Clean-up/renaming of the per-vertex attribute bits, specifically, the
[mesa.git] / src / mesa / tnl / t_vb_texgen.c
1 /* $Id: t_vb_texgen.c,v 1.12 2002/01/22 14:35:17 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Brian Paul <brian@valinux.com>
28 * Keith Whitwell <keithw@valinux.com>
29 */
30
31
32 #include "glheader.h"
33 #include "colormac.h"
34 #include "context.h"
35 #include "macros.h"
36 #include "mmath.h"
37 #include "mem.h"
38 #include "mtypes.h"
39
40 #include "math/m_xform.h"
41
42 #include "t_context.h"
43 #include "t_pipeline.h"
44
45
46 /***********************************************************************
47 * Automatic texture coordinate generation (texgen) code.
48 */
49
50
51 struct texgen_stage_data;
52
53 typedef void (*texgen_func)( GLcontext *ctx,
54 struct texgen_stage_data *store,
55 GLuint unit);
56
57
58 struct texgen_stage_data {
59
60 /* Per-texunit derived state.
61 */
62 GLuint TexgenSize[MAX_TEXTURE_UNITS];
63 GLuint TexgenHoles[MAX_TEXTURE_UNITS];
64 texgen_func TexgenFunc[MAX_TEXTURE_UNITS];
65
66 /* Temporary values used in texgen.
67 */
68 GLfloat (*tmp_f)[3];
69 GLfloat *tmp_m;
70
71 /* Buffered outputs of the stage.
72 */
73 GLvector4f texcoord[MAX_TEXTURE_UNITS];
74 };
75
76
77 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
78
79
80
81 static GLuint all_bits[5] = {
82 0,
83 VEC_SIZE_1,
84 VEC_SIZE_2,
85 VEC_SIZE_3,
86 VEC_SIZE_4,
87 };
88
89 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
90
91 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
92 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
93 TEXGEN_REFLECTION_MAP_NV)
94
95
96
97 static void build_m3( GLfloat f[][3], GLfloat m[],
98 const GLvector4f *normal,
99 const GLvector4f *eye )
100 {
101 GLuint stride = eye->stride;
102 GLfloat *coord = (GLfloat *)eye->start;
103 GLuint count = eye->count;
104 const GLfloat *norm = normal->start;
105 GLuint i;
106
107 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
108 GLfloat u[3], two_nu, fx, fy, fz;
109 COPY_3V( u, coord );
110 NORMALIZE_3FV( u );
111 two_nu = 2.0F * DOT3(norm,u);
112 fx = f[i][0] = u[0] - norm[0] * two_nu;
113 fy = f[i][1] = u[1] - norm[1] * two_nu;
114 fz = f[i][2] = u[2] - norm[2] * two_nu;
115 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
116 if (m[i] != 0.0F) {
117 m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
118 }
119 }
120 }
121
122
123
124 static void build_m2( GLfloat f[][3], GLfloat m[],
125 const GLvector4f *normal,
126 const GLvector4f *eye )
127 {
128 GLuint stride = eye->stride;
129 GLfloat *coord = eye->start;
130 GLuint count = eye->count;
131
132 GLfloat *norm = normal->start;
133 GLuint i;
134
135 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
136 GLfloat u[3], two_nu, fx, fy, fz;
137 COPY_2V( u, coord );
138 u[2] = 0;
139 NORMALIZE_3FV( u );
140 two_nu = 2.0F * DOT3(norm,u);
141 fx = f[i][0] = u[0] - norm[0] * two_nu;
142 fy = f[i][1] = u[1] - norm[1] * two_nu;
143 fz = f[i][2] = u[2] - norm[2] * two_nu;
144 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
145 if (m[i] != 0.0F) {
146 m[i] = 0.5F / (GLfloat) GL_SQRT(m[i]);
147 }
148 }
149 }
150
151
152
153 typedef void (*build_m_func)( GLfloat f[][3],
154 GLfloat m[],
155 const GLvector4f *normal,
156 const GLvector4f *eye );
157
158
159 static build_m_func build_m_tab[5] = {
160 0,
161 0,
162 build_m2,
163 build_m3,
164 build_m3
165 };
166
167
168 /* This is unusual in that we respect the stride of the output vector
169 * (f). This allows us to pass in either a texcoord vector4f, or a
170 * temporary vector3f.
