamp );
145 }
146 else {
147 VB->NdcPtr = NULL;
148 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
149 NULL,
150 store->clipmask,
151 &store->ormask,
152 &store->andmask,
153 !ctx->Transform.DepthClamp );
154 }
155
156 if (store->andmask) {
157 /* All vertices are outside the frustum */
158 return GL_FALSE;
159 }
160
161 /* Test userclip planes. This contributes to VB->ClipMask.
162 */
163 /** XXX NEW_SLANG _Enabled ??? */
164 if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
165 ctx->VertexProgram.Current->IsPositionInvariant)) {
166 userclip( ctx,
167 VB->ClipPtr,
168 store->clipmask,
169 &store->ormask,
170 &store->andmask );
171
172 if (store->andmask) {
173 return GL_FALSE;
174 }
175 }
176
177 VB->ClipAndMask = store->andmask;
178 VB->ClipOrMask = store->ormask;
179 VB->ClipMask = store->clipmask;
180
181 return GL_TRUE;
182 }
183
184
185 /**
186 * XXX the texture sampling code in this module is a bit of a hack.
187 * The texture sampling code is in swrast, though it doesn't have any
188 * real dependencies on the rest of swrast. It should probably be
189 * moved into main/ someday.
190 */
191 static void
192 vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
193 GLuint unit, GLfloat color[4])
194 {
195 SWcontext *swrast = SWRAST_CONTEXT(ctx);
196
197 /* XXX use a float-valued TextureSample routine here!!! */
198 swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
199 1, (const GLfloat (*)[4]) texcoord,
200 &lambda, (GLfloat (*)[4]) color);
201 }
202
203
204 /**
205 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
206 * string has been parsed.
207 */
208 GLboolean
209 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
210 {
211 /* No-op.
212 * If we had derived anything from the program that was private to this
213 * stage we'd recompute/validate it here.
214 */
215 return GL_TRUE;
216 }
217
218
219 /**
220 * Initialize virtual machine state prior to executing vertex program.
221 */
222 static void
223 init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
224 GLuint instID)
225 {
226 /* Input registers get initialized from the current vertex attribs */
227 memcpy(machine->VertAttribs, ctx->Current.Attrib,
228 MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
229
230 if (ctx->VertexProgram._Current->IsNVProgram) {
231 GLuint i;
232 /* Output/result regs are initialized to [0,0,0,1] */
233 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
234 ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
235 }
236 /* Temp regs are initialized to [0,0,0,0] */
237 for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
238 ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
239 }
240 for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
241 ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
242 }
243 }
244
245 machine->NumDeriv = 0;
246
247 /* init condition codes */
248 machine->CondCodes[0] = COND_EQ;
249 machine->CondCodes[1] = COND_EQ;
250 machine->CondCodes[2] = COND_EQ;
251 machine->CondCodes[3] = COND_EQ;
252
253 /* init call stack */
254 machine->StackDepth = 0;
255
256 machine->FetchTexelLod = vp_fetch_texel;
257 machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
258
259 machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
260
261 machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
262 }
263
264
265 /**
266 * Map the texture images which the vertex program will access (if any).
267 */
268 static void
269 map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
270 {
271 GLuint u;
272
273 if (!ctx->Driver.MapTexture)
274 return;
275
276 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
277 if (vp->Base.TexturesUsed[u]) {
278 /* Note: _Current *should* correspond to the target indicated
279 * in TexturesUsed[u].
280 */
281 ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
282 }
283 }
284 }
285
286
287 /**
288 * Unmap the texture images which were used by the vertex program (if any).
289 */
290 static void
291 unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
292 {
293 GLuint u;
294
295 if (!ctx->Driver.MapTexture)
296 return;
297
298 for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
299 if (vp->Base.TexturesUsed[u]) {
300 /* Note: _Current *should* correspond to the target indicated
301 * in TexturesUsed[u].
