2 * Mesa 3-D graphics library
5 * Copyright (C) 2006 Tungsten Graphics All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * TUNGSTEN GRAPHICS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Create a vertex program to execute the current fixed function T&L pipeline.
29 * \author Keith Whitwell
37 #include "prog_instruction.h"
38 #include "prog_parameter.h"
39 #include "prog_print.h"
40 #include "prog_statevars.h"
41 #include "t_context.h" /* NOTE: very light dependency on this */
42 #include "t_vp_build.h"
46 unsigned light_global_enabled
:1;
47 unsigned light_local_viewer
:1;
48 unsigned light_twoside
:1;
49 unsigned light_color_material
:1;
50 unsigned light_color_material_mask
:12;
51 unsigned light_material_mask
:12;
54 unsigned rescale_normals
:1;
55 unsigned fog_source_is_depth
:1;
56 unsigned tnl_do_vertex_fog
:1;
57 unsigned separate_specular
:1;
59 unsigned point_attenuated
:1;
60 unsigned texture_enabled_global
:1;
61 unsigned fragprog_inputs_read
:12;
64 unsigned light_enabled
:1;
65 unsigned light_eyepos3_is_zero
:1;
66 unsigned light_spotcutoff_is_180
:1;
67 unsigned light_attenuated
:1;
68 unsigned texunit_really_enabled
:1;
69 unsigned texmat_enabled
:1;
70 unsigned texgen_enabled
:4;
71 unsigned texgen_mode0
:4;
72 unsigned texgen_mode1
:4;
73 unsigned texgen_mode2
:4;
74 unsigned texgen_mode3
:4;
85 static GLuint
translate_fog_mode( GLenum mode
)
88 case GL_LINEAR
: return FOG_LINEAR
;
89 case GL_EXP
: return FOG_EXP
;
90 case GL_EXP2
: return FOG_EXP2
;
91 default: return FOG_NONE
;
96 #define TXG_OBJ_LINEAR 1
97 #define TXG_EYE_LINEAR 2
98 #define TXG_SPHERE_MAP 3
99 #define TXG_REFLECTION_MAP 4
100 #define TXG_NORMAL_MAP 5
102 static GLuint
translate_texgen( GLboolean enabled
, GLenum mode
)
108 case GL_OBJECT_LINEAR
: return TXG_OBJ_LINEAR
;
109 case GL_EYE_LINEAR
: return TXG_EYE_LINEAR
;
110 case GL_SPHERE_MAP
: return TXG_SPHERE_MAP
;
111 case GL_REFLECTION_MAP_NV
: return TXG_REFLECTION_MAP
;
112 case GL_NORMAL_MAP_NV
: return TXG_NORMAL_MAP
;
113 default: return TXG_NONE
;
117 static struct state_key
*make_state_key( GLcontext
*ctx
)
119 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
120 struct vertex_buffer
*VB
= &tnl
->vb
;
121 const struct gl_fragment_program
*fp
= ctx
->FragmentProgram
._Current
;
122 struct state_key
*key
= CALLOC_STRUCT(state_key
);
125 /* This now relies on texenvprogram.c being active:
129 key
->fragprog_inputs_read
= fp
->Base
.InputsRead
;
131 key
->separate_specular
= (ctx
->Light
.Model
.ColorControl
==
132 GL_SEPARATE_SPECULAR_COLOR
);
134 if (ctx
->Light
.Enabled
) {
135 key
->light_global_enabled
= 1;
137 if (ctx
->Light
.Model
.LocalViewer
)
138 key
->light_local_viewer
= 1;
140 if (ctx
->Light
.Model
.TwoSide
)
141 key
->light_twoside
= 1;
143 if (ctx
->Light
.ColorMaterialEnabled
) {
144 key
->light_color_material
= 1;
145 key
->light_color_material_mask
= ctx
->Light
.ColorMaterialBitmask
;
148 for (i
= _TNL_FIRST_MAT
; i
<= _TNL_LAST_MAT
; i
++)
149 if (VB
->AttribPtr
[i
]->stride
)
150 key
->light_material_mask
|= 1<<(i
-_TNL_ATTRIB_MAT_FRONT_AMBIENT
);
152 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
153 struct gl_light
*light
= &ctx
->Light
.Light
[i
];
155 if (light
->Enabled
) {
156 key
->unit
[i
].light_enabled
= 1;
158 if (light
->EyePosition
[3] == 0.0)
159 key
->unit
[i
].light_eyepos3_is_zero
= 1;
161 if (light
->SpotCutoff
== 180.0)
162 key
->unit
[i
].light_spotcutoff_is_180
= 1;
164 if (light
->ConstantAttenuation
!= 1.0 ||
165 light
->LinearAttenuation
!= 0.0 ||
166 light
->QuadraticAttenuation
!= 0.0)
167 key
->unit
[i
].light_attenuated
= 1;
172 if (ctx
->Transform
.Normalize
)
175 if (ctx
->Transform
.RescaleNormals
)
176 key
->rescale_normals
= 1;
178 key
->fog_mode
= translate_fog_mode(fp
->FogOption
);
180 if (ctx
->Fog
.FogCoordinateSource
== GL_FRAGMENT_DEPTH_EXT
)
181 key
->fog_source_is_depth
= 1;
183 if (tnl
->_DoVertexFog
)
184 key
->tnl_do_vertex_fog
= 1;
186 if (ctx
->Point
._Attenuated
)
187 key
->point_attenuated
= 1;
189 if (ctx
->Texture
._TexGenEnabled
||
190 ctx
->Texture
._TexMatEnabled
||
191 ctx
->Texture
._EnabledUnits
)
192 key
->texture_enabled_global
= 1;
194 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
195 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
197 if (texUnit
->_ReallyEnabled
)
198 key
->unit
[i
].texunit_really_enabled
= 1;
200 if (ctx
->Texture
._TexMatEnabled
& ENABLE_TEXMAT(i
))
201 key
->unit
[i
].texmat_enabled
= 1;
203 if (texUnit
->TexGenEnabled
) {
204 key
->unit
[i
].texgen_enabled
= 1;
206 key
->unit
[i
].texgen_mode0
=
207 translate_texgen( texUnit
->TexGenEnabled
& (1<<0),
209 key
->unit
[i
].texgen_mode1
=
210 translate_texgen( texUnit
->TexGenEnabled
& (1<<1),
212 key
->unit
[i
].texgen_mode2
=
213 translate_texgen( texUnit
->TexGenEnabled
& (1<<2),
215 key
->unit
[i
].texgen_mode3
=
216 translate_texgen( texUnit
->TexGenEnabled
& (1<<3),
226 /* Very useful debugging tool - produces annotated listing of
227 * generated program with line/function references for each
228 * instruction back into this file:
230 #define DISASSEM (MESA_VERBOSE&VERBOSE_DISASSEM)
232 /* Should be tunable by the driver - do we want to do matrix
233 * multiplications with DP4's or with MUL/MAD's? SSE works better
234 * with the latter, drivers may differ.
