fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of poten...
[mesa.git] / src / mesa / tnl / t_vb_texgen.c
1 /* $Id: t_vb_texgen.c,v 1.5 2001/03/07 05:06:13 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Brian Paul <brian@valinux.com>
28 * Keith Whitwell <keithw@valinux.com>
29 */
30
31
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "context.h"
35 #include "macros.h"
36 #include "mmath.h"
37 #include "mem.h"
38 #include "mtypes.h"
39
40 #include "math/m_xform.h"
41
42 #include "t_context.h"
43 #include "t_pipeline.h"
44
45
46 /***********************************************************************
47 * Automatic texture coordinate generation (texgen) code.
48 */
49
50
51 struct texgen_stage_data;
52
53 typedef void (*texgen_func)( GLcontext *ctx,
54 struct texgen_stage_data *store,
55 GLuint unit);
56
57
58 struct texgen_stage_data {
59
60 /* Per-texunit derived state.
61 */
62 GLuint TexgenSize[MAX_TEXTURE_UNITS];
63 GLuint TexgenHoles[MAX_TEXTURE_UNITS];
64 texgen_func TexgenFunc[MAX_TEXTURE_UNITS];
65
66 /* Temporary values used in texgen.
67 */
68 GLfloat (*tmp_f)[3];
69 GLfloat *tmp_m;
70
71 /* Buffered outputs of the stage.
72 */
73 GLvector4f texcoord[MAX_TEXTURE_UNITS];
74 };
75
76
77 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
78
79
80
81
82 static GLuint all_bits[5] = {
83 0,
84 VEC_SIZE_1,
85 VEC_SIZE_2,
86 VEC_SIZE_3,
87 VEC_SIZE_4,
88 };
89
90 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
91
92 /*
93 */
94 static void build_m3(GLfloat f[][3], GLfloat m[],
95 const GLvector3f *normal,
96 const GLvector4f *eye )
97 {
98 GLuint stride = eye->stride;
99 GLfloat *coord = (GLfloat *)eye->start;
100 GLuint count = eye->count;
101 const GLfloat *norm = normal->start;
102 GLuint i;
103
104
105 /* KW: Had to rearrange this loop to avoid a compiler bug with gcc
106 * 2.7.3.1 at -O3 optimization. Using -fno-strength-reduce
107 * also fixed the bug - is this generally necessary?
108 */
109 for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
110 GLfloat u[3], two_nu, fx, fy, fz;
111 COPY_3V( u, coord );
112 NORMALIZE_3FV( u );
113 two_nu = 2.0F * DOT3(norm,u);
114 fx = f[i][0] = u[0] - norm[0] * two_nu;
115 fy = f[i][1] = u[1] - norm[1] * two_nu;
116 fz = f[i][2] = u[2] - norm[2] * two_nu;
117 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
118 if (m[i] != 0.0F) {
119 m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
120 }
121
122 STRIDE_F(norm, normal->stride);
123 }
124 }
125
126
127
128 static void build_m2(GLfloat f[][3], GLfloat m[],
129 const GLvector3f *normal,
130 const GLvector4f *eye )
131 {
132 GLuint stride = eye->stride;
133 GLfloat *coord = eye->start;
134 GLuint count = eye->count;
135
136 GLfloat *norm = normal->start;
137 GLuint i;
138
139 for (i=0;i<count;i++,STRIDE_F(coord,stride)) {
140
141 GLfloat u[3], two_nu, fx, fy, fz;
142 COPY_2V( u, coord );
143 u[2] = 0;
144 NORMALIZE_3FV( u );
145 two_nu = 2.0F * DOT3(norm,u);
146 fx = f[i][0] = u[0] - norm[0] * two_nu;
147 fy = f[i][1] = u[1] - norm[1] * two_nu;
148 fz = f[i][2] = u[2] - norm[2] * two_nu;
149 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
150 if (m[i] != 0.0F) {
151 m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
152 }
153
154 STRIDE_F(norm, normal->stride);
155 }
156 }
157
158
159
160 typedef void (*build_m_func)(GLfloat f[][3],
161 GLfloat m[],
162 const GLvector3f *normal,
163 const GLvector4f *eye );
164
165
166
167 static build_m_func build_m_tab[5] = {
168 0,
169 0,
170 build_m2,
171 build_m3,
172 build_m3
173 };
174
175
176 /* This is unusual in that we respect the stride of the output vector
177 * (f). This allows us to pass in either a texcoord vector4f, or a
178 * temporary vector3f.
