2 /**************************************************************************
4 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
8 Permission is hereby granted, free of charge, to any person obtaining a
9 copy of this software and associated documentation files (the "Software"),
10 to deal in the Software without restriction, including without limitation
11 on the rights to use, copy, modify, merge, publish, distribute, sub
12 license, and/or sell copies of the Software, and to permit persons to whom
13 the Software is furnished to do so, subject to the following conditions:
15 The above copyright notice and this permission notice (including the next
16 paragraph) shall be included in all copies or substantial portions of the
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
22 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
23 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
24 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
25 USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Keith Whitwell <keith@tungstengraphics.com>
40 #include "api_arrayelt.h"
42 #include "t_vtx_api.h"
45 static void init_attrfv( TNLcontext
*tnl
);
48 /* Close off the last primitive, execute the buffer, restart the
51 static void _tnl_wrap_buffers( GLcontext
*ctx
)
53 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
55 if (ctx
->Driver
.CurrentExecPrimitive
!= GL_POLYGON
+1) {
56 GLint i
= tnl
->vtx
.prim_count
- 1;
58 tnl
->vtx
.prim
[i
].count
= ((tnl
->vtx
.initial_counter
- tnl
->vtx
.counter
) -
59 tnl
->vtx
.prim
[i
].start
);
62 /* Execute the buffer and save copied vertices.
64 _tnl_flush_vtx( ctx
);
66 /* Emit a glBegin to start the new list.
68 assert(tnl
->vtx
.prim_count
== 0);
70 if (ctx
->Driver
.CurrentExecPrimitive
!= GL_POLYGON
+1) {
71 tnl
->vtx
.prim
[0].mode
= ctx
->Driver
.CurrentExecPrimitive
;
72 tnl
->vtx
.prim
[0].start
= 0;
73 tnl
->vtx
.prim
[0].count
= 0;
74 tnl
->vtx
.prim_count
++;
79 static void _tnl_wrap_filled_vertex( GLcontext
*ctx
)
81 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
82 GLfloat
*data
= tnl
->vtx
.copied
.buffer
;
85 /* Run pipeline on current vertices, copy wrapped vertices
88 _tnl_wrap_buffers( ctx
);
90 /* Copy stored stored vertices to start of new list.
92 assert(tnl
->vtx
.counter
> tnl
->vtx
.copied
.nr
);
94 for (i
= 0 ; i
< tnl
->vtx
.copied
.nr
; i
++) {
95 memcpy( tnl
->vtx
.vbptr
, data
, tnl
->vtx
.vertex_size
* sizeof(GLfloat
));
96 tnl
->vtx
.vbptr
+= tnl
->vtx
.vertex_size
;
97 data
+= tnl
->vtx
.vertex_size
;
101 tnl
->vtx
.copied
.nr
= 0;
104 static void _tnl_copy_to_current( GLcontext
*ctx
)
106 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
109 for (i
= _TNL_ATTRIB_POS
+1 ; i
<= _TNL_ATTRIB_INDEX
; i
++)
110 if (tnl
->vtx
.attrsz
[i
]) {
111 ASSIGN_4V( tnl
->vtx
.current
[i
], 0, 0, 0, 1 );
112 COPY_SZ_4V(tnl
->vtx
.current
[i
],
114 tnl
->vtx
.attrptr
[i
]);
117 /* Edgeflag requires special treatment:
119 if (tnl
->vtx
.attrsz
[_TNL_ATTRIB_EDGEFLAG
])
120 ctx
->Current
.EdgeFlag
=
121 (tnl
->vtx
.attrptr
[_TNL_ATTRIB_EDGEFLAG
][0] == 1.0);
124 /* Colormaterial -- this kindof sucks.
126 if (ctx
->Light
.ColorMaterialEnabled
) {
127 _mesa_update_color_material(ctx
, ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
]);
130 ctx
->Driver
.NeedFlush
&= ~FLUSH_UPDATE_CURRENT
;
134 static void _tnl_copy_from_current( GLcontext
*ctx
)
136 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
139 for (i
= _TNL_ATTRIB_POS
+1 ; i
<= _TNL_ATTRIB_INDEX
; i
++)
140 switch (tnl
->vtx
.attrsz
[i
]) {
141 case 4: tnl
->vtx
.attrptr
[i
][3] = tnl
->vtx
.current
[i
][3];
142 case 3: tnl
->vtx
.attrptr
[i
][2] = tnl
->vtx
.current
[i
][2];
143 case 2: tnl
->vtx
.attrptr
[i
][1] = tnl
->vtx
.current
[i
][1];
144 case 1: tnl
->vtx
.attrptr
[i
][0] = tnl
->vtx
.current
[i
][0];
148 /* Edgeflag requires special treatment:
150 if (tnl
->vtx
.attrsz
[_TNL_ATTRIB_EDGEFLAG
])
151 tnl
->vtx
.attrptr
[_TNL_ATTRIB_EDGEFLAG
][0] =
152 (GLfloat
)ctx
->Current
.EdgeFlag
;
155 ctx
->Driver
.NeedFlush
|= FLUSH_UPDATE_CURRENT
;
162 /* Flush existing data, set new attrib size, replay copied vertices.