240 /* Use uregs to represent registers internally, translate to Mesa's
241 * expected formats on emit.
243 * NOTE: These are passed by value extensively in this file rather
244 * than as usual by pointer reference. If this disturbs you, try
245 * remembering they are just 32bits in size.
247 * GCC is smart enough to deal with these dword-sized structures in
248 * much the same way as if I had defined them as dwords and was using
249 * macros to access and set the fields. This is much nicer and easier
254 GLint idx
:8; /* relative addressing may be negative */
262 const struct state_key
*state
;
263 struct gl_vertex_program
*program
;
266 GLuint temp_reserved
;
268 struct ureg eye_position
;
269 struct ureg eye_position_normalized
;
270 struct ureg eye_normal
;
271 struct ureg identity
;
274 GLuint color_materials
;
278 static const struct ureg undef
= {
296 static struct ureg
make_ureg(GLuint file
, GLint idx
)
302 reg
.swz
= SWIZZLE_NOOP
;
309 static struct ureg
negate( struct ureg reg
)
316 static struct ureg
swizzle( struct ureg reg
, int x
, int y
, int z
, int w
)
318 reg
.swz
= MAKE_SWIZZLE4(GET_SWZ(reg
.swz
, x
),
321 GET_SWZ(reg
.swz
, w
));
326 static struct ureg
swizzle1( struct ureg reg
, int x
)
328 return swizzle(reg
, x
, x
, x
, x
);
331 static struct ureg
get_temp( struct tnl_program
*p
)
333 int bit
= _mesa_ffs( ~p
->temp_in_use
);
335 _mesa_problem(NULL
, "%s: out of temporaries\n", __FILE__
);
339 if ((GLuint
) bit
> p
->program
->Base
.NumTemporaries
)
340 p
->program
->Base
.NumTemporaries
= bit
;
342 p
->temp_in_use
|= 1<<(bit
-1);
343 return make_ureg(PROGRAM_TEMPORARY
, bit
-1);
346 static struct ureg
reserve_temp( struct tnl_program
*p
)
348 struct ureg temp
= get_temp( p
);
349 p
->temp_reserved
|= 1<<temp
.idx
;
353 static void release_temp( struct tnl_program
*p
, struct ureg reg
)
355 if (reg
.file
== PROGRAM_TEMPORARY
) {
356 p
->temp_in_use
&= ~(1<<reg
.idx
);
357 p
->temp_in_use
|= p
->temp_reserved
; /* can't release reserved temps */
361 static void release_temps( struct tnl_program
*p
)
363 p
->temp_in_use
= p
->temp_reserved
;
368 static struct ureg
register_input( struct tnl_program
*p
, GLuint input
)
370 p
->program
->Base
.InputsRead
|= (1<<input
);
371 return make_ureg(PROGRAM_INPUT
, input
);
374 static struct ureg
register_output( struct tnl_program
*p
, GLuint output
)
376 p
->program
->Base
.OutputsWritten
|= (1<<output
);
377 return make_ureg(PROGRAM_OUTPUT
, output
);
380 static struct ureg
register_const4f( struct tnl_program
*p
,
393 idx
= _mesa_add_unnamed_constant( p
->program
->Base
.Parameters
, values
, 4,
395 ASSERT(swizzle
== SWIZZLE_NOOP
);
396 return make_ureg(PROGRAM_STATE_VAR
, idx
);
399 #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
400 #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
401 #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
402 #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
404 static GLboolean
is_undef( struct ureg reg
)
406 return reg
.file
== PROGRAM_UNDEFINED
;
409 static struct ureg
get_identity_param( struct tnl_program
*p
)
411 if (is_undef(p
->identity
))
412 p
->identity
= register_const4f(p
, 0,0,0,1);
417 static struct ureg
register_param6( struct tnl_program
*p
,
433 idx
= _mesa_add_state_reference( p
->program
->Base
.Parameters
, tokens
);
434 return make_ureg(PROGRAM_STATE_VAR
, idx
);
438 #define register_param1(p,s0) register_param6(p,s0,0,0,0,0,0)
439 #define register_param2(p,s0,s1) register_param6(p,s0,s1,0,0,0,0)
440 #define register_param3(p,s0,s1,s2) register_param6(p,s0,s1,s2,0,0,0)
441 #define register_param4(p,s0,s1,s2,s3) register_param6(p,s0,s1,s2,s3,0,0)
444 static void register_matrix_param6( struct tnl_program
*p
,
451 struct ureg
*matrix
)
455 /* This is a bit sad as the support is there to pull the whole
456 * matrix out in one go:
458 for (i
= 0; i
<= s4
- s3
; i
++)
459 matrix
[i
] = register_param6( p
, s0
, s1
, s2
, i
, i
, s5
);
463 static void emit_arg( struct prog_src_register
*src
,
466 src
->File
= reg
.file
;
467 src
->Index
= reg
.idx
;
468 src
->Swizzle
= reg
.swz
;
469 src
->NegateBase
= reg
.negate
? NEGATE_XYZW
: 0;
475 static void emit_dst( struct prog_dst_register
*dst
,
476 struct ureg reg
, GLuint mask
)
478 dst
->File
= reg
.file
;
479 dst
->Index
= reg
.idx
;
480 /* allow zero as a shorthand for xyzw */
481 dst
->WriteMask
= mask
? mask
: WRITEMASK_XYZW
;
482 dst
->CondMask
= COND_TR
;
483 dst
->CondSwizzle
= 0;
488 static void debug_insn( struct prog_instruction
*inst
, const char *fn
,
492 static const char *last_fn
;
496 _mesa_printf("%s:\n", fn
);
499 _mesa_printf("%d:\t", line
);
500 _mesa_print_instruction(inst
);
505 static void emit_op3fn(struct tnl_program
*p
,
515 GLuint nr
= p
->program
->Base
.NumInstructions
++;
516 struct prog_instruction
*inst
= &p
->program
->Base
.Instructions
[nr
];
518 if (p
->program
->Base
.NumInstructions
> MAX_INSN
) {
519 _mesa_problem(0, "Out of instructions in emit_op3fn\n");
523 inst
->Opcode
= (enum prog_opcode
) op
;
527 emit_arg( &inst
->SrcReg
[0], src0
);
528 emit_arg( &inst
->SrcReg
[1], src1
);
529 emit_arg( &inst
->SrcReg
[2], src2
);
531 emit_dst( &inst
->DstReg
, dest
, mask
);
533 debug_insn(inst
, fn
, line
);
537 #define emit_op3(p, op, dst, mask, src0, src1, src2) \
538 emit_op3fn(p, op, dst, mask, src0, src1, src2, __FUNCTION__, __LINE__)
540 #define emit_op2(p, op, dst, mask, src0, src1) \
541 emit_op3fn(p, op, dst, mask, src0, src1, undef, __FUNCTION__, __LINE__)
543 #define emit_op1(p, op, dst, mask, src0) \
544 emit_op3fn(p, op, dst, mask, src0, undef, undef, __FUNCTION__, __LINE__)
547 static struct ureg
make_temp( struct tnl_program
*p
, struct ureg reg
)
549 if (reg
.file
== PROGRAM_TEMPORARY
&&
550 !(p
->temp_reserved
& (1<<reg
.idx
)))
553 struct ureg temp
= get_temp(p
);
554 emit_op1(p
, OPCODE_MOV
, temp
, 0, reg
);
560 /* Currently no tracking performed of input/output/register size or
561 * active elements. Could be used to reduce these operations, as
562 * could the matrix type.
