c41d6f59f9cd47dbabbb5ce4e1de985bbc3cd057
[mesa.git] / src / mesa / tnl / t_vb_vertex.c
1 /* $Id: t_vb_vertex.c,v 1.15 2002/10/24 23:57:25 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 * Keith Whitwell <keithw@valinux.com>
28 */
29
30
31 #include "glheader.h"
32 #include "colormac.h"
33 #include "context.h"
34 #include "macros.h"
35 #include "imports.h"
36 #include "mmath.h"
37 #include "mtypes.h"
38
39 #include "math/m_xform.h"
40
41 #include "t_context.h"
42 #include "t_pipeline.h"
43
44
45
46 struct vertex_stage_data {
47 GLvector4f eye;
48 GLvector4f clip;
49 GLvector4f proj;
50 GLubyte *clipmask;
51 GLubyte ormask;
52 GLubyte andmask;
53
54
55 /* Need these because it's difficult to replay the sideeffects
56 * analytically.
57 */
58 GLvector4f *save_eyeptr;
59 GLvector4f *save_clipptr;
60 GLvector4f *save_ndcptr;
61 };
62
63 #define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->privatePtr)
64
65
66
67
68 /* This function implements cliptesting for user-defined clip planes.
69 * The clipping of primitives to these planes is implemented in
70 * t_render_clip.h.
71 */
72 #define USER_CLIPTEST(NAME, SZ) \
73 static void NAME( GLcontext *ctx, \
74 GLvector4f *clip, \
75 GLubyte *clipmask, \
76 GLubyte *clipormask, \
77 GLubyte *clipandmask ) \
78 { \
79 GLuint p; \
80 \
81 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) \
82 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { \
83 GLuint nr, i; \
84 const GLfloat a = ctx->Transform._ClipUserPlane[p][0]; \
85 const GLfloat b = ctx->Transform._ClipUserPlane[p][1]; \
86 const GLfloat c = ctx->Transform._ClipUserPlane[p][2]; \
87 const GLfloat d = ctx->Transform._ClipUserPlane[p][3]; \
88 GLfloat *coord = (GLfloat *)clip->data; \
89 GLuint stride = clip->stride; \
90 GLuint count = clip->count; \
91 \
92 for (nr = 0, i = 0 ; i < count ; i++) { \
93 GLfloat dp = coord[0] * a + coord[1] * b; \
94 if (SZ > 2) dp += coord[2] * c; \
95 if (SZ > 3) dp += coord[3] * d; else dp += d; \
96 \
97 if (dp < 0) { \
98 nr++; \
99 clipmask[i] |= CLIP_USER_BIT; \
100 } \
101 \
102 STRIDE_F(coord, stride); \
103 } \
104 \
105 if (nr > 0) { \
106 *clipormask |= CLIP_USER_BIT; \
107 if (nr == count) { \
108 *clipandmask |= CLIP_USER_BIT; \
109 return; \
110 } \
111 } \
112 } \
113 }
114
115
116 USER_CLIPTEST(userclip2, 2)
117 USER_CLIPTEST(userclip3, 3)
118 USER_CLIPTEST(userclip4, 4)
119
120 static void (*(usercliptab[5]))( GLcontext *,
121 GLvector4f *, GLubyte *,
122 GLubyte *, GLubyte * ) =
123 {
124 0,
125 0,
126 userclip2,
127 userclip3,
128 userclip4
129 };
130
131
132
133 static GLboolean run_vertex_stage( GLcontext *ctx,
134 struct gl_pipeline_stage *stage )
135 {
136 struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr;
137 TNLcontext *tnl = TNL_CONTEXT(ctx);
138 struct vertex_buffer *VB = &tnl->vb;
139
140 if (stage->changed_inputs) {
141
142 if (ctx->_NeedEyeCoords) {
143 /* Separate modelview transformation:
144 * Use combined ModelProject to avoid some depth artifacts
145 */
146 if (ctx->ModelviewMatrixStack.Top->type == MATRIX_IDENTITY)
147 VB->EyePtr = VB->ObjPtr;
148 else
149 VB->EyePtr = TransformRaw( &store->eye,
150 ctx->ModelviewMatrixStack.Top,
151 VB->ObjPtr);
152
153 if (ctx->ProjectionMatrixStack.Top->type == MATRIX_IDENTITY)
154 VB->ClipPtr = VB->EyePtr;
155 else
156 VB->ClipPtr = TransformRaw( &store->clip,
157 &ctx->_ModelProjectMatrix,
158 VB->ObjPtr );
159 }
160 else {
161 /* Combined modelviewproject transform:
162 */
163 if (ctx->_ModelProjectMatrix.type == MATRIX_IDENTITY)
164 VB->ClipPtr = VB->ObjPtr;
165 else
166 VB->ClipPtr = TransformRaw( &store->clip,
167 &ctx->_ModelProjectMatrix,
168 VB->ObjPtr );
169 }
170
171 /* Drivers expect this to be clean to element 4...
