mesa: treat Color._AdvancedBlendMode as enum
[mesa.git] / src / mesa / tnl / tnl.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #ifndef _TNL_H
29 #define _TNL_H
30
31 #include "main/glheader.h"
32
33 struct gl_context;
34 struct gl_program;
35 struct gl_buffer_object;
36 struct gl_transform_feedback_object;
37 struct dd_function_table;
38
39
40 /* These are the public-access functions exported from tnl. (A few
41 * more are currently hooked into dispatch directly by the module
42 * itself.)
43 */
44 extern GLboolean
45 _tnl_CreateContext( struct gl_context *ctx );
46
47 extern void
48 _tnl_DestroyContext( struct gl_context *ctx );
49
50 extern void
51 _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state );
52
53 extern void
54 _tnl_init_driver_draw_function(struct dd_function_table *functions);
55
56 /* Functions to revive the tnl module after being unhooked from
57 * dispatch and/or driver callbacks.
58 */
59
60 extern void
61 _tnl_wakeup( struct gl_context *ctx );
62
63 /* Driver configuration options:
64 */
65 extern void
66 _tnl_need_projected_coords( struct gl_context *ctx, GLboolean flag );
67
68
69 /**
70 * Vertex array information which is derived from gl_array_attributes
71 * and gl_vertex_buffer_binding information. Used by the TNL module and
72 * device drivers.
73 */
74 struct tnl_vertex_array
75 {
76 /** Vertex attribute array */
77 const struct gl_array_attributes *VertexAttrib;
78 /** Vertex buffer binding */
79 const struct gl_vertex_buffer_binding *BufferBinding;
80 };
81
82
83 extern const struct tnl_vertex_array*
84 _tnl_bind_inputs( struct gl_context *ctx );
85
86
87 /* Control whether T&L does per-vertex fog
88 */
89 extern void
90 _tnl_allow_vertex_fog( struct gl_context *ctx, GLboolean value );
91
92 extern void
93 _tnl_allow_pixel_fog( struct gl_context *ctx, GLboolean value );
94
95 extern GLboolean
96 _tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program);
97
98 struct _mesa_prim;
99 struct _mesa_index_buffer;
100
101 void
102 _tnl_draw_prims(struct gl_context *ctx,
103 const struct tnl_vertex_array *arrays,
104 const struct _mesa_prim *prim,
105 GLuint nr_prims,
106 const struct _mesa_index_buffer *ib,
107 GLboolean index_bounds_valid,
108 GLuint min_index,
109 GLuint max_index,
110 GLuint num_instances,
111 GLuint base_instance);
112
113 void
114 _tnl_draw(struct gl_context *ctx,
115 const struct _mesa_prim *prim, GLuint nr_prims,
116 const struct _mesa_index_buffer *ib,
117 GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
118 GLuint num_instances, GLuint base_instance,
119 struct gl_transform_feedback_object *tfb_vertcount, unsigned stream);
120
121 extern void
122 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
123
124 extern void
125 _tnl_validate_shine_tables( struct gl_context *ctx );
126
127
128
129 /**
130 * For indirect array drawing:
131 *
132 * typedef struct {
133 * GLuint count;
134 * GLuint primCount;
135 * GLuint first;
136 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
137 * } DrawArraysIndirectCommand;
138 *
139 * For indirect indexed drawing:
140 *
141 * typedef struct {
142 * GLuint count;
143 * GLuint primCount;
144 * GLuint firstIndex;
145 * GLint baseVertex;
146 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
147 * } DrawElementsIndirectCommand;
148 */
149
150
151 /**
152 * Draw a number of primitives.
153 * \param prims array [nr_prims] describing what to draw (prim type,
154 * vertex count, first index, instance count, etc).
155 * \param arrays array of vertex arrays for draw
156 * \param ib index buffer for indexed drawing, NULL for array drawing
157 * \param index_bounds_valid are min_index and max_index valid?
158 * \param min_index lowest vertex index used
159 * \param max_index highest vertex index used
160 * \param tfb_vertcount if non-null, indicates which transform feedback
161 * object has the vertex count.
162 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the
163 * vertex stream buffer from which to get the vertex count.
164 * \param indirect If any prims are indirect, this specifies the buffer
165 * to find the "DrawArrays/ElementsIndirectCommand" data.
166 * This may be deprecated in the future
167 */
168 typedef void (*tnl_draw_func)(struct gl_context *ctx,
169 const struct tnl_vertex_array* arrays,
170 const struct _mesa_prim *prims,
171 GLuint nr_prims,
172 const struct _mesa_index_buffer *ib,
173 GLboolean index_bounds_valid,
174 GLuint min_index,
175 GLuint max_index,
176 GLuint num_instances,
177 GLuint base_instance);
178
179
180 /* Utility function to cope with various constraints on tnl modules or
181 * hardware. This can be used to split an incoming set of arrays and
182 * primitives against the following constraints:
183 * - Maximum number of indices in index buffer.
184 * - Maximum number of vertices referenced by index buffer.
185 * - Maximum hardware vertex buffer size.
186 */
187 struct split_limits
188 {
189 GLuint max_verts;
190 GLuint max_indices;
191 GLuint max_vb_size; /* bytes */
192 };
193
194 void
195 _tnl_split_prims(struct gl_context *ctx,
196 const struct tnl_vertex_array *arrays,
197 const struct _mesa_prim *prim,
198 GLuint nr_prims,
199 const struct _mesa_index_buffer *ib,
200 GLuint min_index,
201 GLuint max_index,
202 GLuint num_instances,
203 GLuint base_instance,
204 tnl_draw_func draw,
205 const struct split_limits *limits);
206
207
208 #endif