3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Keith Whitwell <keith@tungstengraphics.com>
36 /* These are the public-access functions exported from tnl. (A few
37 * more are currently hooked into dispatch directly by the module
41 _tnl_CreateContext( GLcontext
*ctx
);
44 _tnl_DestroyContext( GLcontext
*ctx
);
47 _tnl_InvalidateState( GLcontext
*ctx
, GLuint new_state
);
49 /* Functions to revive the tnl module after being unhooked from
50 * dispatch and/or driver callbacks.
53 /* Restore just the ctx->Exec table:
56 _tnl_wakeup_exec( GLcontext
*ctx
);
58 /* Restore both ctx->Exec and ctx->Save:
61 _tnl_wakeup_save_exec( GLcontext
*ctx
);
63 /* Driver configuration options:
66 _tnl_need_projected_coords( GLcontext
*ctx
, GLboolean flag
);
69 _tnl_need_dlist_loopback( GLcontext
*ctx
, GLboolean flag
);
72 _tnl_need_dlist_norm_lengths( GLcontext
*ctx
, GLboolean flag
);
75 _tnl_isolate_materials( GLcontext
*ctx
, GLboolean flag
);
78 /* Control whether T&L does per-vertex fog
81 _tnl_allow_vertex_fog( GLcontext
*ctx
, GLboolean value
);
84 _tnl_allow_pixel_fog( GLcontext
*ctx
, GLboolean value
);
87 _tnl_program_string(GLcontext
*ctx
, GLenum target
, struct gl_program
*program
);