172 */
173 if (VB->ClipPtr->size < 4) {
174 if (VB->ClipPtr->flags & VEC_NOT_WRITEABLE) {
175 ASSERT(VB->ClipPtr == VB->ObjPtr);
176 VB->import_data( ctx, VERT_BIT_POS, VEC_NOT_WRITEABLE );
177 VB->ClipPtr = VB->ObjPtr;
178 }
179 if (VB->ClipPtr->size == 2)
180 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
181 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
182 }
183
184 /* Cliptest and perspective divide. Clip functions must clear
185 * the clipmask.
186 */
187 store->ormask = 0;
188 store->andmask = CLIP_ALL_BITS;
189
190 if (tnl->NeedNdcCoords) {
191 VB->NdcPtr =
192 _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
193 &store->proj,
194 store->clipmask,
195 &store->ormask,
196 &store->andmask );
197
198 }
199 else {
200 VB->NdcPtr = 0;
201 _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
202 0,
203 store->clipmask,
204 &store->ormask,
205 &store->andmask );
206 }
207
208 if (store->andmask)
209 return GL_FALSE;
210
211
212 /* Test userclip planes. This contributes to VB->ClipMask, so
213 * is essentially required to be in this stage.
214 */
215 if (ctx->Transform.ClipPlanesEnabled) {
216 usercliptab[VB->ClipPtr->size]( ctx,
217 VB->ClipPtr,
218 store->clipmask,
219 &store->ormask,
220 &store->andmask );
221
222 if (store->andmask)
223 return GL_FALSE;
224 }
225
226 VB->ClipOrMask = store->ormask;
227 VB->ClipMask = store->clipmask;
228
229 if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS))
230 VB->importable_data |= VERT_BIT_CLIP;
231
232 store->save_eyeptr = VB->EyePtr;
233 store->save_clipptr = VB->ClipPtr;
234 store->save_ndcptr = VB->NdcPtr;
235 }
236 else {
237 /* Replay the sideeffects.
238 */
239 VB->EyePtr = store->save_eyeptr;
240 VB->ClipPtr = store->save_clipptr;
241 VB->NdcPtr = store->save_ndcptr;
242 VB->ClipMask = store->clipmask;
243 VB->ClipOrMask = store->ormask;
244 if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS))
245 VB->importable_data |= VERT_BIT_CLIP;
246 if (store->andmask)
247 return GL_FALSE;
248 }
249
250 return GL_TRUE;
251 }
252
253
254 static void check_vertex( GLcontext *ctx, struct gl_pipeline_stage *stage )
255 {
256 stage->active = !ctx->VertexProgram.Enabled;
257 }
258
259 static GLboolean init_vertex_stage( GLcontext *ctx,
260 struct gl_pipeline_stage *stage )
261 {
262 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
263 struct vertex_stage_data *store;
264 GLuint size = VB->Size;
265
266 stage->privatePtr = CALLOC(sizeof(*store));
267 store = VERTEX_STAGE_DATA(stage);
268 if (!store)
269 return GL_FALSE;
270
271 _mesa_vector4f_alloc( &store->eye, 0, size, 32 );
272 _mesa_vector4f_alloc( &store->clip, 0, size, 32 );
273 _mesa_vector4f_alloc( &store->proj, 0, size, 32 );
274
275 store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
276
277 if (!store->clipmask ||
278 !store->eye.data ||
279 !store->clip.data ||
280 !store->proj.data)
281 return GL_FALSE;
282
283 /* Now run the stage.
284 */
285 stage->run = run_vertex_stage;
286 return stage->run( ctx, stage );
287 }
288
289 static void dtr( struct gl_pipeline_stage *stage )
290 {
291 struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
292
293 if (store) {
294 _mesa_vector4f_free( &store->eye );
295 _mesa_vector4f_free( &store->clip );
296 _mesa_vector4f_free( &store->proj );
297 ALIGN_FREE( store->clipmask );
298 FREE(store);
299 stage->privatePtr = NULL;
300 stage->run = init_vertex_stage;
301 }
302 }
303
304
305 const struct gl_pipeline_stage _tnl_vertex_transform_stage =
306 {
307 "modelview/project/cliptest/divide",
308 0, /* re-check -- always on */
309 _MESA_NEW_NEED_EYE_COORDS |
310 _NEW_MODELVIEW|
311 _NEW_PROJECTION|
312 _NEW_TRANSFORM, /* re-run */
313 GL_TRUE, /* active */
314 VERT_BIT_POS, /* inputs */
315 VERT_BIT_EYE|VERT_BIT_CLIP, /* outputs */
316 0, /* changed_inputs */
317 NULL, /* private data */
318 dtr, /* destructor */
319 check_vertex, /* check */
320 init_vertex_stage /* run -- initially set to init */
321 };