179 */
180 static void build_f3( GLfloat *f,
181 GLuint fstride,
182 const GLvector3f *normal,
183 const GLvector4f *eye )
184 {
185 GLuint stride = eye->stride;
186 GLfloat *coord = eye->start;
187 GLuint count = eye->count;
188
189 GLfloat *norm = normal->start;
190 GLuint i;
191
192 for (i=0;i<count;i++) {
193 GLfloat u[3], two_nu;
194 COPY_3V( u, coord );
195 NORMALIZE_3FV( u );
196 two_nu = 2.0F * DOT3(norm,u);
197 f[0] = u[0] - norm[0] * two_nu;
198 f[1] = u[1] - norm[1] * two_nu;
199 f[2] = u[2] - norm[2] * two_nu;
200 STRIDE_F(coord,stride);
201 STRIDE_F(f,fstride);
202 STRIDE_F(norm, normal->stride);
203 }
204 }
205
206
207 static void build_f2( GLfloat *f,
208 GLuint fstride,
209 const GLvector3f *normal,
210 const GLvector4f *eye )
211 {
212 GLuint stride = eye->stride;
213 GLfloat *coord = eye->start;
214 GLuint count = eye->count;
215 GLfloat *norm = normal->start;
216 GLuint i;
217
218 for (i=0;i<count;i++) {
219
220 GLfloat u[3], two_nu;
221 COPY_2V( u, coord );
222 u[2] = 0;
223 NORMALIZE_3FV( u );
224 two_nu = 2.0F * DOT3(norm,u);
225 f[0] = u[0] - norm[0] * two_nu;
226 f[1] = u[1] - norm[1] * two_nu;
227 f[2] = u[2] - norm[2] * two_nu;
228
229 STRIDE_F(coord,stride);
230 STRIDE_F(f,fstride);
231 STRIDE_F(norm, normal->stride);
232 }
233 }
234
235 typedef void (*build_f_func)( GLfloat *f,
236 GLuint fstride,
237 const GLvector3f *normal_vec,
238 const GLvector4f *eye );
239
240
241
242 /* Just treat 4-vectors as 3-vectors.
243 */
244 static build_f_func build_f_tab[5] = {
245 0,
246 0,
247 build_f2,
248 build_f3,
249 build_f3
250 };
251
252
253 /* Special case texgen functions.