164 static void _tnl_wrap_upgrade_vertex( GLcontext
*ctx
,
168 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
172 GLint lastcount
= tnl
->vtx
.initial_counter
- tnl
->vtx
.counter
;
175 /* Run pipeline on current vertices, copy wrapped vertices
176 * to tnl->vtx.copied.
178 _tnl_wrap_buffers( ctx
);
180 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
181 * when the attribute already exists in the vertex and is having
182 * its size increased.
184 _tnl_copy_to_current( ctx
);
187 /* Heuristic: Attempt to isolate attributes received outside
188 * begin/end so that they don't bloat the vertices.
191 if (ctx
->Driver
.CurrentExecPrimitive
== PRIM_OUTSIDE_BEGIN_END
&&
192 tnl
->vtx
.attrsz
[attr
] == 0
202 oldsz
= tnl
->vtx
.attrsz
[attr
];
203 tnl
->vtx
.attrsz
[attr
] = newsz
;
205 tnl
->vtx
.vertex_size
+= newsz
- oldsz
;
206 tnl
->vtx
.counter
= MIN2( VERT_BUFFER_SIZE
/ tnl
->vtx
.vertex_size
,
207 ctx
->Const
.MaxArrayLockSize
);
208 tnl
->vtx
.initial_counter
= tnl
->vtx
.counter
;
209 tnl
->vtx
.vbptr
= tnl
->vtx
.buffer
;
212 /* Recalculate all the attrptr[] values
214 for (i
= 0, tmp
= tnl
->vtx
.vertex
; i
< _TNL_ATTRIB_MAX
; i
++) {
215 if (tnl
->vtx
.attrsz
[i
]) {
216 tnl
->vtx
.attrptr
[i
] = tmp
;
217 tmp
+= tnl
->vtx
.attrsz
[i
];
220 tnl
->vtx
.attrptr
[i
] = 0; /* will not be dereferenced */
223 /* Copy from current to repopulate the vertex with correct values.
225 _tnl_copy_from_current( ctx
);
227 /* Replay stored vertices to translate them
228 * to new format here.
230 * -- No need to replay - just copy piecewise
232 if (tnl
->vtx
.copied
.nr
)
234 GLfloat
*data
= tnl
->vtx
.copied
.buffer
;
235 GLfloat
*dest
= tnl
->vtx
.buffer
;
238 for (i
= 0 ; i
< tnl
->vtx
.copied
.nr
; i
++) {
239 for (j
= 0 ; j
< _TNL_ATTRIB_MAX
; j
++) {
240 if (tnl
->vtx
.attrsz
[j
]) {
242 COPY_SZ_4V( dest
, newsz
, tnl
->vtx
.current
[j
] );
243 COPY_SZ_4V( dest
, oldsz
, data
);
248 GLuint sz
= tnl
->vtx
.attrsz
[j
];
249 COPY_SZ_4V( dest
, sz
, data
);
257 tnl
->vtx
.vbptr
= dest
;
258 tnl
->vtx
.counter
-= tnl
->vtx
.copied
.nr
;
259 tnl
->vtx
.copied
.nr
= 0;
264 static void _tnl_fixup_vertex( GLcontext
*ctx
, GLuint attr
, GLuint sz
)
266 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
267 static float id
[4] = { 0, 0, 0, 1 };
270 if (tnl
->vtx
.attrsz
[attr
] < sz
) {
271 /* New size is larger. Need to flush existing vertices and get
272 * an enlarged vertex format.
274 _tnl_wrap_upgrade_vertex( ctx
, attr
, sz
);
276 else if (tnl
->vtx
.attrsz
[attr
] > sz
) {
277 /* New size is smaller - just need to fill in some
278 * zeros. Don't need to flush or wrap.
280 for (i
= sz
; i
<= tnl
->vtx
.attrsz
[attr
] ; i
++)
281 tnl
->vtx
.attrptr
[attr
][i
-1] = id
[i
-1];
288 /* Helper function for 'CHOOSE' macro. Do what's necessary when an
289 * entrypoint is called for the first time.
291 static void do_choose( GLuint attr
, GLuint sz
,
292 void (*fallback_attr_func
)( const GLfloat
*),
293 void (*choose1
)( const GLfloat
*),
294 void (*choose2
)( const GLfloat
*),
295 void (*choose3
)( const GLfloat
*),
296 void (*choose4
)( const GLfloat
*),
299 GET_CURRENT_CONTEXT( ctx
);
300 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
302 if (tnl
->vtx
.attrsz
[attr
] != sz
)
303 _tnl_fixup_vertex( ctx
, attr
, sz
);
305 /* Does this belong here? Necessitates resetting vtxfmt on each
306 * flush (otherwise flags won't get reset afterwards).
