2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "math/m_eval.h"
33 #include "t_vtx_api.h"
37 static void clear_active_eval1( TNLcontext
*tnl
, GLuint attr
)
39 ASSERT(attr
< _TNL_NUM_EVAL
);
40 tnl
->vtx
.eval
.map1
[attr
].map
= NULL
;
43 static void clear_active_eval2( TNLcontext
*tnl
, GLuint attr
)
45 ASSERT(attr
< _TNL_NUM_EVAL
);
46 tnl
->vtx
.eval
.map2
[attr
].map
= NULL
;
49 static void set_active_eval1( TNLcontext
*tnl
, GLuint attr
, GLuint dim
,
50 struct gl_1d_map
*map
)
52 ASSERT(attr
< _TNL_NUM_EVAL
);
53 if (!tnl
->vtx
.eval
.map1
[attr
].map
) {
54 tnl
->vtx
.eval
.map1
[attr
].map
= map
;
55 tnl
->vtx
.eval
.map1
[attr
].sz
= dim
;
59 static void set_active_eval2( TNLcontext
*tnl
, GLuint attr
, GLuint dim
,
60 struct gl_2d_map
*map
)
62 ASSERT(attr
< _TNL_NUM_EVAL
);
63 if (!tnl
->vtx
.eval
.map2
[attr
].map
) {
64 tnl
->vtx
.eval
.map2
[attr
].map
= map
;
65 tnl
->vtx
.eval
.map2
[attr
].sz
= dim
;
69 void _tnl_update_eval( GLcontext
*ctx
)
71 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
74 /* Vertex program maps have priority over conventional attribs */
76 for (attr
= 0; attr
< _TNL_NUM_EVAL
; attr
++) {
77 clear_active_eval1( tnl
, attr
);
78 clear_active_eval2( tnl
, attr
);
81 if (ctx
->Eval
.Map1Color4
)
82 set_active_eval1( tnl
, VERT_ATTRIB_COLOR0
, 4, &ctx
->EvalMap
.Map1Color4
);
84 if (ctx
->Eval
.Map2Color4
)
85 set_active_eval2( tnl
, VERT_ATTRIB_COLOR0
, 4, &ctx
->EvalMap
.Map2Color4
);
87 if (ctx
->Eval
.Map1TextureCoord4
)
88 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 4, &ctx
->EvalMap
.Map1Texture4
);
89 else if (ctx
->Eval
.Map1TextureCoord3
)
90 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 3, &ctx
->EvalMap
.Map1Texture3
);
91 else if (ctx
->Eval
.Map1TextureCoord2
)
92 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 2, &ctx
->EvalMap
.Map1Texture2
);
93 else if (ctx
->Eval
.Map1TextureCoord1
)
94 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 1, &ctx
->EvalMap
.Map1Texture1
);
96 if (ctx
->Eval
.Map2TextureCoord4
)
97 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 4, &ctx
->EvalMap
.Map2Texture4
);
98 else if (ctx
->Eval
.Map2TextureCoord3
)
99 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 3, &ctx
->EvalMap
.Map2Texture3
);
100 else if (ctx
->Eval
.Map2TextureCoord2
)
101 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 2, &ctx
->EvalMap
.Map2Texture2
);
102 else if (ctx
->Eval
.Map2TextureCoord1
)
103 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 1, &ctx
->EvalMap
.Map2Texture1
);
105 if (ctx
->Eval
.Map1Normal
)
106 set_active_eval1( tnl
, VERT_ATTRIB_NORMAL
, 3, &ctx
->EvalMap
.Map1Normal
);
108 if (ctx
->Eval
.Map2Normal
)
109 set_active_eval2( tnl
, VERT_ATTRIB_NORMAL
, 3, &ctx
->EvalMap
.Map2Normal
);
111 if (ctx
->Eval
.Map1Vertex4
)
112 set_active_eval1( tnl
, VERT_ATTRIB_POS
, 4, &ctx
->EvalMap
.Map1Vertex4
);
113 else if (ctx
->Eval
.Map1Vertex3
)
114 set_active_eval1( tnl
, VERT_ATTRIB_POS
, 3, &ctx
->EvalMap
.Map1Vertex3
);
116 if (ctx
->Eval
.Map2Vertex4
)
117 set_active_eval2( tnl
, VERT_ATTRIB_POS
, 4, &ctx
->EvalMap
.Map2Vertex4
);
118 else if (ctx
->Eval
.Map2Vertex3
)
119 set_active_eval2( tnl
, VERT_ATTRIB_POS
, 3, &ctx
->EvalMap
.Map2Vertex3
);
121 /* Evaluators with generic attributes is only supported for NV vertex
122 * programs, not ARB vertex programs. 16 evaluator maps are supported.
123 * We do this after the conventional attributes since the spec says that
124 * these generic maps have higher priority.
