mesa: pass indirect buffer to sw primitive restart
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 #ifndef _VBO_H
33 #define _VBO_H
34
35 #include <stdbool.h>
36 #include "main/glheader.h"
37
38 struct gl_client_array;
39 struct gl_context;
40 struct gl_transform_feedback_object;
41
42 struct _mesa_prim {
43 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
44 GLuint indexed:1;
45 GLuint begin:1;
46 GLuint end:1;
47 GLuint weak:1;
48 GLuint no_current_update:1;
49 GLuint is_indirect:1;
50 GLuint pad:18;
51
52 GLuint start;
53 GLuint count;
54 GLint basevertex;
55 GLuint num_instances;
56 GLuint base_instance;
57
58 GLsizeiptr indirect_offset;
59 };
60
61 /* Would like to call this a "vbo_index_buffer", but this would be
62 * confusing as the indices are not neccessarily yet in a non-null
63 * buffer object.
64 */
65 struct _mesa_index_buffer {
66 GLuint count;
67 GLenum type;
68 struct gl_buffer_object *obj;
69 const void *ptr;
70 };
71
72
73
74 GLboolean _vbo_CreateContext( struct gl_context *ctx );
75 void _vbo_DestroyContext( struct gl_context *ctx );
76 void _vbo_InvalidateState( struct gl_context *ctx, GLuint new_state );
77
78
79 void
80 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
81 struct _glapi_table *exec);
82
83 void
84 vbo_initialize_save_dispatch(const struct gl_context *ctx,
85 struct _glapi_table *exec);
86
87
88 typedef void (*vbo_draw_func)( struct gl_context *ctx,
89 const struct _mesa_prim *prims,
90 GLuint nr_prims,
91 const struct _mesa_index_buffer *ib,
92 GLboolean index_bounds_valid,
93 GLuint min_index,
94 GLuint max_index,
95 struct gl_transform_feedback_object *tfb_vertcount,
96 struct gl_buffer_object *indirect );
97
98
99
100
101 /* Utility function to cope with various constraints on tnl modules or
102 * hardware. This can be used to split an incoming set of arrays and
103 * primitives against the following constraints:
104 * - Maximum number of indices in index buffer.
105 * - Maximum number of vertices referenced by index buffer.
106 * - Maximum hardware vertex buffer size.
107 */
108 struct split_limits {
109 GLuint max_verts;
110 GLuint max_indices;
111 GLuint max_vb_size; /* bytes */
112 };
113
114
115 void vbo_split_prims( struct gl_context *ctx,
116 const struct gl_client_array *arrays[],
117 const struct _mesa_prim *prim,
118 GLuint nr_prims,
119 const struct _mesa_index_buffer *ib,
120 GLuint min_index,
121 GLuint max_index,
122 vbo_draw_func draw,
123 const struct split_limits *limits );
124
125
126 /* Helpers for dealing translating away non-zero min_index.
127 */
128 GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] );
129 GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] );
130
131 void vbo_rebase_prims( struct gl_context *ctx,
132 const struct gl_client_array *arrays[],
133 const struct _mesa_prim *prim,
134 GLuint nr_prims,
135 const struct _mesa_index_buffer *ib,
136 GLuint min_index,
137 GLuint max_index,
138 vbo_draw_func draw );
139
140 static inline int
141 vbo_sizeof_ib_type(GLenum type)
142 {
143 switch (type) {
144 case GL_UNSIGNED_INT:
145 return sizeof(GLuint);
146 case GL_UNSIGNED_SHORT:
147 return sizeof(GLushort);
148 case GL_UNSIGNED_BYTE:
149 return sizeof(GLubyte);
150 default:
151 assert(!"unsupported index data type");
152 /* In case assert is turned off */
153 return 0;
154 }
155 }
156
157 void
158 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
159 const struct _mesa_index_buffer *ib,
160 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
161
162 void vbo_use_buffer_objects(struct gl_context *ctx);
163
164 void vbo_always_unmap_buffers(struct gl_context *ctx);
165
166 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
167
168 void vbo_check_buffers_are_unmapped(struct gl_context *ctx);
169
170 void vbo_bind_arrays(struct gl_context *ctx);
171
172 size_t
173 vbo_count_tessellated_primitives(GLenum mode, GLuint count,
174 GLuint num_instances);
175
176 void
177 vbo_try_prim_conversion(struct _mesa_prim *p);
178
179 bool
180 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1);
181
182 void
183 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1);
184
185 void
186 vbo_sw_primitive_restart(struct gl_context *ctx,
187 const struct _mesa_prim *prim,
188 GLuint nr_prims,
189 const struct _mesa_index_buffer *ib,
190 struct gl_buffer_object *indirect);
191
192 void GLAPIENTRY
193 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
194
195 void GLAPIENTRY
196 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
197
198 void GLAPIENTRY
199 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
200
201 void GLAPIENTRY
202 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
203
204 void GLAPIENTRY
205 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
206
207 void GLAPIENTRY
208 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
209
210 void GLAPIENTRY
211 _es_VertexAttrib1f(GLuint indx, GLfloat x);
212
213 void GLAPIENTRY
214 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
215
216 void GLAPIENTRY
217 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
218
219 void GLAPIENTRY
220 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
221
222 void GLAPIENTRY
223 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
224
225 void GLAPIENTRY
226 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
227
228 void GLAPIENTRY
229 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
230
231 #endif