309 ctx
->Driver
.NeedFlush
|= FLUSH_STORED_VERTICES
;
311 ctx
->Driver
.NeedFlush
|= FLUSH_UPDATE_CURRENT
;
313 /* Reset any active pointers for this attribute
315 tnl
->vtx
.tabfv
[attr
][0] = choose1
;
316 tnl
->vtx
.tabfv
[attr
][1] = choose2
;
317 tnl
->vtx
.tabfv
[attr
][2] = choose3
;
318 tnl
->vtx
.tabfv
[attr
][3] = choose4
;
320 /* Update the secondary dispatch table with the new function
322 tnl
->vtx
.tabfv
[attr
][sz
-1] = fallback_attr_func
;
324 (*fallback_attr_func
)(v
);
328 /* Versions of all the entrypoints for situations where codegen isn't
331 * Note: Only one size for each attribute may be active at once.
332 * Eg. if Color3f is installed/active, then Color4f may not be, even
333 * if the vertex actually contains 4 color coordinates. This is
334 * because the 3f version won't otherwise set color[3] to 1.0 -- this
335 * is the job of the chooser function when switching between Color4f
338 #define ATTRFV( ATTR, N ) \
339 static void choose_##ATTR##_##N( const GLfloat *v ); \
341 static void attrib_##ATTR##_##N( const GLfloat *v ) \
343 GET_CURRENT_CONTEXT( ctx ); \
344 TNLcontext *tnl = TNL_CONTEXT(ctx); \
349 if (N>0) tnl->vtx.vbptr[0] = v[0]; \
350 if (N>1) tnl->vtx.vbptr[1] = v[1]; \
351 if (N>2) tnl->vtx.vbptr[2] = v[2]; \
352 if (N>3) tnl->vtx.vbptr[3] = v[3]; \
354 for (i = N; i < tnl->vtx.vertex_size; i++) \
355 tnl->vtx.vbptr[i] = tnl->vtx.vertex[i]; \
357 tnl->vtx.vbptr += tnl->vtx.vertex_size; \
359 if (--tnl->vtx.counter == 0) \
360 _tnl_wrap_filled_vertex( ctx ); \
363 GLfloat *dest = tnl->vtx.attrptr[ATTR]; \
364 if (N>0) dest[0] = v[0]; \
365 if (N>1) dest[1] = v[1]; \
366 if (N>2) dest[2] = v[2]; \
367 if (N>3) dest[3] = v[3]; \
371 #define CHOOSE( ATTR, N ) \
372 static void choose_##ATTR##_##N( const GLfloat *v ) \
375 attrib_##ATTR##_##N, \
384 static void init_##ATTR( TNLcontext *tnl ) \
386 tnl->vtx.tabfv[ATTR][0] = choose_##ATTR##_1; \
387 tnl->vtx.tabfv[ATTR][1] = choose_##ATTR##_2; \
388 tnl->vtx.tabfv[ATTR][2] = choose_##ATTR##_3; \
389 tnl->vtx.tabfv[ATTR][3] = choose_##ATTR##_4; \
393 #define ATTRS( ATTRIB ) \
394 ATTRFV( ATTRIB, 1 ) \
395 ATTRFV( ATTRIB, 2 ) \
396 ATTRFV( ATTRIB, 3 ) \
397 ATTRFV( ATTRIB, 4 ) \
398 CHOOSE( ATTRIB, 1 ) \
399 CHOOSE( ATTRIB, 2 ) \
400 CHOOSE( ATTRIB, 3 ) \
401 CHOOSE( ATTRIB, 4 ) \
405 /* Generate a lot of functions. These are the actual worker
406 * functions, which are equivalent to those generated via codegen
426 static void init_attrfv( TNLcontext
*tnl
)
428 if (0) fprintf(stderr
, "%s %d\n", __FUNCTION__
, tnl
->vtx
.vertex_size
);
430 if (tnl
->vtx
.vertex_size
) {
450 for (i
= 0 ; i
< _TNL_ATTRIB_MAX
; i
++)
451 tnl
->vtx
.attrsz
[i
] = 0;
453 tnl
->vtx
.vertex_size
= 0;
457 /* These can be made efficient with codegen. Further, by adding more
458 * logic to do_choose(), the double-dispatch for legacy entrypoints
459 * like glVertex3f() can be removed.