302 */
303 ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
304 }
305 }
306 }
307
308
309 /**
310 * This function executes vertex programs
311 */
312 static GLboolean
313 run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
314 {
315 TNLcontext *tnl = TNL_CONTEXT(ctx);
316 struct vp_stage_data *store = VP_STAGE_DATA(stage);
317 struct vertex_buffer *VB = &tnl->vb;
318 struct gl_vertex_program *program = ctx->VertexProgram._Current;
319 struct gl_program_machine *machine = &store->machine;
320 GLuint outputs[VERT_RESULT_MAX], numOutputs;
321 GLuint i, j;
322
323 if (!program)
324 return GL_TRUE;
325
326 if (program->IsNVProgram) {
327 _mesa_load_tracked_matrices(ctx);
328 }
329 else {
330 /* ARB program or vertex shader */
331 _mesa_load_state_parameters(ctx, program->Base.Parameters);
332 }
333
334 /* make list of outputs to save some time below */
335 numOutputs = 0;
336 for (i = 0; i < VERT_RESULT_MAX; i++) {
337 if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
338 outputs[numOutputs++] = i;
339
340 if (!store->results[i].data) {
341 _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
342 store->results[i].size = 4;
343 }
344 }
345 }
346
347 map_textures(ctx, program);
348
349 for (i = 0; i < VB->Count; i++) {
350 GLuint attr;
351
352 init_machine(ctx, machine, tnl->CurInstance);
353
354 #if 0
355 printf("Input %d: %f, %f, %f, %f\n", i,
356 VB->AttribPtr[0]->data[i][0],
357 VB->AttribPtr[0]->data[i][1],
358 VB->AttribPtr[0]->data[i][2],
359 VB->AttribPtr[0]->data[i][3]);
360 printf(" color: %f, %f, %f, %f\n",
361 VB->AttribPtr[3]->data[i][0],
362 VB->AttribPtr[3]->data[i][1],
363 VB->AttribPtr[3]->data[i][2],
364 VB->AttribPtr[3]->data[i][3]);
365 printf(" normal: %f, %f, %f, %f\n",
366 VB->AttribPtr[2]->data[i][0],
367 VB->AttribPtr[2]->data[i][1],
368 VB->AttribPtr[2]->data[i][2],
369 VB->AttribPtr[2]->data[i][3]);
370 #endif
371
372 /* the vertex array case */
373 for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
374 if (program->Base.InputsRead & (1 << attr)) {
375 const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
376 const GLuint size = VB->AttribPtr[attr]->size;
377 const GLuint stride = VB->AttribPtr[attr]->stride;
378 const GLfloat *data = (GLfloat *) (ptr + stride * i);
379 #ifdef NAN_CHECK
380 check_float(data[0]);
381 check_float(data[1]);
382 check_float(data[2]);
383 check_float(data[3]);
384 #endif
385 COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
386 }
387 }
388
389 /* execute the program */
390 _mesa_execute_program(ctx, &program->Base, machine);
391
392 /* copy the output registers into the VB->attribs arrays */
393 for (j = 0; j < numOutputs; j++) {
394 const GLuint attr = outputs[j];
395 #ifdef NAN_CHECK
396 check_float(machine->Outputs[attr][0]);
397 check_float(machine->Outputs[attr][1]);
398 check_float(machine->Outputs[attr][2]);
399 check_float(machine->Outputs[attr][3]);
400 #endif
401 COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
402 }
403
404 /* FOGC is a special case. Fragment shader expects (f,0,0,1) */
405 if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) {
406 store->results[VERT_RESULT_FOGC].data[i][1] = 0.0;
407 store->results[VERT_RESULT_FOGC].data[i][2] = 0.0;
408 store->results[VERT_RESULT_FOGC].data[i][3] = 1.0;
409 }
410 #ifdef NAN_CHECK
411 ASSERT(machine->Outputs[0][3] != 0.0F);
412 #endif
413 #if 0
414 printf("HPOS: %f %f %f %f\n",
415 machine->Outputs[0][0],
416 machine->Outputs[0][1],
417 machine->Outputs[0][2],
418 machine->Outputs[0][3]);
419 #endif
420 }
421
422 unmap_textures(ctx, program);
423
424 /* Fixup fog and point size results if needed */
425 if (program->IsNVProgram) {
426 if (ctx->Fog.Enabled &&
427 (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_FOGC)) == 0) {
428 for (i = 0; i < VB->Count; i++) {
429 store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
430 }
431 }
432
433 if (ctx->VertexProgram.PointSizeEnabled &&
434 (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_PSIZ)) == 0) {
435 for (i = 0; i < VB->Count; i++) {
436 store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
437 }
438 }
439 }
440
441 if (program->IsPositionInvariant) {
442 /* We need the exact same transform as in the fixed function path here
443 * to guarantee invariance, depending on compiler optimization flags
444 * results could be different otherwise.
