fix texgen bug 597589
[mesa.git] / src / mesa / tnl / t_vb_texgen.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Brian Paul
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30 #include "glheader.h"
31 #include "colormac.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "imports.h"
35 #include "mtypes.h"
36
37 #include "math/m_xform.h"
38
39 #include "t_context.h"
40 #include "t_pipeline.h"
41
42
43 /***********************************************************************
44 * Automatic texture coordinate generation (texgen) code.
45 */
46
47
48 struct texgen_stage_data;
49
50 typedef void (*texgen_func)( GLcontext *ctx,
51 struct texgen_stage_data *store,
52 GLuint unit);
53
54
55 struct texgen_stage_data {
56
57 /* Per-texunit derived state.
58 */
59 GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
60 GLuint TexgenHoles[MAX_TEXTURE_COORD_UNITS];
61 texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
62
63 /* Temporary values used in texgen.
64 */
65 GLfloat (*tmp_f)[3];
66 GLfloat *tmp_m;
67
68 /* Buffered outputs of the stage.
69 */
70 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
71 };
72
73
74 #define TEXGEN_STAGE_DATA(stage) ((struct texgen_stage_data *)stage->privatePtr)
75
76
77
78 static GLuint all_bits[5] = {
79 0,
80 VEC_SIZE_1,
81 VEC_SIZE_2,
82 VEC_SIZE_3,
83 VEC_SIZE_4,
84 };
85
86 #define VEC_SIZE_FLAGS (VEC_SIZE_1|VEC_SIZE_2|VEC_SIZE_3|VEC_SIZE_4)
87
88 #define TEXGEN_NEED_M (TEXGEN_SPHERE_MAP)
89 #define TEXGEN_NEED_F (TEXGEN_SPHERE_MAP | \
90 TEXGEN_REFLECTION_MAP_NV)
91
92
93
94 static void build_m3( GLfloat f[][3], GLfloat m[],
95 const GLvector4f *normal,
96 const GLvector4f *eye )
97 {
98 GLuint stride = eye->stride;
99 GLfloat *coord = (GLfloat *)eye->start;
100 GLuint count = eye->count;
101 const GLfloat *norm = normal->start;
102 GLuint i;
103
104 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
105 GLfloat u[3], two_nu, fx, fy, fz;
106 COPY_3V( u, coord );
107 NORMALIZE_3FV( u );
108 two_nu = 2.0F * DOT3(norm,u);
109 fx = f[i][0] = u[0] - norm[0] * two_nu;
110 fy = f[i][1] = u[1] - norm[1] * two_nu;
111 fz = f[i][2] = u[2] - norm[2] * two_nu;
112 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
113 if (m[i] != 0.0F) {
114 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
115 }
116 }
117 }
118
119
120
121 static void build_m2( GLfloat f[][3], GLfloat m[],
122 const GLvector4f *normal,
123 const GLvector4f *eye )
124 {
125 GLuint stride = eye->stride;
126 GLfloat *coord = eye->start;
127 GLuint count = eye->count;
128
129 GLfloat *norm = normal->start;
130 GLuint i;
131
132 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
133 GLfloat u[3], two_nu, fx, fy, fz;
134 COPY_2V( u, coord );
135 u[2] = 0;
136 NORMALIZE_3FV( u );
137 two_nu = 2.0F * DOT3(norm,u);
138 fx = f[i][0] = u[0] - norm[0] * two_nu;
139 fy = f[i][1] = u[1] - norm[1] * two_nu;
140 fz = f[i][2] = u[2] - norm[2] * two_nu;
141 m[i] = fx * fx + fy * fy + (fz + 1.0F) * (fz + 1.0F);
142 if (m[i] != 0.0F) {
143 m[i] = 0.5F * _mesa_inv_sqrtf(m[i]);
144 }
145 }
146 }
147
148
149
150 typedef void (*build_m_func)( GLfloat f[][3],
151 GLfloat m[],
152 const GLvector4f *normal,
153 const GLvector4f *eye );
154
155
156 static build_m_func build_m_tab[5] = {
157 0,
158 0,
159 build_m2,
160 build_m3,
161 build_m3
162 };
163
164
165 /* This is unusual in that we respect the stride of the output vector
166 * (f). This allows us to pass in either a texcoord vector4f, or a
167 * temporary vector3f.