564 static void emit_matrix_transform_vec4( struct tnl_program
*p
,
566 const struct ureg
*mat
,
569 emit_op2(p
, OPCODE_DP4
, dest
, WRITEMASK_X
, src
, mat
[0]);
570 emit_op2(p
, OPCODE_DP4
, dest
, WRITEMASK_Y
, src
, mat
[1]);
571 emit_op2(p
, OPCODE_DP4
, dest
, WRITEMASK_Z
, src
, mat
[2]);
572 emit_op2(p
, OPCODE_DP4
, dest
, WRITEMASK_W
, src
, mat
[3]);
575 /* This version is much easier to implement if writemasks are not
576 * supported natively on the target or (like SSE), the target doesn't
577 * have a clean/obvious dotproduct implementation.
579 static void emit_transpose_matrix_transform_vec4( struct tnl_program
*p
,
581 const struct ureg
*mat
,
586 if (dest
.file
!= PROGRAM_TEMPORARY
)
591 emit_op2(p
, OPCODE_MUL
, tmp
, 0, swizzle1(src
,X
), mat
[0]);
592 emit_op3(p
, OPCODE_MAD
, tmp
, 0, swizzle1(src
,Y
), mat
[1], tmp
);
593 emit_op3(p
, OPCODE_MAD
, tmp
, 0, swizzle1(src
,Z
), mat
[2], tmp
);
594 emit_op3(p
, OPCODE_MAD
, dest
, 0, swizzle1(src
,W
), mat
[3], tmp
);
596 if (dest
.file
!= PROGRAM_TEMPORARY
)
597 release_temp(p
, tmp
);
600 static void emit_matrix_transform_vec3( struct tnl_program
*p
,
602 const struct ureg
*mat
,
605 emit_op2(p
, OPCODE_DP3
, dest
, WRITEMASK_X
, src
, mat
[0]);
606 emit_op2(p
, OPCODE_DP3
, dest
, WRITEMASK_Y
, src
, mat
[1]);
607 emit_op2(p
, OPCODE_DP3
, dest
, WRITEMASK_Z
, src
, mat
[2]);
611 static void emit_normalize_vec3( struct tnl_program
*p
,
615 struct ureg tmp
= get_temp(p
);
616 emit_op2(p
, OPCODE_DP3
, tmp
, 0, src
, src
);
617 emit_op1(p
, OPCODE_RSQ
, tmp
, 0, tmp
);
618 emit_op2(p
, OPCODE_MUL
, dest
, 0, src
, tmp
);
619 release_temp(p
, tmp
);
622 static void emit_passthrough( struct tnl_program
*p
,
626 struct ureg out
= register_output(p
, output
);
627 emit_op1(p
, OPCODE_MOV
, out
, 0, register_input(p
, input
));
630 static struct ureg
get_eye_position( struct tnl_program
*p
)
632 if (is_undef(p
->eye_position
)) {
633 struct ureg pos
= register_input( p
, VERT_ATTRIB_POS
);
634 struct ureg modelview
[4];
636 p
->eye_position
= reserve_temp(p
);
639 register_matrix_param6( p
, STATE_MATRIX
, STATE_MODELVIEW
, 0, 0, 3,
640 STATE_MATRIX
, modelview
);
642 emit_matrix_transform_vec4(p
, p
->eye_position
, modelview
, pos
);
645 register_matrix_param6( p
, STATE_MATRIX
, STATE_MODELVIEW
, 0, 0, 3,
646 STATE_MATRIX_TRANSPOSE
, modelview
);
648 emit_transpose_matrix_transform_vec4(p
, p
->eye_position
, modelview
, pos
);
652 return p
->eye_position
;
656 static struct ureg
get_eye_position_normalized( struct tnl_program
*p
)
658 if (is_undef(p
->eye_position_normalized
)) {
659 struct ureg eye
= get_eye_position(p
);
660 p
->eye_position_normalized
= reserve_temp(p
);
661 emit_normalize_vec3(p
, p
->eye_position_normalized
, eye
);
664 return p
->eye_position_normalized
;
668 static struct ureg
get_eye_normal( struct tnl_program
*p
)
670 if (is_undef(p
->eye_normal
)) {
671 struct ureg normal
= register_input(p
, VERT_ATTRIB_NORMAL
);
672 struct ureg mvinv
[3];
674 register_matrix_param6( p
, STATE_MATRIX
, STATE_MODELVIEW
, 0, 0, 2,
675 STATE_MATRIX_INVTRANS
, mvinv
);
677 p
->eye_normal
= reserve_temp(p
);
679 /* Transform to eye space:
681 emit_matrix_transform_vec3( p
, p
->eye_normal
, mvinv
, normal
);
683 /* Normalize/Rescale:
685 if (p
->state
->normalize
) {
686 emit_normalize_vec3( p
, p
->eye_normal
, p
->eye_normal
);
688 else if (p
->state
->rescale_normals
) {
689 struct ureg rescale
= register_param2(p
, STATE_INTERNAL
,
692 emit_op2( p
, OPCODE_MUL
, p
->eye_normal
, 0, normal
,
693 swizzle1(rescale
, X
));
697 return p
->eye_normal
;
702 static void build_hpos( struct tnl_program
*p
)
704 struct ureg pos
= register_input( p
, VERT_ATTRIB_POS
);
705 struct ureg hpos
= register_output( p
, VERT_RESULT_HPOS
);
709 register_matrix_param6( p
, STATE_MATRIX
, STATE_MVP
, 0, 0, 3,
711 emit_matrix_transform_vec4( p
, hpos
, mvp
, pos
);
714 register_matrix_param6( p
, STATE_MATRIX
, STATE_MVP
, 0, 0, 3,
715 STATE_MATRIX_TRANSPOSE
, mvp
);
716 emit_transpose_matrix_transform_vec4( p
, hpos
, mvp
, pos
);
721 static GLuint
material_attrib( GLuint side
, GLuint property
)
723 return ((property
- STATE_AMBIENT
) * 2 +
727 /* Get a bitmask of which material values vary on a per-vertex basis.
