mesa: re-org texgen state
[mesa.git] / src / mesa / tnl / t_vb_texgen.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Brian Paul
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29 /*
30 * Regarding GL_NV_texgen_reflection:
31 *
32 * Portions of this software may use or implement intellectual
33 * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
34 * any and all warranties with respect to such intellectual property,
35 * including any use thereof or modifications thereto.
36 */
37
38 #include "main/glheader.h"
39 #include "main/colormac.h"
40 #include "main/context.h"
41 #include "main/macros.h"
42 #include "main/imports.h"
43 #include "main/mtypes.h"
44
45 #include "math/m_xform.h"
46
47 #include "t_context.h"
48 #include "t_pipeline.h"
49
50
51 /***********************************************************************
52 * Automatic texture coordinate generation (texgen) code.
53 */
54
55
56 struct texgen_stage_data;
57
58 typedef void (*texgen_func)( GLcontext *ctx,
59 struct texgen_stage_data *store,
60 GLuint unit);
61
62
63 struct texgen_stage_data {
64
65 /* Per-texunit derived state.
66 */
67 GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
68 texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
69
70 /* Temporary values used in texgen.
71 */
72 GLfloat (*tmp_f)[3];
73 GLfloat *tmp_m;
74
75 /* Buffered outputs of the stage.
76 */
77 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
78 };
79
80
81 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
82
83
84
85 static GLuint all_bits[5] = {
86 0,
87 VEC_SIZE_1,
88 VEC_SIZE_2,
89 VEC_SIZE_3,
90 VEC_SIZE_4,
91 };
92
93 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
94
95 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
96 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
97 TEXGEN_REFLECTION_MAP_NV)
98
99
100
101 static void build_m3( GLfloat f[][3], GLfloat m[],
102 const GLvector4f *normal,
103 const GLvector4f *eye )
104 {
105 GLuint stride = eye->stride;
106 GLfloat *coord = (GLfloat *)eye->start;
107 GLuint count = eye->count;
108 const GLfloat *norm = normal->start;
109 GLuint i;
110
111 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
112 GLfloat u[3], two_nu, fx, fy, fz;
113 COPY_3V( u, coord );
114 NORMALIZE_3FV( u );
115 two_nu = 2.0F * DOT3(norm,u);
116 fx = f[i][0] = u[0] - norm[0] * two_nu;
117 fy = f[i][1] = u[1] - norm[1] * two_nu;
118 fz = f[i][2] = u[2] - norm[2] * two_nu;
119 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
120 if (m[i] != 0.0F) {
121 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
122 }
123 }
124 }
125
126
127
128 static void build_m2( GLfloat f[][3], GLfloat m[],
129 const GLvector4f *normal,
130 const GLvector4f *eye )
131 {
132 GLuint stride = eye->stride;
133 GLfloat *coord = eye->start;
134 GLuint count = eye->count;
135
136 GLfloat *norm = normal->start;
137 GLuint i;
138
139 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
140 GLfloat u[3], two_nu, fx, fy, fz;
141 COPY_2V( u, coord );
142 u[2] = 0;
143 NORMALIZE_3FV( u );
144 two_nu = 2.0F * DOT3(norm,u);
145 fx = f[i][0] = u[0] - norm[0] * two_nu;
146 fy = f[i][1] = u[1] - norm[1] * two_nu;
147 fz = f[i][2] = u[2] - norm[2] * two_nu;
148 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
149 if (m[i] != 0.0F) {
150 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
151 }
152 }
153 }
154
155
156
157 typedef void (*build_m_func)( GLfloat f[][3],
158 GLfloat m[],
159 const GLvector4f *normal,
160 const GLvector4f *eye );
161
162
163 static build_m_func build_m_tab[5] = {
164 NULL,
165 NULL,
166 build_m2,
167 build_m3,
168 build_m3
169 };
170
171
172 /* This is unusual in that we respect the stride of the output vector
173 * (f). This allows us to pass in either a texcoord vector4f, or a
174 * temporary vector3f.
