2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "math/m_eval.h"
33 #include "t_vtx_api.h"
37 static void clear_active_eval1( TNLcontext
*tnl
, GLuint attr
)
39 tnl
->vtx
.eval
.map1
[attr
].map
= NULL
;
42 static void clear_active_eval2( TNLcontext
*tnl
, GLuint attr
)
44 tnl
->vtx
.eval
.map2
[attr
].map
= NULL
;
47 static void set_active_eval1( TNLcontext
*tnl
, GLuint attr
, GLuint dim
,
48 struct gl_1d_map
*map
)
50 if (!tnl
->vtx
.eval
.map1
[attr
].map
) {
51 tnl
->vtx
.eval
.map1
[attr
].map
= map
;
52 tnl
->vtx
.eval
.map1
[attr
].sz
= dim
;
56 static void set_active_eval2( TNLcontext
*tnl
, GLuint attr
, GLuint dim
,
57 struct gl_2d_map
*map
)
59 if (!tnl
->vtx
.eval
.map2
[attr
].map
) {
60 tnl
->vtx
.eval
.map2
[attr
].map
= map
;
61 tnl
->vtx
.eval
.map2
[attr
].sz
= dim
;
65 void _tnl_update_eval( GLcontext
*ctx
)
67 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
70 /* Vertex program maps have priority over conventional attribs */
72 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
73 clear_active_eval1( tnl
, attr
);
74 clear_active_eval2( tnl
, attr
);
77 if (ctx
->VertexProgram
._Enabled
) {
78 for (attr
= 0; attr
< VERT_ATTRIB_MAX
; attr
++) {
79 if (ctx
->Eval
.Map1Attrib
[attr
])
80 set_active_eval1( tnl
, attr
, 4, &ctx
->EvalMap
.Map1Attrib
[attr
] );
82 if (ctx
->Eval
.Map2Attrib
[attr
])
83 set_active_eval2( tnl
, attr
, 4, &ctx
->EvalMap
.Map2Attrib
[attr
] );
87 if (ctx
->Eval
.Map1Color4
)
88 set_active_eval1( tnl
, VERT_ATTRIB_COLOR0
, 4, &ctx
->EvalMap
.Map1Color4
);
90 if (ctx
->Eval
.Map2Color4
)
91 set_active_eval2( tnl
, VERT_ATTRIB_COLOR0
, 4, &ctx
->EvalMap
.Map2Color4
);
93 if (ctx
->Eval
.Map1TextureCoord4
)
94 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 4, &ctx
->EvalMap
.Map1Texture4
);
95 else if (ctx
->Eval
.Map1TextureCoord3
)
96 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 3, &ctx
->EvalMap
.Map1Texture3
);
97 else if (ctx
->Eval
.Map1TextureCoord2
)
98 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 2, &ctx
->EvalMap
.Map1Texture2
);
99 else if (ctx
->Eval
.Map1TextureCoord1
)
100 set_active_eval1( tnl
, VERT_ATTRIB_TEX0
, 1, &ctx
->EvalMap
.Map1Texture1
);
102 if (ctx
->Eval
.Map2TextureCoord4
)
103 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 4, &ctx
->EvalMap
.Map2Texture4
);
104 else if (ctx
->Eval
.Map2TextureCoord3
)
105 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 3, &ctx
->EvalMap
.Map2Texture3
);
106 else if (ctx
->Eval
.Map2TextureCoord2
)
107 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 2, &ctx
->EvalMap
.Map2Texture2
);
108 else if (ctx
->Eval
.Map2TextureCoord1
)
109 set_active_eval2( tnl
, VERT_ATTRIB_TEX0
, 1, &ctx
->EvalMap
.Map2Texture1
);
111 if (ctx
->Eval
.Map1Normal
)
112 set_active_eval1( tnl
, VERT_ATTRIB_NORMAL
, 3, &ctx
->EvalMap
.Map1Normal
);
114 if (ctx
->Eval
.Map2Normal
)
115 set_active_eval2( tnl
, VERT_ATTRIB_NORMAL
, 3, &ctx
->EvalMap
.Map2Normal
);
117 if (ctx
->Eval
.Map1Vertex4
)
118 set_active_eval1( tnl
, VERT_ATTRIB_POS
, 4, &ctx
->EvalMap
.Map1Vertex4
);
119 else if (ctx
->Eval
.Map1Vertex3
)
120 set_active_eval1( tnl
, VERT_ATTRIB_POS