168 */
169 static void build_f3( GLfloat *f,
170 GLuint fstride,
171 const GLvector4f *normal,
172 const GLvector4f *eye )
173 {
174 GLuint stride = eye->stride;
175 GLfloat *coord = eye->start;
176 GLuint count = eye->count;
177
178 GLfloat *norm = normal->start;
179 GLuint i;
180
181 for (i=0;i<count;i++) {
182 GLfloat u[3], two_nu;
183 COPY_3V( u, coord );
184 NORMALIZE_3FV( u );
185 two_nu = 2.0F * DOT3(norm,u);
186 f[0] = u[0] - norm[0] * two_nu;
187 f[1] = u[1] - norm[1] * two_nu;
188 f[2] = u[2] - norm[2] * two_nu;
189 STRIDE_F(coord,stride);
190 STRIDE_F(f,fstride);
191 STRIDE_F(norm, normal->stride);
192 }
193 }
194
195
196 static void build_f2( GLfloat *f,
197 GLuint fstride,
198 const GLvector4f *normal,
199 const GLvector4f *eye )
200 {
201 GLuint stride = eye->stride;
202 GLfloat *coord = eye->start;
203 GLuint count = eye->count;
204 GLfloat *norm = normal->start;
205 GLuint i;
206
207 for (i=0;i<count;i++) {
208
209 GLfloat u[3], two_nu;
210 COPY_2V( u, coord );
211 u[2] = 0;
212 NORMALIZE_3FV( u );
213 two_nu = 2.0F * DOT3(norm,u);
214 f[0] = u[0] - norm[0] * two_nu;
215 f[1] = u[1] - norm[1] * two_nu;
216 f[2] = u[2] - norm[2] * two_nu;
217
218 STRIDE_F(coord,stride);
219 STRIDE_F(f,fstride);
220 STRIDE_F(norm, normal->stride);
221 }
222 }
223
224 typedef void (*build_f_func)( GLfloat *f,
225 GLuint fstride,
226 const GLvector4f *normal_vec,
227 const GLvector4f *eye );
228
229
230
231 /* Just treat 4-vectors as 3-vectors.
232 */
233 static build_f_func build_f_tab[5] = {
234 0,
235 0,
236 build_f2,
237 build_f3,
238 build_f3
239 };
240
241
242 /* Special case texgen functions.
243 */
244 static void texgen_reflection_map_nv( GLcontext *ctx,
245 struct texgen_stage_data *store,
246 GLuint unit )
247 {
248 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
249 GLvector4f *in = VB->TexCoordPtr[unit];
250 GLvector4f *out = &store->texcoord[unit];
251
252 build_f_tab[VB->EyePtr->size]( out->start,
253 out->stride,
254 VB->NormalPtr,
255 VB->EyePtr );
256
257 if (in) {
258 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
259 out->count = in->count;
260 out->size = MAX2(in->size, 3);
261 if (in->size == 4)
262 _mesa_copy_tab[0x8]( out, in );
263 }
264 else {
265 out->flags |= VEC_SIZE_3;
266 out->size = 3;
267 out->count = in->count;
268 }
269
270 }
271
272
273
274 static void texgen_normal_map_nv( GLcontext *ctx,
275 struct texgen_stage_data *store,
276 GLuint unit )
277 {
278 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
279 GLvector4f *in = VB->TexCoordPtr[unit];
280 GLvector4f *out = &store->texcoord[unit];
281 GLvector4f *normal = VB->NormalPtr;
282 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->start;
283 GLuint count = VB->Count;
284 GLuint i;
285 const GLfloat *norm = normal->start;
286
287 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
288 texcoord[i][0] = norm[0];
289 texcoord[i][1] = norm[1];
290 texcoord[i][2] = norm[2];
291 }
292
293
294 if (in) {
295 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
296 out->count = in->count;
297 out->size = MAX2(in->size, 3);
298 if (in->size == 4)
299 _mesa_copy_tab[0x8]( out, in );
300 }
301 else {
302 out->flags |= VEC_SIZE_3;
303 out->size = 3;
304 out->count = in->count;
305 }
306 }
307
308
309 static void texgen_sphere_map( GLcontext *ctx,
310 struct texgen_stage_data *store,
311 GLuint unit )
312 {
313 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
