nir: Store gl_shader_stage in nir_shader.
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 #ifndef _VBO_H
33 #define _VBO_H
34
35 #include <stdbool.h>
36 #include "main/glheader.h"
37
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 struct gl_client_array;
43 struct gl_context;
44 struct gl_transform_feedback_object;
45
46 struct _mesa_prim {
47 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
48 GLuint indexed:1;
49 GLuint begin:1;
50 GLuint end:1;
51 GLuint weak:1;
52 GLuint no_current_update:1;
53 GLuint is_indirect:1;
54 GLuint pad:18;
55
56 GLuint start;
57 GLuint count;
58 GLint basevertex;
59 GLuint num_instances;
60 GLuint base_instance;
61
62 GLsizeiptr indirect_offset;
63 };
64
65 /* Would like to call this a "vbo_index_buffer", but this would be
66 * confusing as the indices are not neccessarily yet in a non-null
67 * buffer object.
68 */
69 struct _mesa_index_buffer {
70 GLuint count;
71 GLenum type;
72 struct gl_buffer_object *obj;
73 const void *ptr;
74 };
75
76
77
78 GLboolean _vbo_CreateContext( struct gl_context *ctx );
79 void _vbo_DestroyContext( struct gl_context *ctx );
80 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
81
82
83 void
84 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
85 struct _glapi_table *exec);
86
87 void
88 vbo_initialize_save_dispatch(const struct gl_context *ctx,
89 struct _glapi_table *exec);
90
91
92 typedef void (*vbo_draw_func)( struct gl_context *ctx,
93 const struct _mesa_prim *prims,
94 GLuint nr_prims,
95 const struct _mesa_index_buffer *ib,
96 GLboolean index_bounds_valid,
97 GLuint min_index,
98 GLuint max_index,
99 struct gl_transform_feedback_object *tfb_vertcount,
100 unsigned stream,
101 struct gl_buffer_object *indirect);
102
103
104
105
106 /* Utility function to cope with various constraints on tnl modules or
107 * hardware. This can be used to split an incoming set of arrays and
108 * primitives against the following constraints:
109 * - Maximum number of indices in index buffer.
110 * - Maximum number of vertices referenced by index buffer.
111 * - Maximum hardware vertex buffer size.
112 */
113 struct split_limits {
114 GLuint max_verts;
115 GLuint max_indices;
116 GLuint max_vb_size; /* bytes */
117 };
118
119
120 void vbo_split_prims( struct gl_context *ctx,
121 const struct gl_client_array *arrays[],
122 const struct _mesa_prim *prim,
123 GLuint nr_prims,
124 const struct _mesa_index_buffer *ib,
125 GLuint min_index,
126 GLuint max_index,
127 vbo_draw_func draw,
128 const struct split_limits *limits );
129
130
131 /* Helpers for dealing translating away non-zero min_index.
132 */
133 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
134 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
135
136 void vbo_rebase_prims( struct gl_context *ctx,
137 const struct gl_client_array *arrays[],
138 const struct _mesa_prim *prim,
139 GLuint nr_prims,
140 const struct _mesa_index_buffer *ib,
141 GLuint min_index,
142 GLuint max_index,
143 vbo_draw_func draw );
144
145 static inline int
146 vbo_sizeof_ib_type(GLenum type)
147 {
148 switch (type) {
149 case GL_UNSIGNED_INT:
150 return sizeof(GLuint);
151 case GL_UNSIGNED_SHORT:
152 return sizeof(GLushort);
153 case GL_UNSIGNED_BYTE:
154 return sizeof(GLubyte);
155 default:
156 assert(!"unsupported index data type");
157 /* In case assert is turned off */
158 return 0;
159 }
160 }
161
162 void
163 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
164 const struct _mesa_index_buffer *ib,
165 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
166
167 void vbo_use_buffer_objects(struct gl_context *ctx);
168
169 void vbo_always_unmap_buffers(struct gl_context *ctx);
170
171 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
172
173 void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
174
175 void vbo_bind_arrays(struct gl_context *ctx);
176
177 size_t
178 vbo_count_tessellated_primitives(GLenum mode, GLuint count,
179 GLuint num_instances);
180
181 void
182 vbo_try_prim_conversion(struct _mesa_prim *p);
183
184 bool
185 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
186
187 void
188 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
189
190 void
191 vbo_sw_primitive_restart(struct gl_context *ctx,
192 const struct _mesa_prim *prim,
193 GLuint nr_prims,
194 const struct _mesa_index_buffer *ib,
195 struct gl_buffer_object *indirect);
196
197 void GLAPIENTRY
198 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
199
200 void GLAPIENTRY
201 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
202
203 void GLAPIENTRY
204 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
205
206 void GLAPIENTRY
207 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
208
209 void GLAPIENTRY
210 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
211
212 void GLAPIENTRY
213 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
214
215 void GLAPIENTRY
216 _es_VertexAttrib1f(GLuint indx, GLfloat x);
217
218 void GLAPIENTRY
219 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
220
221 void GLAPIENTRY
222 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
223
224 void GLAPIENTRY
225 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
226
227 void GLAPIENTRY
228 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
229
230 void GLAPIENTRY
231 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
232
233 void GLAPIENTRY
234 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
235
236 #ifdef __cplusplus
237 } // extern "C"
238 #endif
239
240 #endif