126 if (ctx
->VertexProgram
._Enabled
&&
127 ctx
->VertexProgram
._Current
&&
128 ctx
->VertexProgram
._Current
->IsNVProgram
) {
129 for (attr
= 0; attr
< 16; attr
++) {
130 if (ctx
->Eval
.Map1Attrib
[attr
])
131 set_active_eval1( tnl
, attr
, 4, &ctx
->EvalMap
.Map1Attrib
[attr
] );
133 if (ctx
->Eval
.Map2Attrib
[attr
])
134 set_active_eval2( tnl
, attr
, 4, &ctx
->EvalMap
.Map2Attrib
[attr
] );
138 tnl
->vtx
.eval
.new_state
= 0;
143 void _tnl_do_EvalCoord1f(GLcontext
* ctx
, GLfloat u
)
145 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
148 for (attr
= 1; attr
< _TNL_NUM_EVAL
; attr
++) {
149 struct gl_1d_map
*map
= tnl
->vtx
.eval
.map1
[attr
].map
;
151 GLfloat uu
= (u
- map
->u1
) * map
->du
;
154 ASSIGN_4V(data
, 0, 0, 0, 1);
156 _math_horner_bezier_curve(map
->Points
, data
, uu
,
157 tnl
->vtx
.eval
.map1
[attr
].sz
,
160 COPY_SZ_4V( tnl
->vtx
.attrptr
[attr
],
161 tnl
->vtx
.attrsz
[attr
],
166 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
168 if (tnl
->vtx
.eval
.map1
[0].map
) {
169 struct gl_1d_map
*map
= tnl
->vtx
.eval
.map1
[0].map
;
170 GLfloat uu
= (u
- map
->u1
) * map
->du
;
173 ASSIGN_4V(vertex
, 0, 0, 0, 1);
175 _math_horner_bezier_curve(map
->Points
, vertex
, uu
,
176 tnl
->vtx
.eval
.map1
[0].sz
,
179 if (tnl
->vtx
.eval
.map1
[0].sz
== 4)
180 CALL_Vertex4fv(GET_DISPATCH(), ( vertex
));
182 CALL_Vertex3fv(GET_DISPATCH(), ( vertex
));
188 void _tnl_do_EvalCoord2f( GLcontext
* ctx
, GLfloat u
, GLfloat v
)
190 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
193 for (attr
= 1; attr
< _TNL_NUM_EVAL
; attr
++) {
194 struct gl_2d_map
*map
= tnl
->vtx
.eval
.map2
[attr
].map
;
196 GLfloat uu
= (u
- map
->u1
) * map
->du
;
197 GLfloat vv
= (v
- map
->v1
) * map
->dv
;
200 ASSIGN_4V(data
, 0, 0, 0, 1);
202 _math_horner_bezier_surf(map
->Points
,
205 tnl
->vtx
.eval
.map2
[attr
].sz
,
206 map
->Uorder
, map
->Vorder
);
208 COPY_SZ_4V( tnl
->vtx
.attrptr
[attr
],
209 tnl
->vtx
.attrsz
[attr
],
214 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
216 if (tnl
->vtx
.eval
.map2
[0].map
) {
217 struct gl_2d_map
*map
= tnl
->vtx
.eval
.map2
[0].map
;
218 GLfloat uu
= (u
- map
->u1
) * map
->du
;
219 GLfloat vv
= (v
- map
->v1
) * map
->dv
;
222 ASSIGN_4V(vertex
, 0, 0, 0, 1);
224 if (ctx
->Eval
.AutoNormal
) {
226 GLfloat du
[4], dv
[4];
228 _math_de_casteljau_surf(map
->Points
, vertex
, du
, dv
, uu
, vv
,
229 tnl
->vtx
.eval
.map2
[0].sz
,
230 map
->Uorder
, map
->Vorder
);
232 if (tnl
->vtx
.eval
.map2
[0].sz
== 4) {
233 du
[0] = du
[0]*vertex
[3] - du
[3]*vertex
[0];
234 du
[1] = du
[1]*vertex
[3] - du
[3]*vertex
[1];
235 du
[2] = du
[2]*vertex
[3] - du
[3]*vertex
[2];
237 dv
[0] = dv
[0]*vertex
[3] - dv
[3]*vertex
[0];
238 dv
[1] = dv
[1]*vertex
[3] - dv
[3]*vertex
[1];
239 dv
[2] = dv
[2]*vertex
[3] - dv
[3]*vertex
[2];
243 CROSS3(normal
, du
, dv
);
244 NORMALIZE_3FV(normal
);
247 COPY_SZ_4V( tnl
->vtx
.attrptr
[_TNL_ATTRIB_NORMAL
],
248 tnl
->vtx
.attrsz
[_TNL_ATTRIB_NORMAL
],
253 _math_horner_bezier_surf(map
->Points
, vertex
, uu
, vv
,
254 tnl
->vtx
.eval
.map2
[0].sz
,
255 map
->Uorder
, map
->Vorder
);
258 if (tnl
->vtx
.attrsz
[0] == 4)
259 CALL_Vertex4fv(GET_DISPATCH(), ( vertex
));
261 CALL_Vertex3fv(GET_DISPATCH(), ( vertex
));