461 #define DISPATCH_ATTRFV( ATTR, COUNT, P ) \
463 GET_CURRENT_CONTEXT( ctx ); \
464 TNLcontext *tnl = TNL_CONTEXT(ctx); \
465 tnl->vtx.tabfv[ATTR][COUNT-1]( P ); \
468 #define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V )
469 #define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V )
470 #define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V )
471 #define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V )
473 #define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) )
475 #define DISPATCH_ATTR2F( ATTR, S,T ) \
478 v[0] = S; v[1] = T; \
479 DISPATCH_ATTR2FV( ATTR, v ); \
481 #define DISPATCH_ATTR3F( ATTR, S,T,R ) \
484 v[0] = S; v[1] = T; v[2] = R; \
485 DISPATCH_ATTR3FV( ATTR, v ); \
487 #define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \
490 v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \
491 DISPATCH_ATTR4FV( ATTR, v ); \
495 static void enum_error( void )
497 GET_CURRENT_CONTEXT( ctx
);
498 _mesa_error( ctx
, GL_INVALID_ENUM
, __FUNCTION__
);
501 static void _tnl_Vertex2f( GLfloat x
, GLfloat y
)
503 DISPATCH_ATTR2F( _TNL_ATTRIB_POS
, x
, y
);
506 static void _tnl_Vertex2fv( const GLfloat
*v
)
508 DISPATCH_ATTR2FV( _TNL_ATTRIB_POS
, v
);
511 static void _tnl_Vertex3f( GLfloat x
, GLfloat y
, GLfloat z
)
513 DISPATCH_ATTR3F( _TNL_ATTRIB_POS
, x
, y
, z
);
516 static void _tnl_Vertex3fv( const GLfloat
*v
)
518 DISPATCH_ATTR3FV( _TNL_ATTRIB_POS
, v
);
521 static void _tnl_Vertex4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
523 DISPATCH_ATTR4F( _TNL_ATTRIB_POS
, x
, y
, z
, w
);
526 static void _tnl_Vertex4fv( const GLfloat
*v
)
528 DISPATCH_ATTR4FV( _TNL_ATTRIB_POS
, v
);
531 static void _tnl_TexCoord1f( GLfloat x
)
533 DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0
, x
);
536 static void _tnl_TexCoord1fv( const GLfloat
*v
)
538 DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0
, v
);
541 static void _tnl_TexCoord2f( GLfloat x
, GLfloat y
)
543 DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0
, x
, y
);
546 static void _tnl_TexCoord2fv( const GLfloat
*v
)
548 DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0
, v
);
551 static void _tnl_TexCoord3f( GLfloat x
, GLfloat y
, GLfloat z
)
553 DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0
, x
, y
, z
);
556 static void _tnl_TexCoord3fv( const GLfloat
*v
)
558 DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0
, v
);
561 static void _tnl_TexCoord4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
563 DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0
, x
, y
, z
, w
);
566 static void _tnl_TexCoord4fv( const GLfloat
*v
)
568 DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0
, v
);
571 static void _tnl_Normal3f( GLfloat x
, GLfloat y
, GLfloat z
)
573 DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL
, x
, y
, z
);
576 static void _tnl_Normal3fv( const GLfloat
*v
)
578 DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL
, v
);
581 static void _tnl_FogCoordfEXT( GLfloat x
)
583 DISPATCH_ATTR1F( _TNL_ATTRIB_FOG
, x
);
586 static void _tnl_FogCoordfvEXT( const GLfloat
*v
)
588 DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG
, v
);
591 static void _tnl_Color3f( GLfloat x
, GLfloat y
, GLfloat z
)
593 DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0
, x
, y
, z
);
596 static void _tnl_Color3fv( const GLfloat
*v
)
598 DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0
, v
);
601 static void _tnl_Color4f( GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
)
603 DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0
, x
, y
, z
, w
);
606 static void _tnl_Color4fv( const GLfloat
*v
)
608 DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0
, v
);
611 static void _tnl_SecondaryColor3fEXT( GLfloat x
, GLfloat y
, GLfloat z
)
613 DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1
, x
, y
, z
);
616 static void _tnl_SecondaryColor3fvEXT( const GLfloat
*v
)
618 DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1