175 */
176 static void build_f3( GLfloat *f,
177 GLuint fstride,
178 const GLvector4f *normal,
179 const GLvector4f *eye )
180 {
181 GLuint stride = eye->stride;
182 GLfloat *coord = eye->start;
183 GLuint count = eye->count;
184
185 GLfloat *norm = normal->start;
186 GLuint i;
187
188 for (i=0;i<count;i++) {
189 GLfloat u[3], two_nu;
190 COPY_3V( u, coord );
191 NORMALIZE_3FV( u );
192 two_nu = 2.0F * DOT3(norm,u);
193 f[0] = u[0] - norm[0] * two_nu;
194 f[1] = u[1] - norm[1] * two_nu;
195 f[2] = u[2] - norm[2] * two_nu;
196 STRIDE_F(coord,stride);
197 STRIDE_F(f,fstride);
198 STRIDE_F(norm, normal->stride);
199 }
200 }
201
202
203 static void build_f2( GLfloat *f,
204 GLuint fstride,
205 const GLvector4f *normal,
206 const GLvector4f *eye )
207 {
208 GLuint stride = eye->stride;
209 GLfloat *coord = eye->start;
210 GLuint count = eye->count;
211 GLfloat *norm = normal->start;
212 GLuint i;
213
214 for (i=0;i<count;i++) {
215
216 GLfloat u[3], two_nu;
217 COPY_2V( u, coord );
218 u[2] = 0;
219 NORMALIZE_3FV( u );
220 two_nu = 2.0F * DOT3(norm,u);
221 f[0] = u[0] - norm[0] * two_nu;
222 f[1] = u[1] - norm[1] * two_nu;
223 f[2] = u[2] - norm[2] * two_nu;
224
225 STRIDE_F(coord,stride);
226 STRIDE_F(f,fstride);
227 STRIDE_F(norm, normal->stride);
228 }
229 }
230
231 typedef void (*build_f_func)( GLfloat *f,
232 GLuint fstride,
233 const GLvector4f *normal_vec,
234 const GLvector4f *eye );
235
236
237
238 /* Just treat 4-vectors as 3-vectors.
239 */
240 static build_f_func build_f_tab[5] = {
241 NULL,
242 NULL,
243 build_f2,
244 build_f3,
245 build_f3
246 };
247
248
249
250 /* Special case texgen functions.
251 */
252 static void texgen_reflection_map_nv( GLcontext *ctx,
253 struct texgen_stage_data *store,
254 GLuint unit )
255 {
256 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
257 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
258 GLvector4f *out = &store->texcoord[unit];
259
260 build_f_tab[VB->EyePtr->size]( out->start,
261 out->stride,
262 VB->AttribPtr[_TNL_ATTRIB_NORMAL],
263 VB->EyePtr );
264
265 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
266 out->count = VB->Count;
267 out->size = MAX2(in->size, 3);
268 if (in->size == 4)
269 _mesa_copy_tab[0x8]( out, in );
270 }
271
272
273
274 static void texgen_normal_map_nv( GLcontext *ctx,
275 struct texgen_stage_data *store,
276 GLuint unit )
277 {
278 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
279 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
280 GLvector4f *out = &store->texcoord[unit];
281 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
282 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
283 GLuint count = VB->Count;
284 GLuint i;
285 const GLfloat *norm = normal->start;
286
287 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
288 texcoord[i][0] = norm[0];
289 texcoord[i][1] = norm[1];
290 texcoord[i][2] = norm[2];
291 }
292
293
294 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
295 out->count = count;
296 out->size = MAX2(in->size, 3);
297 if (in->size == 4)
298 _mesa_copy_tab[0x8]( out, in );
299 }
300
301
302 static void texgen_sphere_map( GLcontext *ctx,
303 struct texgen_stage_data *store,
304 GLuint unit )
305 {
306 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
307 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
308 GLvector4f *out = &store->texcoord[unit];
309 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
310 GLuint count = VB->Count;
311 GLuint i;
312 GLfloat (*f)[3] = store->tmp_f;
313 GLfloat *m = store->tmp_m;
314
315 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
316 store->tmp_m,
317 VB->AttribPtr[_TNL_ATTRIB_NORMAL],
318 VB->EyePtr );
319
320 out->size = MAX2(in->size,2);
321
322 for (i=0;i<count;i++) {
323 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
324 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
325 }
326