171 */
172 static void build_f3( GLfloat *f,
173 GLuint fstride,
174 const GLvector4f *normal,
175 const GLvector4f *eye )
176 {
177 GLuint stride = eye->stride;
178 GLfloat *coord = eye->start;
179 GLuint count = eye->count;
180
181 GLfloat *norm = normal->start;
182 GLuint i;
183
184 for (i=0;i<count;i++) {
185 GLfloat u[3], two_nu;
186 COPY_3V( u, coord );
187 NORMALIZE_3FV( u );
188 two_nu = 2.0F * DOT3(norm,u);
189 f[0] = u[0] - norm[0] * two_nu;
190 f[1] = u[1] - norm[1] * two_nu;
191 f[2] = u[2] - norm[2] * two_nu;
192 STRIDE_F(coord,stride);
193 STRIDE_F(f,fstride);
194 STRIDE_F(norm, normal->stride);
195 }
196 }
197
198
199 static void build_f2( GLfloat *f,
200 GLuint fstride,
201 const GLvector4f *normal,
202 const GLvector4f *eye )
203 {
204 GLuint stride = eye->stride;
205 GLfloat *coord = eye->start;
206 GLuint count = eye->count;
207 GLfloat *norm = normal->start;
208 GLuint i;
209
210 for (i=0;i<count;i++) {
211
212 GLfloat u[3], two_nu;
213 COPY_2V( u, coord );
214 u[2] = 0;
215 NORMALIZE_3FV( u );
216 two_nu = 2.0F * DOT3(norm,u);
217 f[0] = u[0] - norm[0] * two_nu;
218 f[1] = u[1] - norm[1] * two_nu;
219 f[2] = u[2] - norm[2] * two_nu;
220
221 STRIDE_F(coord,stride);
222 STRIDE_F(f,fstride);
223 STRIDE_F(norm, normal->stride);
224 }
225 }
226
227 typedef void (*build_f_func)( GLfloat *f,
228 GLuint fstride,
229 const GLvector4f *normal_vec,
230 const GLvector4f *eye );
231
232
233
234 /* Just treat 4-vectors as 3-vectors.
235 */
236 static build_f_func build_f_tab[5] = {
237 0,
238 0,
239 build_f2,
240 build_f3,
241 build_f3
242 };
243
244
245 /* Special case texgen functions.
246 */
247 static void texgen_reflection_map_nv( GLcontext *ctx,
248 struct texgen_stage_data *store,
249 GLuint unit )
250 {
251 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
252 GLvector4f *in = VB->TexCoordPtr[unit];
253 GLvector4f *out = &store->texcoord[unit];
254
255 build_f_tab[VB->EyePtr->size]( out->start,
256 out->stride,
257 VB->NormalPtr,
258 VB->EyePtr );
259
260 if (in) {
261 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
262 out->count = in->count;
263 out->size = MAX2(in->size, 3);
264 if (in->size == 4)
265 _mesa_copy_tab[0x8]( out, in );
266 }
267 else {
268 out->flags |= VEC_SIZE_3;
269 out->size = 3;
270 out->count = in->count;
271 }
272
273 }
274
275
276
277 static void texgen_normal_map_nv( GLcontext *ctx,
278 struct texgen_stage_data *store,
279 GLuint unit )
280 {
281 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
282 GLvector4f *in = VB->TexCoordPtr[unit];
283 GLvector4f *out = &store->texcoord[unit];
284 GLvector4f *normal = VB->NormalPtr;
285 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
286 GLuint count = VB->Count;
287 GLuint i;
288 const GLfloat *norm = normal->start;
289
290 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
291 texcoord[i][0] = norm[0];
292 texcoord[i][1] = norm[1];
293 texcoord[i][2] = norm[2];
294 }
295
296
297 if (in) {
298 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
299 out->count = in->count;
300 out->size = MAX2(in->size, 3);
301 if (in->size == 4)
302 _mesa_copy_tab[0x8]( out, in );
303 }
304 else {
305 out->flags |= VEC_SIZE_3;
306 out->size = 3;
307 out->count = in->count;
308 }
309 }
310
311
312 static void texgen_sphere_map( GLcontext *ctx,
313 struct texgen_stage_data *store,
314 GLuint unit )
315 {
316 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
317 GLvector4f *in = VB->TexCoordPtr[unit];
318 GLvector4f *out = &store->texcoord[unit];
319 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
320 GLuint count = VB->Count;
321 GLuint i;
322 GLfloat (*f)[3] = store->tmp_f;
323 GLfloat *m = store->tmp_m;
324
325 /* fprintf(stderr, "%s normstride %d eyestride %d\n", */
326 /* __FUNCTION__, VB->NormalPtr->stride, */
327 /* VB->EyePtr->stride); */
328
329 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
330 store->tmp_m,
331 VB->NormalPtr,
332 VB->EyePtr );
333
334 for (i=0;i<count;i++) {
335 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
336 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
337 }
338
339 if (in) {
340 out->size = MAX2(in->size,2);
341 out->count = in->count;
342 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
343 if (in->size > 2)
344 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
345 } else {
346 out->size = 2;
347 out->flags |= VEC_SIZE_2;
348 out->count = in->count;
349 }
350 }
351
352
353
354 static void texgen( GLcontext *ctx,
355 struct texgen_stage_data *store,
356 GLuint unit )
357 {
358 TNLcontext *tnl = TNL_CONTEXT(ctx);