314 GLvector4f *in = VB->TexCoordPtr[unit];
315 GLvector4f *out = &store->texcoord[unit];
316 GLfloat (*texcoord)[4] = (GLfloat (*)[4]) out->start;
317 GLuint count = VB->Count;
318 GLuint i;
319 GLfloat (*f)[3] = store->tmp_f;
320 GLfloat *m = store->tmp_m;
321
322
323 /* _mesa_debug(NULL, "%s normstride %d eyestride %d\n", */
324 /* __FUNCTION__, VB->NormalPtr->stride, */
325 /* VB->EyePtr->stride); */
326
327 (build_m_tab[VB->EyePtr->size])( store->tmp_f,
328 store->tmp_m,
329 VB->NormalPtr,
330 VB->EyePtr );
331
332 for (i=0;i<count;i++) {
333 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
334 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
335 }
336
337 if (in) {
338 out->size = MAX2(in->size,2);
339 out->count = in->count;
340 out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
341 if (in->size > 2)
342 _mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
343 } else {
344 out->size = 2;
345 out->flags |= VEC_SIZE_2;
346 out->count = in->count;
347 }
348 }
349
350
351
352 static void texgen( GLcontext *ctx,
353 struct texgen_stage_data *store,
354 GLuint unit )
355 {
356 TNLcontext *tnl = TNL_CONTEXT(ctx);
357 struct vertex_buffer *VB = &tnl->vb;
358 GLvector4f *in = VB->TexCoordPtr[unit];
359 GLvector4f *out = &store->texcoord[unit];
360 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
361 const GLvector4f *obj = VB->ObjPtr;
362 const GLvector4f *eye = VB->EyePtr;
363 const GLvector4f *normal = VB->NormalPtr;
364 const GLfloat *m = store->tmp_m;
365 const GLuint count = VB->Count;
366 GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
367 GLfloat (*f)[3] = store->tmp_f;
368 GLuint holes = 0;
369
370 if (texUnit->_GenFlags & TEXGEN_NEED_M) {
371 build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
372 } else if (texUnit->_GenFlags & TEXGEN_NEED_F) {
373 build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
374 }
375
376 if (!in) {
377 ASSERT(0);
378 in = out;
379 in->count = VB->Count;
380
381 out->size = store->TexgenSize[unit];
382 out->flags |= texUnit->TexGenEnabled;
383 out->count = VB->Count;
384 holes = store->TexgenHoles[unit];
385 }
386 else {
387 GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
388 if (copy)
389 _mesa_copy_tab[copy]( out, in );
390
391 out->size = MAX2(in->size, store->TexgenSize[unit]);
392 out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
393 out->count = in->count;
394
395 holes = ~all_bits[in->size] & store->TexgenHoles[unit];
396 }
397
398 if (holes) {
399 if (holes & VEC_DIRTY_3) _mesa_vector4f_clean_elem(out, count, 3);
400 if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
401 if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
402 if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
403 }
404
405 if (texUnit->TexGenEnabled & S_BIT) {
406 GLuint i;
407 switch (texUnit->GenModeS) {
408 case GL_OBJECT_LINEAR:
409 _mesa_dotprod_tab[obj->size]( (GLfloat *)out->data,
410 sizeof(out->data[0]), obj,
411 texUnit->ObjectPlaneS );
412 break;
413 case GL_EYE_LINEAR:
414 _mesa_dotprod_tab[eye->size]( (GLfloat *)out->data,
415 sizeof(out->data[0]), eye,
416 texUnit->EyePlaneS );
417 break;
418 case GL_SPHERE_MAP:
419 for (i = 0; i < count; i++)
420 texcoord[i][0] = f[i][0] * m[i] + 0.5F;
421 break;
422 case GL_REFLECTION_MAP_NV:
423 for (i=0;i<count;i++)
424 texcoord[i][0] = f[i][0];
425 break;
426 case GL_NORMAL_MAP_NV: {
427 const GLfloat *norm = normal->start;
