mesa: Make gl_vertex_array contain pointers to first order VAO members.
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef _VBO_H
32 #define _VBO_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct gl_vertex_array;
42 struct gl_context;
43 struct gl_transform_feedback_object;
44
45 struct _mesa_prim
46 {
47 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
48 GLuint indexed:1;
49 GLuint begin:1;
50 GLuint end:1;
51 GLuint weak:1;
52 GLuint no_current_update:1;
53 GLuint is_indirect:1;
54 GLuint pad:18;
55
56 GLuint start;
57 GLuint count;
58 GLint basevertex;
59 GLuint num_instances;
60 GLuint base_instance;
61 GLuint draw_id;
62
63 GLsizeiptr indirect_offset;
64 };
65
66 /* Would like to call this a "vbo_index_buffer", but this would be
67 * confusing as the indices are not neccessarily yet in a non-null
68 * buffer object.
69 */
70 struct _mesa_index_buffer
71 {
72 GLuint count;
73 unsigned index_size;
74 struct gl_buffer_object *obj;
75 const void *ptr;
76 };
77
78
79
80 GLboolean
81 _vbo_CreateContext(struct gl_context *ctx);
82
83 void
84 _vbo_DestroyContext(struct gl_context *ctx);
85
86 void
87 vbo_exec_invalidate_state(struct gl_context *ctx);
88
89 void
90 _vbo_install_exec_vtxfmt(struct gl_context *ctx);
91
92 void
93 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
94 struct _glapi_table *exec);
95
96 void
97 vbo_initialize_save_dispatch(const struct gl_context *ctx,
98 struct _glapi_table *exec);
99
100 void
101 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
102
103 void
104 vbo_save_SaveFlushVertices(struct gl_context *ctx);
105
106 void
107 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
108
109 void
110 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
111
112 void
113 vbo_save_EndList(struct gl_context *ctx);
114
115 void
116 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
117
118 void
119 vbo_save_EndCallList(struct gl_context *ctx);
120
121
122 /**
123 * For indirect array drawing:
124 *
125 * typedef struct {
126 * GLuint count;
127 * GLuint primCount;
128 * GLuint first;
129 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
130 * } DrawArraysIndirectCommand;
131 *
132 * For indirect indexed drawing:
133 *
134 * typedef struct {
135 * GLuint count;
136 * GLuint primCount;
137 * GLuint firstIndex;
138 * GLint baseVertex;
139 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
140 * } DrawElementsIndirectCommand;
141 */
142
143
144 /**
145 * Draw a number of primitives.
146 * \param prims array [nr_prims] describing what to draw (prim type,
147 * vertex count, first index, instance count, etc).
148 * \param ib index buffer for indexed drawing, NULL for array drawing
149 * \param index_bounds_valid are min_index and max_index valid?
150 * \param min_index lowest vertex index used
151 * \param max_index highest vertex index used
152 * \param tfb_vertcount if non-null, indicates which transform feedback
153 * object has the vertex count.
154 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies the
155 * vertex stream buffer from which to get the vertex count.
156 * \param indirect If any prims are indirect, this specifies the buffer
157 * to find the "DrawArrays/ElementsIndirectCommand" data.
158 * This may be deprecated in the future
159 */
160 typedef void (*vbo_draw_func)(struct gl_context *ctx,
161 const struct _mesa_prim *prims,
162 GLuint nr_prims,
163 const struct _mesa_index_buffer *ib,
164 GLboolean index_bounds_valid,
165 GLuint min_index,
166 GLuint max_index,
167 struct gl_transform_feedback_object *tfb_vertcount,
168 unsigned tfb_stream,
169 struct gl_buffer_object *indirect);
170
171
172 /**
173 * Draw a primitive, getting the vertex count, instance count, start
174 * vertex, etc. from a buffer object.
175 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
176 * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand" data
177 * \param indirect_offset offset of first primitive in indrect_data buffer
178 * \param draw_count number of primitives to draw
179 * \param stride stride, in bytes, between "DrawArrays/ElementsIndirectCommand"
180 * objects
181 * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get the
182 * real draw_count value. Used for
183 * GL_ARB_indirect_parameters.
