vbo: Readd the arrays argument to the legacy draw methods.
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef _VBO_H
32 #define _VBO_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct gl_vertex_array;
42 struct gl_context;
43 struct gl_transform_feedback_object;
44
45 struct _mesa_prim
46 {
47 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
48 GLuint indexed:1;
49 GLuint begin:1;
50 GLuint end:1;
51 GLuint weak:1;
52 GLuint no_current_update:1;
53 GLuint is_indirect:1;
54 GLuint pad:18;
55
56 GLuint start;
57 GLuint count;
58 GLint basevertex;
59 GLuint num_instances;
60 GLuint base_instance;
61 GLuint draw_id;
62
63 GLsizeiptr indirect_offset;
64 };
65
66 /* Would like to call this a "vbo_index_buffer", but this would be
67 * confusing as the indices are not neccessarily yet in a non-null
68 * buffer object.
69 */
70 struct _mesa_index_buffer
71 {
72 GLuint count;
73 unsigned index_size;
74 struct gl_buffer_object *obj;
75 const void *ptr;
76 };
77
78
79
80 GLboolean
81 _vbo_CreateContext(struct gl_context *ctx);
82
83 void
84 _vbo_DestroyContext(struct gl_context *ctx);
85
86 void
87 vbo_exec_invalidate_state(struct gl_context *ctx);
88
89 void
90 _vbo_install_exec_vtxfmt(struct gl_context *ctx);
91
92 void
93 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
94 struct _glapi_table *exec);
95
96 void
97 vbo_initialize_save_dispatch(const struct gl_context *ctx,
98 struct _glapi_table *exec);
99
100 void
101 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
102
103 void
104 vbo_save_SaveFlushVertices(struct gl_context *ctx);
105
106 void
107 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
108
109 void
110 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
111
112 void
113 vbo_save_EndList(struct gl_context *ctx);
114
115 void
116 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
117
118 void
119 vbo_save_EndCallList(struct gl_context *ctx);
120
121
122 /**
123 * For indirect array drawing:
124 *
125 * typedef struct {
126 * GLuint count;
127 * GLuint primCount;
128 * GLuint first;
129 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
130 * } DrawArraysIndirectCommand;
131 *
132 * For indirect indexed drawing:
133 *
134 * typedef struct {
135 * GLuint count;
136 * GLuint primCount;
137 * GLuint firstIndex;
138 * GLint baseVertex;
139 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
140 * } DrawElementsIndirectCommand;
141 */
142
143
144 /**
145 * Draw a number of primitives.
146 * \param prims array [nr_prims] describing what to draw (prim type,
147 * vertex count, first index, instance count, etc).
148 * \param arrays array of vertex arrays for draw
149 * \param ib index buffer for indexed drawing, NULL for array drawing
150 * \param index_bounds_valid are min_index and max_index valid?
151 * \param min_index lowest vertex index used
152 * \param max_index highest vertex index used
153 * \param tfb_vertcount if non-null, indicates which transform feedback
154 * object has the vertex count.
155 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the
156 * vertex stream buffer from which to get the vertex count.
157 * \param indirect If any prims are indirect, this specifies the buffer
158 * to find the "DrawArrays/ElementsIndirectCommand" data.
159 * This may be deprecated in the future
160 */
161 typedef void (*vbo_draw_func)(struct gl_context *ctx,
162 const struct gl_vertex_array* arrays,
163 const struct _mesa_prim *prims,
164 GLuint nr_prims,
165 const struct _mesa_index_buffer *ib,
166 GLboolean index_bounds_valid,
167 GLuint min_index,
168 GLuint max_index,
169 struct gl_transform_feedback_object *tfb_vertcount,
170 unsigned tfb_stream,
171 struct gl_buffer_object *indirect);
172
173
174
175
176 /* Utility function to cope with various constraints on tnl modules or
177 * hardware. This can be used to split an incoming set of arrays and
178 * primitives against the following constraints:
179 * - Maximum number of indices in index buffer.
180 * - Maximum number of vertices referenced by index buffer.
181 * - Maximum hardware vertex buffer size.
182 */
183 struct split_limits
184 {
185 GLuint max_verts;
186 GLuint max_indices;
187 GLuint max_vb_size; /* bytes */
188 };
189
190
191 void
192 _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
193 struct gl_buffer_object *indirect_data,
194 GLsizeiptr indirect_offset, unsigned draw_count,
195 unsigned stride,
196 struct gl_buffer_object *indirect_draw_count_buffer,
197 GLsizeiptr indirect_draw_count_offset,
198 const struct _mesa_index_buffer *ib);
199
200
201 void
202 vbo_split_prims(struct gl_context *ctx,
203 const struct gl_vertex_array *arrays,
204 const struct _mesa_prim *prim,
205 GLuint nr_prims,
206 const struct _mesa_index_buffer *ib,
207 GLuint min_index,
208 GLuint max_index,
209 vbo_draw_func draw,
210 const struct split_limits *limits);
211
212
213 void
214 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
215
216 void
217 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
218 const struct _mesa_index_buffer *ib,
219 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
220
221 void
222 vbo_use_buffer_objects(struct gl_context *ctx);
223
224 void
225 vbo_always_unmap_buffers(struct gl_context *ctx);
226
227 void
228 vbo_sw_primitive_restart(struct gl_context *ctx,
229 const struct _mesa_prim *prim,
230 GLuint nr_prims,
231 const struct _mesa_index_buffer *ib,
232 struct gl_buffer_object *indirect);
233
234
235 /**
236 * Utility that tracks and updates the current array entries.
237 */
238 struct vbo_inputs
239 {
240 /**
241 * Array of inputs to be set to the _DrawArrays pointer.
242 * The array contains pointers into the _DrawVAO and to the vbo modules
243 * current values. The array of pointers is updated incrementally
244 * based on the current and vertex_processing_mode values below.
245 */
246 struct gl_vertex_array inputs[VERT_ATTRIB_MAX];
247 /** Those VERT_BIT_'s where the inputs array point to current values. */
248 GLbitfield current;
249 /** Store which aliasing current values - generics or materials - are set. */
250 gl_vertex_processing_mode vertex_processing_mode;
251 };
252
253
254 /**
255 * Initialize inputs.
256 */
257 void
258 _vbo_init_inputs(struct vbo_inputs *inputs);
259
260
261 /**
262 * Update the gl_vertex_array array inside the vbo_inputs structure
263 * provided the current _VPMode, the provided vao and
264 * the vao's enabled arrays filtered by the filter bitmask.
265 */
266 void
267 _vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs);
268
269
270 void GLAPIENTRY
271 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
272
273 void GLAPIENTRY
274 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
275
276 void GLAPIENTRY
277 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
278
279 void GLAPIENTRY
280 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
281
282 void GLAPIENTRY
283 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
284
285 void GLAPIENTRY
286 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
287
288 void GLAPIENTRY
289 _es_VertexAttrib1f(GLuint indx, GLfloat x);
290
291 void GLAPIENTRY
292 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
293
294 void GLAPIENTRY
295 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
296
297 void GLAPIENTRY
298 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
299
300 void GLAPIENTRY
301 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
302
303 void GLAPIENTRY
304 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
305
306 void GLAPIENTRY
307 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
308
309 #ifdef __cplusplus
310 } // extern "C"
311 #endif
312
313 #endif