vbo: add software primitive restart support
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 * Version: 6.5
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 #ifndef _VBO_H
33 #define _VBO_H
34
35 #include "main/glheader.h"
36
37 struct gl_client_array;
38 struct gl_context;
39 struct gl_transform_feedback_object;
40
41 struct _mesa_prim {
42 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
43 GLuint indexed:1;
44 GLuint begin:1;
45 GLuint end:1;
46 GLuint weak:1;
47 GLuint no_current_update:1;
48 GLuint pad:19;
49
50 GLuint start;
51 GLuint count;
52 GLint basevertex;
53 GLsizei num_instances;
54 };
55
56 /* Would like to call this a "vbo_index_buffer", but this would be
57 * confusing as the indices are not neccessarily yet in a non-null
58 * buffer object.
59 */
60 struct _mesa_index_buffer {
61 GLuint count;
62 GLenum type;
63 struct gl_buffer_object *obj;
64 const void *ptr;
65 };
66
67
68
69 GLboolean _vbo_CreateContext( struct gl_context *ctx );
70 void _vbo_DestroyContext( struct gl_context *ctx );
71 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
72
73
74 typedef void (*vbo_draw_func)( struct gl_context *ctx,
75 const struct _mesa_prim *prims,
76 GLuint nr_prims,
77 const struct _mesa_index_buffer *ib,
78 GLboolean index_bounds_valid,
79 GLuint min_index,
80 GLuint max_index,
81 struct gl_transform_feedback_object *tfb_vertcount );
82
83
84
85
86 /* Utility function to cope with various constraints on tnl modules or
87 * hardware. This can be used to split an incoming set of arrays and
88 * primitives against the following constraints:
89 * - Maximum number of indices in index buffer.
90 * - Maximum number of vertices referenced by index buffer.
91 * - Maximum hardware vertex buffer size.
92 */
93 struct split_limits {
94 GLuint max_verts;
95 GLuint max_indices;
96 GLuint max_vb_size; /* bytes */
97 };
98
99
100 void vbo_split_prims( struct gl_context *ctx,
101 const struct gl_client_array *arrays[],
102 const struct _mesa_prim *prim,
103 GLuint nr_prims,
104 const struct _mesa_index_buffer *ib,
105 GLuint min_index,
106 GLuint max_index,
107 vbo_draw_func draw,
108 const struct split_limits *limits );
109
110
111 /* Helpers for dealing translating away non-zero min_index.
112 */
113 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
114 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
115
116 void vbo_rebase_prims( struct gl_context *ctx,
117 const struct gl_client_array *arrays[],
118 const struct _mesa_prim *prim,
119 GLuint nr_prims,
120 const struct _mesa_index_buffer *ib,
121 GLuint min_index,
122 GLuint max_index,
123 vbo_draw_func draw );
124
125 static inline int
126 vbo_sizeof_ib_type(GLenum type)
127 {
128 switch (type) {
129 case GL_UNSIGNED_INT:
130 return sizeof(GLuint);
131 case GL_UNSIGNED_SHORT:
132 return sizeof(GLushort);
133 case GL_UNSIGNED_BYTE:
134 return sizeof(GLubyte);
135 default:
136 assert(!"unsupported index data type");
137 /* In case assert is turned off */
138 return 0;
139 }
140 }
141
142 void
143 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
144 const struct _mesa_index_buffer *ib,
145 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
146
147 void vbo_use_buffer_objects(struct gl_context *ctx);
148
149 void vbo_always_unmap_buffers(struct gl_context *ctx);
150
151 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
152
153 void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
154
155 void vbo_bind_arrays(struct gl_context *ctx);
156
157 size_t
158 count_tessellated_primitives(const struct _mesa_prim *prim);
159
160 void
161 vbo_sw_primitive_restart(struct gl_context *ctx,
162 const struct _mesa_prim *prim,
163 GLuint nr_prims,
164 const struct _mesa_index_buffer *ib);
165
166 void GLAPIENTRY
167 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
168
169 void GLAPIENTRY
170 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
171
172 void GLAPIENTRY
173 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
174
175 void GLAPIENTRY
176 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
177
178 void GLAPIENTRY
179 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
180
181 void GLAPIENTRY
182 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
183
184 void GLAPIENTRY
185 _es_VertexAttrib1f(GLuint indx, GLfloat x);
186
187 void GLAPIENTRY
188 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
189
190 void GLAPIENTRY
191 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
192
193 void GLAPIENTRY
194 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
195
196 void GLAPIENTRY
197 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
198
199 void GLAPIENTRY
200 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
201
202 void GLAPIENTRY
203 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
204
205 #endif