729 static void set_material_flags( struct tnl_program
*p
)
731 p
->color_materials
= 0;
734 if (p
->state
->light_color_material
) {
736 p
->color_materials
= p
->state
->light_color_material_mask
;
739 p
->materials
|= p
->state
->light_material_mask
;
743 static struct ureg
get_material( struct tnl_program
*p
, GLuint side
,
746 GLuint attrib
= material_attrib(side
, property
);
748 if (p
->color_materials
& (1<<attrib
))
749 return register_input(p
, VERT_ATTRIB_COLOR0
);
750 else if (p
->materials
& (1<<attrib
))
751 return register_input( p
, attrib
+ _TNL_ATTRIB_MAT_FRONT_AMBIENT
);
753 return register_param3( p
, STATE_MATERIAL
, side
, property
);
756 #define SCENE_COLOR_BITS(side) (( MAT_BIT_FRONT_EMISSION | \
757 MAT_BIT_FRONT_AMBIENT | \
758 MAT_BIT_FRONT_DIFFUSE) << (side))
760 /* Either return a precalculated constant value or emit code to
761 * calculate these values dynamically in the case where material calls
762 * are present between begin/end pairs.
764 * Probably want to shift this to the program compilation phase - if
765 * we always emitted the calculation here, a smart compiler could
766 * detect that it was constant (given a certain set of inputs), and
767 * lift it out of the main loop. That way the programs created here
768 * would be independent of the vertex_buffer details.
770 static struct ureg
get_scenecolor( struct tnl_program
*p
, GLuint side
)
772 if (p
->materials
& SCENE_COLOR_BITS(side
)) {
773 struct ureg lm_ambient
= register_param1(p
, STATE_LIGHTMODEL_AMBIENT
);
774 struct ureg material_emission
= get_material(p
, side
, STATE_EMISSION
);
775 struct ureg material_ambient
= get_material(p
, side
, STATE_AMBIENT
);
776 struct ureg material_diffuse
= get_material(p
, side
, STATE_DIFFUSE
);
777 struct ureg tmp
= make_temp(p
, material_diffuse
);
778 emit_op3(p
, OPCODE_MAD
, tmp
, WRITEMASK_XYZ
, lm_ambient
,
779 material_ambient
, material_emission
);
783 return register_param2( p
, STATE_LIGHTMODEL_SCENECOLOR
, side
);
787 static struct ureg
get_lightprod( struct tnl_program
*p
, GLuint light
,
788 GLuint side
, GLuint property
)
790 GLuint attrib
= material_attrib(side
, property
);
791 if (p
->materials
& (1<<attrib
)) {
792 struct ureg light_value
=
793 register_param3(p
, STATE_LIGHT
, light
, property
);
794 struct ureg material_value
= get_material(p
, side
, property
);
795 struct ureg tmp
= get_temp(p
);
796 emit_op2(p
, OPCODE_MUL
, tmp
, 0, light_value
, material_value
);
800 return register_param4(p
, STATE_LIGHTPROD
, light
, side
, property
);
803 static struct ureg
calculate_light_attenuation( struct tnl_program
*p
,
808 struct ureg attenuation
= register_param3(p
, STATE_LIGHT
, i
,
810 struct ureg att
= get_temp(p
);
812 /* Calculate spot attenuation:
814 if (!p
->state
->unit
[i
].light_spotcutoff_is_180
) {
815 struct ureg spot_dir
= register_param3(p
, STATE_LIGHT
, i
,
816 STATE_SPOT_DIRECTION
);
817 struct ureg spot
= get_temp(p
);
818 struct ureg slt
= get_temp(p
);
820 emit_normalize_vec3( p
, spot
, spot_dir
); /* XXX: precompute! */
821 emit_op2(p
, OPCODE_DP3
, spot
, 0, negate(VPpli
), spot
);
822 emit_op2(p
, OPCODE_SLT
, slt
, 0, swizzle1(spot_dir
,W
), spot
);
823 emit_op2(p
, OPCODE_POW
, spot
, 0, spot
, swizzle1(attenuation
, W
));
824 emit_op2(p
, OPCODE_MUL
, att
, 0, slt
, spot
);
826 release_temp(p
, spot
);
827 release_temp(p
, slt
);
830 /* Calculate distance attenuation:
832 if (p
->state
->unit
[i
].light_attenuated
) {
835 emit_op1(p
, OPCODE_RCP
, dist
, WRITEMASK_YZ
, dist
);
837 emit_op2(p
, OPCODE_MUL
, dist
, WRITEMASK_XZ
, dist
, swizzle1(dist
,Y
));
839 emit_op2(p
, OPCODE_DP3
, dist
, 0, attenuation
, dist
);
841 if (!p
->state
->unit
[i
].light_spotcutoff_is_180
) {
843 emit_op1(p
, OPCODE_RCP
, dist
, 0, dist
);
844 /* spot-atten * dist-atten */
845 emit_op2(p
, OPCODE_MUL
, att
, 0, dist
, att
);
848 emit_op1(p
, OPCODE_RCP
, att
, 0, dist
);
859 /* Need to add some addtional parameters to allow lighting in object
860 * space - STATE_SPOT_DIRECTION and STATE_HALF implicitly assume eye
863 static void build_lighting( struct tnl_program
*p
)
865 const GLboolean twoside
= p
->state
->light_twoside
;
866 const GLboolean separate
= p
->state
->separate_specular
;
867 GLuint nr_lights
= 0, count
= 0;
868 struct ureg normal
= get_eye_normal(p
);
869 struct ureg lit
= get_temp(p
);
870 struct ureg dots
= get_temp(p
);
871 struct ureg _col0
= undef
, _col1
= undef
;
872 struct ureg _bfc0
= undef
, _bfc1
= undef
;
875 for (i
= 0; i
< MAX_LIGHTS
; i
++)
876 if (p
->state
->unit
[i
].light_enabled
)
879 set_material_flags(p
);
882 struct ureg shininess
= get_material(p
, 0, STATE_SHININESS
);
883 emit_op1(p
, OPCODE_MOV
, dots
, WRITEMASK_W
, swizzle1(shininess
,X
));
884 release_temp(p
, shininess
);
886 _col0
= make_temp(p
, get_scenecolor(p
, 0));
888 _col1
= make_temp(p
, get_identity_param(p
));
895 struct ureg shininess
= get_material(p
, 1, STATE_SHININESS
);
896 emit_op1(p
, OPCODE_MOV
, dots
, WRITEMASK_Z
,
897 negate(swizzle1(shininess
,X
)));
898 release_temp(p
, shininess
);
900 _bfc0
= make_temp(p
, get_scenecolor(p
, 1));
902 _bfc1
= make_temp(p
, get_identity_param(p
));
908 /* If no lights, still need to emit the scenecolor.