359 struct vertex_buffer *VB = &tnl->vb;
360 GLvector4f *in = VB->TexCoordPtr[unit];
361 GLvector4f *out = &store->texcoord[unit];
362 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
363 const GLvector4f *obj = VB->ObjPtr;
364 const GLvector4f *eye = VB->EyePtr;
365 const GLvector4f *normal = VB->NormalPtr;
366 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
367 GLfloat *indata;
368 GLuint count = VB->Count;
369 GLfloat (*f)[3] = store->tmp_f;
370 GLfloat *m = store->tmp_m;
371 GLuint holes = 0;
372
373
374 if (texUnit->_GenFlags & TEXGEN_NEED_M) {
375 build_m_tab[in->size]( store->tmp_f, store->tmp_m, normal, eye );
376 } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
377 build_f_tab[in->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
378 }
379
380 if (!in) {
381 ASSERT(0);
382 in = out;
383 in->count = VB->Count;
384
385 out->size = store->TexgenSize[unit];
386 out->flags |= texUnit->TexGenEnabled;
387 out->count = VB->Count;
388 holes = store->TexgenHoles[unit];
389 }
390 else {
391 GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
392 if (copy)
393 _mesa_copy_tab[copy]( out, in );
394
395 out->size = MAX2(in->size, store->TexgenSize[unit]);
396 out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
397 out->count = in->count;
398
399 holes = ~all_bits[in->size] & store->TexgenHoles[unit];
400 }
401
402 if (holes) {
403 if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
404 if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
405 if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
406 }
407
408 if (texUnit->TexGenEnabled & S_BIT) {
409 GLuint i;
410 switch (texUnit->GenModeS) {
411 case GL_OBJECT_LINEAR:
412 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
413 sizeof(out->data[0]), obj,
414 texUnit->ObjectPlaneS );
415 break;
416 case GL_EYE_LINEAR:
417 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
418 sizeof(out->data[0]), eye,
419 texUnit->EyePlaneS );
420 break;
421 case GL_SPHERE_MAP:
422 for (indata=in->start,i=0 ; i<count ;i++, STRIDE_F(indata,in->stride))
423 texcoord[i][0] = indata[0] * m[i] + 0.5F;
424 break;
425 case GL_REFLECTION_MAP_NV:
426 for (i=0;i<count;i++)
427 texcoord[i][0] = f[i][0];
428 break;
429 case GL_NORMAL_MAP_NV: {
430 const GLfloat *norm = normal->start;
431 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
432 texcoord[i][0] = norm[0];
433 }
434 break;
435 }
436 default:
437 _mesa_problem(ctx, "Bad S texgen");
438 }
439 }
440
441 if (texUnit->TexGenEnabled & T_BIT) {
442 GLuint i;
443 switch (texUnit->GenModeT) {
444 case GL_OBJECT_LINEAR:
445 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
446 sizeof(out->data[0]), obj,
447 texUnit->ObjectPlaneT );
448 break;
449 case GL_EYE_LINEAR:
450 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
451 sizeof(out->data[0]), eye,
452 texUnit->EyePlaneT );
453 break;
454 case GL_SPHERE_MAP:
455 for (indata=in->start,i=0; i<count ;i++,STRIDE_F(indata,in->stride))
456 texcoord[i][1] = indata[1] * m[i] + 0.5F;
457 break;
458 case GL_REFLECTION_MAP_NV:
459 for (i=0;i<count;i++)
460 texcoord[i][0] = f[i][0];
461 break;
462 case GL_NORMAL_MAP_NV: {
463 const GLfloat *norm = normal->start;
464 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
465 texcoord[i][1] = norm[1];
466 }
467 break;
468 }
469 default:
470 _mesa_problem(ctx, "Bad T texgen");
471 }
472 }
473
474 if (texUnit->TexGenEnabled & R_BIT) {
475 GLuint i;
476 switch (texUnit->GenModeR) {
477 case GL_OBJECT_LINEAR:
478 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
479 sizeof(out->data[0]), obj,
480 texUnit->ObjectPlaneR );
481 break;
482 case GL_EYE_LINEAR:
483 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
484 sizeof(out->data[0]), eye,
485 texUnit->EyePlaneR );
486 break;
487 case GL_REFLECTION_MAP_NV:
488 for (i=0;i<count;i++)
489 texcoord[i][2] = f[i][2];
490 break;
491 case GL_NORMAL_MAP_NV: {
492 const GLfloat *norm = normal->start;
493 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
494 texcoord[i][2] = norm[2];
495 }
496 break;
497 }
498 default:
499 _mesa_problem(ctx, "Bad R texgen");
500 }
501 }
502
503 if (texUnit->TexGenEnabled & Q_BIT) {
504 switch (texUnit->GenModeQ) {
505 case GL_OBJECT_LINEAR:
506 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
507 sizeof(out->data[0]), obj,
508 texUnit->ObjectPlaneQ );
509 break;
510 case GL_EYE_LINEAR:
511 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
512 sizeof(out->data[0]), eye,
513 texUnit->EyePlaneQ );
514 break;
515 default:
516 _mesa_problem(ctx, "Bad Q texgen");
517 }
518 }
519 }
520
521
522