254 */
255 static void texgen_reflection_map_nv( GLcontext *ctx,
256 struct texgen_stage_data *store,
257 GLuint unit )
258 {
259 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
260 GLvector4f *in = VB->TexCoordPtr[unit];
261 GLvector4f *out = &store->texcoord[unit];
262
263 build_f_tab[VB->EyePtr->size]( out->start,
264 out->stride,
265 VB->NormalPtr,
266 VB->EyePtr );
267
268 if (in) {
269 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
270 out->count = in->count;
271 out->size = MAX2(in->size, 3);
272 if (in->size == 4)
273 _mesa_copy_tab[0][0x8](out, in, 0);
274 }
275 else {
276 out->flags |= VEC_SIZE_3;
277 out->size = 3;
278 out->count = in->count;
279 }
280
281 }
282
283
284
285 static void texgen_normal_map_nv( GLcontext *ctx,
286 struct texgen_stage_data *store,
287 GLuint unit )
288 {
289 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
290 GLvector4f *in = VB->TexCoordPtr[unit];
291 GLvector4f *out = &store->texcoord[unit];
292 GLvector3f *normal = VB->NormalPtr;
293 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
294 GLuint count = VB->Count;
295 GLuint i;
296 const GLfloat *norm = normal->start;
297
298 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
299 texcoord[i][0] = norm[0];
300 texcoord[i][1] = norm[1];
301 texcoord[i][2] = norm[2];
302 }
303
304
305 if (in) {
306 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
307 out->count = in->count;
308 out->size = MAX2(in->size, 3);
309 if (in->size == 4)
310 _mesa_copy_tab[0][0x8](out, in, 0);
311 }
312 else {
313 out->flags |= VEC_SIZE_3;
314 out->size = 3;
315 out->count = in->count;
316 }
317 }
318
319
320 static void texgen_sphere_map( GLcontext *ctx,
321 struct texgen_stage_data *store,
322 GLuint unit )
323 {
324 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
325 GLvector4f *in = VB->TexCoordPtr[unit];
326 GLvector4f *out = &store->texcoord[unit];
327 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
328 GLuint count = VB->Count;
329 GLuint i;
330 GLfloat (*f)[3] = store->tmp_f;
331 GLfloat *m = store->tmp_m;
332
333 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
334 store->tmp_m,
335 VB->NormalPtr,
336 VB->EyePtr );
337
338 for (i=0;i<count;i++) {
339 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
340 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
341 }
342
343 if (in) {
344 out->size = MAX2(in->size,2);
345 out->count = in->count;
346 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
347 if (in->size > 2)
348 _mesa_copy_tab[0][all_bits[in->size] & ~0x3](out, in, 0);
349 } else {
350 out->size = 2;
351 out->flags |= VEC_SIZE_2;
352 out->count = in->count;
353 }
354 }
355
356
357
358 static void texgen( GLcontext *ctx,
359 struct texgen_stage_data *store,
360 GLuint unit )
361 {
362 TNLcontext *tnl = TNL_CONTEXT(ctx);
363 struct vertex_buffer *VB = &tnl->vb;
364 GLvector4f *in = VB->TexCoordPtr[unit];
365 GLvector4f *out = &store->texcoord[unit];
366 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
367 const GLvector4f *obj = VB->ObjPtr;
368 const GLvector4f *eye = VB->EyePtr;
369 const GLvector3f *normal = VB->NormalPtr;
370 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
371 GLfloat *indata;
372 GLuint count = VB->Count;
373 GLfloat (*f)[3] = store->tmp_f;
374 GLfloat *m = store->tmp_m;
375 GLuint holes = 0;
376
377
378 if (texUnit->_GenFlags & TEXGEN_NEED_M) {
379 build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
380 } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
381 build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
382 }
383
384 if (!in) {
385 ASSERT(0);
386 in = out;
387 in->count = VB->Count;
388
389 out->size = store->TexgenSize[unit];
390 out->flags |= texUnit->TexGenEnabled;
391 out->count = VB->Count;
392 holes = store->TexgenHoles[unit];
393 }
394 else {
395 GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
396 if (copy)
397 _mesa_copy_tab[0][copy](out, in, 0);
398