911 struct ureg res0
= register_output( p
, VERT_RESULT_COL0
);
912 emit_op1(p
, OPCODE_MOV
, res0
, 0, _col0
);
916 struct ureg res1
= register_output( p
, VERT_RESULT_COL1
);
917 emit_op1(p
, OPCODE_MOV
, res1
, 0, _col1
);
921 struct ureg res0
= register_output( p
, VERT_RESULT_BFC0
);
922 emit_op1(p
, OPCODE_MOV
, res0
, 0, _bfc0
);
925 if (twoside
&& separate
) {
926 struct ureg res1
= register_output( p
, VERT_RESULT_BFC1
);
927 emit_op1(p
, OPCODE_MOV
, res1
, 0, _bfc1
);
930 if (nr_lights
== 0) {
936 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
937 if (p
->state
->unit
[i
].light_enabled
) {
938 struct ureg half
= undef
;
939 struct ureg att
= undef
, VPpli
= undef
;
943 if (p
->state
->unit
[i
].light_eyepos3_is_zero
) {
944 /* Can used precomputed constants in this case.
945 * Attenuation never applies to infinite lights.
947 VPpli
= register_param3(p
, STATE_LIGHT
, i
,
948 STATE_POSITION_NORMALIZED
);
949 half
= register_param3(p
, STATE_LIGHT
, i
, STATE_HALF
);
952 struct ureg Ppli
= register_param3(p
, STATE_LIGHT
, i
,
954 struct ureg V
= get_eye_position(p
);
955 struct ureg dist
= get_temp(p
);
960 /* Calulate VPpli vector
962 emit_op2(p
, OPCODE_SUB
, VPpli
, 0, Ppli
, V
);
964 /* Normalize VPpli. The dist value also used in
967 emit_op2(p
, OPCODE_DP3
, dist
, 0, VPpli
, VPpli
);
968 emit_op1(p
, OPCODE_RSQ
, dist
, 0, dist
);
969 emit_op2(p
, OPCODE_MUL
, VPpli
, 0, VPpli
, dist
);
972 /* Calculate attenuation:
974 if (!p
->state
->unit
[i
].light_spotcutoff_is_180
||
975 p
->state
->unit
[i
].light_attenuated
) {
976 att
= calculate_light_attenuation(p
, i
, VPpli
, dist
);
980 /* Calculate viewer direction, or use infinite viewer:
982 if (p
->state
->light_local_viewer
) {
983 struct ureg eye_hat
= get_eye_position_normalized(p
);
984 emit_op2(p
, OPCODE_SUB
, half
, 0, VPpli
, eye_hat
);
987 struct ureg z_dir
= swizzle(get_identity_param(p
),X
,Y
,W
,Z
);
988 emit_op2(p
, OPCODE_ADD
, half
, 0, VPpli
, z_dir
);
991 emit_normalize_vec3(p
, half
, half
);
993 release_temp(p
, dist
);
996 /* Calculate dot products:
998 emit_op2(p
, OPCODE_DP3
, dots
, WRITEMASK_X
, normal
, VPpli
);
999 emit_op2(p
, OPCODE_DP3
, dots
, WRITEMASK_Y
, normal
, half
);
1002 /* Front face lighting:
1005 struct ureg ambient
= get_lightprod(p
, i
, 0, STATE_AMBIENT
);
1006 struct ureg diffuse
= get_lightprod(p
, i
, 0, STATE_DIFFUSE
);
1007 struct ureg specular
= get_lightprod(p
, i
, 0, STATE_SPECULAR
);
1008 struct ureg res0
, res1
;
1009 GLuint mask0
, mask1
;
1011 emit_op1(p
, OPCODE_LIT
, lit
, 0, dots
);
1014 emit_op2(p
, OPCODE_MUL
, lit
, 0, lit
, att
);
1017 if (count
== nr_lights
) {
1019 mask0
= WRITEMASK_XYZ
;
1020 mask1
= WRITEMASK_XYZ
;
1021 res0
= register_output( p
, VERT_RESULT_COL0
);
1022 res1
= register_output( p
, VERT_RESULT_COL1
);
1026 mask1
= WRITEMASK_XYZ
;
1028 res1
= register_output( p
, VERT_RESULT_COL0
);
1037 emit_op3(p
, OPCODE_MAD
, _col0
, 0, swizzle1(lit
,X
), ambient
, _col0
);
1038 emit_op3(p
, OPCODE_MAD
, res0
, mask0
, swizzle1(lit
,Y
), diffuse
, _col0
);
1039 emit_op3(p
, OPCODE_MAD
, res1
, mask1
, swizzle1(lit
,Z
), specular
, _col1
);
1041 release_temp(p
, ambient
);
1042 release_temp(p
, diffuse
);
1043 release_temp(p
, specular
);
1046 /* Back face lighting:
1049 struct ureg ambient
= get_lightprod(p
, i
, 1, STATE_AMBIENT
);
1050 struct ureg diffuse
= get_lightprod(p
, i
, 1, STATE_DIFFUSE
);
1051 struct ureg specular
= get_lightprod(p
, i
, 1, STATE_SPECULAR
);
1052 struct ureg res0
, res1
;
1053 GLuint mask0
, mask1
;
1055 emit_op1(p
, OPCODE_LIT
, lit
, 0, negate(swizzle(dots
,X
,Y
,W
,Z
)));
1058 emit_op2(p
, OPCODE_MUL
, lit
, 0, lit
, att
);
1060 if (count
== nr_lights
) {
1062 mask0
= WRITEMASK_XYZ
;
1063 mask1
= WRITEMASK_XYZ
;
1064 res0
= register_output( p
, VERT_RESULT_BFC0
);
1065 res1
= register_output( p
, VERT_RESULT_BFC1
);
1069 mask1
= WRITEMASK_XYZ
;
1071 res1
= register_output( p
, VERT_RESULT_BFC0
);
1080 emit_op3(p
, OPCODE_MAD
, _bfc0
, 0, swizzle1(lit
,X
), ambient
, _bfc0
);
1081 emit_op3(p
, OPCODE_MAD
, res0
, mask0
, swizzle1(lit
,Y
), diffuse
