vbo: add comments on the VBO draw function typedefs
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef _VBO_H
32 #define _VBO_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct gl_vertex_array;
42 struct gl_context;
43 struct gl_transform_feedback_object;
44
45 struct _mesa_prim
46 {
47 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
48 GLuint indexed:1;
49 GLuint begin:1;
50 GLuint end:1;
51 GLuint weak:1;
52 GLuint no_current_update:1;
53 GLuint is_indirect:1;
54 GLuint pad:18;
55
56 GLuint start;
57 GLuint count;
58 GLint basevertex;
59 GLuint num_instances;
60 GLuint base_instance;
61 GLuint draw_id;
62
63 GLsizeiptr indirect_offset;
64 };
65
66 /* Would like to call this a "vbo_index_buffer", but this would be
67 * confusing as the indices are not neccessarily yet in a non-null
68 * buffer object.
69 */
70 struct _mesa_index_buffer
71 {
72 GLuint count;
73 unsigned index_size;
74 struct gl_buffer_object *obj;
75 const void *ptr;
76 };
77
78
79
80 GLboolean
81 _vbo_CreateContext(struct gl_context *ctx);
82
83 void
84 _vbo_DestroyContext(struct gl_context *ctx);
85
86 void
87 vbo_exec_invalidate_state(struct gl_context *ctx);
88
89 void
90 _vbo_install_exec_vtxfmt(struct gl_context *ctx);
91
92 void
93 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
94 struct _glapi_table *exec);
95
96 void
97 vbo_initialize_save_dispatch(const struct gl_context *ctx,
98 struct _glapi_table *exec);
99
100 void
101 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
102
103 void
104 vbo_save_SaveFlushVertices(struct gl_context *ctx);
105
106 void
107 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
108
109 void
110 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
111
112 void
113 vbo_save_EndList(struct gl_context *ctx);
114
115 void
116 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
117
118 void
119 vbo_save_EndCallList(struct gl_context *ctx);
120
121
122 /**
123 * For indirect array drawing:
124 *
125 * typedef struct {
126 * GLuint count;
127 * GLuint primCount;
128 * GLuint first;
129 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
130 * } DrawArraysIndirectCommand;
131 *
132 * For indirect indexed drawing:
133 *
134 * typedef struct {
135 * GLuint count;
136 * GLuint primCount;
137 * GLuint firstIndex;
138 * GLint baseVertex;
139 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
140 * } DrawElementsIndirectCommand;
141 */
142
143
144 /**
145 * Draw a number of primitives.
146 * \param prims array [nr_prims] describing what to draw (prim type,
147 * vertex count, first index, instance count, etc).
148 * \param ib index buffer for indexed drawing, NULL for array drawing
149 * \param index_bounds_valid are min_index and max_index valid?
150 * \param min_index lowest vertex index used
151 * \param max_index highest vertex index used
152 * \param tfb_vertcount describes TFB output, or NULL
153 * \param stream If called via DrawTransformFeedback, specifies the vertex
154 * stream buffer from which to get the vertex count
155 * \param indirect If any prims are indirect, this specifies the buffer
156 * to find the "DrawArrays/ElementsIndirectCommand" data.
157 * This may be deprecated in the future
158 */
159 typedef void (*vbo_draw_func)(struct gl_context *ctx,
160 const struct _mesa_prim *prims,
161 GLuint nr_prims,
162 const struct _mesa_index_buffer *ib,
163 GLboolean index_bounds_valid,
164 GLuint min_index,
165 GLuint max_index,
166 struct gl_transform_feedback_object *tfb_vertcount,
167 unsigned stream,
168 struct gl_buffer_object *indirect);
169
170
171 /**
172 * Draw a primitive, getting the vertex count, instance count, start
173 * vertex, etc. from a buffer object.
174 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
175 * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand" data
176 * \param indirect_offset offset of first primitive in indrect_data buffer
177 * \param draw_count number of primitives to draw
178 * \param stride stride, in bytes, between "DrawArrays/ElementsIndirectCommand"
179 * objects
180 * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get the
181 * real draw_count value. Used for
182 * GL_ARB_indirect_parameters.
183 * \param indirect_draw_count_offset offset to the draw_count value in
184 * indirect_draw_count_buffer
185 * \param ib index buffer for indexed drawing, NULL otherwise.
186 */
187 typedef void (*vbo_indirect_draw_func)(
188 struct gl_context *ctx,
189 GLuint mode,
190 struct gl_buffer_object *indirect_data,
191 GLsizeiptr indirect_offset,
192 unsigned draw_count,
193 unsigned stride,
194 struct gl_buffer_object *indirect_draw_count_buffer,
195 GLsizeiptr indirect_draw_count_offset,
196 const struct _mesa_index_buffer *ib);
197
198
199
200
201 /* Utility function to cope with various constraints on tnl modules or
202 * hardware. This can be used to split an incoming set of arrays and
203 * primitives against the following constraints:
204 * - Maximum number of indices in index buffer.
205 * - Maximum number of vertices referenced by index buffer.
206 * - Maximum hardware vertex buffer size.
207 */
208 struct split_limits
209 {
210 GLuint max_verts;
211 GLuint max_indices;
212 GLuint max_vb_size; /* bytes */
213 };
214
215
216 void
217 vbo_split_prims(struct gl_context *ctx,
218 const struct gl_vertex_array *arrays[],
219 const struct _mesa_prim *prim,
220 GLuint nr_prims,
221 const struct _mesa_index_buffer *ib,
222 GLuint min_index,
223 GLuint max_index,
224 vbo_draw_func draw,
225 const struct split_limits *limits);
226
227
228 void
229 vbo_rebase_prims(struct gl_context *ctx,
230 const struct gl_vertex_array *arrays[],
231 const struct _mesa_prim *prim,
232 GLuint nr_prims,
233 const struct _mesa_index_buffer *ib,
234 GLuint min_index,
235 GLuint max_index,
236 vbo_draw_func draw);
237
238
239 void
240 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
241
242 void
243 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
244 const struct _mesa_index_buffer *ib,
245 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
246
247 void
248 vbo_use_buffer_objects(struct gl_context *ctx);
249
250 void
251 vbo_always_unmap_buffers(struct gl_context *ctx);
252
253 void
254 vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
255
256 void
257 vbo_set_indirect_draw_func(struct gl_context *ctx,
258 vbo_indirect_draw_func func);
259
260 void
261 vbo_sw_primitive_restart(struct gl_context *ctx,
262 const struct _mesa_prim *prim,
263 GLuint nr_prims,
264 const struct _mesa_index_buffer *ib,
265 struct gl_buffer_object *indirect);
266
267 void GLAPIENTRY
268 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
269
270 void GLAPIENTRY
271 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
272
273 void GLAPIENTRY
274 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
275
276 void GLAPIENTRY
277 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
278
279 void GLAPIENTRY
280 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
281
282 void GLAPIENTRY
283 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
284
285 void GLAPIENTRY
286 _es_VertexAttrib1f(GLuint indx, GLfloat x);
287
288 void GLAPIENTRY
289 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
290
291 void GLAPIENTRY
292 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
293
294 void GLAPIENTRY
295 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
296
297 void GLAPIENTRY
298 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
299
300 void GLAPIENTRY
301 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
302
303 void GLAPIENTRY
304 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
305
306 #ifdef __cplusplus
307 } // extern "C"
308 #endif
309
310 #endif