, v
);
621 static void _tnl_MultiTexCoord1f( GLenum target
, GLfloat x
)
623 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
624 DISPATCH_ATTR1F( attr
, x
);
627 static void _tnl_MultiTexCoord1fv( GLenum target
, const GLfloat
*v
)
629 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
630 DISPATCH_ATTR1FV( attr
, v
);
633 static void _tnl_MultiTexCoord2f( GLenum target
, GLfloat x
, GLfloat y
)
635 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
636 DISPATCH_ATTR2F( attr
, x
, y
);
639 static void _tnl_MultiTexCoord2fv( GLenum target
, const GLfloat
*v
)
641 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
642 DISPATCH_ATTR2FV( attr
, v
);
645 static void _tnl_MultiTexCoord3f( GLenum target
, GLfloat x
, GLfloat y
,
648 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
649 DISPATCH_ATTR3F( attr
, x
, y
, z
);
652 static void _tnl_MultiTexCoord3fv( GLenum target
, const GLfloat
*v
)
654 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
655 DISPATCH_ATTR3FV( attr
, v
);
658 static void _tnl_MultiTexCoord4f( GLenum target
, GLfloat x
, GLfloat y
,
659 GLfloat z
, GLfloat w
)
661 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
662 DISPATCH_ATTR4F( attr
, x
, y
, z
, w
);
665 static void _tnl_MultiTexCoord4fv( GLenum target
, const GLfloat
*v
)
667 GLuint attr
= (target
& 0x7) + _TNL_ATTRIB_TEX0
;
668 DISPATCH_ATTR4FV( attr
, v
);
671 static void _tnl_VertexAttrib1fNV( GLuint index
, GLfloat x
)
673 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
674 DISPATCH_ATTR1F( index
, x
);
679 static void _tnl_VertexAttrib1fvNV( GLuint index
, const GLfloat
*v
)
681 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
682 DISPATCH_ATTR1FV( index
, v
);
687 static void _tnl_VertexAttrib2fNV( GLuint index
, GLfloat x
, GLfloat y
)
689 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
690 DISPATCH_ATTR2F( index
, x
, y
);
695 static void _tnl_VertexAttrib2fvNV( GLuint index
, const GLfloat
*v
)
697 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
698 DISPATCH_ATTR2FV( index
, v
);
703 static void _tnl_VertexAttrib3fNV( GLuint index
, GLfloat x
, GLfloat y
,
706 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
707 DISPATCH_ATTR3F( index
, x
, y
, z
);
712 static void _tnl_VertexAttrib3fvNV( GLuint index
, const GLfloat
*v
)
714 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
715 DISPATCH_ATTR3FV( index
, v
);
720 static void _tnl_VertexAttrib4fNV( GLuint index
, GLfloat x
, GLfloat y
,
721 GLfloat z
, GLfloat w
)
723 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
724 DISPATCH_ATTR4F( index
, x
, y
, z
, w
);
729 static void _tnl_VertexAttrib4fvNV( GLuint index
, const GLfloat
*v
)
731 if (index
>= VERT_ATTRIB_POS
&& index
< VERT_ATTRIB_MAX
)
732 DISPATCH_ATTR4FV( index
, v
);
740 * These are treated as per-vertex attributes, at indices above where
741 * the NV_vertex_program leaves off. There are a lot of good things
742 * about treating materials this way.
744 * However: I don't want to double the number of generated functions
745 * just to cope with this, so I unroll the 'C' varients of CHOOSE and
746 * ATTRF into this function, and dispense with codegen and
747 * second-level dispatch.
749 * There is no aliasing of material attributes with other entrypoints.
751 #define MAT_ATTR( A, N, params ) \
753 if (tnl->vtx.attrsz[A] != N) { \
754 _tnl_fixup_vertex( ctx, A, N ); \
758 GLfloat *dest = tnl->vtx.attrptr[A]; \
759 if (N>0) dest[0] = params[0]; \
760 if (N>1) dest[1] = params[1]; \
761 if (N>2) dest[2] = params[2]; \
762 if (N>3) dest[3] = params[3]; \
763 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
768 #define MAT( ATTR, N, face, params ) \
770 if (face != GL_BACK) \
771 MAT_ATTR( ATTR, N, params ); /* front */ \
772 if (face != GL_FRONT) \
773 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
777 /* NOTE: Have to remove/deal-with colormaterial crossovers, probably
778 * later on - in the meantime just store everything.