, _bfc0
);
1082 emit_op3(p
, OPCODE_MAD
, res1
, mask1
, swizzle1(lit
,Z
), specular
, _bfc1
);
1084 release_temp(p
, ambient
);
1085 release_temp(p
, diffuse
);
1086 release_temp(p
, specular
);
1089 release_temp(p
, half
);
1090 release_temp(p
, VPpli
);
1091 release_temp(p
, att
);
1099 static void build_fog( struct tnl_program
*p
)
1101 struct ureg fog
= register_output(p
, VERT_RESULT_FOGC
);
1104 if (p
->state
->fog_source_is_depth
) {
1105 input
= swizzle1(get_eye_position(p
), Z
);
1108 input
= swizzle1(register_input(p
, VERT_ATTRIB_FOG
), X
);
1111 if (p
->state
->tnl_do_vertex_fog
) {
1112 struct ureg params
= register_param1(p
, STATE_FOG_PARAMS
);
1113 struct ureg tmp
= get_temp(p
);
1115 switch (p
->state
->fog_mode
) {
1117 struct ureg id
= get_identity_param(p
);
1118 emit_op2(p
, OPCODE_SUB
, tmp
, 0, swizzle1(params
,Z
), input
);
1119 emit_op2(p
, OPCODE_MUL
, tmp
, 0, tmp
, swizzle1(params
,W
));
1120 emit_op2(p
, OPCODE_MAX
, tmp
, 0, tmp
, swizzle1(id
,X
)); /* saturate */
1121 emit_op2(p
, OPCODE_MIN
, fog
, WRITEMASK_X
, tmp
, swizzle1(id
,W
));
1125 emit_op1(p
, OPCODE_ABS
, tmp
, 0, input
);
1126 emit_op2(p
, OPCODE_MUL
, tmp
, 0, tmp
, swizzle1(params
,X
));
1127 emit_op2(p
, OPCODE_POW
, fog
, WRITEMASK_X
,
1128 register_const1f(p
, M_E
), negate(tmp
));
1131 emit_op2(p
, OPCODE_MUL
, tmp
, 0, input
, swizzle1(params
,X
));
1132 emit_op2(p
, OPCODE_MUL
, tmp
, 0, tmp
, tmp
);
1133 emit_op2(p
, OPCODE_POW
, fog
, WRITEMASK_X
,
1134 register_const1f(p
, M_E
), negate(tmp
));
1138 release_temp(p
, tmp
);
1141 /* results = incoming fog coords (compute fog per-fragment later)
1143 * KW: Is it really necessary to do anything in this case?
1145 emit_op1(p
, OPCODE_MOV
, fog
, WRITEMASK_X
, input
);
1149 static void build_reflect_texgen( struct tnl_program
*p
,
1153 struct ureg normal
= get_eye_normal(p
);
1154 struct ureg eye_hat
= get_eye_position_normalized(p
);
1155 struct ureg tmp
= get_temp(p
);
1158 emit_op2(p
, OPCODE_DP3
, tmp
, 0, normal
, eye_hat
);
1160 emit_op2(p
, OPCODE_ADD
, tmp
, 0, tmp
, tmp
);
1162 emit_op3(p
, OPCODE_MAD
, dest
, writemask
, negate(tmp
), normal
, eye_hat
);
1164 release_temp(p
, tmp
);
1167 static void build_sphere_texgen( struct tnl_program
*p
,
1171 struct ureg normal
= get_eye_normal(p
);
1172 struct ureg eye_hat
= get_eye_position_normalized(p
);
1173 struct ureg tmp
= get_temp(p
);
1174 struct ureg half
= register_scalar_const(p
, .5);
1175 struct ureg r
= get_temp(p
);
1176 struct ureg inv_m
= get_temp(p
);
1177 struct ureg id
= get_identity_param(p
);
1179 /* Could share the above calculations, but it would be
1180 * a fairly odd state for someone to set (both sphere and
1181 * reflection active for different texture coordinate
1182 * components. Of course - if two texture units enable
1183 * reflect and/or sphere, things start to tilt in favour
1184 * of seperating this out:
1188 emit_op2(p
, OPCODE_DP3
, tmp
, 0, normal
, eye_hat
);
1190 emit_op2(p
, OPCODE_ADD
, tmp
, 0, tmp
, tmp
);
1192 emit_op3(p
, OPCODE_MAD
, r
, 0, negate(tmp
), normal
, eye_hat
);
1194 emit_op2(p
, OPCODE_ADD
, tmp
, 0, r
, swizzle(id
,X
,Y
,W
,Z
));
1195 /* rx^2 + ry^2 + (rz+1)^2 */
1196 emit_op2(p
, OPCODE_DP3
, tmp
, 0, tmp
, tmp
);
1198 emit_op1(p
, OPCODE_RSQ
, tmp
, 0, tmp
);
1200 emit_op2(p
, OPCODE_MUL
, inv_m
, 0, tmp
, half
);
1202 emit_op3(p
, OPCODE_MAD
, dest
, writemask
, r
, inv_m
, half
);
1204 release_temp(p
, tmp
);
1206 release_temp(p
, inv_m
);
1210 static void build_texture_transform( struct tnl_program
*p
)
1214 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1216 if (!(p
->state
->fragprog_inputs_read
& FRAG_BIT_TEX(i
)))
1219 if (p
->state
->unit
[i
].texgen_enabled
||
1220 p
->state
->unit
[i
].texmat_enabled
) {
1222 GLuint texmat_enabled
= p
->state
->unit
[i
].texmat_enabled
;
1223 struct ureg out
= register_output(p
, VERT_RESULT_TEX0
+ i
);
1224 struct ureg out_texgen
= undef
;
1226 if (p
->state
->unit
[i
].texgen_enabled
) {
1227 GLuint copy_mask
= 0;
1228 GLuint sphere_mask
= 0;
1229 GLuint reflect_mask
= 0;
1230 GLuint normal_mask
= 0;
1234 out_texgen