428 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
429 texcoord[i][0] = norm[0];
430 }
431 break;
432 }
433 default:
434 _mesa_problem(ctx, "Bad S texgen");
435 }
436 }
437
438 if (texUnit->TexGenEnabled & T_BIT) {
439 GLuint i;
440 switch (texUnit->GenModeT) {
441 case GL_OBJECT_LINEAR:
442 _mesa_dotprod_tab[obj->size]( &(out->data[0][1]),
443 sizeof(out->data[0]), obj,
444 texUnit->ObjectPlaneT );
445 break;
446 case GL_EYE_LINEAR:
447 _mesa_dotprod_tab[eye->size]( &(out->data[0][1]),
448 sizeof(out->data[0]), eye,
449 texUnit->EyePlaneT );
450 break;
451 case GL_SPHERE_MAP:
452 for (i = 0; i < count; i++)
453 texcoord[i][1] = f[i][1] * m[i] + 0.5F;
454 break;
455 case GL_REFLECTION_MAP_NV:
456 for (i=0;i<count;i++)
457 texcoord[i][0] = f[i][0];
458 break;
459 case GL_NORMAL_MAP_NV: {
460 const GLfloat *norm = normal->start;
461 for (i=0;i<count;i++, STRIDE_F(norm, normal->stride)) {
462 texcoord[i][1] = norm[1];
463 }
464 break;
465 }
466 default:
467 _mesa_problem(ctx, "Bad T texgen");
468 }
469 }
470
471 if (texUnit->TexGenEnabled & R_BIT) {
472 GLuint i;
473 switch (texUnit->GenModeR) {
474 case GL_OBJECT_LINEAR:
475 _mesa_dotprod_tab[obj->size]( &(out->data[0][2]),
476 sizeof(out->data[0]), obj,
477 texUnit->ObjectPlaneR );
478 break;
479 case GL_EYE_LINEAR:
480 _mesa_dotprod_tab[eye->size]( &(out->data[0][2]),
481 sizeof(out->data[0]), eye,
482 texUnit->EyePlaneR );
483 break;
484 case GL_REFLECTION_MAP_NV:
485 for (i=0;i<count;i++)
486 texcoord[i][2] = f[i][2];
487 break;
488 case GL_NORMAL_MAP_NV: {
489 const GLfloat *norm = normal->start;
490 for (i=0;i<count;i++,STRIDE_F(norm, normal->stride)) {
491 texcoord[i][2] = norm[2];
492 }
493 break;
494 }
495 default:
496 _mesa_problem(ctx, "Bad R texgen");
497 }
498 }
499
500 if (texUnit->TexGenEnabled & Q_BIT) {
501 switch (texUnit->GenModeQ) {
502 case GL_OBJECT_LINEAR:
503 _mesa_dotprod_tab[obj->size]( &(out->data[0][3]),
504 sizeof(out->data[0]), obj,
505 texUnit->ObjectPlaneQ );
506 break;
507 case GL_EYE_LINEAR:
508 _mesa_dotprod_tab[eye->size]( &(out->data[0][3]),
509 sizeof(out->data[0]), eye,
510 texUnit->EyePlaneQ );
511 break;
512 default:
513 _mesa_problem(ctx, "Bad Q texgen");
514 }
515 }
516 }
517
518
519
520 static GLboolean run_texgen_stage( GLcontext *ctx,
521 struct gl_pipeline_stage *stage )
522 {
523 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
524 struct texgen_stage_data *store = TEXGEN_STAGE_DATA( stage );
525 GLuint i;
526
527 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
528 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i)) {
529 if (stage->changed_inputs & (VERT_BIT_EYE | VERT_BIT_NORMAL | VERT_BIT_TEX(i)))
530 store->TexgenFunc[i]( ctx, store, i );
531
532 VB->TexCoordPtr[i] = &store->texcoord[i];
533 }
534
535 return GL_TRUE;
536 }
537
538
539
540
541 static GLboolean run_validate_texgen_stage( GLcontext *ctx,
542 struct gl_pipeline_stage *stage )
543 {
544 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
545 GLuint i;
546
547 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) {
548 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
549
550 if (texUnit->TexGenEnabled) {
551 GLuint sz;
552
553 if (texUnit->TexGenEnabled & Q_BIT)
554 sz = 4;
555 else if (texUnit->TexGenEnabled & R_BIT)
556 sz = 3;
557 else if (texUnit->TexGenEnabled & T_BIT)
558 sz = 2;
559 else
560 sz = 1;
561
562 store->TexgenSize[i] = sz;
563 store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
