Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
[mesa.git] / src / mesa / tnl / t_vb_vertex.c
1
2 /*
3 * Mesa 3-D graphics library
4 * Version: 5.0
5 *
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30 #include "glheader.h"
31 #include "colormac.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "imports.h"
35 #include "mtypes.h"
36
37 #include "math/m_xform.h"
38
39 #include "t_context.h"
40 #include "t_pipeline.h"
41
42
43
44 struct vertex_stage_data {
45 GLvector4f eye;
46 GLvector4f clip;
47 GLvector4f proj;
48 GLubyte *clipmask;
49 GLubyte ormask;
50 GLubyte andmask;
51
52
53 /* Need these because it's difficult to replay the sideeffects
54 * analytically.
55 */
56 GLvector4f *save_eyeptr;
57 GLvector4f *save_clipptr;
58 GLvector4f *save_ndcptr;
59 };
60
61 #define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->privatePtr)
62
63
64
65
66 /* This function implements cliptesting for user-defined clip planes.
67 * The clipping of primitives to these planes is implemented in
68 * t_render_clip.h.
69 */
70 #define USER_CLIPTEST(NAME, SZ) \
71 static void NAME( GLcontext *ctx, \
72 GLvector4f *clip, \
73 GLubyte *clipmask, \
74 GLubyte *clipormask, \
75 GLubyte *clipandmask ) \
76 { \
77 GLuint p; \
78 \
79 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \
80 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { \
81 GLuint nr, i; \
82 const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \
83 const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \
84 const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \
85 const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \
86 GLfloat *coord = (GLfloat *)clip->data; \
87 GLuint stride = clip->stride; \
88 GLuint count = clip->count; \
89 \
90 for (nr = 0, i = 0 ; i < count ; i++) { \
91 GLfloat dp = coord[0] * a + coord[1] * b; \
92 if (SZ > 2) dp += coord[2] * c; \
93 if (SZ > 3) dp += coord[3] * d; else dp += d; \
94 \
95 if (dp < 0) { \
96 nr++; \
97 clipmask[i] |= CLIP_USER_BIT; \
98 } \
99 \
100 STRIDE_F(coord, stride); \
101 } \
102 \
103 if (nr > 0) { \
104 *clipormask |= CLIP_USER_BIT; \
105 if (nr == count) { \
106 *clipandmask |= CLIP_USER_BIT; \
107 return; \
108 } \
109 } \
110 } \
111 }
112
113
114 USER_CLIPTEST(userclip2, 2)
115 USER_CLIPTEST(userclip3, 3)
116 USER_CLIPTEST(userclip4, 4)
117
118 static void (*(usercliptab[5]))( GLcontext *,
119 GLvector4f *, GLubyte *,
120 GLubyte *, GLubyte * ) =
121 {
122 0,
123 0,
124 userclip2,
125 userclip3,
126 userclip4
127 };
128
129
130
131 static GLboolean run_vertex_stage( GLcontext *ctx,
132 struct gl_pipeline_stage *stage )
133 {
134 struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr;
135 TNLcontext *tnl = TNL_CONTEXT(ctx);
136 struct vertex_buffer *VB = &tnl->vb;
137
138 ASSERT(!ctx->VertexProgram.Enabled);
139
140 if (stage->changed_inputs) {
141
142 if (ctx->_NeedEyeCoords) {
143 /* Separate modelview transformation:
144 * Use combined ModelProject to avoid some depth artifacts
145 */
146 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
147 VB->EyePtr = VB->ObjPtr;
148 else
149 VB->EyePtr = TransformRaw( &store->eye,
150 ctx->ModelviewMatrixStack.Top,
151 VB->ObjPtr);
152
153 if (ctx->ProjectionMatrixStack.Top->type == MATRIX_IDENTITY)
154 VB->ClipPtr = VB->EyePtr;
155 else
156 VB->ClipPtr = TransformRaw( &store->clip,
157 &ctx->_ModelProjectMatrix,
158 VB->ObjPtr );
159 }
160 else {
161 /* Combined modelviewproject transform:
162 */
163 if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
164 VB->ClipPtr = VB->ObjPtr;
165 else
166 VB->ClipPtr = TransformRaw( &store->clip,
167 &ctx->_ModelProjectMatrix,
168 VB->ObjPtr );
169 }
170
171 /* Drivers expect this to be clean to element 4...