445 */
446 VB->ClipPtr = TransformRaw( &store->results[0],
447 &ctx->_ModelProjectMatrix,
448 VB->AttribPtr[0] );
449
450 /* Drivers expect this to be clean to element 4...
451 */
452 switch (VB->ClipPtr->size) {
453 case 1:
454 /* impossible */
455 case 2:
456 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
457 /* fall-through */
458 case 3:
459 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
460 /* fall-through */
461 case 4:
462 break;
463 }
464 }
465 else {
466 /* Setup the VB pointers so that the next pipeline stages get
467 * their data from the right place (the program output arrays).
468 */
469 VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
470 VB->ClipPtr->size = 4;
471 VB->ClipPtr->count = VB->Count;
472 }
473
474 VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
475 VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
476 VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
477 VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
478 VB->BackfaceColorPtr = &store->results[VERT_RESULT_BFC0];
479 VB->BackfaceSecondaryColorPtr = &store->results[VERT_RESULT_BFC1];
480
481 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
482 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
483 = &store->results[VERT_RESULT_TEX0 + i];
484 }
485
486 for (i = 0; i < ctx->Const.MaxVarying; i++) {
487 if (program->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
488 /* Note: varying results get put into the generic attributes */
489 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
490 = &store->results[VERT_RESULT_VAR0 + i];
491 }
492 }
493
494
495 /* Perform NDC and cliptest operations:
496 */
497 return do_ndc_cliptest(ctx, store);
498 }
499
500
501 /**
502 * Called the first time stage->run is called. In effect, don't
503 * allocate data until the first time the stage is run.
504 */
505 static GLboolean
506 init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
507 {
508 TNLcontext *tnl = TNL_CONTEXT(ctx);
509 struct vertex_buffer *VB = &(tnl->vb);
510 struct vp_stage_data *store;
511 const GLuint size = VB->Size;
512
513 stage->privatePtr = CALLOC(sizeof(*store));
514 store = VP_STAGE_DATA(stage);
515 if (!store)
516 return GL_FALSE;
517
518 /* a few other misc allocations */
519 _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
520 store->clipmask = (GLubyte *) _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
521
522 return GL_TRUE;
523 }
524
525
526 /**
527 * Destructor for this pipeline stage.
528 */
529 static void
530 dtr(struct tnl_pipeline_stage *stage)
531 {
532 struct vp_stage_data *store = VP_STAGE_DATA(stage);
533
534 if (store) {
535 GLuint i;
536
537 /* free the vertex program result arrays */
538 for (i = 0; i < VERT_RESULT_MAX; i++)
539 _mesa_vector4f_free( &store->results[i] );
540
541 /* free misc arrays */
542 _mesa_vector4f_free( &store->ndcCoords );
543 _mesa_align_free( store->clipmask );
544
545 FREE( store );
546 stage->privatePtr = NULL;
547 }
548 }
549
550
551 static void
552 validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
553 {
554 if (ctx->VertexProgram._Current) {
555 _swrast_update_texture_samplers(ctx);
556 }
557 }
558
559
560
561 /**
562 * Public description of this pipeline stage.
563 */
564 const struct tnl_pipeline_stage _tnl_vertex_program_stage =
565 {
566 "vertex-program",
567 NULL, /* private_data */
568 init_vp, /* create */
569 dtr, /* destroy */
570 validate_vp_stage, /* validate */
571 run_vp /* run -- initially set to ctr */
572 };