327 out->count = count;
328 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
329 if (in->size > 2)
330 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
331 }
332
333
334
335 static void texgen( GLcontext *ctx,
336 struct texgen_stage_data *store,
337 GLuint unit )
338 {
339 TNLcontext *tnl = TNL_CONTEXT(ctx);
340 struct vertex_buffer *VB = &tnl->vb;
341 GLvector4f *in = VB->AttribPtr[VERT_ATTRIB_TEX0 + unit];
342 GLvector4f *out = &store->texcoord[unit];
343 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
344 const GLvector4f *obj = VB->ObjPtr;
345 const GLvector4f *eye = VB->EyePtr;
346 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL];
347 const GLfloat *m = store->tmp_m;
348 const GLuint count = VB->Count;
349 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
350 GLfloat (*f)[3] = store->tmp_f;
351 GLuint copy;
352
353 if (texUnit->_GenFlags & TEXGEN_NEED_M) {
354 build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
355 } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
356 build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
357 }
358
359
360 out->size = MAX2(in->size, store->TexgenSize[unit]);
361 out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
362 out->count = count;
363
364 copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
365 if (copy)
366 _mesa_copy_tab[copy]( out, in );
367
368 if (texUnit->TexGenEnabled & S_BIT) {
369 GLuint i;
370 switch (texUnit->GenS.Mode) {
371 case GL_OBJECT_LINEAR:
372 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
373 sizeof(out->data[0]), obj,
374 texUnit->GenS.ObjectPlane );
375 break;
376 case GL_EYE_LINEAR:
377 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
378 sizeof(out->data[0]), eye,
379 texUnit->GenS.EyePlane );
380 break;
381 case GL_SPHERE_MAP:
382 for (i = 0; i < count; i++)
383 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
384 break;
385 case GL_REFLECTION_MAP_NV:
386 for (i=0;i<count;i++)
387 texcoord[i][0] = f[i][0];
388 break;
389 case GL_NORMAL_MAP_NV: {
390 const GLfloat *norm = normal->start;
391 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
392 texcoord[i][0] = norm[0];
393 }
394 break;
395 }
396 default:
397 _mesa_problem(ctx, "Bad S texgen");
398 }
399 }
400
401 if (texUnit->TexGenEnabled & T_BIT) {
402 GLuint i;
403 switch (texUnit->GenT.Mode) {
404 case GL_OBJECT_LINEAR:
405 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
406 sizeof(out->data[0]), obj,
407 texUnit->GenT.ObjectPlane );
408 break;
409 case GL_EYE_LINEAR:
410 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
411 sizeof(out->data[0]), eye,
412 texUnit->GenT.EyePlane );
413 break;
414 case GL_SPHERE_MAP:
415 for (i = 0; i < count; i++)
416 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
417 break;
418 case GL_REFLECTION_MAP_NV:
419 for (i=0;i<count;i++)
420 texcoord[i][1] = f[i][1];
421 break;
422 case GL_NORMAL_MAP_NV: {
423 const GLfloat *norm = normal->start;
424 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
425 texcoord[i][1] = norm[1];
426 }
427 break;
428 }
429 default:
430 _mesa_problem(ctx, "Bad T texgen");
431 }
432 }
433
434 if (texUnit->TexGenEnabled & R_BIT) {
435 GLuint i;
436 switch (texUnit->GenR.Mode) {
437 case GL_OBJECT_LINEAR:
438 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
439 sizeof(out->data[0]), obj,
440 texUnit->GenR.ObjectPlane );
441 break;
442 case GL_EYE_LINEAR:
443 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
444 sizeof(out->data[0]), eye,
445 texUnit->GenR.EyePlane );
446 break;
447 case GL_REFLECTION_MAP_NV:
448 for (i=0;i<count;i++)
449 texcoord[i][2] = f[i][2];
450 break;
451 case GL_NORMAL_MAP_NV: {
452 const GLfloat *norm = normal->start;
453 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
454 texcoord[i][2] = norm[2];
455 }
456 break;
457 }
458 default:
459 _mesa_problem(ctx, "Bad R texgen");
460 }
461 }
462