172 */
173 if (VB->ClipPtr->size < 4) {
174 if (VB->ClipPtr->flags & VEC_NOT_WRITEABLE) {
175 ASSERT(VB->ClipPtr == VB->ObjPtr);
176 VB->import_data( ctx, VERT_BIT_POS, VEC_NOT_WRITEABLE );
177 VB->ClipPtr = VB->ObjPtr;
178 }
179 if (VB->ClipPtr->size == 2)
180 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
181 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
182 }
183
184 /* Cliptest and perspective divide. Clip functions must clear
185 * the clipmask.
186 */
187 store->ormask = 0;
188 store->andmask = CLIP_ALL_BITS;
189
190 if (tnl->NeedNdcCoords) {
191 VB->NdcPtr =
192 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
193 &store->proj,
194 store->clipmask,
195 &store->ormask,
196 &store->andmask );
197 }
198 else {
199 VB->NdcPtr = 0;
200 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
201 0,
202 store->clipmask,
203 &store->ormask,
204 &store->andmask );
205 }
206
207 if (store->andmask)
208 return GL_FALSE;
209
210
211 /* Test userclip planes. This contributes to VB->ClipMask, so
212 * is essentially required to be in this stage.
213 */
214 if (ctx->Transform.ClipPlanesEnabled) {
215 usercliptab[VB->ClipPtr->size]( ctx,
216 VB->ClipPtr,
217 store->clipmask,
218 &store->ormask,
219 &store->andmask );
220
221 if (store->andmask)
222 return GL_FALSE;
223 }
224
225 VB->ClipOrMask = store->ormask;
226 VB->ClipMask = store->clipmask;
227
228 if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS))
229 VB->importable_data |= VERT_BIT_CLIP;
230
231 store->save_eyeptr = VB->EyePtr;
232 store->save_clipptr = VB->ClipPtr;
233 store->save_ndcptr = VB->NdcPtr;
234 }
235 else {
236 /* Replay the sideeffects.
237 */
238 VB->EyePtr = store->save_eyeptr;
239 VB->ClipPtr = store->save_clipptr;
240 VB->NdcPtr = store->save_ndcptr;
241 VB->ClipMask = store->clipmask;
242 VB->ClipOrMask = store->ormask;
243 if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS))
244 VB->importable_data |= VERT_BIT_CLIP;
245 if (store->andmask)
246 return GL_FALSE;
247 }
248
249 return GL_TRUE;
250 }
251
252
253 static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage )
254 {
255 stage->active = !ctx->VertexProgram.Enabled;
256 }
257
258 static GLboolean init_vertex_stage( GLcontext *ctx,
259 struct gl_pipeline_stage *stage )
260 {
261 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
262 struct vertex_stage_data *store;
263 GLuint size = VB->Size;
264
265 stage->privatePtr = CALLOC(sizeof(*store));
266 store = VERTEX_STAGE_DATA(stage);
267 if (!store)
268 return GL_FALSE;
269
270 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
271 _mesa_vector4f_alloc( &store->clip, 0, size, 32 );
272 _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
273
274 store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
275
276 if (!store->clipmask ||
277 !store->eye.data ||
278 !store->clip.data ||
279 !store->proj.data)
280 return GL_FALSE;
281
282 /* Now run the stage.
283 */
284 stage->run = run_vertex_stage;
285 return stage->run( ctx, stage );
286 }
287
288 static void dtr( struct gl_pipeline_stage *stage )
289 {
290 struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
291
292 if (store) {
293 _mesa_vector4f_free( &store->eye );
294 _mesa_vector4f_free( &store->clip );
295 _mesa_vector4f_free( &store->proj );
296 ALIGN_FREE( store->clipmask );
297 FREE(store);
298 stage->privatePtr = NULL;
299 stage->run = init_vertex_stage;
300 }
301 }
302
303
304 const struct gl_pipeline_stage _tnl_vertex_transform_stage =
305 {
306 "modelview/project/cliptest/divide",
307 _NEW_PROGRAM, /* check_state: only care about vertex prog */
308 _MESA_NEW_NEED_EYE_COORDS | /* run_state: when to invalidate / re-run */
309 _NEW_MODELVIEW|
310 _NEW_PROJECTION|
311 _NEW_PROGRAM|
312 _NEW_TRANSFORM,
313 GL_TRUE, /* active */
314 VERT_BIT_POS, /* inputs */
315 VERT_BIT_EYE|VERT_BIT_CLIP, /* outputs */
316 0, /* changed_inputs */
317 NULL, /* private data */
318 dtr, /* destructor */
319 check_vertex, /* check */
320 init_vertex_stage /* run -- initially set to init */
321 };