399 out->size = MAX2(in->size, store->TexgenSize[unit]);
400 out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
401 out->count = in->count;
402
403 holes = ~all_bits[in->size] & store->TexgenHoles[unit];
404 }
405
406 if (holes) {
407 if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
408 if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
409 if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
410 }
411
412 if (texUnit->TexGenEnabled & S_BIT) {
413 GLuint i;
414 switch (texUnit->GenModeS) {
415 case GL_OBJECT_LINEAR:
416 (_mesa_dotprod_tab[0][obj->size])((GLfloat *)out->data,
417 sizeof(out->data[0]), obj,
418 texUnit->ObjectPlaneS, 0);
419 break;
420 case GL_EYE_LINEAR:
421 (_mesa_dotprod_tab[0][eye->size])((GLfloat *)out->data,
422 sizeof(out->data[0]), eye,
423 texUnit->EyePlaneS, 0);
424 break;
425 case GL_SPHERE_MAP:
426 for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
427 texcoord[i][0] = indata[0] * m[i] + 0.5F;
428 break;
429 case GL_REFLECTION_MAP_NV:
430 for (i=0;i<count;i++)
431 texcoord[i][0] = f[i][0];
432 break;
433 case GL_NORMAL_MAP_NV: {
434 const GLfloat *norm = normal->start;
435 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
436 texcoord[i][0] = norm[0];
437 }
438 break;
439 }
440 default:
441 _mesa_problem(ctx, "Bad S texgen");
442 }
443 }
444
445 if (texUnit->TexGenEnabled & T_BIT) {
446 GLuint i;
447 switch (texUnit->GenModeT) {
448 case GL_OBJECT_LINEAR:
449 (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][1]),
450 sizeof(out->data[0]), obj,
451 texUnit->ObjectPlaneT, 0);
452 break;
453 case GL_EYE_LINEAR:
454 (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][1]),
455 sizeof(out->data[0]), eye,
456 texUnit->EyePlaneT, 0);
457 break;
458 case GL_SPHERE_MAP:
459 for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
460 texcoord[i][1] = indata[1] * m[i] + 0.5F;
461 break;
462 case GL_REFLECTION_MAP_NV:
463 for (i=0;i<count;i++)
464 texcoord[i][0] = f[i][0];
465 break;
466 case GL_NORMAL_MAP_NV: {
467 const GLfloat *norm = normal->start;
468 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
469 texcoord[i][1] = norm[1];
470 }
471 break;
472 }
473 default:
474 _mesa_problem(ctx, "Bad T texgen");
475 }
476 }
477
478 if (texUnit->TexGenEnabled & R_BIT) {
479 GLuint i;
480 switch (texUnit->GenModeR) {
481 case GL_OBJECT_LINEAR:
482 (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][2]),
483 sizeof(out->data[0]), obj,
484 texUnit->ObjectPlaneR, 0);
485 break;
486 case GL_EYE_LINEAR:
487 (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][2]),
488 sizeof(out->data[0]), eye,
489 texUnit->EyePlaneR, 0);
490 break;
491 case GL_REFLECTION_MAP_NV:
492 for (i=0;i<count;i++)
493 texcoord[i][2] = f[i][2];
494 break;
495 case GL_NORMAL_MAP_NV: {
496 const GLfloat *norm = normal->start;
497 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
498 texcoord[i][2] = norm[2];
499 }
500 break;
501 }
502 default:
503 _mesa_problem(ctx, "Bad R texgen");
504 }
505 }
506
507 if (texUnit->TexGenEnabled & Q_BIT) {
508 switch (texUnit->GenModeQ) {
509 case GL_OBJECT_LINEAR:
510 (_mesa_dotprod_tab[0][obj->size])(&(out->data[0][3]),
511 sizeof(out->data[0]), obj,
512 texUnit->ObjectPlaneQ, 0);
513 break;
514 case GL_EYE_LINEAR:
515 (_mesa_dotprod_tab[0][eye->size])(&(out->data[0][3]),
516 sizeof(out->data[0]), eye,
517 texUnit->EyePlaneQ, 0);
518 break;
519 default:
520 _mesa_problem(ctx, "Bad Q texgen");
521 }
522 }
523 }
524
525
526
527 static GLboolean run_texgen_stage( GLcontext *ctx,
528 struct gl_pipeline_stage *stage )
529 {
530 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
531 struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
532 GLuint i;
533
534 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
535 if (ctx->_Enabled & ENABLE_TEXGEN(i)) {
536 if (stage->changed_inputs & (VERT_EYE | VERT_NORM | VERT_TEX(i)))
537 store->TexgenFunc[i]( ctx, store, i );
538
539 VB->TexCoordPtr[i] = &store->texcoord[i];