, 3, &ctx
->EvalMap
.Map1Vertex3
);
122 if (ctx
->Eval
.Map2Vertex4
)
123 set_active_eval2( tnl
, VERT_ATTRIB_POS
, 4, &ctx
->EvalMap
.Map2Vertex4
);
124 else if (ctx
->Eval
.Map2Vertex3
)
125 set_active_eval2( tnl
, VERT_ATTRIB_POS
, 3, &ctx
->EvalMap
.Map2Vertex3
);
127 tnl
->vtx
.eval
.new_state
= 0;
132 void _tnl_do_EvalCoord1f(GLcontext
* ctx
, GLfloat u
)
134 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
137 for (attr
= 1; attr
<= _TNL_ATTRIB_INDEX
; attr
++) {
138 struct gl_1d_map
*map
= tnl
->vtx
.eval
.map1
[attr
].map
;
140 GLfloat uu
= (u
- map
->u1
) * map
->du
;
143 ASSIGN_4V(data
, 0, 0, 0, 1);
145 _math_horner_bezier_curve(map
->Points
, data
, uu
,
146 tnl
->vtx
.eval
.map1
[attr
].sz
,
149 COPY_SZ_4V( tnl
->vtx
.attrptr
[attr
],
150 tnl
->vtx
.attrsz
[attr
],
155 /** Vertex -- EvalCoord1f is a noop if this map not enabled:
157 if (tnl
->vtx
.eval
.map1
[0].map
) {
158 struct gl_1d_map
*map
= tnl
->vtx
.eval
.map1
[0].map
;
159 GLfloat uu
= (u
- map
->u1
) * map
->du
;
162 ASSIGN_4V(vertex
, 0, 0, 0, 1);
164 _math_horner_bezier_curve(map
->Points
, vertex
, uu
,
165 tnl
->vtx
.eval
.map1
[0].sz
,
168 if (tnl
->vtx
.eval
.map1
[0].sz
== 4)
169 CALL_Vertex4fv(GET_DISPATCH(), ( vertex
));
171 CALL_Vertex3fv(GET_DISPATCH(), ( vertex
));
177 void _tnl_do_EvalCoord2f( GLcontext
* ctx
, GLfloat u
, GLfloat v
)
179 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
182 for (attr
= 1; attr
<= _TNL_ATTRIB_INDEX
; attr
++) {
183 struct gl_2d_map
*map
= tnl
->vtx
.eval
.map2
[attr
].map
;
185 GLfloat uu
= (u
- map
->u1
) * map
->du
;
186 GLfloat vv
= (v
- map
->v1
) * map
->dv
;
189 ASSIGN_4V(data
, 0, 0, 0, 1);
191 _math_horner_bezier_surf(map
->Points
,
194 tnl
->vtx
.eval
.map2
[attr
].sz
,
195 map
->Uorder
, map
->Vorder
);
197 COPY_SZ_4V( tnl
->vtx
.attrptr
[attr
],
198 tnl
->vtx
.attrsz
[attr
],
203 /** Vertex -- EvalCoord2f is a noop if this map not enabled:
205 if (tnl
->vtx
.eval
.map2
[0].map
) {
206 struct gl_2d_map
*map
= tnl
->vtx
.eval
.map2
[0].map
;
207 GLfloat uu
= (u
- map
->u1
) * map
->du
;
208 GLfloat vv
= (v
- map
->v1
) * map
->dv
;
211 ASSIGN_4V(vertex
, 0, 0, 0, 1);
213 if (ctx
->Eval
.AutoNormal
) {
215 GLfloat du
[4], dv
[4];
217 _math_de_casteljau_surf(map
->Points
, vertex
, du
, dv
, uu
, vv
,
218 tnl
->vtx
.eval
.map2
[0].sz
,
219 map
->Uorder
, map
->Vorder
);
221 if (tnl
->vtx
.eval
.map2
[0].sz
== 4) {
222 du
[0] = du
[0]*vertex
[3] - du
[3]*vertex
[0];
223 du
[1] = du
[1]*vertex
[3] - du
[3]*vertex
[1];
224 du
[2] = du
[2]*vertex
[3] - du
[3]*vertex
[2];
226 dv
[0] = dv
[0]*vertex
[3] - dv
[3]*vertex
[0];
227 dv
[1] = dv
[1]*vertex
[3] - dv
[3]*vertex
[1];
228 dv
[2] = dv
[2]*vertex
[3] - dv
[3]*vertex
[2];
232 CROSS3(normal
, du
, dv
);
233 NORMALIZE_3FV(normal
);
236 COPY_SZ_4V( tnl
->vtx
.attrptr
[_TNL_ATTRIB_NORMAL
],
237 tnl
->vtx
.attrsz
[_TNL_ATTRIB_NORMAL
],
242 _math_horner_bezier_surf(map
->Points
, vertex
, uu
, vv
,
243 tnl
->vtx
.eval
.map2
[0].sz
,
244 map
->Uorder
, map
->Vorder
);
247 if (tnl
->vtx
.attrsz
[0] == 4)
248 CALL_Vertex4fv(GET_DISPATCH(), ( vertex
));
250 CALL_Vertex3fv(GET_DISPATCH(), ( vertex
));