780 static void _tnl_Materialfv( GLenum face
, GLenum pname
,
781 const GLfloat
*params
)
783 GET_CURRENT_CONTEXT( ctx
);
784 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
789 case GL_FRONT_AND_BACK
:
793 _mesa_error( ctx
, GL_INVALID_ENUM
, __FUNCTION__
);
799 MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION
, 4, face
, params
);
802 MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT
, 4, face
, params
);
805 MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE
, 4, face
, params
);
808 MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR
, 4, face
, params
);
811 MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS
, 1, face
, params
);
813 case GL_COLOR_INDEXES
:
814 MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES
, 3, face
, params
);
816 case GL_AMBIENT_AND_DIFFUSE
:
817 MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT
, 4, face
, params
);
818 MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE
, 4, face
, params
);
821 _mesa_error( ctx
, GL_INVALID_ENUM
, __FUNCTION__
);
827 #define IDX_ATTR( A, IDX ) \
829 GET_CURRENT_CONTEXT( ctx ); \
830 TNLcontext *tnl = TNL_CONTEXT(ctx); \
832 if (tnl->vtx.attrsz[A] != 1) { \
833 _tnl_fixup_vertex( ctx, A, 1 ); \
837 GLfloat *dest = tnl->vtx.attrptr[A]; \
839 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
844 static void _tnl_EdgeFlag( GLboolean b
)
846 IDX_ATTR( _TNL_ATTRIB_EDGEFLAG
, (GLfloat
)b
);
849 static void _tnl_EdgeFlagv( const GLboolean
*v
)
851 IDX_ATTR( _TNL_ATTRIB_EDGEFLAG
, (GLfloat
)v
[0] );
854 static void _tnl_Indexf( GLfloat f
)
856 IDX_ATTR( _TNL_ATTRIB_INDEX
, f
);
859 static void _tnl_Indexfv( const GLfloat
*v
)
861 IDX_ATTR( _TNL_ATTRIB_INDEX
, v
[0] );
866 static void _tnl_EvalCoord1f( GLfloat u
)
868 GET_CURRENT_CONTEXT( ctx
);
869 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
871 /* TODO: use a CHOOSE() function for this: */
874 if (tnl
->vtx
.eval
.new_state
)
875 _tnl_update_eval( ctx
);
877 for (i
= 0 ; i
<= _TNL_ATTRIB_INDEX
; i
++) {
878 if (tnl
->vtx
.eval
.map1
[i
].map
)
879 if (tnl
->vtx
.attrsz
[i
] < tnl
->vtx
.eval
.map1
[i
].sz
)
880 _tnl_fixup_vertex( ctx
, i
, tnl
->vtx
.eval
.map1
[i
].sz
);
885 memcpy( tnl
->vtx
.copied
.buffer
, tnl
->vtx
.vertex
,
886 tnl
->vtx
.vertex_size
* sizeof(GLfloat
));
888 _tnl_do_EvalCoord1f( ctx
, u
);
890 memcpy( tnl
->vtx
.vertex
, tnl
->vtx
.copied
.buffer
,
891 tnl
->vtx
.vertex_size
* sizeof(GLfloat
));
894 static void _tnl_EvalCoord2f( GLfloat u
, GLfloat v
)
896 GET_CURRENT_CONTEXT( ctx
);
897 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
899 /* TODO: use a CHOOSE() function for this: */
902 if (tnl
->vtx
.eval
.new_state
)
903 _tnl_update_eval( ctx
);
905 for (i
= 0 ; i
<= _TNL_ATTRIB_INDEX
; i
++) {
906 if (tnl
->vtx
.eval
.map2
[i
].map
)
907 if (tnl
->vtx
.attrsz
[i
] < tnl
->vtx
.eval
.map2
[i
].sz
)
908 _tnl_fixup_vertex( ctx
, i
, tnl
->vtx
.eval
.map2
[i
].sz
);
911 if (ctx
->Eval
.AutoNormal
)
912 if (tnl
->vtx
.attrsz
[_TNL_ATTRIB_NORMAL
] < 3)
913 _tnl_fixup_vertex( ctx
, _TNL_ATTRIB_NORMAL
, 3 );
916 memcpy( tnl
->vtx
.copied
.buffer
, tnl
->vtx
.vertex
,
917 tnl
->vtx
.vertex_size
* sizeof(GLfloat
));
919 _tnl_do_EvalCoord2f( ctx
, u
, v
);
921 memcpy( tnl
->vtx
.vertex
, tnl
->vtx
.copied
.buffer
,
922 tnl
->vtx
.vertex_size
* sizeof(GLfloat
));
925 static void _tnl_EvalCoord1fv( const GLfloat
*u
)
927 _tnl_EvalCoord1f( u
[0] );
930 static void _tnl_EvalCoord2fv( const GLfloat
*u
)
932 _tnl_EvalCoord2f( u
[0], u
[1] );
935 static void _tnl_EvalPoint1( GLint i
)
937 GET_CURRENT_CONTEXT( ctx
);
938 GLfloat du
= ((ctx
->Eval
.MapGrid1u2
- ctx
->Eval
.MapGrid1u1
) /
939 (GLfloat
) ctx
->Eval
.MapGrid1un
);
940 GLfloat u
= i
* du
+ ctx
->Eval
.MapGrid1u1
;
942 _tnl_EvalCoord1f( u
);
946 static void _tnl_EvalPoint2( GLint i
, GLint j
)
948 GET_CURRENT_CONTEXT( ctx
);
949 GLfloat du
= ((ctx
->Eval
.MapGrid2u2
- ctx
->Eval
.MapGrid2u1
) /
950 (GLfloat
) ctx
->Eval
.MapGrid2un
);
951 GLfloat dv
= ((ctx
->Eval
.MapGrid2v2
- ctx
->Eval
.MapGrid2v1
) /
952 (GLfloat
) ctx
->Eval
.MapGrid2vn
);
953 GLfloat u
= i
* du
+ ctx
->Eval
.MapGrid2u1
;
954 GLfloat v
= j
* dv
+ ctx
->Eval
.MapGrid2v1
;
956 _tnl_EvalCoord2f( u
, v
);
960 /* Build a list of primitives on the fly. Keep
961 * ctx->Driver.CurrentExecPrimitive uptodate as well.