540 }
541
542 return GL_TRUE;
543 }
544
545
546
547
548 static GLboolean run_validate_texgen_stage( GLcontext *ctx,
549 struct gl_pipeline_stage *stage )
550 {
551 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
552 GLuint i;
553
554 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
555 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
556
557 if (texUnit->TexGenEnabled) {
558 GLuint sz;
559
560 if (texUnit->TexGenEnabled & R_BIT)
561 sz = 4;
562 else if (texUnit->TexGenEnabled & Q_BIT)
563 sz = 3;
564 else if (texUnit->TexGenEnabled & T_BIT)
565 sz = 2;
566 else
567 sz = 1;
568
569 store->TexgenSize[i] = sz;
570 store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
571 store->TexgenFunc[i] = texgen;
572
573 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
574 if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
575 store->TexgenFunc[i] = texgen_reflection_map_nv;
576 }
577 else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
578 store->TexgenFunc[i] = texgen_normal_map_nv;
579 }
580 }
581 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
582 texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
583 store->TexgenFunc[i] = texgen_sphere_map;
584 }
585 }
586 }
587
588 stage->run = run_texgen_stage;
589 return stage->run( ctx, stage );
590 }
591
592
593 static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
594 {
595 GLuint i;
596 stage->active = 0;
597
598 if (ctx->_Enabled & ENABLE_TEXGEN_ANY) {
599 GLuint inputs = 0;
600 GLuint outputs = 0;
601
602 if (ctx->Texture._GenFlags & TEXGEN_NEED_VERTICES)
603 inputs |= VERT_EYE;
604
605 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
606 inputs |= VERT_NORM;
607
608 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
609 if (ctx->_Enabled & ENABLE_TEXGEN(i))
610 {
611 outputs |= VERT_TEX(i);
612
613 /* Need the original input in case it contains a Q coord:
614 * (sigh)
615 */
616 /* if ((ctx->Texture.Unit[i]._ReallyEnabled|Q_BIT) & */
617 /* ~ctx->Texture.Unit[i].TexGenEnabled) */
618 inputs |= VERT_TEX(i);
619
620 /* Something for Feedback? */
621 }
622
623 if (stage->privatePtr)
624 stage->run = run_validate_texgen_stage;
625 stage->active = 1;
626 stage->inputs = inputs;
627 stage->outputs = outputs;
628 }
629 }
630
631
632
633
634 /* Called the first time stage->run() is invoked.
635 */
636 static GLboolean alloc_texgen_data( GLcontext *ctx,
637 struct gl_pipeline_stage *stage )
638 {
639 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
640 struct texgen_stage_data *store;
641 GLuint i;
642
643 stage->privatePtr = CALLOC(sizeof(*store));
644 store = TEXGEN_STAGE_DATA(stage);
645 if (!store)
646 return GL_FALSE;
647
648 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
649 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
650
651 store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
652 store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
653
654 /* Now validate and run the stage.
655 */
656 stage->run = run_validate_texgen_stage;
657 return stage->run( ctx, stage );
658 }
659
660
661 static void free_texgen_data( struct gl_pipeline_stage *stage )
662
663 {
664 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
665 GLuint i;
666
667 if (store) {
668 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
669 if (store->texcoord[i].data)
670 _mesa_vector4f_free( &store->texcoord[i] );
671
672
673 if (store->tmp_f) FREE( store->tmp_f );
674 if (store->tmp_m) FREE( store->tmp_m );
675 FREE( store );
676 stage->privatePtr = NULL;
677 }
678 }
679
680
681
682 const struct gl_pipeline_stage _tnl_texgen_stage =
683 {
684 "texgen",
685 _NEW_TEXTURE, /* when to call check() */
686 _NEW_TEXTURE, /* when to invalidate stored data */
687 0,0,0, /* active, inputs, outputs */
688 0,0, /* changed_inputs, private */
689 free_texgen_data, /* destructor */
690 check_texgen, /* check */
691 alloc_texgen_data /* run -- initially set to alloc data */
692 };
693
694