463 if (texUnit->TexGenEnabled & Q_BIT) {
464 switch (texUnit->GenQ.Mode) {
465 case GL_OBJECT_LINEAR:
466 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
467 sizeof(out->data[0]), obj,
468 texUnit->GenQ.ObjectPlane );
469 break;
470 case GL_EYE_LINEAR:
471 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
472 sizeof(out->data[0]), eye,
473 texUnit->GenQ.EyePlane );
474 break;
475 default:
476 _mesa_problem(ctx, "Bad Q texgen");
477 }
478 }
479 }
480
481
482
483
484 static GLboolean run_texgen_stage( GLcontext *ctx,
485 struct tnl_pipeline_stage *stage )
486 {
487 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
488 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
489 GLuint i;
490
491 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
492 return GL_TRUE;
493
494 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
495 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
496
497 if (texUnit->TexGenEnabled) {
498
499 store->TexgenFunc[i]( ctx, store, i );
500
501 VB->TexCoordPtr[i] =
502 VB->AttribPtr[VERT_ATTRIB_TEX0 + i] = &store->texcoord[i];
503 }
504 }
505
506 return GL_TRUE;
507 }
508
509
510 static void validate_texgen_stage( GLcontext *ctx,
511 struct tnl_pipeline_stage *stage )
512 {
513 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
514 GLuint i;
515
516 if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Current)
517 return;
518
519 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
520 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
521
522 if (texUnit->TexGenEnabled) {
523 GLuint sz;
524
525 if (texUnit->TexGenEnabled & Q_BIT)
526 sz = 4;
527 else if (texUnit->TexGenEnabled & R_BIT)
528 sz = 3;
529 else if (texUnit->TexGenEnabled & T_BIT)
530 sz = 2;
531 else
532 sz = 1;
533
534 store->TexgenSize[i] = sz;
535 store->TexgenFunc[i] = texgen; /* general solution */
536
537 /* look for special texgen cases */
538 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
539 if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
540 store->TexgenFunc[i] = texgen_reflection_map_nv;
541 }
542 else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
543 store->TexgenFunc[i] = texgen_normal_map_nv;
544 }
545 }
546 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
547 texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
548 store->TexgenFunc[i] = texgen_sphere_map;
549 }
550 }
551 }
552 }
553
554
555
556
557
558 /* Called the first time stage->run() is invoked.
559 */
560 static GLboolean alloc_texgen_data( GLcontext *ctx,
561 struct tnl_pipeline_stage *stage )
562 {
563 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
564 struct texgen_stage_data *store;
565 GLuint i;
566
567 stage->privatePtr = CALLOC(sizeof(*store));
568 store = TEXGEN_STAGE_DATA(stage);
569 if (!store)
570 return GL_FALSE;
571
572 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
573 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
574
575 store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
576 store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
577
578 return GL_TRUE;
579 }
580
581
582 static void free_texgen_data( struct tnl_pipeline_stage *stage )
583
584 {
585 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
586 GLuint i;
587
588 if (store) {
589 for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
590 if (store->texcoord[i].data)
591 _mesa_vector4f_free( &store->texcoord[i] );
592
593
594 if (store->tmp_f) FREE( store->tmp_f );
595 if (store->tmp_m) FREE( store->tmp_m );
596 FREE( store );
597 stage->privatePtr = NULL;
598 }
599 }
600
601
602
603 const struct tnl_pipeline_stage _tnl_texgen_stage =
604 {
605 "texgen", /* name */
606 NULL, /* private data */
607 alloc_texgen_data, /* destructor */
608 free_texgen_data, /* destructor */
609 validate_texgen_stage, /* check */
610 run_texgen_stage /* run -- initially set to alloc data */
611 };