564 store->TexgenFunc[i] = texgen; /* general solution */
565
566 /* look for special texgen cases */
567 if (texUnit->TexGenEnabled == (S_BIT|T_BIT|R_BIT)) {
568 if (texUnit->_GenFlags == TEXGEN_REFLECTION_MAP_NV) {
569 store->TexgenFunc[i] = texgen_reflection_map_nv;
570 }
571 else if (texUnit->_GenFlags == TEXGEN_NORMAL_MAP_NV) {
572 store->TexgenFunc[i] = texgen_normal_map_nv;
573 }
574 }
575 else if (texUnit->TexGenEnabled == (S_BIT|T_BIT) &&
576 texUnit->_GenFlags == TEXGEN_SPHERE_MAP) {
577 store->TexgenFunc[i] = texgen_sphere_map;
578 }
579 }
580 }
581
582 stage->run = run_texgen_stage;
583 return stage->run( ctx, stage );
584 }
585
586
587 static void check_texgen( GLcontext *ctx, struct gl_pipeline_stage *stage )
588 {
589 GLuint i;
590 stage->active = 0;
591
592 if (ctx->Texture._TexGenEnabled && !ctx->VertexProgram.Enabled) {
593 GLuint inputs = 0;
594 GLuint outputs = 0;
595
596 if (ctx->Texture._GenFlags & TEXGEN_OBJ_LINEAR)
597 inputs |= VERT_BIT_POS;
598
599 if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)
600 inputs |= VERT_BIT_EYE;
601
602 if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
603 inputs |= VERT_BIT_NORMAL;
604
605 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
606 if (ctx->Texture._TexGenEnabled & ENABLE_TEXGEN(i))
607 {
608 outputs |= VERT_BIT_TEX(i);
609
610 /* Need the original input in case it contains a Q coord:
611 * (sigh)
612 */
613 inputs |= VERT_BIT_TEX(i);
614
615 /* Something for Feedback? */
616 }
617
618 if (stage->privatePtr)
619 stage->run = run_validate_texgen_stage;
620 stage->active = 1;
621 stage->inputs = inputs;
622 stage->outputs = outputs;
623 }
624 }
625
626
627
628
629 /* Called the first time stage->run() is invoked.
630 */
631 static GLboolean alloc_texgen_data( GLcontext *ctx,
632 struct gl_pipeline_stage *stage )
633 {
634 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
635 struct texgen_stage_data *store;
636 GLuint i;
637
638 stage->privatePtr = CALLOC(sizeof(*store));
639 store = TEXGEN_STAGE_DATA(stage);
640 if (!store)
641 return GL_FALSE;
642
643 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
644 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
645
646 store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
647 store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
648
649 /* Now validate and run the stage.
650 */
651 stage->run = run_validate_texgen_stage;
652 return stage->run( ctx, stage );
653 }
654
655
656 static void free_texgen_data( struct gl_pipeline_stage *stage )
657
658 {
659 struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
660 GLuint i;
661
662 if (store) {
663 for (i = 0 ; i < MAX_TEXTURE_COORD_UNITS ; i++)
664 if (store->texcoord[i].data)
665 _mesa_vector4f_free( &store->texcoord[i] );
666
667
668 if (store->tmp_f) FREE( store->tmp_f );
669 if (store->tmp_m) FREE( store->tmp_m );
670 FREE( store );
671 stage->privatePtr = NULL;
672 }
673 }
674
675
676
677 const struct gl_pipeline_stage _tnl_texgen_stage =
678 {
679 "texgen", /* name */
680 _NEW_TEXTURE, /* when to call check() */
681 _NEW_TEXTURE, /* when to invalidate stored data */
682 GL_FALSE, /* active? */
683 0, /* inputs */
684 0, /* outputs */
685 0, /* changed_inputs */
686 NULL, /* private data */
687 free_texgen_data, /* destructor */
688 check_texgen, /* check */
689 alloc_texgen_data /* run -- initially set to alloc data */
690 };