2 * mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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23 * OTHER DEALINGS IN THE SOFTWARE.
28 * \brief VBO builder module datatypes and definitions.
29 * \author Keith Whitwell
37 #include "main/glheader.h"
39 struct gl_client_array
;
41 struct gl_transform_feedback_object
;
44 GLuint mode
:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
49 GLuint no_current_update
:1;
59 /* Would like to call this a "vbo_index_buffer", but this would be
60 * confusing as the indices are not neccessarily yet in a non-null
63 struct _mesa_index_buffer
{
66 struct gl_buffer_object
*obj
;
72 GLboolean
_vbo_CreateContext( struct gl_context
*ctx
);
73 void _vbo_DestroyContext( struct gl_context
*ctx
);
74 void _vbo_InvalidateState( struct gl_context
*ctx
, GLuint new_state
);
78 vbo_initialize_exec_dispatch(const struct gl_context
*ctx
,
79 struct _glapi_table
*exec
);
82 vbo_initialize_save_dispatch(const struct gl_context
*ctx
,
83 struct _glapi_table
*exec
);
86 typedef void (*vbo_draw_func
)( struct gl_context
*ctx
,
87 const struct _mesa_prim
*prims
,
89 const struct _mesa_index_buffer
*ib
,
90 GLboolean index_bounds_valid
,
93 struct gl_transform_feedback_object
*tfb_vertcount
);
98 /* Utility function to cope with various constraints on tnl modules or
99 * hardware. This can be used to split an incoming set of arrays and
100 * primitives against the following constraints:
101 * - Maximum number of indices in index buffer.
102 * - Maximum number of vertices referenced by index buffer.
103 * - Maximum hardware vertex buffer size.
105 struct split_limits
{
108 GLuint max_vb_size
; /* bytes */
112 void vbo_split_prims( struct gl_context
*ctx
,
113 const struct gl_client_array
*arrays
[],
114 const struct _mesa_prim
*prim
,
116 const struct _mesa_index_buffer
*ib
,
120 const struct split_limits
*limits
);
123 /* Helpers for dealing translating away non-zero min_index.
125 GLboolean
vbo_all_varyings_in_vbos( const struct gl_client_array
*arrays
[] );
126 GLboolean
vbo_any_varyings_in_vbos( const struct gl_client_array
*arrays
[] );
128 void vbo_rebase_prims( struct gl_context
*ctx
,
129 const struct gl_client_array
*arrays
[],
130 const struct _mesa_prim
*prim
,
132 const struct _mesa_index_buffer
*ib
,
135 vbo_draw_func draw
);
138 vbo_sizeof_ib_type(GLenum type
)
141 case GL_UNSIGNED_INT
:
142 return sizeof(GLuint
);
143 case GL_UNSIGNED_SHORT
:
144 return sizeof(GLushort
);
145 case GL_UNSIGNED_BYTE
:
146 return sizeof(GLubyte
);
148 assert(!"unsupported index data type");
149 /* In case assert is turned off */
155 vbo_get_minmax_indices(struct gl_context
*ctx
, const struct _mesa_prim
*prim
,
156 const struct _mesa_index_buffer
*ib
,
157 GLuint
*min_index
, GLuint
*max_index
, GLuint nr_prims
);
159 void vbo_use_buffer_objects(struct gl_context
*ctx
);
161 void vbo_always_unmap_buffers(struct gl_context
*ctx
);
163 void vbo_set_draw_func(struct gl_context
*ctx
, vbo_draw_func func
);
165 void vbo_check_buffers_are_unmapped(struct gl_context
*ctx
);
167 void vbo_bind_arrays(struct gl_context
*ctx
);
170 vbo_count_tessellated_primitives(GLenum mode
, GLuint count
,
171 GLuint num_instances
);
174 vbo_try_prim_conversion(struct _mesa_prim
*p
);
177 vbo_can_merge_prims(const struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
);
180 vbo_merge_prims(struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
);
183 vbo_sw_primitive_restart(struct gl_context
*ctx
,
184 const struct _mesa_prim
*prim
,
186 const struct _mesa_index_buffer
*ib
);
189 _es_Color4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
192 _es_Normal3f(GLfloat x
, GLfloat y
, GLfloat z
);
195 _es_MultiTexCoord4f(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
198 _es_Materialfv(GLenum face
, GLenum pname
, const GLfloat
*params
);
201 _es_Materialf(GLenum face
, GLenum pname
, GLfloat param
);
204 _es_VertexAttrib4f(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
207 _es_VertexAttrib1f(GLuint indx
, GLfloat x
);
210 _es_VertexAttrib1fv(GLuint indx
, const GLfloat
* values
);
213 _es_VertexAttrib2f(GLuint indx
, GLfloat x
, GLfloat y
);
216 _es_VertexAttrib2fv(GLuint indx
, const GLfloat
* values
);
219 _es_VertexAttrib3f(GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
222 _es_VertexAttrib3fv(GLuint indx
, const GLfloat
* values
);
225 _es_VertexAttrib4fv(GLuint indx
, const GLfloat
* values
);