8c93907c6f29d90e32f9f384b9f94e293eba5379
[mesa.git] / src / mesa / tnl / t_vertex.h
1 /*
2 * Copyright 2003 Tungsten Graphics, inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@tungstengraphics.com>
26 */
27
28 #ifndef _TNL_VERTEX_H
29 #define _TNL_VERTEX_H
30
31 #include "mtypes.h"
32
33 /* New mechanism to specify hardware vertices so that tnl can build
34 * and manipulate them directly.
35 */
36
37
38 /* It will probably be necessary to allow drivers to specify new
39 * emit-styles to cover all the wierd and wacky things out there.
40 */
41 enum tnl_attr_format {
42 EMIT_1F,
43 EMIT_2F,
44 EMIT_3F,
45 EMIT_4F,
46 EMIT_2F_VIEWPORT, /* do viewport transform and emit */
47 EMIT_3F_VIEWPORT, /* do viewport transform and emit */
48 EMIT_4F_VIEWPORT, /* do viewport transform and emit */
49 EMIT_3F_XYW, /* for projective texture */
50 EMIT_1UB_1F, /* for fog coordinate */
51 EMIT_3UB_3F_RGB, /* for specular color */
52 EMIT_3UB_3F_BGR, /* for specular color */
53 EMIT_4UB_4F_RGBA, /* for color */
54 EMIT_4UB_4F_BGRA, /* for color */
55 EMIT_4CHAN_4F_RGBA, /* for swrast color */
56 EMIT_PAD, /* leave a hole of 'offset' bytes */
57 EMIT_MAX
58 };
59
60 struct tnl_attr_map {
61 GLuint attrib; /* _TNL_ATTRIB_ enum */
62 enum tnl_attr_format format;
63 GLuint offset;
64 };
65
66
67
68 /* Interpolate between two vertices to produce a third:
69 */
70 extern void _tnl_interp( GLcontext *ctx,
71 GLfloat t,
72 GLuint edst, GLuint eout, GLuint ein,
73 GLboolean force_boundary );
74
75 /* Copy colors from one vertex to another:
76 */
77 extern void _tnl_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc );
78
79
80 /* Extract a named attribute from a hardware vertex. Will have to
81 * reverse any viewport transformation, swizzling or other conversions
82 * which may have been applied:
83 */
84 extern void _tnl_get_attr( GLcontext *ctx, const void *vertex, GLenum attrib,
85 GLfloat *dest );
86
87 /* Complementary to the above.
88 */
89 extern void _tnl_set_attr( GLcontext *ctx, void *vout, GLenum attrib,
90 const GLfloat *src );
91
92
93 extern void *_tnl_get_vertex( GLcontext *ctx, GLuint nr );
94
95
96 /*
97 */
98 extern GLuint _tnl_install_attrs( GLcontext *ctx,
99 const struct tnl_attr_map *map,
100 GLuint nr, const GLfloat *vp,
101 GLuint unpacked_size );
102
103
104
105
106
107 extern void _tnl_free_vertices( GLcontext *ctx );
108
109 extern void _tnl_init_vertices( GLcontext *ctx,
110 GLuint vb_size,
111 GLuint max_vertex_size );
112
113 extern void *_tnl_emit_vertices_to_buffer( GLcontext *ctx,
114 GLuint start,
115 GLuint end,
116 void *dest );
117
118 extern void _tnl_build_vertices( GLcontext *ctx,
119 GLuint start,
120 GLuint end,
121 GLuint newinputs );
122
123 extern void _tnl_invalidate_vertices( GLcontext *ctx, GLuint newinputs );
124
125 extern void _tnl_invalidate_vertex_state( GLcontext *ctx, GLuint new_state );
126
127
128 #endif