523 static GLboolean run_texgen_stage( GLcontext *ctx,
524 struct gl_pipeline_stage *stage )
525 {
526 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
527 struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
528 GLuint i;
529
530 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
531 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
532 if (stage->changed_inputs & (VERT_BIT_EYE | VERT_BIT_NORMAL | VERT_BIT_TEX(i)))
533 store->TexgenFunc[i]( ctx, store, i );
534
535 VB->TexCoordPtr[i] = &store->texcoord[i];
536 }
537
538 return GL_TRUE;
539 }
540
541
542
543
544 static GLboolean run_validate_texgen_stage( GLcontext *ctx,
545 struct gl_pipeline_stage *stage )
546 {
547 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
548 GLuint i;
549
550 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) {
551 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
552
553 if (texUnit->TexGenEnabled) {
554 GLuint sz;
555
556 if (texUnit->TexGenEnabled & R_BIT)
557 sz = 4;
558 else if (texUnit->TexGenEnabled & Q_BIT)
559 sz = 3;
560 else if (texUnit->TexGenEnabled & T_BIT)
561 sz = 2;
562 else
563 sz = 1;
564
565 store->TexgenSize[i] = sz;
566 store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
567 store->TexgenFunc[i] = texgen;
568
569 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
570 if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
571 store->TexgenFunc[i] = texgen_reflection_map_nv;
572 }
573 else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
574 store->TexgenFunc[i] = texgen_normal_map_nv;
575 }
576 }
577 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
578 texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
579 store->TexgenFunc[i] = texgen_sphere_map;
580 }
581 }
582 }
583
584 stage->run = run_texgen_stage;
585 return stage->run( ctx, stage );
586 }
587
588
589 static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
590 {
591 GLuint i;
592 stage->active = 0;
593
594 if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) {
595 GLuint inputs = 0;
596 GLuint outputs = 0;
597
598 if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
599 inputs |= VERT_BIT_POS;
600
601 if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
602 inputs |= VERT_BIT_EYE;
603
604 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
605 inputs |= VERT_BIT_NORMAL;
606
607 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
608 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
609 {
610 outputs |= VERT_BIT_TEX(i);
611
612 /* Need the original input in case it contains a Q coord:
613 * (sigh)
614 */
615 inputs |= VERT_BIT_TEX(i);
616
617 /* Something for Feedback? */
618 }
619
620 if (stage->privatePtr)
621 stage->run = run_validate_texgen_stage;
622 stage->active = 1;
623 stage->inputs = inputs;
624 stage->outputs = outputs;
625 }
626 }
627
628
629
630
631 /* Called the first time stage->run() is invoked.
632 */
633 static GLboolean alloc_texgen_data( GLcontext *ctx,
634 struct gl_pipeline_stage *stage )
635 {
636 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
637 struct texgen_stage_data *store;
638 GLuint i;
639
640 stage->privatePtr = CALLOC(sizeof(*store));
641 store = TEXGEN_STAGE_DATA(stage);
642 if (!store)
643 return GL_FALSE;
644
645 for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
646 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
647
648 store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
649 store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
650
651 /* Now validate and run the stage.
652 */
653 stage->run = run_validate_texgen_stage;
654 return stage->run( ctx, stage );
655 }
656
657
658 static void free_texgen_data( struct gl_pipeline_stage *stage )
659
660 {
661 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
662 GLuint i;
663
664 if (store) {
665 for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
666 if (store->texcoord[i].data)
667 _mesa_vector4f_free( &store->texcoord[i] );
668
669
670 if (store->tmp_f) FREE( store->tmp_f );
671 if (store->tmp_m) FREE( store->tmp_m );
672 FREE( store );
673 stage->privatePtr = NULL;
674 }
675 }
676
677
678
679 const struct gl_pipeline_stage _tnl_texgen_stage =
680 {
681 "texgen", /* name */
682 _NEW_TEXTURE, /* when to call check() */
683 _NEW_TEXTURE, /* when to invalidate stored data */
684 GL_FALSE, /* active? */
685 0, /* inputs */
686 0, /* outputs */
687 0, /* changed_inputs */
688 NULL, /* private data */
689 free_texgen_data, /* destructor */
690 check_texgen, /* check */
691 alloc_texgen_data /* run -- initially set to alloc data */
692 };