963 static void _tnl_Begin( GLenum mode
)
965 GET_CURRENT_CONTEXT( ctx
);
967 if (ctx
->Driver
.CurrentExecPrimitive
== GL_POLYGON
+1) {
968 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
972 _mesa_update_state( ctx
);
973 ctx
->Exec
->Begin(mode
);
978 /* Heuristic: attempt to isolate attributes occuring outside
981 if (tnl
->vtx
.vertex_size
&& !tnl
->vtx
.attrsz
[0])
982 _tnl_FlushVertices( ctx
, ~0 );
985 i
= tnl
->vtx
.prim_count
++;
986 tnl
->vtx
.prim
[i
].mode
= mode
| PRIM_BEGIN
;
987 tnl
->vtx
.prim
[i
].start
= tnl
->vtx
.initial_counter
- tnl
->vtx
.counter
;
988 tnl
->vtx
.prim
[i
].count
= 0;
990 ctx
->Driver
.CurrentExecPrimitive
= mode
;
993 _mesa_error( ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
997 static void _tnl_End( void )
999 GET_CURRENT_CONTEXT( ctx
);
1001 if (ctx
->Driver
.CurrentExecPrimitive
!= GL_POLYGON
+1) {
1002 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1003 int idx
= tnl
->vtx
.initial_counter
- tnl
->vtx
.counter
;
1004 int i
= tnl
->vtx
.prim_count
- 1;
1006 tnl
->vtx
.prim
[i
].mode
|= PRIM_END
;
1007 tnl
->vtx
.prim
[i
].count
= idx
- tnl
->vtx
.prim
[i
].start
;
1009 ctx
->Driver
.CurrentExecPrimitive
= GL_POLYGON
+1;
1012 if (tnl
->vtx
.counter
* 2 > tnl
->vtx
.initial_counter
)
1013 _tnl_FlushVertices( ctx
, ~0 );
1016 if (tnl
->vtx
.prim_count
== TNL_MAX_PRIM
) {
1018 _tnl_FlushVertices( ctx
, ~0 );
1020 _tnl_flush_vtx( ctx
);
1026 _mesa_error( ctx
, GL_INVALID_OPERATION
, __FUNCTION__
);
1030 static void _tnl_exec_vtxfmt_init( GLcontext
*ctx
)
1032 GLvertexformat
*vfmt
= &(TNL_CONTEXT(ctx
)->exec_vtxfmt
);
1033 vfmt
->ArrayElement
= _ae_loopback_array_elt
; /* generic helper */
1034 vfmt
->Begin
= _tnl_Begin
;
1035 vfmt
->CallList
= _mesa_CallList
;
1036 vfmt
->CallLists
= _mesa_CallLists
;
1037 vfmt
->Color3f
= _tnl_Color3f
;
1038 vfmt
->Color3fv
= _tnl_Color3fv
;
1039 vfmt
->Color4f
= _tnl_Color4f
;
1040 vfmt
->Color4fv
= _tnl_Color4fv
;
1041 vfmt
->EdgeFlag
= _tnl_EdgeFlag
;
1042 vfmt
->EdgeFlagv
= _tnl_EdgeFlagv
;
1043 vfmt
->End
= _tnl_End
;
1044 vfmt
->EvalCoord1f
= _tnl_EvalCoord1f
;
1045 vfmt
->EvalCoord1fv
= _tnl_EvalCoord1fv
;
1046 vfmt
->EvalCoord2f
= _tnl_EvalCoord2f
;
1047 vfmt
->EvalCoord2fv
= _tnl_EvalCoord2fv
;
1048 vfmt
->EvalPoint1
= _tnl_EvalPoint1
;
1049 vfmt
->EvalPoint2
= _tnl_EvalPoint2
;
1050 vfmt
->FogCoordfEXT
= _tnl_FogCoordfEXT
;
1051 vfmt
->FogCoordfvEXT
= _tnl_FogCoordfvEXT
;
1052 vfmt
->Indexf
= _tnl_Indexf
;
1053 vfmt
->Indexfv
= _tnl_Indexfv
;
1054 vfmt
->Materialfv
= _tnl_Materialfv
;
1055 vfmt
->MultiTexCoord1fARB
= _tnl_MultiTexCoord1f
;
1056 vfmt
->MultiTexCoord1fvARB
= _tnl_MultiTexCoord1fv
;
1057 vfmt
->MultiTexCoord2fARB
= _tnl_MultiTexCoord2f
;
1058 vfmt
->MultiTexCoord2fvARB
= _tnl_MultiTexCoord2fv
;
1059 vfmt
->MultiTexCoord3fARB
= _tnl_MultiTexCoord3f
;
1060 vfmt
->MultiTexCoord3fvARB
= _tnl_MultiTexCoord3fv
;
1061 vfmt