= get_temp(p
);
1238 modes
[0] = p
->state
->unit
[i
].texgen_mode0
;
1239 modes
[1] = p
->state
->unit
[i
].texgen_mode1
;
1240 modes
[2] = p
->state
->unit
[i
].texgen_mode2
;
1241 modes
[3] = p
->state
->unit
[i
].texgen_mode3
;
1243 for (j
= 0; j
< 4; j
++) {
1245 case TXG_OBJ_LINEAR
: {
1246 struct ureg obj
= register_input(p
, VERT_ATTRIB_POS
);
1248 register_param3(p
, STATE_TEXGEN
, i
,
1249 STATE_TEXGEN_OBJECT_S
+ j
);
1251 emit_op2(p
, OPCODE_DP4
, out_texgen
, WRITEMASK_X
<< j
,
1255 case TXG_EYE_LINEAR
: {
1256 struct ureg eye
= get_eye_position(p
);
1258 register_param3(p
, STATE_TEXGEN
, i
,
1259 STATE_TEXGEN_EYE_S
+ j
);
1261 emit_op2(p
, OPCODE_DP4
, out_texgen
, WRITEMASK_X
<< j
,
1265 case TXG_SPHERE_MAP
:
1266 sphere_mask
|= WRITEMASK_X
<< j
;
1268 case TXG_REFLECTION_MAP
:
1269 reflect_mask
|= WRITEMASK_X
<< j
;
1271 case TXG_NORMAL_MAP
:
1272 normal_mask
|= WRITEMASK_X
<< j
;
1275 copy_mask
|= WRITEMASK_X
<< j
;
1282 build_sphere_texgen(p
, out_texgen
, sphere_mask
);
1286 build_reflect_texgen(p
, out_texgen
, reflect_mask
);
1290 struct ureg normal
= get_eye_normal(p
);
1291 emit_op1(p
, OPCODE_MOV
, out_texgen
, normal_mask
, normal
);
1295 struct ureg in
= register_input(p
, VERT_ATTRIB_TEX0
+i
);
1296 emit_op1(p
, OPCODE_MOV
, out_texgen
, copy_mask
, in
);
1300 if (texmat_enabled
) {
1301 struct ureg texmat
[4];
1302 struct ureg in
= (!is_undef(out_texgen
) ?
1304 register_input(p
, VERT_ATTRIB_TEX0
+i
));
1306 register_matrix_param6( p
, STATE_MATRIX
, STATE_TEXTURE
, i
,
1307 0, 3, STATE_MATRIX
, texmat
);
1308 emit_matrix_transform_vec4( p
, out
, texmat
, in
);
1311 register_matrix_param6( p
, STATE_MATRIX
, STATE_TEXTURE
, i
,
1312 0, 3, STATE_MATRIX_TRANSPOSE
, texmat
);
1313 emit_transpose_matrix_transform_vec4( p
, out
, texmat
, in
);
1320 emit_passthrough(p
, VERT_ATTRIB_TEX0
+i
, VERT_RESULT_TEX0
+i
);
1326 /* Seems like it could be tighter:
1328 static void build_pointsize( struct tnl_program
*p
)
1330 struct ureg eye
= get_eye_position(p
);
1331 struct ureg state_size
= register_param1(p
, STATE_POINT_SIZE
);
1332 struct ureg state_attenuation
= register_param1(p
, STATE_POINT_ATTENUATION
);
1333 struct ureg out
= register_output(p
, VERT_RESULT_PSIZ
);
1334 struct ureg ut
= get_temp(p
);
1336 /* 1, -Z, Z * Z, 1 */
1337 emit_op1(p
, OPCODE_MOV
, ut
, 0, swizzle1(get_identity_param(p
), W
));
1338 emit_op2(p
, OPCODE_MUL
, ut
, WRITEMASK_YZ
, ut
, negate(swizzle1(eye
, Z
)));
1339 emit_op2(p
, OPCODE_MUL
, ut
, WRITEMASK_Z
, ut
, negate(swizzle1(eye
, Z
)));
1342 /* p1 + p2 * dist + p3 * dist * dist, 0 */
1343 emit_op2(p
, OPCODE_DP3
, ut
, 0, ut
, state_attenuation
);
1346 emit_op1(p
, OPCODE_RCP
, ut
, 0, ut
);
1348 /* out = pointSize / factor */
1349 emit_op2(p
, OPCODE_MUL
, out
, WRITEMASK_X
, ut
, state_size
);
1351 release_temp(p
, ut
);
1354 static void build_tnl_program( struct tnl_program
*p
)
1355 { /* Emit the program, starting with modelviewproject:
1359 /* Lighting calculations:
1361 if (p
->state
->fragprog_inputs_read
& (FRAG_BIT_COL0
|FRAG_BIT_COL1
)) {
1362 if (p
->state
->light_global_enabled
)
1365 if (p
->state
->fragprog_inputs_read
& FRAG_BIT_COL0
)
1366 emit_passthrough(p
, VERT_ATTRIB_COLOR0
, VERT_RESULT_COL0
);
1368 if (p
->state
->fragprog_inputs_read
& FRAG_BIT_COL1
)
1369 emit_passthrough(p
, VERT_ATTRIB_COLOR1
, VERT_RESULT_COL1
);
1373 if ((p
->state
->fragprog_inputs_read
& FRAG_BIT_FOGC
) ||
1374 p
->state
->fog_mode
!= FOG_NONE
)
1377 if (p
->state
->fragprog_inputs_read
& FRAG_BITS_TEX_ANY
)
1378 build_texture_transform(p
);
1380 if (p
->state
->point_attenuated
)
1385 emit_op1(p
, OPCODE_END
, undef
, 0, undef
);
1390 _mesa_printf ("\n");
1396 create_new_program( const struct state_key
*key
,
1397 struct gl_vertex_program
*program
,
1400 struct tnl_program p
;
1402 _mesa_memset(&p
, 0, sizeof(p
));
1404 p
.program
= program
;
1405 p
.eye_position
= undef
;
1406 p
.eye_position_normalized
= undef
;
1407 p
.eye_normal
= undef
;
1411 if (max_temps
>= sizeof(int) * 8)
1412 p
.temp_reserved
= 0;
1414 p
.temp_reserved
= ~((1<<max_temps
)-1);
1416 p
.program
