3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Gareth Hughes <gareth@valinux.com>
27 * Keith Whitwell <keithw@valinux.com>
30 /* Template for immediate mode vertex functions.
35 #define VERTEX( ox, oy, oz, ow )
40 const GLfloat
* const m
= ctx
->_ModelProjectMatrix
.m
;
43 VERTEX_CLIP(0) = m
[0] * ox
+ m
[4] * oy
+ m
[8] * oz
+ m
[12] * ow
;
44 VERTEX_CLIP(1) = m
[1] * ox
+ m
[5] * oy
+ m
[9] * oz
+ m
[13] * ow
;
45 VERTEX_CLIP(2) = m
[2] * ox
+ m
[6] * oy
+ m
[10] * oz
+ m
[14] * ow
;
46 VERTEX_CLIP(3) = m
[3] * ox
+ m
[7] * oy
+ m
[11] * oz
+ m
[15] * ow
;
49 else if (DO_NOROT_MATRIX
) {
50 VERTEX_CLIP(0) = m
[0] * ox
+ m
[12] * ow
;
51 VERTEX_CLIP(1) = m
[5] * oy
+ m
[13] * ow
;
52 VERTEX_CLIP(2) = m
[10] * oz
+ m
[14] * ow
;
57 ASSERT (DO_IDENTITY_MATRIX
);
67 if ( VERTEX_CLIP(0) > w
) mask
|= CLIP_RIGHT_BIT
;
68 if ( VERTEX_CLIP(0) < -w
) mask
|= CLIP_LEFT_BIT
;
69 if ( VERTEX_CLIP(1) > w
) mask
|= CLIP_TOP_BIT
;
70 if ( VERTEX_CLIP(1) < -w
) mask
|= CLIP_BOTTOM_BIT
;
71 if ( VERTEX_CLIP(2) > w
) mask
|= CLIP_FAR_BIT
;
72 if ( VERTEX_CLIP(2) < -w
) mask
|= CLIP_NEAR_BIT
;
73 VERTEX_MASK(v
) = mask
;
77 if (HAVE_VERTEX_WIN
) {
78 if (!HAVE_HW_VIEWPORT
) {
79 const GLfloat
*s
= GET_VIEWPORT_MATRIX();
80 if (HAVE_W
&& HAVE_HW_DIVIDE
) {
81 VERTEX_WIN( 0 ) = s
[0] * VERTEX_CLIP( 0 ) + s
[12];
82 VERTEX_WIN( 1 ) = s
[5] * VERTEX_CLIP( 1 ) + s
[13];
83 VERTEX_WIN( 2 ) = s
[10] * VERTEX_CLIP( 2 ) + s
[14];
87 const GLfloat oow
= 1.0/w
; /* possibly opt away */
88 VERTEX_WIN( 0 ) = s
[0] * VERTEX_CLIP( 0 ) * oow
+ s
[12];
89 VERTEX_WIN( 1 ) = s
[5] * VERTEX_CLIP( 1 ) * oow
+ s
[13];
90 VERTEX_WIN( 2 ) = s
[10] * VERTEX_CLIP( 2 ) * oow
+ s
[14];
92 VERTEX_WIN( 3 ) = oow
;
95 else if (HAVE_W
&& HAVE_HW_DIVIDE
) {
96 if (!VERTEX_WIN_IS_VERTEX_CLIP
) {
97 VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 );
98 VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 );
99 VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 );
104 const GLfloat oow
= 1.0/w
; /* possibly opt away */
105 VERTEX_WIN( 0 ) = VERTEX_CLIP( 0 ) * oow
;
106 VERTEX_WIN( 1 ) = VERTEX_CLIP( 1 ) * oow
;
107 VERTEX_WIN( 2 ) = VERTEX_CLIP( 2 ) * oow
;
109 VERTEX_WIN( 3 ) = oow
;
112 } else if (!FALLBACK_OR_CLIPPING
) {
113 SET_CLIPPING(); /* transition to clipping */
116 COPY_VERTEX_FROM_CURRENT
;
117 BUILD_PRIM_FROM_VERTEX
;
120 /* Let the compiler optimize away the constant operations:
122 static void VTAG(Vertex2f
)( GLfloat ox
, GLfloat oy
)
124 /* Cliptest on clip[2] could also be eliminated...
126 VERTEX( ox
, oy
, 0, 1 );
129 static void VTAG(Vertex2fv
)( const GLfloat
*obj
)
131 /* Cliptest on clip[2] could also be eliminated...
133 VERTEX( obj
[0], obj
[1], 0, 1 );
136 static void VTAG(Vertex3f
)( GLfloat ox
, GLfloat oy
, GLfloat oz
)
138 VERTEX( ox
, oy
, oz
, 1 );
141 static void VTAG(Vertex3fv
)( const GLfloat
*obj
)
143 VERTEX( obj
[0], obj
[1], obj
[2], 1 );
146 static void VTAG(Vertex4f
)( GLfloat ox
, GLfloat oy
, GLfloat oz
, GLfloat ow
)
148 VERTEX( ox
, oy
, oz
, ow
);
151 static void VTAG(Vertex4fv
)( const GLfloat
*obj
)
153 VERTEX( obj
[0], obj
[1], obj
[2], obj
[3] );
157 #undef DO_FULL_MATRIX