184 * \param indirect_draw_count_offset offset to the draw_count value in
185 * indirect_draw_count_buffer
186 * \param ib index buffer for indexed drawing, NULL otherwise.
187 */
188 typedef void (*vbo_indirect_draw_func)(
189 struct gl_context *ctx,
190 GLuint mode,
191 struct gl_buffer_object *indirect_data,
192 GLsizeiptr indirect_offset,
193 unsigned draw_count,
194 unsigned stride,
195 struct gl_buffer_object *indirect_draw_count_buffer,
196 GLsizeiptr indirect_draw_count_offset,
197 const struct _mesa_index_buffer *ib);
198
199
200
201
202 /* Utility function to cope with various constraints on tnl modules or
203 * hardware. This can be used to split an incoming set of arrays and
204 * primitives against the following constraints:
205 * - Maximum number of indices in index buffer.
206 * - Maximum number of vertices referenced by index buffer.
207 * - Maximum hardware vertex buffer size.
208 */
209 struct split_limits
210 {
211 GLuint max_verts;
212 GLuint max_indices;
213 GLuint max_vb_size; /* bytes */
214 };
215
216
217 void
218 vbo_split_prims(struct gl_context *ctx,
219 const struct gl_vertex_array *arrays,
220 const struct _mesa_prim *prim,
221 GLuint nr_prims,
222 const struct _mesa_index_buffer *ib,
223 GLuint min_index,
224 GLuint max_index,
225 vbo_draw_func draw,
226 const struct split_limits *limits);
227
228
229 void
230 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
231
232 void
233 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
234 const struct _mesa_index_buffer *ib,
235 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
236
237 void
238 vbo_use_buffer_objects(struct gl_context *ctx);
239
240 void
241 vbo_always_unmap_buffers(struct gl_context *ctx);
242
243 void
244 vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
245
246 void
247 vbo_set_indirect_draw_func(struct gl_context *ctx,
248 vbo_indirect_draw_func func);
249
250 void
251 vbo_sw_primitive_restart(struct gl_context *ctx,
252 const struct _mesa_prim *prim,
253 GLuint nr_prims,
254 const struct _mesa_index_buffer *ib,
255 struct gl_buffer_object *indirect);
256
257
258 /**
259 * Utility that tracks and updates the current array entries.
260 */
261 struct vbo_inputs
262 {
263 /**
264 * Array of inputs to be set to the _DrawArrays pointer.
265 * The array contains pointers into the _DrawVAO and to the vbo modules
266 * current values. The array of pointers is updated incrementally
267 * based on the current and vertex_processing_mode values below.
268 */
269 struct gl_vertex_array inputs[VERT_ATTRIB_MAX];
270 /** Those VERT_BIT_'s where the inputs array point to current values. */
271 GLbitfield current;
272 /** Store which aliasing current values - generics or materials - are set. */
273 gl_vertex_processing_mode vertex_processing_mode;
274 };
275
276
277 /**
278 * Initialize inputs.
279 */
280 void
281 _vbo_init_inputs(struct vbo_inputs *inputs);
282
283
284 /**
285 * Update the gl_vertex_array array inside the vbo_inputs structure
286 * provided the current _VPMode, the provided vao and
287 * the vao's enabled arrays filtered by the filter bitmask.
288 */
289 void
290 _vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs);
291
292
293 void GLAPIENTRY
294 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
295
296 void GLAPIENTRY
297 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
298
299 void GLAPIENTRY
300 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
301
302 void GLAPIENTRY
303 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
304
305 void GLAPIENTRY
306 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
307
308 void GLAPIENTRY
309 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
310
311 void GLAPIENTRY
312 _es_VertexAttrib1f(GLuint indx, GLfloat x);
313
314 void GLAPIENTRY
315 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
316
317 void GLAPIENTRY
318 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
319
320 void GLAPIENTRY
321 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
322
323 void GLAPIENTRY
324 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
325
326 void GLAPIENTRY
327 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
328
329 void GLAPIENTRY
330 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
331
332 #ifdef __cplusplus
333 } // extern "C"
334 #endif
335
336 #endif