->Base
.Instructions
1417 = (struct prog_instruction
*) MALLOC(sizeof(struct prog_instruction
) * MAX_INSN
);
1418 p
.program
->Base
.String
= 0;
1419 p
.program
->Base
.NumInstructions
=
1420 p
.program
->Base
.NumTemporaries
=
1421 p
.program
->Base
.NumParameters
=
1422 p
.program
->Base
.NumAttributes
= p
.program
->Base
.NumAddressRegs
= 0;
1423 p
.program
->Base
.Parameters
= _mesa_new_parameter_list();
1424 p
.program
->Base
.InputsRead
= 0;
1425 p
.program
->Base
.OutputsWritten
= 0;
1427 build_tnl_program( &p
);
1430 static void *search_cache( struct tnl_cache
*cache
,
1435 struct tnl_cache_item
*c
;
1437 for (c
= cache
->items
[hash
% cache
->size
]; c
; c
= c
->next
) {
1438 if (c
->hash
== hash
&& _mesa_memcmp(c
->key
, key
, keysize
) == 0)
1445 static void rehash( struct tnl_cache
*cache
)
1447 struct tnl_cache_item
**items
;
1448 struct tnl_cache_item
*c
, *next
;
1451 size
= cache
->size
* 3;
1452 items
= (struct tnl_cache_item
**) _mesa_malloc(size
* sizeof(*items
));
1453 _mesa_memset(items
, 0, size
* sizeof(*items
));
1455 for (i
= 0; i
< cache
->size
; i
++)
1456 for (c
= cache
->items
[i
]; c
; c
= next
) {
1458 c
->next
= items
[c
->hash
% size
];
1459 items
[c
->hash
% size
] = c
;
1463 cache
->items
= items
;
1467 static void cache_item( struct tnl_cache
*cache
,
1472 struct tnl_cache_item
*c
= (struct tnl_cache_item
*) _mesa_malloc(sizeof(*c
));
1477 if (++cache
->n_items
> cache
->size
* 1.5)
1480 c
->next
= cache
->items
[hash
% cache
->size
];
1481 cache
->items
[hash
% cache
->size
] = c
;
1484 static GLuint
hash_key( struct state_key
*key
)
1486 GLuint
*ikey
= (GLuint
*)key
;
1489 /* I'm sure this can be improved on, but speed is important:
1491 for (i
= 0; i
< sizeof(*key
)/sizeof(GLuint
); i
++)
1497 void _tnl_UpdateFixedFunctionProgram( GLcontext
*ctx
)
1499 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1500 struct state_key
*key
;
1502 const struct gl_vertex_program
*prev
= ctx
->VertexProgram
._Current
;
1504 if (!ctx
->VertexProgram
._Current
) {
1505 /* Grab all the relevent state and put it in a single structure:
1507 key
= make_state_key(ctx
);
1508 hash
= hash_key(key
);
1510 /* Look for an already-prepared program for this state:
1512 ctx
->VertexProgram
._TnlProgram
= (struct gl_vertex_program
*)
1513 search_cache( tnl
->vp_cache
, hash
, key
, sizeof(*key
) );
1515 /* OK, we'll have to build a new one:
1517 if (!ctx
->VertexProgram
._TnlProgram
) {
1519 _mesa_printf("Build new TNL program\n");
1521 ctx
->VertexProgram
._TnlProgram
= (struct gl_vertex_program
*)
1522 ctx
->Driver
.NewProgram(ctx
, GL_VERTEX_PROGRAM_ARB
, 0);
1524 create_new_program( key
, ctx
->VertexProgram
._TnlProgram
,
1525 ctx
->Const
.VertexProgram
.MaxTemps
);
1527 if (ctx
->Driver
.ProgramStringNotify
)
1528 ctx
->Driver
.ProgramStringNotify( ctx
, GL_VERTEX_PROGRAM_ARB
,
1529 &ctx
->VertexProgram
._TnlProgram
->Base
);
1531 cache_item(tnl
->vp_cache
, hash
, key
, ctx
->VertexProgram
._TnlProgram
);
1536 _mesa_printf("Found existing TNL program for key %x\n", hash
);
1538 ctx
->VertexProgram
._Current
= ctx
->VertexProgram
._TnlProgram
;
1541 /* Tell the driver about the change. Could define a new target for
1544 if (ctx
->VertexProgram
._Current
!= prev
&& ctx
->Driver
.BindProgram
) {
1545 ctx
->Driver
.BindProgram(ctx
, GL_VERTEX_PROGRAM_ARB
,
1546 (struct gl_program
*) ctx
->VertexProgram
._Current
);
1550 void _tnl_ProgramCacheInit( GLcontext
*ctx
)
1552 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1554 tnl
->vp_cache
= (struct tnl_cache
*) MALLOC(sizeof(*tnl
->vp_cache
));
1555 tnl
->vp_cache
->size
= 17;
1556 tnl
->vp_cache
->n_items
= 0;
1557 tnl
->vp_cache
->items
= (struct tnl_cache_item
**)
1558 _mesa_calloc(tnl
->vp_cache
->size
* sizeof(*tnl
->vp_cache
->items
));
1561 void _tnl_ProgramCacheDestroy( GLcontext
*ctx
)
1563 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1564 struct tnl_cache_item
*c
, *next
;
1567 for (i
= 0; i
< tnl
->vp_cache
->size
; i
++)
1568 for (c
= tnl
->vp_cache
->items
[i
]; c
; c
= next
) {
1575 FREE(tnl
->vp_cache
->items
);
1576 FREE(tnl
->vp_cache
);