->MultiTexCoord4fARB
= _tnl_MultiTexCoord4f
;
1062 vfmt
->MultiTexCoord4fvARB
= _tnl_MultiTexCoord4fv
;
1063 vfmt
->Normal3f
= _tnl_Normal3f
;
1064 vfmt
->Normal3fv
= _tnl_Normal3fv
;
1065 vfmt
->SecondaryColor3fEXT
= _tnl_SecondaryColor3fEXT
;
1066 vfmt
->SecondaryColor3fvEXT
= _tnl_SecondaryColor3fvEXT
;
1067 vfmt
->TexCoord1f
= _tnl_TexCoord1f
;
1068 vfmt
->TexCoord1fv
= _tnl_TexCoord1fv
;
1069 vfmt
->TexCoord2f
= _tnl_TexCoord2f
;
1070 vfmt
->TexCoord2fv
= _tnl_TexCoord2fv
;
1071 vfmt
->TexCoord3f
= _tnl_TexCoord3f
;
1072 vfmt
->TexCoord3fv
= _tnl_TexCoord3fv
;
1073 vfmt
->TexCoord4f
= _tnl_TexCoord4f
;
1074 vfmt
->TexCoord4fv
= _tnl_TexCoord4fv
;
1075 vfmt
->Vertex2f
= _tnl_Vertex2f
;
1076 vfmt
->Vertex2fv
= _tnl_Vertex2fv
;
1077 vfmt
->Vertex3f
= _tnl_Vertex3f
;
1078 vfmt
->Vertex3fv
= _tnl_Vertex3fv
;
1079 vfmt
->Vertex4f
= _tnl_Vertex4f
;
1080 vfmt
->Vertex4fv
= _tnl_Vertex4fv
;
1081 vfmt
->VertexAttrib1fNV
= _tnl_VertexAttrib1fNV
;
1082 vfmt
->VertexAttrib1fvNV
= _tnl_VertexAttrib1fvNV
;
1083 vfmt
->VertexAttrib2fNV
= _tnl_VertexAttrib2fNV
;
1084 vfmt
->VertexAttrib2fvNV
= _tnl_VertexAttrib2fvNV
;
1085 vfmt
->VertexAttrib3fNV
= _tnl_VertexAttrib3fNV
;
1086 vfmt
->VertexAttrib3fvNV
= _tnl_VertexAttrib3fvNV
;
1087 vfmt
->VertexAttrib4fNV
= _tnl_VertexAttrib4fNV
;
1088 vfmt
->VertexAttrib4fvNV
= _tnl_VertexAttrib4fvNV
;
1090 vfmt
->Rectf
= _mesa_noop_Rectf
;
1091 vfmt
->EvalMesh1
= _mesa_noop_EvalMesh1
;
1092 vfmt
->EvalMesh2
= _mesa_noop_EvalMesh2
;
1097 void _tnl_FlushVertices( GLcontext
*ctx
, GLuint flags
)
1099 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1101 if (ctx
->Driver
.CurrentExecPrimitive
!= PRIM_OUTSIDE_BEGIN_END
)
1104 if (tnl
->vtx
.counter
!= tnl
->vtx
.initial_counter
) {
1105 _tnl_flush_vtx( ctx
);
1112 if (flags
& FLUSH_UPDATE_CURRENT
)
1115 _tnl_copy_to_current( ctx
);
1117 /* reset attrfv table
1120 flags
|= FLUSH_UPDATE_CURRENT
;
1123 ctx
->Driver
.NeedFlush
= 0;
1126 static void _tnl_current_init( GLcontext
*ctx
)
1128 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1131 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
1132 tnl
->vtx
.current
[i
] = ctx
->Current
.Attrib
[i
];
1134 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++)
1135 tnl
->vtx
.current
[_TNL_ATTRIB_MAT_FRONT_AMBIENT
+ i
] =
1136 ctx
->Light
.Material
.Attrib
[i
];
1138 tnl
->vtx
.current
[_TNL_ATTRIB_INDEX
] = &ctx
->Current
.Index
;
1144 void _tnl_vtx_init( GLcontext
*ctx
)
1146 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
1147 struct tnl_vertex_arrays
*tmp
= &tnl
->vtx_inputs
;
1150 for (i
= 0; i
< _TNL_ATTRIB_INDEX
; i
++)
1151 _mesa_vector4f_init( &tmp
->Attribs
[i
], 0, 0);
1153 _tnl_current_init( ctx
);
1154 _tnl_exec_vtxfmt_init( ctx
);
1156 _mesa_install_exec_vtxfmt( ctx
, &tnl
->exec_vtxfmt
);
1157 tnl
->vtx
.vertex_size
= 1; init_attrfv( tnl
);
1162 void _tnl_vtx_destroy( GLcontext
*ctx
)