Re-commit t_vertex.[ch] changes to fd.o server.
[mesa.git] / src / mesa / tnl / t_vb_texmat.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 5.1
4 *
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "glheader.h"
30 #include "colormac.h"
31 #include "context.h"
32 #include "macros.h"
33 #include "imports.h"
34 #include "mtypes.h"
35
36 #include "math/m_xform.h"
37
38 #include "t_context.h"
39 #include "t_pipeline.h"
40
41 /* Is there any real benefit seperating texmat from texgen? It means
42 * we need two lots of intermediate storage. Any changes to
43 * _NEW_TEXTURE will invalidate both sets -- it's only on changes to
44 * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't.
45 *
46 * However, the seperation of this code from the complex texgen stuff
47 * is very appealing.
48 */
49 struct texmat_stage_data {
50 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS];
51 };
52
53 #define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr)
54
55 static void check_texmat( GLcontext *ctx, struct tnl_pipeline_stage *stage )
56 {
57 GLuint i;
58 stage->active = 0;
59
60 if (ctx->Texture._TexMatEnabled && !ctx->VertexProgram.Enabled) {
61 GLuint flags = 0;
62
63 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
64 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
65 flags |= _TNL_BIT_TEX(i);
66
67 stage->active = 1;
68 stage->inputs = flags;
69 stage->outputs = flags;
70 }
71 }
72
73 static GLboolean run_texmat_stage( GLcontext *ctx,
74 struct tnl_pipeline_stage *stage )
75 {
76 struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
77 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
78 GLuint i;
79
80 /* ENABLE_TEXMAT implies that the texture matrix is not the
81 * identity, so we don't have to check that here.
82 */
83 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
84 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) {
85 if (stage->changed_inputs & _TNL_BIT_TEX(i))
86 (void) TransformRaw( &store->texcoord[i],
87 ctx->TextureMatrixStack[i].Top,
88 VB->TexCoordPtr[i]);
89
90 VB->AttribPtr[VERT_ATTRIB_TEX0+i] =
91 VB->TexCoordPtr[i] = &store->texcoord[i];
92 }
93 return GL_TRUE;
94 }
95
96
97 /* Called the first time stage->run() is invoked.
98 */
99 static GLboolean alloc_texmat_data( GLcontext *ctx,
100 struct tnl_pipeline_stage *stage )
101 {
102 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
103 struct texmat_stage_data *store;
104 GLuint i;
105
106 stage->privatePtr = CALLOC(sizeof(*store));
107 store = TEXMAT_STAGE_DATA(stage);
108 if (!store)
109 return GL_FALSE;
110
111 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
112 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
113
114 /* Now run the stage.
115 */
116 stage->run = run_texmat_stage;
117 return stage->run( ctx, stage );
118 }
119
120
121 static void free_texmat_data( struct tnl_pipeline_stage *stage )
122 {
123 struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage);
124 GLuint i;
125
126 if (store) {
127 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
128 if (store->texcoord[i].data)
129 _mesa_vector4f_free( &store->texcoord[i] );
130 FREE( store );
131 stage->privatePtr = 0;
132 }
133 }
134
135
136
137 const struct tnl_pipeline_stage _tnl_texture_transform_stage =
138 {
139 "texture transform", /* name */
140 _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* check_state */
141 _NEW_TEXTURE|_NEW_TEXTURE_MATRIX, /* run_state */
142 GL_FALSE, /* active? */
143 0, /* inputs */
144 0, /* outputs */
145 0, /* changed_inputs */
146 NULL, /* private data */
147 free_texmat_data, /* destructor */
148 check_texmat, /* check */
149 alloc_texmat_data, /* run -- initially set to init */
150 };