build: Add tests directories to SUBDIRS
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 #ifndef _VBO_H
33 #define _VBO_H
34
35 #include <stdbool.h>
36 #include "main/glheader.h"
37
38 struct gl_client_array;
39 struct gl_context;
40 struct gl_transform_feedback_object;
41
42 struct _mesa_prim {
43 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
44 GLuint indexed:1;
45 GLuint begin:1;
46 GLuint end:1;
47 GLuint weak:1;
48 GLuint no_current_update:1;
49 GLuint pad:19;
50
51 GLuint start;
52 GLuint count;
53 GLint basevertex;
54 GLuint num_instances;
55 GLuint base_instance;
56 };
57
58 /* Would like to call this a "vbo_index_buffer", but this would be
59 * confusing as the indices are not neccessarily yet in a non-null
60 * buffer object.
61 */
62 struct _mesa_index_buffer {
63 GLuint count;
64 GLenum type;
65 struct gl_buffer_object *obj;
66 const void *ptr;
67 };
68
69
70
71 GLboolean _vbo_CreateContext( struct gl_context *ctx );
72 void _vbo_DestroyContext( struct gl_context *ctx );
73 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
74
75
76 void
77 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
78 struct _glapi_table *exec);
79
80 void
81 vbo_initialize_save_dispatch(const struct gl_context *ctx,
82 struct _glapi_table *exec);
83
84
85 typedef void (*vbo_draw_func)( struct gl_context *ctx,
86 const struct _mesa_prim *prims,
87 GLuint nr_prims,
88 const struct _mesa_index_buffer *ib,
89 GLboolean index_bounds_valid,
90 GLuint min_index,
91 GLuint max_index,
92 struct gl_transform_feedback_object *tfb_vertcount );
93
94
95
96
97 /* Utility function to cope with various constraints on tnl modules or
98 * hardware. This can be used to split an incoming set of arrays and
99 * primitives against the following constraints:
100 * - Maximum number of indices in index buffer.
101 * - Maximum number of vertices referenced by index buffer.
102 * - Maximum hardware vertex buffer size.
103 */
104 struct split_limits {
105 GLuint max_verts;
106 GLuint max_indices;
107 GLuint max_vb_size; /* bytes */
108 };
109
110
111 void vbo_split_prims( struct gl_context *ctx,
112 const struct gl_client_array *arrays[],
113 const struct _mesa_prim *prim,
114 GLuint nr_prims,
115 const struct _mesa_index_buffer *ib,
116 GLuint min_index,
117 GLuint max_index,
118 vbo_draw_func draw,
119 const struct split_limits *limits );
120
121
122 /* Helpers for dealing translating away non-zero min_index.
123 */
124 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
125 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
126
127 void vbo_rebase_prims( struct gl_context *ctx,
128 const struct gl_client_array *arrays[],
129 const struct _mesa_prim *prim,
130 GLuint nr_prims,
131 const struct _mesa_index_buffer *ib,
132 GLuint min_index,
133 GLuint max_index,
134 vbo_draw_func draw );
135
136 static inline int
137 vbo_sizeof_ib_type(GLenum type)
138 {
139 switch (type) {
140 case GL_UNSIGNED_INT:
141 return sizeof(GLuint);
142 case GL_UNSIGNED_SHORT:
143 return sizeof(GLushort);
144 case GL_UNSIGNED_BYTE:
145 return sizeof(GLubyte);
146 default:
147 assert(!"unsupported index data type");
148 /* In case assert is turned off */
149 return 0;
150 }
151 }
152
153 void
154 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
155 const struct _mesa_index_buffer *ib,
156 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
157
158 void vbo_use_buffer_objects(struct gl_context *ctx);
159
160 void vbo_always_unmap_buffers(struct gl_context *ctx);
161
162 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
163
164 void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
165
166 void vbo_bind_arrays(struct gl_context *ctx);
167
168 size_t
169 vbo_count_tessellated_primitives(GLenum mode, GLuint count,
170 GLuint num_instances);
171
172 void
173 vbo_try_prim_conversion(struct _mesa_prim *p);
174
175 bool
176 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
177
178 void
179 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
180
181 void
182 vbo_sw_primitive_restart(struct gl_context *ctx,
183 const struct _mesa_prim *prim,
184 GLuint nr_prims,
185 const struct _mesa_index_buffer *ib);
186
187 void GLAPIENTRY
188 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
189
190 void GLAPIENTRY
191 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
192
193 void GLAPIENTRY
194 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
195
196 void GLAPIENTRY
197 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
198
199 void GLAPIENTRY
200 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
201
202 void GLAPIENTRY
203 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
204
205 void GLAPIENTRY
206 _es_VertexAttrib1f(GLuint indx, GLfloat x);
207
208 void GLAPIENTRY
209 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
210
211 void GLAPIENTRY
212 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
213
214 void GLAPIENTRY
215 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
216
217 void GLAPIENTRY
218 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
219
220 void GLAPIENTRY
221 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
222
223 void GLAPIENTRY
224 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
225
226 #endif